scummvm/engines/mohawk/riven.cpp
2021-12-26 18:48:43 +01:00

922 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/gui_options.h"
#include "common/keyboard.h"
#include "common/translation.h"
#include "common/system.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "engines/dialogs.h"
#include "graphics/scaler.h"
#include "gui/saveload.h"
#include "gui/message.h"
#include "mohawk/cursors.h"
#include "mohawk/installer_archive.h"
#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_graphics.h"
#include "mohawk/riven_inventory.h"
#include "mohawk/riven_saveload.h"
#include "mohawk/riven_sound.h"
#include "mohawk/riven_stack.h"
#include "mohawk/riven_stacks/aspit.h"
#include "mohawk/riven_stacks/bspit.h"
#include "mohawk/riven_stacks/gspit.h"
#include "mohawk/riven_stacks/jspit.h"
#include "mohawk/riven_stacks/ospit.h"
#include "mohawk/riven_stacks/pspit.h"
#include "mohawk/riven_stacks/rspit.h"
#include "mohawk/riven_stacks/tspit.h"
#include "mohawk/riven_video.h"
#include "mohawk/dialogs.h"
#include "mohawk/console.h"
// Shared code between detection/engine.
#include "mohawk/riven_metaengine.h"
namespace Mohawk {
MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) :
MohawkEngine(syst, gamedesc) {
_showHotspots = false;
_activatedPLST = false;
_activatedSLST = false;
_gameEnded = false;
_extrasFile = nullptr;
_stack = nullptr;
_gfx = nullptr;
_video = nullptr;
_sound = nullptr;
_rnd = nullptr;
_scriptMan = nullptr;
_saveLoad = nullptr;
_card = nullptr;
_inventory = nullptr;
_lastSaveTime = 0;
_currentLanguage = getLanguage();
_menuSavedCard = -1;
_menuSavedStack = -1;
DebugMan.addDebugChannel(kRivenDebugScript, "Script", "Track Script Execution");
DebugMan.addDebugChannel(kRivenDebugPatches, "Patches", "Track Script Patching");
// NOTE: We can never really support CD swapping. All of the music files
// (*_Sounds.mhk) are stored on disc 1. They are copied to the hard drive
// during install and used from there. The same goes for the extras.mhk
// file. The following directories allow Riven to be played directly
// from the DVD.
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "all");
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
SearchMan.addSubDirectoryMatching(gameDataDir, "exe");
SearchMan.addSubDirectoryMatching(gameDataDir, "assets1");
SearchMan.addSubDirectoryMatching(gameDataDir, "program");
}
MohawkEngine_Riven::~MohawkEngine_Riven() {
delete _card;
delete _stack;
delete _sound;
delete _video;
delete _gfx;
delete _extrasFile;
delete _saveLoad;
delete _scriptMan;
delete _inventory;
delete _rnd;
}
Common::Error MohawkEngine_Riven::run() {
MohawkEngine::run();
if (!_mixer->isReady()) {
return Common::kAudioDeviceInitFailed;
}
// Let's try to open the installer file (it holds extras.mhk)
// Though, we set a low priority to prefer the extracted version
if (_installerArchive.open("arcriven.z"))
SearchMan.add("arcriven.z", &_installerArchive, 0, false);
_gfx = new RivenGraphics(this);
_video = new RivenVideoManager(this);
_sound = new RivenSoundManager(this);
setDebugger(new RivenConsole(this));
_saveLoad = new RivenSaveLoad(this, _saveFileMan);
_scriptMan = new RivenScriptManager(this);
_inventory = new RivenInventory(this);
_rnd = new Common::RandomSource("riven");
// Create the cursor manager
if (Common::File::exists("rivendmo.exe"))
_cursor = new PECursorManager("rivendmo.exe");
else if (Common::File::exists("riven.exe"))
_cursor = new PECursorManager("riven.exe");
else // last resort: try the Mac executable
_cursor = new MacCursorManager("Riven");
initVars();
applyGameSettings();
// Check the user has copied all the required datafiles
if (!checkDatafiles()) {
return Common::kNoGameDataFoundError;
}
// We need to have a cursor source, or the game won't work
if (!_cursor->hasSource()) {
Common::U32String message = _("You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. ");
message += _("Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable.");
GUIErrorMessage(message);
warning("You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. \
Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable.");
return Common::kNoGameDataFoundError;
}
// Open extras.mhk for common images
_extrasFile = new MohawkArchive();
// We need extras.mhk for inventory images, marble images, and credits images
if (!_extrasFile->openFile("extras.mhk")) {
const char *msg = _s("You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works.");
Common::U32String message = _(msg);
GUIErrorMessage(message);
warning("%s", msg);
return Common::kNoGameDataFoundError;
}
// Start at main cursor
_cursor->setCursor(kRivenMainCursor);
_cursor->showCursor();
// Let's begin, shall we?
