mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
cf0a73f913
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
110 lines
2.6 KiB
C++
110 lines
2.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef BSMOUSE_H
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#define BSMOUSE_H
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#include "scummsys.h"
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#include "sworddefs.h"
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#include "object.h"
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class OSystem;
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namespace Sword1 {
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#define MAX_MOUSE 30
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#define BS1L_BUTTON_DOWN 2
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#define BS1L_BUTTON_UP 4
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#define BS1R_BUTTON_DOWN 8
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#define BS1R_BUTTON_UP 16
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#define MOUSE_BOTH_BUTTONS (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
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#define MOUSE_DOWN_MASK (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
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#define MOUSE_UP_MASK (BS1L_BUTTON_UP | BS1R_BUTTON_UP)
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struct MouseObj {
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int id;
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Object *compact;
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};
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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#endif
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struct MousePtr {
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uint16 numFrames;
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uint16 sizeX;
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uint16 sizeY;
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uint16 hotSpotX;
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uint16 hotSpotY;
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uint8 dummyData[0x30];
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} GCC_PACK;
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#if !defined(__GNUC__)
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#pragma END_PACK_STRUCTS
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#endif
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class Logic;
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class Menu;
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class ResMan;
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class ObjectMan;
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class Mouse {
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public:
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Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
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void initialize(void);
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void addToList(int id, Object *compact);
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void useLogicAndMenu(Logic *pLogic, Menu *pMenu);
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void setLuggage(uint32 resID, uint32 rate);
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void setPointer(uint32 resID, uint32 rate);
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void animate(void);
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void engine(uint16 x, uint16 y, uint16 eventFlags);
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uint16 testEvent(void);
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void giveCoords(uint16 *x, uint16 *y);
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void fnNoHuman(void);
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void fnAddHuman(void);
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void fnBlankMouse(void);
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void fnNormalMouse(void);
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void fnLockMouse(void);
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void fnUnlockMouse(void);
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void controlPanel(bool on);
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private:
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void createPointer(uint32 ptrId, uint32 luggageId);
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OSystem *_system;
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Logic *_logic;
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Menu *_menu;
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MouseObj _objList[MAX_MOUSE];
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ResMan *_resMan;
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ObjectMan *_objMan;
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uint16 _mouseX, _mouseY;
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uint32 _currentPtrId, _currentLuggageId, _frame;
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MousePtr *_currentPtr;
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uint16 _numObjs;
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uint16 _lastState, _state;
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uint32 _getOff;
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bool _inTopMenu, _mouseOverride;
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};
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} // End of namespace Sword1
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#endif //BSMOUSE_H
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