scummvm/gob/global.cpp
Paweł Kołodziejski 2ebdbbf5e0 fixes allow compile with emsvc4 again
svn-id: r20355
2006-02-03 07:30:29 +00:00

152 lines
4.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/global.h"
namespace Gob {
Global::Global(GobEngine *vm) : _vm(vm) {
_useMouse = UNDEF;
_mousePresent = UNDEF;
_presentCGA = UNDEF;
_presentEGA = UNDEF;
_presentVGA = UNDEF;
_presentHER = UNDEF;
_videoMode = 0;
/* Sound */
_presentSound = 0x8000; /* undefined values */
_soundFlags = 0x8000;
_blasterPort = 0;
_disableSoundCfg = 0;
//char _playingSound = 0;
/* Mouse */
_disableMouseCfg = 0;
_mouseXShift = 3;
_mouseYShift = 3;
_mouseMaxCol = 320;
_mouseMaxRow = 200;
/* Language */
_disableLangCfg = 0x8000;
_language = 0x8000;
/* Timer variables */
_startTime = 0;
_timer_delta = 1000;
_frameWaitTime = 0;
_startFrameTime = 0;
/* Timer and delays */
_delayTime = 0;
/* Joystick */
_useJoystick = 1;
/* Data files */
_packedSize = 0;
int i;
for (i = 0; i < MAX_DATA_FILES; i++) {
_dataFiles[i] = 0;
_numDataChunks[i] = 0;
_dataFileHandles[i] = -1;
}
_primaryWidth = 0;
_primaryHeight = 0;
_sprAllocated = 0;
_doRangeClamp = 0;
_setAllPalette = 0;
_oldMode = 3;
_dontSetPalette = 0;
_pPrimarySurfDesc = 0;
_pPaletteDesc = 0;
_unusedPalette1[0] = (int16)0;
_unusedPalette1[1] = (int16)0x0b;
_unusedPalette1[2] = (int16)0;
_unusedPalette1[3] = (int16)0x5555;
_unusedPalette1[4] = (int16)0xAAAA;
_unusedPalette1[5] = (int16)0xFFFF;
_unusedPalette1[6] = (int16)0;
_unusedPalette1[7] = (int16)0x5555;
_unusedPalette1[8] = (int16)0xAAAA;
_unusedPalette1[9] = (int16)0xFFFF;
_unusedPalette1[10] = (int16)0;
_unusedPalette1[11] = (int16)0x5555;
_unusedPalette1[12] = (int16)0xAAAA;
_unusedPalette1[13] = (int16)0xFFFF;
_unusedPalette1[14] = (int16)0;
_unusedPalette1[15] = (int16)0x5555;
_unusedPalette1[16] = (int16)0xAAAA;
_unusedPalette1[17] = (int16)0xFFFF;
for (i = 0; i < 16 ;i++)
_unusedPalette2[i] = i;
_vgaPalette[0].red = 0x00; _vgaPalette[0].green = 0x00; _vgaPalette[0].blue = 0x00;
_vgaPalette[1].red = 0x00; _vgaPalette[1].green = 0x00; _vgaPalette[1].blue = 0x2a;
_vgaPalette[2].red = 0x00; _vgaPalette[2].green = 0x2a; _vgaPalette[2].blue = 0x00;
_vgaPalette[3].red = 0x00; _vgaPalette[3].green = 0x2a; _vgaPalette[3].blue = 0x2a;
_vgaPalette[4].red = 0x2a; _vgaPalette[4].green = 0x00; _vgaPalette[4].blue = 0x00;
_vgaPalette[5].red = 0x2a; _vgaPalette[5].green = 0x00; _vgaPalette[5].blue = 0x2a;
_vgaPalette[6].red = 0x2a; _vgaPalette[6].green = 0x15; _vgaPalette[6].blue = 0x00;
_vgaPalette[7].red = 0x2a; _vgaPalette[7].green = 0x2a; _vgaPalette[7].blue = 0x2a;
_vgaPalette[8].red = 0x15; _vgaPalette[8].green = 0x15; _vgaPalette[8].blue = 0x15;
_vgaPalette[9].red = 0x15; _vgaPalette[9].green = 0x15; _vgaPalette[9].blue = 0x3f;
_vgaPalette[10].red = 0x15; _vgaPalette[10].green = 0x3f; _vgaPalette[10].blue = 0x15;
_vgaPalette[11].red = 0x15; _vgaPalette[11].green = 0x3f; _vgaPalette[11].blue = 0x3f;
_vgaPalette[12].red = 0x3f; _vgaPalette[12].green = 0x15; _vgaPalette[12].blue = 0x15;
_vgaPalette[13].red = 0x3f; _vgaPalette[13].green = 0x15; _vgaPalette[13].blue = 0x3f;
_vgaPalette[14].red = 0x3f; _vgaPalette[14].green = 0x3f; _vgaPalette[14].blue = 0x15;
_vgaPalette[15].red = 0x3f; _vgaPalette[15].green = 0x3f; _vgaPalette[15].blue = 0x3f;
_debugFlag = 0;
_inVM = 0;
_colorCount = 16;
_inter_resStr[0] = 0;
_inter_resVal = 0;
_inter_variables = 0;
_inter_execPtr = 0;
_inter_animDataSize = 10;
_inter_mouseX = 0;
_inter_mouseY = 0;
}
} // End of namespace Gob