if (isGameVariant(GF_DEMO)) {
// Start the demo off with the videos
changeToStack(kStackAspit);
changeToCard(6);
} else if (ConfMan.hasKey("save_slot")) {
// Load game from launcher/command line if requested
int gameToLoad = ConfMan.getInt("save_slot");
// Attempt to load the game.
Common::Error loadError = _saveLoad->loadGame(gameToLoad);
if (loadError.getCode() != Common::kNoError) {
return loadError;
}
} else {
// Otherwise, start us off at aspit's card 1 (the main menu)
changeToStack(kStackAspit);
changeToCard(1);
}
while (!hasGameEnded())
doFrame();
// Attempt to autosave before exiting from the GMM / when closing the window
saveAutosaveIfEnabled();
return Common::kNoError;
}
void MohawkEngine_Riven::doFrame() {
// Update background running things
uint32 loopStart = _system->getMillis();
_sound->updateSLST();
_video->updateMovies();
if (!_scriptMan->hasQueuedScripts()) {
_stack->resetAction();
}
processInput();
_stack->onFrame();
if (!_scriptMan->runningQueuedScripts()) {
// Don't run queued scripts if we are calling from a queued script
// otherwise infinite looping will happen.
_scriptMan->runQueuedScripts();
}
_inventory->onFrame();
// Update the screen once per frame
_system->updateScreen();
uint32 loopElapsed = _system->getMillis() - loopStart;
// Cut down on CPU usage
if (loopElapsed < 10)
_system->delayMillis(10 - loopElapsed);
}
void MohawkEngine_Riven::processInput() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
_stack->onMouseMove(event.mouse);
break;
case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
switch ((RivenAction)event.customType) {
case kRivenActionInteract:
_stack->onMouseUp(_eventMan->getMousePos());
_inventory->checkClick(_eventMan->getMousePos());
break;
default:
_stack->resetAction();
break;
}
break;
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
switch ((RivenAction)event.customType) {
case kRivenActionInteract:
_stack->onMouseDown(_eventMan->getMousePos());
break;
case kRivenActionPause:
pauseGame();
break;
case kRivenActionOpenOptionsDialog:
runOptionsDialog();
break;
case kRivenActionOpenMainMenu:
if (isGameVariant(GF_DEMO)) {
// Return to the main menu in the demo
if (_stack->getId() != kStackAspit)
changeToStack(kStackAspit);
changeToCard(1);
} else if (!_scriptMan->hasQueuedScripts() && isGameVariant(GF_25TH)) {
// Check if we haven't jumped to menu
if (_menuSavedStack == -1) {
goToMainMenu();
} else {
resumeFromMainMenu();
}
} else if (!isGameVariant(GF_25TH)) {
openMainMenuDialog();
}
break;
case kRivenActionPlayIntroVideos:
// Play the intro videos in the demo
if (isGameVariant(GF_DEMO)) {
if (_stack->getId() != kStackAspit)
changeToStack(kStackAspit);
changeToCard(6);
}
break;
case kRivenActionLoadGameState:
if (canLoadGameStateCurrently()) {
loadGameDialog();
}
break;
case kRivenActionSaveGameState:
if (canSaveGameStateCurrently()) {
saveGameDialog();
}
break;
default:
_stack->onAction((RivenAction)event.customType);
break;
}
break;
default:
break;
}
}
}
void MohawkEngine_Riven::goToMainMenu() {
if (isInMainMenu()) {
return;
}
_menuSavedStack = _stack->getId();
_menuSavedCard = _card->getId();
_menuThumbnail.reset(new Graphics::Surface());
createThumbnailFromScreen(_menuThumbnail.get());
RivenCommand *go = new RivenStackChangeCommand(this, kStackAspit, 1, true, true);
RivenScriptPtr goScript = _scriptMan->createScriptWithCommand(go);
_scriptMan->runScript(goScript, true);
}
void MohawkEngine_Riven::resumeFromMainMenu() {
assert(_menuSavedStack != -1);
RivenCommand *resume = new RivenStackChangeCommand(this, _menuSavedStack, _menuSavedCard, true, true);
RivenScriptPtr resumeScript = _scriptMan->createScriptWithCommand(resume);
_scriptMan->runScript(resumeScript, true);
_menuSavedStack = -1;
_menuSavedCard = -1;
_menuThumbnail.reset();
}
bool MohawkEngine_Riven::isInMainMenu() const {
static const uint16 kCardIdAspitAtrusJournal = 5;
return _stack->getId() == kStackAspit && _card->getId() < kCardIdAspitAtrusJournal;
}
bool MohawkEngine_Riven::isGameStarted() const {
return !isInMainMenu() || _menuSavedStack != -1;
}
void MohawkEngine_Riven::pauseEngineIntern(bool pause) {
MohawkEngine::pauseEngineIntern(pause);
if (pause) {
_video->pauseVideos();
} else {
_video->resumeVideos();
if (_stack) {
// The mouse may have moved while the game was paused,
// the mouse cursor needs to be updated.
