2012-08-28 22:28:44 +02:00

73 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_ADV_H
#define TONY_ADV_H
#include "common/coroutines.h"
#include "tony/mpal/memory.h"
#include "tony/gfxcore.h"
namespace Tony {
// X & Y dimensions of the adventure
#define RM_SX 640
#define RM_SY 480
// X & Y dimensions of bigbuf
#define RM_BBX (RM_SX)
#define RM_BBY (RM_SY)
// Skipping X & Y
#define RM_SKIPY ((RM_BBY - RM_SY) / 2)
#define RM_SKIPX 0
// Tony's actions
enum RMTonyAction {
TA_GOTO = 0,
TA_TAKE,
TA_USE,
TA_EXAMINE,
TA_TALK,
TA_PERORATE,
TA_COMBINE = 10,
TA_RECEIVECOMBINE,
TA_COMBINEGIVE,
TA_RECEIVECOMBINEGIVE
};
// Global Functions
void mainEnableGUI();
void mainDisableGUI();
} // End of namespace Tony
#endif