mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 03:34:13 +00:00
ea42bad781
svn-id: r20088
410 lines
10 KiB
C++
410 lines
10 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef QUEENLOGIC_H
|
|
#define QUEENLOGIC_H
|
|
|
|
#include "common/str.h"
|
|
#include "common/util.h"
|
|
#include "queen/structs.h"
|
|
|
|
namespace Queen {
|
|
|
|
enum RoomDisplayMode {
|
|
RDM_FADE_NOJOE = 0, // fade in, hide Joe
|
|
RDM_FADE_JOE = 1, // fade in, display Joe
|
|
RDM_NOFADE_JOE = 2, // screen does not dissolve into view
|
|
RDM_FADE_JOE_XY = 3 // display Joe at the current X, Y coords
|
|
};
|
|
|
|
enum JoeWalkMode {
|
|
JWM_NORMAL = 0,
|
|
JWM_MOVE = 1,
|
|
JWM_EXECUTE = 2,
|
|
JWM_SPEAK = 3
|
|
};
|
|
|
|
class Credits;
|
|
class Journal;
|
|
class LineReader;
|
|
class QueenEngine;
|
|
|
|
class Logic {
|
|
|
|
public:
|
|
Logic(QueenEngine *vm);
|
|
virtual ~Logic();
|
|
|
|
uint16 currentRoom() const { return _currentRoom; }
|
|
void currentRoom(uint16 room) {
|
|
assert(room >= 1 && room <= _numRooms);
|
|
_currentRoom = room;
|
|
}
|
|
|
|
uint16 oldRoom() const { return _oldRoom; }
|
|
void oldRoom(uint16 room) {
|
|
assert(room <= _numRooms);
|
|
_oldRoom = room;
|
|
}
|
|
|
|
uint16 newRoom() const { return _newRoom; }
|
|
void newRoom(uint16 room) {
|
|
assert(room <= _numRooms);
|
|
_newRoom = room;
|
|
}
|
|
|
|
ObjectData *objectData(int index) const;
|
|
uint16 roomData(int room) const { return _roomData[room]; }
|
|
GraphicData *graphicData(int index) const { return &_graphicData[index]; }
|
|
ItemData *itemData(int index) const { return &_itemData[index]; }
|
|
uint16 itemDataCount() const { return _numItems; }
|
|
|
|
uint16 findBob(uint16 obj) const;
|
|
uint16 findFrame(uint16 obj) const;
|
|
uint16 objectForPerson(uint16 bobnum) const;
|
|
WalkOffData *walkOffPointForObject(int16 obj) const;
|
|
|
|
uint16 walkOffCount() const { return _numWalkOffs; }
|
|
WalkOffData *walkOffData(int index) const { return &_walkOffData[index]; }
|
|
uint16 currentRoomData() const { return _roomData[_currentRoom]; }
|
|
GraphicAnim *graphicAnim(int index) const { return &_graphicAnim[index]; }
|
|
uint16 graphicAnimCount() const { return _numGraphicAnim; }
|
|
ObjectDescription *objectDescription(uint16 objNum) const { return &_objectDescription[objNum]; }
|
|
uint16 objectDescriptionCount() const { return _numObjDesc; }
|
|
uint16 currentRoomSfx() const { return _sfxName[_currentRoom]; }
|
|
|
|
uint16 joeFacing() const { return _joe.facing; }
|
|
uint16 joeX() const { return _joe.x; }
|
|
uint16 joeY() const { return _joe.y; }
|
|
JoeWalkMode joeWalk() const { return _joe.walk; }
|
|
uint16 joeScale() const { return _joe.scale; }
|
|
uint16 joeCutFacing() const { return _joe.cutFacing; }
|
|
uint16 joePrevFacing() const { return _joe.prevFacing; }
|
|
|
|
void joeFacing(uint16 dir) { _joe.facing = dir; }
|
|
void joePos(uint16 x, uint16 y) { _joe.x = x; _joe.y = y; }
|
|
void joeWalk(JoeWalkMode walking);
|
|
void joeScale(uint16 scale) { _joe.scale = scale; }
|
|
void joeCutFacing(uint16 dir) { _joe.cutFacing = dir; }
|
|
void joePrevFacing(uint16 dir) { _joe.prevFacing = dir; }
|
|
|
|
int16 gameState(int index) const;
|
|
void gameState(int index, int16 newValue);
|
|
|
|
TalkSelected *talkSelected(int index) { return &_talkSelected[index]; }
|
|
|
|
const char *roomName(uint16 roomNum) const;
|
|
const char *objectName(uint16 objNum) const;
|
|
const char *objectTextualDescription(uint16 objNum) const;
|
|
const char *joeResponse(int i) const;
|
|
const char *verbName(Verb v) const;
|
|
|
|
void eraseRoom();
|
|
void setupRoom(const char *room, int comPanel, bool inCutaway);