_stack->onMouseMove(_eventMan->getMousePos());
}
}
}
// Stack/Card-Related Functions
void MohawkEngine_Riven::changeToStack(uint16 stackId) {
// Don't change stack to the current stack (if the files are loaded)
if (_stack && _stack->getId() == stackId && !_mhk.empty())
return;
// Free resources that may rely on the current stack data being loaded
if (_card) {
_card->leave();
delete _card;
_card = nullptr;
}
_video->removeVideos();
_sound->stopAllSLST();
// Clear the graphics cache; images aren't used across stack boundaries
_gfx->clearCache();
// Clear the old stack files out
closeAllArchives();
// Get the prefix character for the destination stack
char prefix = RivenStacks::getName(stackId)[0];
// Load the localization override file if any
if (isGameVariant(GF_25TH)) {
loadLanguageDatafile(prefix, stackId);
}
// Load files that start with the prefix
const char **datafiles = listExpectedDatafiles();
for (int i = 0; datafiles[i] != nullptr; i++) {
if (datafiles[i][0] == prefix) {
MohawkArchive *mhk = new MohawkArchive();
if (mhk->openFile(datafiles[i]))
_mhk.push_back(mhk);
else
delete mhk;
}
}
// Make sure we have loaded files
if (_mhk.empty())
error("Could not load stack %s", RivenStacks::getName(stackId));
delete _stack;
_stack = constructStackById(stackId);
// Set the mouse position to the correct value so the mouse
// cursor can be computed accurately when loading a card.
_stack->onMouseMove(getEventManager()->getMousePos());
}
void MohawkEngine_Riven::reloadCurrentCard() {
assert(_stack && _card);
uint16 cardId = _card->getId();
closeAllArchives();
changeToStack(_stack->getId());
changeToCard(cardId);
}
const char **MohawkEngine_Riven::listExpectedDatafiles() const {
// The files are in reverse order because of the way the 1.02 patch works.
// The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher
// priorities over the regular files and are therefore loaded and checked first.
static const char *datafilesDVD[] = {
"a_Data.mhk", "a_Sounds.mhk",
"b_Data.mhk", "b_Sounds.mhk",
"g_Data.mhk", "g_Sounds.mhk",
"j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk",
"o_Data.mhk", "o_Sounds.mhk",
"p_Data.mhk", "p_Sounds.mhk",
"r_Data.mhk", "r_Sounds.mhk",
"t_Data2.mhk", "t_Data1.mhk", "t_Sounds.mhk",
nullptr
};
static const char *datafilesCD[] = {
"a_Data.mhk", "a_Sounds.mhk",
"b_Data1.mhk", "b_Data.mhk", "b_Sounds.mhk",
"g_Data.mhk", "g_Sounds.mhk",
"j_Data3.mhk", "j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk",
"o_Data.mhk", "o_Sounds.mhk",
"p_Data.mhk", "p_Sounds.mhk",
"r_Data.mhk", "r_Sounds.mhk",
"t_Data.mhk", "t_Sounds.mhk",
nullptr
};
static const char *datafilesDemo[] = {
"a_Data.mhk", "a_Sounds.mhk",
"j_Data.mhk", "j_Sounds.mhk",
"t_Data.mhk", "t_Sounds.mhk",
nullptr
};
const char **datafiles;
if (isGameVariant(GF_DEMO)) {
datafiles = datafilesDemo;
} else if (isGameVariant(GF_DVD)) {
datafiles = datafilesDVD;
} else {
datafiles = datafilesCD;
}
return datafiles;
}
bool MohawkEngine_Riven::checkDatafiles() {
Common::String missingFiles;
const char **datafiles = listExpectedDatafiles();
for (int i = 0; datafiles[i] != nullptr; i++) {
if (!SearchMan.hasFile(datafiles[i])) {
if (strcmp(datafiles[i], "j_Data3.mhk") == 0
|| strcmp(datafiles[i], "b_Data1.mhk") == 0) {
// j_Data3.mhk and b_Data1.mhk come from the 1.02 patch. They are not required to play.
