mirror of
https://github.com/libretro/scummvm.git
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99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Console module header file
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#ifndef ASYLUM_CONSOLE_H
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#define ASYLUM_CONSOLE_H
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#include "gui/debugger.h"
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namespace Asylum {
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enum kDebugLevels {
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kDebugLevelMain = 1 << 0,
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kDebugLevelResources = 1 << 1,
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kDebugLevelSprites = 1 << 2,
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kDebugLevelInput = 1 << 3,
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kDebugLevelMenu = 1 << 4,
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kDebugLevelScripts = 1 << 5,
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kDebugLevelSound = 1 << 6,
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kDebugLevelSavegame = 1 << 7,
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kDebugLevelScene = 1 << 8,
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kDebugLevelObjects = 1 << 9,
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kDebugLevelActor = 1 << 10,
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kDebugLevelEncounter = 1 << 11,
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kDebugLevelVideo = 1 << 12,
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kDebugLevelCommands = 1 << 13,
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};
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class AsylumEngine;
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struct ActionArea;
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class Console : public GUI::Debugger {
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public:
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Console(AsylumEngine *vm);
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virtual ~Console(void);
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private:
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AsylumEngine *_vm;
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bool cmdHelp(int argc, const char **argv);
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bool cmdListFiles(int argc, const char **argv);
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bool cmdListActions(int32 argc, const char **argv);
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bool cmdListActors(int32 argc, const char **argv);
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bool cmdListFlags(int32 argc, const char **argv);
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bool cmdShowObject(int32 argc, const char **argv);
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bool cmdShowAction(int32 argc, const char **argv);
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bool cmdListObjects(int32 argc, const char **argv);
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bool cmdShowWorldStats(int32 argc, const char **argv);
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bool cmdPlayVideo(int32 argc, const char **argv);
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bool cmdShowScript(int32 argc, const char **argv);
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bool cmdRunScript(int32 argc, const char **argv);
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bool cmdKillScript(int32 argc, const char **argv);
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bool cmdChangeScene(int32 argc, const char **argv);
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bool cmdRunPuzzle(int32 argc, const char **argv);
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bool cmdGetStatus(int32 argc, const char **argv);
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bool cmdSetStatus(int32 argc, const char **argv);
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bool cmdRunEncounter(int32 argc, const char **argv);
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bool cmdShowEncounter(int32 argc, const char **argv);
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bool cmdListItems(int32 argc, const char **argv);
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bool cmdAddToInventory(int32 argc, const char **argv);
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bool cmdRemoveFromInventory(int32 argc, const char **argv);
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bool cmdSetPalette(int32 argc, const char **argv);
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bool cmdDrawResource(int32 argc, const char **argv);
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bool cmdToggleFlag(int32 argc, const char **argv);
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};
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} // End of namespace Asylum
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#endif
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