|
|
void displayRoom(uint16 room, RoomDisplayMode mode, uint16 joeScale, int comPanel, bool inCutaway);
|
|
|
|
int16 entryObj() const { return _entryObj; }
|
|
void entryObj(int16 obj) { _entryObj = obj; }
|
|
|
|
ActorData *findActor(uint16 noun, const char *name = NULL) const;
|
|
bool initPerson(uint16 noun, const char *actorName, bool loadBank, Person *pp);
|
|
uint16 findPersonNumber(uint16 obj, uint16 room) const;
|
|
|
|
//! load banks used for Joe animation
|
|
void loadJoeBanks(const char *animBank, const char *standBank);
|
|
|
|
//! load the various bobs needed to animate Joe
|
|
void setupJoe();
|
|
|
|
//! setup Joe at the right place when entering a room
|
|
void setupJoeInRoom(bool autoPosition, uint16 scale);
|
|
|
|
uint16 joeFace();
|
|
void joeGrab(int16 grabState);
|
|
|
|
//! change Joe clothes to dress
|
|
void joeUseDress(bool showCut);
|
|
|
|
//! restore Joe clothes
|
|
void joeUseClothes(bool showCut);
|
|
|
|
//! change Joe clothes to underwear
|
|
void joeUseUnderwear();
|
|
|
|
void makeJoeSpeak(uint16 descNum, bool objectType = false);
|
|
void makePersonSpeak(const char *sentence, Person *person, const char *voiceFilePrefix);
|
|
|
|
//! start the specified dialogue
|
|
void startDialogue(const char *dlgFile, int personInRoom, char *cutaway);
|
|
|
|
//! play the specified cutaway
|
|
void playCutaway(const char *cutFile, char *next = NULL);
|
|
|
|
//! initialize the inventory
|
|
void inventorySetup();
|
|
|
|
//! get the inventory item for the specified inventory slot
|
|
uint16 findInventoryItem(int invSlot) const;
|
|
|
|
//! refresh inventory contents
|
|
void inventoryRefresh();
|
|
int16 previousInventoryItem(int16 first) const;
|
|
int16 nextInventoryItem(int16 first) const;
|
|
void removeDuplicateItems();
|
|
uint16 numItemsInventory() const;
|
|
void inventoryInsertItem(uint16 itemNum, bool refresh = true);
|
|
void inventoryDeleteItem(uint16 itemNum, bool refresh = true);
|
|
void inventoryScroll(uint16 count, bool up);
|
|
void removeHotelItemsFromInventory();
|
|
|
|
//! copy data from dummy object to object
|
|
void objectCopy(int dummyObjectIndex, int objectIndex);
|
|
|
|
//! handle a particular event when Joe walks on this area
|
|
void handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataNum);
|
|
|
|
//! handle the pinnacle room (== room chooser in the jungle)
|
|
void handlePinnacleRoom();
|
|
|
|
void update();
|
|
|
|
void saveState(byte *&ptr);
|
|
void loadState(uint32 ver, byte *&ptr);
|
|
|
|
//! called after a save state has been loaded
|
|
void setupRestoredGame();
|
|
|
|
//! ugly hack from original code
|
|
void sceneReset() { _scene = 0; }
|
|
|
|
//! make a scene
|
|
void sceneStart();
|
|
|
|
//! stop making a scene
|
|
void sceneStop();
|
|
|
|
void changeRoom();
|
|
|
|
//! enter the Journal (save/load, configuration)
|
|
virtual void useJournal() = 0;
|
|
|
|
//! execute a special move
|
|
void executeSpecialMove(uint16 sm);
|
|
|
|
void startCredits(const char *filename);
|
|
void stopCredits();
|
|
|
|
void start();
|
|
|
|
enum {
|
|
JOE_RESPONSE_MAX = 40,
|
|
DEFAULT_TALK_SPEED = 7 * 3,
|
|
GAME_STATE_COUNT = 211,
|
|
TALK_SELECTED_COUNT = 86
|
|
};
|
|
|
|
protected:
|
|
|
|
void initialise();
|
|
|
|
void asmMakeJoeUseDress();
|
|
void asmMakeJoeUseNormalClothes();
|
|
void asmMakeJoeUseUnderwear();
|
|
void asmSwitchToDressPalette();
|
|
void asmSwitchToNormalPalette();
|
|
void asmStartCarAnimation();
|
|
void asmStopCarAnimation();
|
|
void asmStartFightAnimation();
|
|
void asmWaitForFrankPosition();
|
|
void asmMakeFrankGrowing();
|
|
void asmMakeRobotGrowing();
|
|
void asmShrinkRobot();
|
|