continue;
}
if (!missingFiles.empty()) {
missingFiles += ", ";
}
missingFiles += datafiles[i];
}
}
if (missingFiles.empty()) {
return true;
}
const char *msg = _s("You are missing the following required Riven data files:\n");
Common::U32String message = _(msg) + Common::U32String(missingFiles);
warning("%s%s", msg, missingFiles.c_str());
GUIErrorMessage(message);
return false;
}
const RivenLanguage *MohawkEngine_Riven::getLanguageDesc(Common::Language language) {
const RivenLanguage *languages = MohawkMetaEngine_Riven::listLanguages();
while (languages->language != Common::UNK_LANG) {
if (languages->language == language) {
return languages;
}
languages++;
}
return nullptr;
}
void MohawkEngine_Riven::loadLanguageDatafile(char prefix, uint16 stackId) {
Common::Language language = getLanguage();
const RivenLanguage *languageDesc = getLanguageDesc(language);
if (!languageDesc) {
return;
}
Common::String languageDatafile = Common::String::format("%c_data_%s.mhk", prefix, languageDesc->archiveSuffix);
MohawkArchive *mhk = new MohawkArchive();
if (mhk->openFile(languageDatafile)) {
if (stackId == kStackOspit && getLanguage() != Common::EN_ANY && getLanguage() != Common::RU_RUS) {
// WORKAROUND: The international CD versions were repacked for the 25th anniversary release
// so they share the same resources as the English DVD version. The resource IDs for the DVD
// version resources have a delta of 1 in their numbering when compared the the CD version
// resources for Gehn's office. Unfortunately this delta was not compensated when repacking
// the archives. We need to do it here at run time...
mhk->offsetResourceIDs(ID_TBMP, 196, 1);
} else if (stackId == kStackJspit && getLanguage() != Common::EN_ANY && getLanguage() != Common::RU_RUS) {
// WORKAROUND: Same thing with Gehn's imager in the School in Jungle Island.
mhk->offsetResourceIDs(ID_TMOV, 342, -2);
} else if (stackId == kStackGspit && getLanguage() == Common::PL_POL) {
// WORKAROUND: Same thing for the advertisement easter egg on Garden Island.
mhk->offsetResourceIDs(ID_TMOV, 148, 2);
}
_mhk.push_back(mhk);
} else {
delete mhk;
}
}
RivenStack *MohawkEngine_Riven::constructStackById(uint16 id) {
switch (id) {
case kStackAspit:
return new RivenStacks::ASpit(this);
case kStackBspit:
return new RivenStacks::BSpit(this);
case kStackGspit:
return new RivenStacks::GSpit(this);
case kStackJspit:
return new RivenStacks::JSpit(this);
case kStackOspit:
return new RivenStacks::OSpit(this);
case kStackPspit:
return new RivenStacks::PSpit(this);
case kStackRspit:
return new RivenStacks::RSpit(this);
case kStackTspit:
return new RivenStacks::TSpit(this);
default:
error("Unknown stack id '%d'", id);
}
}
// Riven uses some hacks to change stacks for linking books
// Otherwise, script command 27 changes stacks
struct RivenSpecialChange {
byte startStack;
uint32 startCardRMAP;
byte targetStack;
uint32 targetCardRMAP;
};
static const RivenSpecialChange rivenSpecialChange[] = {
{ kStackAspit, 0x1f04, kStackOspit, 0x44ad }, // Trap Book
{ kStackBspit, 0x1c0e7, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackGspit, 0x111b1, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackJspit, 0x28a18, kStackRspit, 0xf94 }, // Tay Linking Book
{ kStackJspit, 0x26228, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackOspit, 0x5f0d, kStackPspit, 0x3bf0 }, // Return from 233rd Age
{ kStackOspit, 0x470a, kStackJspit, 0x1508e }, // Return from 233rd Age
{ kStackOspit, 0x5c52, kStackGspit, 0x10bea }, // Return from 233rd Age
{ kStackOspit, 0x5d68, kStackBspit, 0x1adfd }, // Return from 233rd Age
{ kStackOspit, 0x5e49, kStackTspit, 0xe87 }, // Return from 233rd Age
{ kStackPspit, 0x4108, kStackOspit, 0x2e76 }, // Dome Linking Book
{ kStackRspit, 0x32d8, kStackJspit, 0x1c474 }, // Return from Tay
{ kStackTspit, 0x21b69, kStackOspit, 0x2e76 } // Dome Linking Book
};
void MohawkEngine_Riven::changeToCard(uint16 dest) {
debug (1, "Changing to card %d", dest);
// Clear the graphics cache (images typically aren't used
// on different cards).
