scummvm/engines/scumm
2007-02-06 12:29:31 +00:00
..
he * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
imuse Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as 2006-11-16 17:08:31 +00:00
imuse_digi Removed obsolete call to Mixer::isPaused 2007-02-03 18:08:10 +00:00
insane Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
smush removed unneeded/unnecessary variables and made SmushFont table private (to ensure getFont() get called to access them) 2007-02-03 17:55:49 +00:00
actor.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
actor.h Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
akos.cpp don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232. 2007-02-01 23:27:16 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp byte -> bool 2006-11-12 18:15:53 +00:00
bomp.h byte -> bool 2006-11-12 18:15:53 +00:00
boxes.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
boxes.h cleanup 2006-10-29 13:30:20 +00:00
camera.cpp Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection) 2006-12-25 15:03:36 +00:00
charset.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
charset.h Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments 2007-01-28 20:11:31 +00:00
costume.cpp
costume.h
cursor.cpp
debugger.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
debugger.h
dialogs.cpp const correctness 2006-10-24 09:44:20 +00:00
dialogs.h
file.cpp
file.h
gfx.cpp Some comment cleanup 2007-02-02 12:51:44 +00:00
gfx.h
help.cpp
help.h
input.cpp added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel) 2007-01-08 12:32:26 +00:00
intern.h 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add support for HE CUP demos based on cyx's standalone player. 2006-11-06 13:40:24 +00:00
music.h
nut_renderer.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
nut_renderer.h Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
object.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
object.h Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier) 2006-10-29 14:45:31 +00:00
palette.cpp SCUMM cleanup 2006-11-04 22:59:56 +00:00
player_mod.cpp cleanup 2006-10-21 12:44:10 +00:00
player_mod.h cleanup 2006-10-21 12:44:10 +00:00
player_nes.cpp cleanup 2006-10-21 12:44:10 +00:00
player_nes.h cleanup 2006-10-21 12:44:10 +00:00
player_v1.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v1.h cleanup 2006-10-21 12:44:10 +00:00
player_v2.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2.h cleanup 2006-10-21 12:44:10 +00:00
player_v2a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v2a.h cleanup 2006-10-21 12:44:10 +00:00
player_v3a.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v3a.h cleanup 2006-10-21 12:44:10 +00:00
plugin.cpp Removed GF_NO_SCALING 2007-02-04 02:11:29 +00:00
plugin.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp SCUMM: ArrayHeader related cleanup 2006-10-20 19:44:27 +00:00
resource.h
room.cpp Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection) 2006-12-25 15:03:36 +00:00
saveload.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
saveload.h Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_c64.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v2.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v5.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v6.cpp Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments 2007-01-28 20:11:31 +00:00
script_v8.cpp 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
script.cpp Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked. 2006-11-20 03:21:09 +00:00
script.h
scumm-md5.h Update HE version for French versions of a few HE games. 2007-02-06 12:29:31 +00:00
scumm.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
scumm.h 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
sound.cpp * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
sound.h cleanup 2006-10-21 12:44:10 +00:00
string.cpp typo 2007-02-05 22:49:58 +00:00
thumbnail.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Ooops, move code to correct function 2006-11-01 23:42:21 +00:00
verbs.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
verbs.h