scummvm/gob/gob.h
2006-01-29 02:27:10 +00:00

129 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef GOB_GOB_H
#define GOB_GOB_H
#include "common/stdafx.h"
#include "common/system.h"
#include "sound/mixer.h"
#include "common/config-manager.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "gob/dataio.h"
#include "gob/video.h"
#include "common/file.h"
namespace Gob {
class Game;
class Snd;
class Video;
class Global;
class Draw;
class Anim;
class CDROM;
class DataIO;
class Goblin;
class Init;
class Inter;
class Map;
class Mult;
class Pack;
class PalAnim;
class Parse;
class Scenery;
class GTimer;
class Util;
class Music;
#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
#define VAR(var) VAR_OFFSET((var) << 2)
#define VAR_ADDRESS(var) (&VAR(var))
#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
enum {
GF_GOB1 = 1 << 0,
GF_GOB2 = 1 << 1,
GF_GOB3 = 1 << 2,
GF_WOODRUFF = 1 << 3,
GF_CD = 1 << 4,
GF_MAC = 1 << 5
};
struct GobGameSettings {
const char *gameid;
const char *description;
uint32 features;
const char *md5sum;
GameSettings toGameSettings() const {
GameSettings dummy = { gameid, description, features };
return dummy;
}
};
class GobEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
int go();
int init(GameDetector &detector);
public:
GobEngine(GameDetector * detector, OSystem * syst, uint32 features);
virtual ~GobEngine();
void shutdown();
Common::RandomSource _rnd;
int32 _features;
bool _copyProtection;
Game *_game;
Snd *_snd;
Video *_video;
Global *_global;
Draw *_draw;
Anim *_anim;
CDROM *_cdrom;
DataIO *_dataio;
Goblin *_goblin;
Init *_init;
Map *_map;
Mult *_mult;
Pack *_pack;
PalAnim *_palanim;
Parse *_parse;
Scenery *_scenery;
GTimer *_gtimer;
Util *_util;
Inter *_inter;
Music *_music;
};
} // End of namespace Gob
#endif