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73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef TONY_ADV_H
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#define TONY_ADV_H
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#include "common/coroutines.h"
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#include "tony/mpal/memory.h"
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#include "tony/gfxcore.h"
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namespace Tony {
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// X & Y dimensions of the adventure
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#define RM_SX 640
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#define RM_SY 480
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// X & Y dimensions of bigbuf
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#define RM_BBX (RM_SX)
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#define RM_BBY (RM_SY)
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// Skipping X & Y
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#define RM_SKIPY ((RM_BBY - RM_SY) / 2)
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#define RM_SKIPX 0
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// Tony's actions
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enum RMTonyAction {
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TA_GOTO = 0,
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TA_TAKE,
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TA_USE,
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TA_EXAMINE,
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TA_TALK,
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TA_PERORATE,
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TA_COMBINE = 10,
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TA_RECEIVECOMBINE,
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TA_COMBINEGIVE,
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TA_RECEIVECOMBINEGIVE
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};
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// Global Functions
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void mainEnableGUI();
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void mainDisableGUI();
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} // End of namespace Tony
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#endif
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