_gfx->clearCache();
if (!isGameVariant(GF_DEMO)) {
for (byte i = 0; i < ARRAYSIZE(rivenSpecialChange); i++)
if (_stack->getId() == rivenSpecialChange[i].startStack && dest == _stack->getCardStackId(
rivenSpecialChange[i].startCardRMAP)) {
changeToStack(rivenSpecialChange[i].targetStack);
dest = _stack->getCardStackId(rivenSpecialChange[i].targetCardRMAP);
}
}
// Clear any timer still floating around
_stack->removeTimer();
if (_card) {
_card->leave();
delete _card;
}
_card = new RivenCard(this, dest);
_card->enter(true);
// Now we need to redraw the cursor if necessary and handle mouse over scripts
_stack->queueMouseCursorRefresh();
// Finally, install any hardcoded timer
_stack->installCardTimer();
}
Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) {
return _extrasFile->getResource(tag, id);
}
Common::Array<uint16> MohawkEngine_Riven::getResourceIDList(uint32 type) const {
Common::Array<uint16> ids;
for (uint i = 0; i < _mhk.size(); i++) {
ids.push_back(_mhk[i]->getResourceIDList(type));
}
return ids;
}
void MohawkEngine_Riven::delay(uint32 ms) {
uint32 startTime = _system->getMillis();
while (_system->getMillis() < startTime + ms && !hasGameEnded()) {
doFrame();
}
}
void MohawkEngine_Riven::startNewGame() {
// Clear all the state data
_menuSavedStack = -1;
_menuSavedCard = -1;
_menuThumbnail.reset();
_vars.clear();
initVars();
applyGameSettings();
_zipModeData.clear();
setTotalPlayTime(0);
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
Common::Error loadError = _saveLoad->loadGame(slot);
if (loadError.getCode() == Common::kNoError) {
_menuSavedStack = -1;
_menuSavedCard = -1;
_menuThumbnail.reset();
}
return loadError;
}
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
if (_menuSavedStack != -1) {
_vars["CurrentStackID"] = _menuSavedStack;
_vars["CurrentCardID"] = _menuSavedCard;
}
const Graphics::Surface *thumbnail = _menuSavedStack != -1 ? _menuThumbnail.get() : nullptr;
Common::Error error = _saveLoad->saveGame(slot, desc, thumbnail, isAutosave);
if (_menuSavedStack != -1) {
_vars["CurrentStackID"] = 1;
_vars["CurrentCardID"] = 1;
}
return error;
}
Common::Language MohawkEngine_Riven::getLanguage() const {
Common::Language language = MohawkEngine::getLanguage();
// The language can be changed at run time in the 25th anniversary edition
if (language == Common::UNK_LANG) {
language = Common::parseLanguage(ConfMan.get("language"));
}
if (language == Common::UNK_LANG) {
language = Common::EN_ANY;
}
return language;
}
bool MohawkEngine_Riven::canSaveAutosaveCurrently() {
return canSaveGameStateCurrently() && !_gameEnded;
}
void MohawkEngine_Riven::addZipVisitedCard(uint16 cardId, uint16 cardNameId) {
Common::String cardName = getStack()->getName(kCardNames, cardNameId);
if (cardName.empty())
return;
ZipMode zip;
zip.name = cardName;
zip.id = cardId;
if (Common::find(_zipModeData.begin(), _zipModeData.end(), zip) == _zipModeData.end())
_zipModeData.push_back(zip);
}
bool MohawkEngine_Riven::isZipVisitedCard(const Common::String &hotspotName) const {
bool foundMatch = false;
if (!hotspotName.empty())
for (uint16 j = 0; j < _zipModeData.size(); j++)
if (_zipModeData[j].name == hotspotName) {
foundMatch = true;
break;
}
return foundMatch;
}
bool MohawkEngine_Riven::canLoadGameStateCurrently() {
