scummvm/sword1/mouse.h
Torbjörn Andersson cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00

110 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef BSMOUSE_H
#define BSMOUSE_H
#include "scummsys.h"
#include "sworddefs.h"
#include "object.h"
class OSystem;
namespace Sword1 {
#define MAX_MOUSE 30
#define BS1L_BUTTON_DOWN 2
#define BS1L_BUTTON_UP 4
#define BS1R_BUTTON_DOWN 8
#define BS1R_BUTTON_UP 16
#define MOUSE_BOTH_BUTTONS (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
#define MOUSE_DOWN_MASK (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
#define MOUSE_UP_MASK (BS1L_BUTTON_UP | BS1R_BUTTON_UP)
struct MouseObj {
int id;
Object *compact;
};
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct MousePtr {
uint16 numFrames;
uint16 sizeX;
uint16 sizeY;
uint16 hotSpotX;
uint16 hotSpotY;
uint8 dummyData[0x30];
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
class Logic;
class Menu;
class ResMan;
class ObjectMan;
class Mouse {
public:
Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
void initialize(void);
void addToList(int id, Object *compact);
void useLogicAndMenu(Logic *pLogic, Menu *pMenu);
void setLuggage(uint32 resID, uint32 rate);
void setPointer(uint32 resID, uint32 rate);
void animate(void);
void engine(uint16 x, uint16 y, uint16 eventFlags);
uint16 testEvent(void);
void giveCoords(uint16 *x, uint16 *y);
void fnNoHuman(void);
void fnAddHuman(void);
void fnBlankMouse(void);
void fnNormalMouse(void);
void fnLockMouse(void);
void fnUnlockMouse(void);
void controlPanel(bool on);
private:
void createPointer(uint32 ptrId, uint32 luggageId);
OSystem *_system;
Logic *_logic;
Menu *_menu;
MouseObj _objList[MAX_MOUSE];
ResMan *_resMan;
ObjectMan *_objMan;
uint16 _mouseX, _mouseY;
uint32 _currentPtrId, _currentLuggageId, _frame;
MousePtr *_currentPtr;
uint16 _numObjs;
uint16 _lastState, _state;
uint32 _getOff;
bool _inTopMenu, _mouseOverride;
};
} // End of namespace Sword1
#endif //BSMOUSE_H