scummvm/image/codecs/svq1.cpp
Willem Jan Palenstijn dde259f068 COMMON: Remove BitStream base class to allow inlining calls
All users of BitStream were in fact using a specific, hardcoded variant,
so we can hardcode that variant, removing the need for virtual calls,
and enabling inlining.
2017-08-24 19:46:59 +02:00

798 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Sorenson Video 1 Codec
// Based off FFmpeg's SVQ1 decoder (written by Arpi and Nick Kurshev)
#include "image/codecs/svq1.h"
#include "image/codecs/svq1_cb.h"
#include "image/codecs/svq1_vlc.h"
#include "common/stream.h"
#include "common/bitstream.h"
#include "common/rect.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/textconsole.h"
#include "common/huffman.h"
#include "graphics/yuv_to_rgb.h"
namespace Image {
#define SVQ1_BLOCK_SKIP 0
#define SVQ1_BLOCK_INTER 1
#define SVQ1_BLOCK_INTER_4V 2
#define SVQ1_BLOCK_INTRA 3
SVQ1Decoder::SVQ1Decoder(uint16 width, uint16 height) {
debug(1, "SVQ1Decoder::SVQ1Decoder(width:%d, height:%d)", width, height);
_width = width;
_height = height;
_frameWidth = _frameHeight = 0;
_surface = 0;
_last[0] = 0;
_last[1] = 0;
_last[2] = 0;
// Setup Variable Length Code Tables
_blockType = new Common::Huffman(0, 4, s_svq1BlockTypeCodes, s_svq1BlockTypeLengths);
for (int i = 0; i < 6; i++) {
_intraMultistage[i] = new Common::Huffman(0, 8, s_svq1IntraMultistageCodes[i], s_svq1IntraMultistageLengths[i]);
_interMultistage[i] = new Common::Huffman(0, 8, s_svq1InterMultistageCodes[i], s_svq1InterMultistageLengths[i]);
}
_intraMean = new Common::Huffman(0, 256, s_svq1IntraMeanCodes, s_svq1IntraMeanLengths);
_interMean = new Common::Huffman(0, 512, s_svq1InterMeanCodes, s_svq1InterMeanLengths);
_motionComponent = new Common::Huffman(0, 33, s_svq1MotionComponentCodes, s_svq1MotionComponentLengths);
}
SVQ1Decoder::~SVQ1Decoder() {
if (_surface) {
_surface->free();
delete _surface;
}
delete[] _last[0];
delete[] _last[1];
delete[] _last[2];
delete _blockType;
delete _intraMean;
delete _interMean;
delete _motionComponent;
for (int i = 0; i < 6; i++) {
delete _intraMultistage[i];
delete _interMultistage[i];
}
}
#define ALIGN(x, a) (((x)+(a)-1)&~((a)-1))
const Graphics::Surface *SVQ1Decoder::decodeFrame(Common::SeekableReadStream &stream) {
debug(1, "SVQ1Decoder::decodeImage()");
Common::BitStream32BEMSB frameData(stream);
uint32 frameCode = frameData.getBits(22);
debug(1, " frameCode: %d", frameCode);
if ((frameCode & ~0x70) || !(frameCode & 0x60)) { // Invalid
warning("Invalid Image at frameCode");
return _surface;
}
byte temporalReference = frameData.getBits(8);
debug(1, " temporalReference: %d", temporalReference);
static const char *const types[4] = { "I (Key)", "P (Delta from Previous)", "B (Delta from Next)", "Invalid" };
byte frameType = frameData.getBits(2);
debug(1, " frameType: %d = %s Frame", frameType, types[frameType]);
if (frameType == 0) { // I Frame
// TODO: Validate checksum if present
if (frameCode == 0x50 || frameCode == 0x60) {
uint32 checksum = frameData.getBits(16);
debug(1, " checksum:0x%02x", checksum);
// We're currently just ignoring the checksum
}
if ((frameCode ^ 0x10) >= 0x50) {
// Skip embedded string
byte stringLen = frameData.getBits(8);
for (uint16 i = 0; i < stringLen-1; i++)
frameData.skip(8);
}
frameData.skip(5); // Unknown
static const struct { uint w, h; } standardFrameSizes[7] = {
{ 160, 120 }, // 0
{ 128, 96 }, // 1
