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https://github.com/libretro/scummvm.git
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3c986af9ce
Also, all the related freeze functions/members.
149 lines
3.4 KiB
C++
149 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef TONY_GFXENGINE_H
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#define TONY_GFXENGINE_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/rect.h"
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#include "tony/mpal/memory.h"
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#include "tony/game.h"
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#include "tony/gfxcore.h"
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#include "tony/input.h"
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#include "tony/inventory.h"
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#include "tony/tonychar.h"
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#include "tony/utils.h"
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namespace Tony {
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class RMGfxEngine {
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private:
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RMGfxTargetBuffer _bigBuf;
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RMInput _input;
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RMPointer _point;
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RMLocation _loc;
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RMOptionScreen _opt;
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RMTony _tony;
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RMInventory _inv;
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RMInterface _inter;
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RMTextItemName _itemName;
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bool _bOption;
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bool _bLocationLoaded;
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bool _bInput;
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bool _bAlwaysDrawMouse;
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int _nCurLoc;
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RMTonyAction _curAction;
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int _curActionObj;
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int _nWipeType;
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uint32 _hWipeEvent;
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int _nWipeStep;
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bool _bMustEnterMenu;
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protected:
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static void itemIrq(uint32 dwItem, int nPattern, int nStatus);
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void initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
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public:
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bool _bWiping;
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Common::Rect _rcWipeEllipse;
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bool _bGUIOption;
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bool _bGUIInterface;
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bool _bGUIInventory;
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public:
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RMGfxEngine();
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virtual ~RMGfxEngine();
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// Draw the next frame
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void doFrame(CORO_PARAM, bool bDrawLocation);
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// Initializes the graphics engine
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void init();
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// Closes the graphics engine
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void close();
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// Warns when entering or exits the options menu
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void openOptionScreen(CORO_PARAM, int type);
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// Enables or disables mouse input
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void enableInput();
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void disableInput();
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// Enables and disables mouse draw
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void enableMouse();
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void disableMouse();
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operator RMGfxTargetBuffer &() {
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return _bigBuf;
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}
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RMInput &getInput() {
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return _input;
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}
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RMPointer &getPointer() {
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return _point;
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}
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// Link to the custom function list
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void initCustomDll();
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// Link to graphic task
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void linkGraphicTask(RMGfxTask *task) {
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_bigBuf.addPrim(new RMGfxPrimitive(task));
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};
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// Manage a location
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uint32 loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
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void unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
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int getCurrentLocation() const { return _nCurLoc; }
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// State management
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void saveState(const Common::String &fn, byte *curThumb, const Common::String &name);
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void loadState(CORO_PARAM, const Common::String &fn);
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// Pauses sound
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void pauseSound(bool bPause);
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// Wipe
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void initWipe(int type);
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void closeWipe();
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void waitWipeEnd(CORO_PARAM);
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void setPerorate(bool bpal) {
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_inter.setPerorate(bpal);
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}
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bool canLoadSave();
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};
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} // End of namespace Tony
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#endif
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