scummvm/engines/asylum/console.h

99 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Console module header file
#ifndef ASYLUM_CONSOLE_H
#define ASYLUM_CONSOLE_H
#include "gui/debugger.h"
namespace Asylum {
enum kDebugLevels {
kDebugLevelMain = 1 << 0,
kDebugLevelResources = 1 << 1,
kDebugLevelSprites = 1 << 2,
kDebugLevelInput = 1 << 3,
kDebugLevelMenu = 1 << 4,
kDebugLevelScripts = 1 << 5,
kDebugLevelSound = 1 << 6,
kDebugLevelSavegame = 1 << 7,
kDebugLevelScene = 1 << 8,
kDebugLevelObjects = 1 << 9,
kDebugLevelActor = 1 << 10,
kDebugLevelEncounter = 1 << 11,
kDebugLevelVideo = 1 << 12,
kDebugLevelCommands = 1 << 13,
};
class AsylumEngine;
struct ActionArea;
class Console : public GUI::Debugger {
public:
Console(AsylumEngine *vm);
virtual ~Console(void);
private:
AsylumEngine *_vm;
bool cmdHelp(int argc, const char **argv);
bool cmdListFiles(int argc, const char **argv);
bool cmdListActions(int32 argc, const char **argv);
bool cmdListActors(int32 argc, const char **argv);
bool cmdListFlags(int32 argc, const char **argv);
bool cmdShowObject(int32 argc, const char **argv);
bool cmdShowAction(int32 argc, const char **argv);
bool cmdListObjects(int32 argc, const char **argv);
bool cmdShowWorldStats(int32 argc, const char **argv);
bool cmdPlayVideo(int32 argc, const char **argv);
bool cmdShowScript(int32 argc, const char **argv);
bool cmdRunScript(int32 argc, const char **argv);
bool cmdKillScript(int32 argc, const char **argv);
bool cmdChangeScene(int32 argc, const char **argv);
bool cmdRunPuzzle(int32 argc, const char **argv);
bool cmdGetStatus(int32 argc, const char **argv);
bool cmdSetStatus(int32 argc, const char **argv);
bool cmdRunEncounter(int32 argc, const char **argv);
bool cmdShowEncounter(int32 argc, const char **argv);
bool cmdListItems(int32 argc, const char **argv);
bool cmdAddToInventory(int32 argc, const char **argv);
bool cmdRemoveFromInventory(int32 argc, const char **argv);
bool cmdSetPalette(int32 argc, const char **argv);
bool cmdDrawResource(int32 argc, const char **argv);
bool cmdToggleFlag(int32 argc, const char **argv);
};
} // End of namespace Asylum
#endif