{ 176, 144 }, // 2
{ 352, 288 }, // 3
{ 704, 576 }, // 4
{ 240, 180 }, // 5
{ 320, 240 } // 6
};
byte frameSizeCode = frameData.getBits(3);
debug(1, " frameSizeCode: %d", frameSizeCode);
if (frameSizeCode == 7) {
_frameWidth = frameData.getBits(12);
_frameHeight = frameData.getBits(12);
} else {
_frameWidth = standardFrameSizes[frameSizeCode].w;
_frameHeight = standardFrameSizes[frameSizeCode].h;
}
debug(1, " frameWidth: %d", _frameWidth);
debug(1, " frameHeight: %d", _frameHeight);
} else if (frameType == 2) { // B Frame
warning("B Frames not supported by SVQ1 decoder (yet)");
return _surface;
} else if (frameType == 3) { // Invalid
warning("Invalid Frame Type");
return _surface;
}
bool checksumPresent = frameData.getBit() != 0;
debug(1, " checksumPresent: %d", checksumPresent);
if (checksumPresent) {
bool usePacketChecksum = frameData.getBit() != 0;
debug(1, " usePacketChecksum: %d", usePacketChecksum);
bool componentChecksumsAfterImageData = frameData.getBit() != 0;
debug(1, " componentChecksumsAfterImageData: %d", componentChecksumsAfterImageData);
byte unk4 = frameData.getBits(2);
debug(1, " unk4: %d", unk4);
if (unk4 != 0)
warning("Invalid Frame Header in SVQ1 Frame Decode");
}
// Some more unknown data
bool unk5 = frameData.getBit() != 0;
if (unk5) {
frameData.skip(8);
while (frameData.getBit() != 0)
frameData.skip(8);
}
uint yWidth = ALIGN(_frameWidth, 16);
uint yHeight = ALIGN(_frameHeight, 16);
uint uvWidth = ALIGN(yWidth / 4, 16);
uint uvHeight = ALIGN(yHeight / 4, 16);
uint uvPitch = uvWidth + 4; // we need at least one extra column and pitch must be divisible by 4
byte *current[3];
// Decode Y, U and V component planes
for (int i = 0; i < 3; i++) {
uint width, height, pitch;
if (i == 0) {
width = yWidth;
height = yHeight;
pitch = width;
current[i] = new byte[width * height];
} else {
width = uvWidth;
height = uvHeight;
pitch = uvPitch;
// Add an extra row here. See below for more information.
current[i] = new byte[pitch * (height + 1)];
}
if (frameType == 0) { // I Frame
// Keyframe (I)
byte *currentP = current[i];
for (uint16 y = 0; y < height; y += 16) {
for (uint16 x = 0; x < width; x += 16) {
if (!svq1DecodeBlockIntra(&frameData, &currentP[x], pitch)) {
warning("svq1DecodeBlockIntra decode failure");
return _surface;
}
}
currentP += 16 * pitch;
}
} else {
// Delta frame (P or B)
// Prediction Motion Vector
Common::Point *pmv = new Common::Point[(width / 8) + 3];
byte *previous = 0;
if (frameType == 2) { // B Frame
error("SVQ1 Video: B Frames not supported");
//previous = _next[i];
} else {
previous = _last[i];
}
byte *currentP = current[i];
for (uint16 y = 0; y < height; y += 16) {
for (uint16 x = 0; x < width; x += 16) {
if (!svq1DecodeDeltaBlock(&frameData, &currentP[x], previous, pitch, pmv, x, y)) {
warning("svq1DecodeDeltaBlock decode failure");
return _surface;
}
}
pmv[0].x = pmv[0].y = 0;
currentP += 16 * pitch;
}
delete[] pmv;
}
}
// Now we'll create the surface
if (!_surface) {
_surface = new Graphics::Surface();
_surface->create(yWidth, yHeight, g_system->getScreenFormat());
_surface->w = _width;
_surface->h = _height;
}
// We need to massage the chrominance data a bit to be able to be used by the converter
// Since the thing peeks at values one column and one row beyond the data, we need to fill it in
// First, fill in the column-after-last with the last column's value
for (uint i = 0; i < uvHeight; i++) {
