scummvm/engines/lure
2010-04-05 07:27:16 +00:00
..
animseq.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
animseq.h
debugger.cpp
debugger.h
decode.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
decode.h
detection.cpp Application of patch #2981748 - Make VGA detection entries take precedence over EGA for command line detection 2010-04-05 01:49:00 +00:00
disk.cpp Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
disk.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.h
fights.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
fights.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
game.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
game.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
hotspots.cpp Corrected check to ensure return isn't issued if it's already in progress 2010-04-05 07:27:16 +00:00
hotspots.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
intro.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
intro.h
lure.cpp Fixed some cppcheck warnings. 2010-01-19 20:41:51 +00:00
lure.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
luredefs.h
memory.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
memory.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
menu.cpp Corrected deallocated of menu data reported by Valgrind 2010-03-27 22:00:16 +00:00
menu.h
module.mk
palette.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
palette.h
res_struct.cpp Silenced some more cppcheck warnings. Some of these may seem silly, but the way 2010-01-22 19:05:02 +00:00
res_struct.h Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times 2010-04-05 06:07:14 +00:00
res.cpp Bugfix for reactivating an NPC when it was previously deactivated at precisely the moment when it was about to do a pathfinding 2009-11-29 09:02:02 +00:00
res.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
room.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
room.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.h
scripts.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
scripts.h
sound.cpp Fix our DECLARE_SINGLETON macro to conform to the C++ specs. 2010-03-13 21:55:49 +00:00
sound.h Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
strings.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
strings.h
surface.cpp Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle). 2010-03-30 02:13:49 +00:00
surface.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00