void asmEndGame();
|
|
void asmPutCameraOnDino();
|
|
void asmPutCameraOnJoe();
|
|
void asmAltIntroPanRight();
|
|
void asmAltIntroPanLeft();
|
|
void asmSetAzuraInLove();
|
|
void asmPanRightFromJoe();
|
|
void asmSetLightsOff();
|
|
void asmSetLightsOn();
|
|
void asmSetManequinAreaOn();
|
|
void asmPanToJoe();
|
|
void asmTurnGuardOn();
|
|
void asmPanLeft320To144();
|
|
void asmSmooch();
|
|
void asmMakeLightningHitPlane();
|
|
void asmScaleBlimp();
|
|
void asmScaleEnding();
|
|
void asmWaitForCarPosition();
|
|
void asmShakeScreen();
|
|
void asmAttemptPuzzle();
|
|
void asmScaleTitle();
|
|
void asmPanRightToHugh();
|
|
void asmMakeWhiteFlash();
|
|
void asmPanRightToJoeAndRita();
|
|
void asmPanLeftToBomb();
|
|
void asmEndDemo();
|
|
void asmInterviewIntro();
|
|
void asmEndInterview();
|
|
|
|
virtual bool preChangeRoom() = 0;
|
|
virtual bool handleSpecialMove(uint16 sm) = 0;
|
|
|
|
|
|
uint16 _currentRoom;
|
|
uint16 _oldRoom;
|
|
uint16 _newRoom;
|
|
|
|
//! total number of room in game
|
|
uint16 _numRooms;
|
|
|
|
//! first object number in room
|
|
uint16 *_roomData;
|
|
|
|
//! background music to play in room
|
|
uint16 *_sfxName;
|
|
|
|
//! bounding box of object
|
|
Box *_objectBox;
|
|
|
|
//! inventory items
|
|
ItemData *_itemData;
|
|
uint16 _numItems;
|
|
|
|
GraphicData *_graphicData;
|
|
uint16 _numGraphics;
|
|
|
|
ObjectData *_objectData;
|
|
uint16 _numObjects;
|
|
|
|
ObjectDescription *_objectDescription;
|
|
uint16 _numObjDesc;
|
|
|
|
ActorData *_actorData;
|
|
uint16 _numActors;
|
|
|
|
//! walk off point for an object
|
|
WalkOffData *_walkOffData;
|
|
uint16 _numWalkOffs;
|
|
|
|
FurnitureData *_furnitureData;
|
|
uint16 _numFurniture;
|
|
|
|
GraphicAnim *_graphicAnim;
|
|
uint16 _numGraphicAnim;
|
|
|
|
//! actor initial position in room is _walkOffData[_entryObj]
|
|
int16 _entryObj;
|
|
|
|
//! object description (Look At)
|
|
Common::StringList _objDescription;
|
|
uint16 _numDescriptions;
|
|
|
|
Common::StringList _objName;
|
|
uint16 _numNames;
|
|
|
|
//! room name, prefix for data files (PCX, LUM...)
|
|
Common::StringList _roomName;
|
|
|
|
Common::StringList _verbName;
|
|
|
|
Common::StringList _joeResponse;
|
|
|
|
//! actor animation strings
|
|
Common::StringList _aAnim;
|
|
uint16 _numAAnim;
|
|
|
|
//! actor names
|
|
Common::StringList _aName;
|
|
uint16 _numAName;
|
|
|
|
//! actor filenames
|
|
Common::StringList _aFile;
|
|
uint16 _numAFile;
|
|
|
|
struct {
|
|
uint16 x, y;
|
|
uint16 facing, cutFacing, prevFacing;
|
|
JoeWalkMode walk;
|
|
uint16 scale;
|
|
} _joe;
|
|
|
|
int16 _gameState[GAME_STATE_COUNT];
|
|
|
|
TalkSelected _talkSelected[TALK_SELECTED_COUNT];
|
|
|
|
//! inventory items
|
|
int16 _inventoryItem[4];
|
|
|
|
//! puzzle counter for room T7
|
|
uint8 _puzzleAttemptCount;
|
|
|
|
//! cutscene counter
|
|
int _scene;
|
|
|
|
Credits *_credits;
|
|
Journal *_journal;
|
|
|
|
QueenEngine *_vm;
|
|
};
|
|
|
|
class LogicDemo : public Logic {
|
|
public:
|
|
|
|
LogicDemo(QueenEngine *vm) : Logic(vm) {}
|
|
void useJournal();
|
|
|
|
protected:
|
|
|
|
bool preChangeRoom();
|
|
bool handleSpecialMove(uint16 sm);
|
|
};
|
|
|
|
class LogicInterview : public Logic {
|
|
public:
|
|
|
|
LogicInterview(QueenEngine *vm) : Logic(vm) {}
|
|
void useJournal();
|
|
|
|
protected:
|
|
|
|
bool preChangeRoom();
|
|
bool handleSpecialMove(uint16 sm);
|
|
};
|
|
|
|
class LogicGame : public Logic {
|
|
public:
|
|
|
|
LogicGame(QueenEngine *vm) : Logic(vm) {}
|
|
void useJournal();
|
|
|
|
protected:
|
|
|
|
bool preChangeRoom();
|
|
bool handleSpecialMove(uint16 sm);
|
|
};
|
|
|
|
|
|
} // End of namespace Queen
|
|
|
|
#endif
|