current[1][i * uvPitch + uvWidth] = current[1][i * uvPitch + uvWidth - 1];
current[2][i * uvPitch + uvWidth] = current[2][i * uvPitch + uvWidth - 1];
}
// Then, copy the last row to the one after the last row
memcpy(current[1] + uvHeight * uvPitch, current[1] + (uvHeight - 1) * uvPitch, uvWidth + 1);
memcpy(current[2] + uvHeight * uvPitch, current[2] + (uvHeight - 1) * uvPitch, uvWidth + 1);
// Finally, actually do the conversion ;)
YUVToRGBMan.convert410(_surface, Graphics::YUVToRGBManager::kScaleFull, current[0], current[1], current[2], yWidth, yHeight, yWidth, uvPitch);
// Store the current surfaces for later and free the old ones
for (int i = 0; i < 3; i++) {
delete[] _last[i];
_last[i] = current[i];
}
return _surface;
}
bool SVQ1Decoder::svq1DecodeBlockIntra(Common::BitStream32BEMSB *s, byte *pixels, int pitch) {
// initialize list for breadth first processing of vectors
byte *list[63];
list[0] = pixels;
// recursively process vector
for (int i = 0, m = 1, n = 1, level = 5; i < n; i++) {
for (; level > 0; i++) {
// process next depth
if (i == m) {
m = n;
if (--level == 0)
break;
}
// divide block if next bit set
if (s->getBit() == 0)
break;
// add child nodes
list[n++] = list[i];
list[n++] = list[i] + (((level & 1) ? pitch : 1) << ((level / 2) + 1));
}
// destination address and vector size
uint32 *dst = (uint32 *)list[i];
uint width = 1 << ((level + 4) / 2);
uint height = 1 << ((level + 3) / 2);
// get number of stages (-1 skips vector, 0 for mean only)
int stages = _intraMultistage[level]->getSymbol(*s) - 1;
if (stages == -1) {
for (uint y = 0; y < height; y++)
memset(&dst[y * (pitch / 4)], 0, width);
continue; // skip vector
}
if (stages > 0 && level >= 4) {
warning("Error (svq1_decode_block_intra): invalid vector: stages = %d, level = %d", stages, level);
return false; // error - invalid vector
}
int mean = _intraMean->getSymbol(*s);
if (stages == 0) {
for (uint y = 0; y < height; y++)
memset(&dst[y * (pitch / 4)], mean, width);
} else {
const uint32 *codebook = (const uint32 *)s_svq1IntraCodebooks[level];
uint32 bitCache = s->getBits(stages * 4);
// calculate codebook entries for this vector
int entries[6];
for (int j = 0; j < stages; j++)
entries[j] = (((bitCache >> ((stages - j - 1) * 4)) & 0xF) + j * 16) << (level + 1);
mean -= stages * 128;
uint32 n4 = ((mean + (mean >> 31)) << 16) | (mean & 0xFFFF);
for (uint y = 0; y < height; y++) {
for (uint x = 0; x < (width / 4); x++, codebook++) {
uint32 n1 = n4;
uint32 n2 = n4;
uint32 n3;
// add codebook entries to vector
for (int j = 0; j < stages; j++) {
n3 = READ_UINT32(&codebook[entries[j]]) ^ 0x80808080;
n1 += (n3 & 0xFF00FF00) >> 8;
n2 += n3 & 0x00FF00FF;
}
// clip to [0..255]
if (n1 & 0xFF00FF00) {
n3 = (((n1 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n1 += 0x7F007F00;
n1 |= (((~n1 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n1 &= n3 & 0x00FF00FF;
}
if (n2 & 0xFF00FF00) {
n3 = (((n2 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n2 += 0x7F007F00;
n2 |= (((~n2 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n2 &= n3 & 0x00FF00FF;
}
// store result
dst[x] = (n1 << 8) | n2;
}
dst += pitch / 4;
}
}
}
return true;
}
bool SVQ1Decoder::svq1DecodeBlockNonIntra(Common::BitStream32BEMSB *s, byte *pixels, int pitch) {
// initialize list for breadth first processing of vectors
byte *list[63];
list[0] = pixels;
// recursively process vector
