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https://github.com/libretro/scummvm.git
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cf0a73f913
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// this is the object manager. our equivalent to protocol.c and coredata.c
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#ifndef OBJECTMAN_H
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#define OBJECTMAN_H
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#include "resman.h"
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#include "sworddefs.h"
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#include "object.h"
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namespace Sword1 {
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class ObjectMan {
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public:
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ObjectMan(ResMan *pResourceMan);
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~ObjectMan(void);
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void initialize(void);
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Object *fetchObject(uint32 id);
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uint32 fetchNoObjects(int section);
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bool sectionAlive(uint16 section);
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void megaEntering(uint16 section);
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void megaLeaving(uint16 section, int id);
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uint8 fnCheckForTextLine(uint32 textId);
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char *lockText(uint32 textId);
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void unlockText(uint32 textId);
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uint32 lastTextNumber(int section);
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void closeSection(uint32 screen);
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void saveLiveList(uint16 *dest); // for loading/saving
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void loadLiveList(uint16 *src);
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private:
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ResMan *_resMan;
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static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files
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static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files
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uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
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uint8 *_cptData[TOTAL_SECTIONS];
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};
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} // End of namespace Sword1
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#endif //OBJECTMAN_H
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