for (int i = 0, m = 1, n = 1, level = 5; i < n; i++) {
for (; level > 0; i++) {
// process next depth
if (i == m) {
m = n;
if (--level == 0)
break;
}
// divide block if next bit set
if (s->getBit() == 0)
break;
// add child nodes
list[n++] = list[i];
list[n++] = list[i] + (((level & 1) ? pitch : 1) << ((level / 2) + 1));
}
// destination address and vector size
uint32 *dst = (uint32 *)list[i];
int width = 1 << ((level + 4) / 2);
int height = 1 << ((level + 3) / 2);
// get number of stages (-1 skips vector, 0 for mean only)
int stages = _interMultistage[level]->getSymbol(*s) - 1;
if (stages == -1)
continue; // skip vector
if (stages > 0 && level >= 4) {
warning("Error (svq1_decode_block_non_intra): invalid vector: stages = %d, level = %d", stages, level);
return false; // error - invalid vector
}
int mean = _interMean->getSymbol(*s) - 256;
const uint32 *codebook = (const uint32 *)s_svq1InterCodebooks[level];
uint32 bitCache = s->getBits(stages * 4);
// calculate codebook entries for this vector
int entries[6];
for (int j = 0; j < stages; j++)
entries[j] = (((bitCache >> ((stages - j - 1) * 4)) & 0xF) + j * 16) << (level + 1);
mean -= stages * 128;
uint32 n4 = ((mean + (mean >> 31)) << 16) | (mean & 0xFFFF);
for (int y = 0; y < height; y++) {
for (int x = 0; x < (width / 4); x++, codebook++) {
uint32 n3 = dst[x];
// add mean value to vector
uint32 n1 = ((n3 & 0xFF00FF00) >> 8) + n4;
uint32 n2 = (n3 & 0x00FF00FF) + n4;
// add codebook entries to vector
for (int j = 0; j < stages; j++) {
n3 = READ_UINT32(&codebook[entries[j]]) ^ 0x80808080;
n1 += (n3 & 0xFF00FF00) >> 8;
n2 += n3 & 0x00FF00FF;
}
// clip to [0..255]
if (n1 & 0xFF00FF00) {
n3 = ((( n1 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n1 += 0x7F007F00;
n1 |= (((~n1 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n1 &= n3 & 0x00FF00FF;
}
if (n2 & 0xFF00FF00) {
n3 = ((( n2 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n2 += 0x7F007F00;
n2 |= (((~n2 >> 15) & 0x00010001) | 0x01000100) - 0x00010001;
n2 &= n3 & 0x00FF00FF;
}
// store result
dst[x] = (n1 << 8) | n2;
}
dst += pitch / 4;
}
}
return true;
}
// median of 3
static inline int midPred(int a, int b, int c) {
if (a > b) {
if (c > b) {
if (c > a)
b = a;
else
b = c;
}
} else {
if (b > c) {
if (c > a)
b = c;
else
b = a;
}
}
return b;
}
bool SVQ1Decoder::svq1DecodeMotionVector(Common::BitStream32BEMSB *s, Common::Point *mv, Common::Point **pmv) {
for (int i = 0; i < 2; i++) {
// get motion code
int diff = _motionComponent->getSymbol(*s);
if (diff < 0)
return false; // error - invalid motion code
else if (diff && s->getBit() != 0)
diff = -diff;
// add median of motion vector predictors and clip result
if (i == 1)
mv->y = ((diff + midPred(pmv[0]->y, pmv[1]->y, pmv[2]->y)) << 26) >> 26;
else
mv->x = ((diff + midPred(pmv[0]->x, pmv[1]->x, pmv[2]->x)) << 26) >> 26;
}
return true;
}
void SVQ1Decoder::svq1SkipBlock(byte *current, byte *previous, int pitch, int x, int y) {
const byte *src = &previous[x + y * pitch];
byte *dst = current;
for (int i = 0; i < 16; i++) {
memcpy(dst, src, 16);
src += pitch;
dst += pitch;
}
}
void SVQ1Decoder::putPixels8C(byte *block, const byte *pixels, int lineSize, int h) {
for (int i = 0; i < h; i++) {
*((uint32 *)block) = READ_UINT32(pixels);
*((uint32 *)(block + 4)) = READ_UINT32(pixels + 4);
pixels += lineSize;
block += lineSize;
}
}
static inline uint32 rndAvg32(uint32 a, uint32 b) {
return (a | b) - (((a ^ b) & ~0x01010101) >> 1);
}
void SVQ1Decoder::putPixels8L2(byte *dst, const byte *src1, const byte *src2,
int dstStride, int srcStride1, int srcStride2, int h) {
for (int i = 0; i < h; i++) {
uint32 a = READ_UINT32(&src1[srcStride1 * i]);
uint32 b = READ_UINT32(&src2[srcStride2 * i]);
*((uint32 *)&dst[dstStride * i]) = rndAvg32(a, b);
a = READ_UINT32(&src1[srcStride1 * i + 4]);
b = READ_UINT32(&src2[srcStride2 * i + 4]);
*((uint32 *)&dst[dstStride * i + 4]) = rndAvg32(a, b);
}
}
void SVQ1Decoder::putPixels8X2C(byte *block, const byte *pixels, int lineSize, int h) {
putPixels8L2(block, pixels, pixels + 1, lineSize, lineSize, lineSize, h);
}
void SVQ1Decoder::putPixels8Y2C(byte *block, const byte *pixels, int lineSize, int h) {
putPixels8L2(block, pixels, pixels + lineSize, lineSize, lineSize, lineSize, h);
}
void SVQ1Decoder::putPixels8XY2C(byte *block, const byte *pixels, int lineSize, int h) {
for (int j = 0; j < 2; j++) {
uint32 a = READ_UINT32(pixels);
uint32 b = READ_UINT32(pixels + 1);
uint32 l0 = (a & 0x03030303UL) + (b & 0x03030303UL) + 0x02020202UL;
uint32 h0 = ((a & 0xFCFCFCFCUL) >> 2) + ((b & 0xFCFCFCFCUL) >> 2);
pixels += lineSize;
for (int i = 0; i < h; i += 2) {
a = READ_UINT32(pixels);
b = READ_UINT32(pixels + 1);
uint32 l1 = (a & 0x03030303UL) + (b & 0x03030303UL);
uint32 h1 = ((a & 0xFCFCFCFCUL) >> 2) + ((b & 0xFCFCFCFCUL) >> 2);
*((uint32 *)block) = h0 + h1 + (((l0 + l1) >> 2) & 0x0F0F0F0FUL);
pixels += lineSize;
block += lineSize;
a = READ_UINT32(pixels);
b = READ_UINT32(pixels + 1);
l0 = (a & 0x03030303UL) + (b & 0x03030303UL) + 0x02020202UL;
h0 = ((a & 0xFCFCFCFCUL) >> 2) + ((b & 0xFCFCFCFCUL) >> 2);
*((uint32 *)block) = h0 + h1 + (((l0 + l1) >> 2) & 0x0F0F0F0FUL);
pixels += lineSize;
block += lineSize;
}
pixels += 4 - lineSize * (h + 1);
block += 4 - lineSize * h;
}
}
void SVQ1Decoder::putPixels16C(byte *block, const byte *pixels, int lineSize, int h) {
putPixels8C(block, pixels, lineSize, h);
putPixels8C(block + 8, pixels + 8, lineSize, h);
}
void SVQ1Decoder::putPixels16X2C(byte *block, const byte *pixels, int lineSize, int h) {
putPixels8X2C(block, pixels, lineSize, h);
putPixels8X2C(block + 8, pixels + 8, lineSize, h);
}
void SVQ1Decoder::putPixels16Y2C(byte *block, const byte *pixels, int lineSize, int h) {
putPixels8Y2C(block, pixels, lineSize, h);
putPixels8Y2C(block + 8, pixels + 8, lineSize, h);
}
void SVQ1Decoder::putPixels16XY2C(byte *block, const byte *pixels, int lineSize, int h) {
putPixels8XY2C(block, pixels, lineSize, h);
putPixels8XY2C(block + 8, pixels + 8, lineSize, h);
}
bool SVQ1Decoder::svq1MotionInterBlock(Common::BitStream32BEMSB *ss, byte *current, byte *previous, int pitch,
Common::Point *motion, int x, int y) {
// predict and decode motion vector
Common::Point *pmv[3];
pmv[0] = &motion[0];
if (y == 0) {
pmv[1] = pmv[2] = pmv[0];
} else {
pmv[1] = &motion[(x / 8) + 2];
pmv[2] = &motion[(x / 8) + 4];
}
Common::Point mv;
bool resultValid = svq1DecodeMotionVector(ss, &mv, pmv);
if (!resultValid)
return false;
motion[0].x = motion[(x / 8) + 2].x = motion[(x / 8) + 3].x = mv.x;
motion[0].y = motion[(x / 8) + 2].y = motion[(x / 8) + 3].y = mv.y;
if (y + (mv.y >> 1) < 0)
mv.y = 0;
if (x + (mv.x >> 1) < 0)
mv.x = 0;
const byte *src = &previous[(x + (mv.x >> 1)) + (y + (mv.y >> 1)) * pitch];
byte *dst = current;
// Halfpel motion compensation with rounding (a + b + 1) >> 1.
// 4 motion compensation functions for the 4 halfpel positions
// for 16x16 blocks
switch(((mv.y & 1) << 1) + (mv.x & 1)) {
case 0:
putPixels16C(dst, src, pitch, 16);
break;
case 1:
putPixels16X2C(dst, src, pitch, 16);
break;
case 2:
putPixels16Y2C(dst, src, pitch, 16);
break;
case 3:
putPixels16XY2C(dst, src, pitch, 16);
break;
}
return true;
}
bool SVQ1Decoder::svq1MotionInter4vBlock(Common::BitStream32BEMSB *ss, byte *current, byte *previous, int pitch,
Common::Point *motion, int x, int y) {
// predict and decode motion vector (0)
Common::Point *pmv[4];
pmv[0] = &motion[0];
if (y == 0) {
pmv[1] = pmv[2] = pmv[0];
} else {
pmv[1] = &motion[(x / 8) + 2];
pmv[2] = &motion[(x / 8) + 4];
}
Common::Point mv;
bool resultValid = svq1DecodeMotionVector(ss, &mv, pmv);
if (!resultValid)
return false;
// predict and decode motion vector (1)
pmv[0] = &mv;
if (y == 0)
pmv[1] = pmv[2] = pmv[0];
else
pmv[1] = &motion[(x / 8) + 3];
resultValid = svq1DecodeMotionVector(ss, &motion[0], pmv);
if (!resultValid)
return false;
// predict and decode motion vector (2)
pmv[1] = &motion[0];
pmv[2] = &motion[(x / 8) + 1];
resultValid = svq1DecodeMotionVector(ss, &motion[(x / 8) + 2], pmv);
if (!resultValid)
return false;
// predict and decode motion vector (3)
pmv[2] = &motion[(x / 8) + 2];
pmv[3] = &motion[(x / 8) + 3];
resultValid = svq1DecodeMotionVector(ss, pmv[3], pmv);
if (!resultValid)
return false;
// form predictions
for (int i = 0; i < 4; i++) {
int mvx = pmv[i]->x + (i & 1) * 16;
int mvy = pmv[i]->y + (i >> 1) * 16;
// FIXME: clipping or padding?
if (y + (mvy >> 1) < 0)
mvy = 0;
if (x + (mvx >> 1) < 0)
mvx = 0;
const byte *src = &previous[(x + (mvx >> 1)) + (y + (mvy >> 1)) * pitch];
byte *dst = current;
// Halfpel motion compensation with rounding (a + b + 1) >> 1.
// 4 motion compensation functions for the 4 halfpel positions
// for 8x8 blocks
switch(((mvy & 1) << 1) + (mvx & 1)) {
case 0:
putPixels8C(dst, src, pitch, 8);
break;
case 1:
putPixels8X2C(dst, src, pitch, 8);
break;
case 2:
putPixels8Y2C(dst, src, pitch, 8);
break;
case 3:
putPixels8XY2C(dst, src, pitch, 8);
break;
}
// select next block
if (i & 1)
current += (pitch - 1) * 8;
else
current += 8;
}
return true;
}
bool SVQ1Decoder::svq1DecodeDeltaBlock(Common::BitStream32BEMSB *ss, byte *current, byte *previous, int pitch,
Common::Point *motion, int x, int y) {
// get block type
uint32 blockType = _blockType->getSymbol(*ss);
// reset motion vectors
if (blockType == SVQ1_BLOCK_SKIP || blockType == SVQ1_BLOCK_INTRA) {
motion[0].x =
motion[0].y =
motion[(x / 8) + 2].x =
motion[(x / 8) + 2].y =
motion[(x / 8) + 3].x =
motion[(x / 8) + 3].y = 0;
}
bool resultValid = true;
switch (blockType) {
case SVQ1_BLOCK_SKIP:
svq1SkipBlock(current, previous, pitch, x, y);
break;
case SVQ1_BLOCK_INTER:
resultValid = svq1MotionInterBlock(ss, current, previous, pitch, motion, x, y);
if (!resultValid) {
warning("svq1MotionInterBlock decode failure");
break;
}
resultValid = svq1DecodeBlockNonIntra(ss, current, pitch);
break;
case SVQ1_BLOCK_INTER_4V:
resultValid = svq1MotionInter4vBlock(ss, current, previous, pitch, motion, x, y);
if (!resultValid) {
warning("svq1MotionInter4vBlock decode failure");
break;
}
resultValid = svq1DecodeBlockNonIntra(ss, current, pitch);
break;
case SVQ1_BLOCK_INTRA:
resultValid = svq1DecodeBlockIntra(ss, current, pitch);
break;
}
return resultValid;
}
} // End of namespace Image