if (isGameVariant(GF_DEMO)) {
return false;
}
if (_scriptMan->hasQueuedScripts() && !isInMainMenu()) {
return false;
}
return true;
}
bool MohawkEngine_Riven::canSaveGameStateCurrently() {
return canLoadGameStateCurrently() && isGameStarted();
}
bool MohawkEngine_Riven::hasGameEnded() const {
return _gameEnded || shouldQuit();
}
void MohawkEngine_Riven::setGameEnded() {
_gameEnded = true;
}
void MohawkEngine_Riven::runOptionsDialog() {
GUI::ConfigDialog dlg;
if (runDialog(dlg)) {
syncSoundSettings();
applyGameSettings();
}
}
void MohawkEngine_Riven::applyGameSettings() {
int transitions = ConfMan.getInt("transition_mode");
RivenTransitionMode transitionsMode = RivenGraphics::sanitizeTransitionMode(transitions);
_vars["transitionmode"] = transitionsMode;
_vars["azip"] = ConfMan.getBool("zip_mode");
_vars["waterenabled"] = ConfMan.getBool("water_effects");
_gfx->setTransitionMode(transitionsMode);
Common::Language newLanguage = getLanguage();
if (_stack && newLanguage != _currentLanguage) {
_gfx->loadMenuFont();
reloadCurrentCard();
}
_currentLanguage = newLanguage;
if (_card) {
_card->initializeZipMode();
}
}
bool MohawkEngine_Riven::isInteractive() const {
return !_scriptMan->hasQueuedScripts() && !hasGameEnded();
}
Common::KeymapArray MohawkEngine_Riven::initKeymaps(const char *target) {
using namespace Common;
String guiOptions = ConfMan.get("guioptions", target);
bool is25th = checkGameGUIOption(GAMEOPTION_25TH, guiOptions);
bool isDemo = checkGameGUIOption(GAMEOPTION_DEMO, guiOptions);
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "riven", "Riven");
Action *act;
act = new Action(kStandardActionOpenMainMenu, _("Open main menu"));
act->setCustomEngineActionEvent(kRivenActionOpenMainMenu);
act->addDefaultInputMapping("JOY_X");
if (is25th) {
act->addDefaultInputMapping("ESCAPE");
} else if (isDemo) {
act->addDefaultInputMapping("C+r");
} else {
act->addDefaultInputMapping("F5");
}
engineKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setCustomEngineActionEvent(kRivenActionSkip);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action(kStandardActionInteract, _("Interact"));
act->setCustomEngineActionEvent(kRivenActionInteract);
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionLoad, _("Load game state"));
act->setCustomEngineActionEvent(kRivenActionLoadGameState);
act->addDefaultInputMapping("C+o");
engineKeyMap->addAction(act);
act = new Action(kStandardActionSave, _("Save game state"));
act->setCustomEngineActionEvent(kRivenActionSaveGameState);
act->addDefaultInputMapping("C+s");
engineKeyMap->addAction(act);
act = new Action(kStandardActionOpenSettings, _("Show options menu"));
act->setCustomEngineActionEvent(kRivenActionOpenOptionsDialog);
if (is25th) {
act->addDefaultInputMapping("F5");
}
engineKeyMap->addAction(act);
act = new Action(kStandardActionPause, _("Pause"));
act->setCustomEngineActionEvent(kRivenActionPause);
act->addDefaultInputMapping("SPACE");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Move forward"));
act->setCustomEngineActionEvent(kRivenActionMoveForward);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("JOY_UP");
engineKeyMap->addAction(act);
act = new Action("FWDL", _("Move forward left"));
act->setCustomEngineActionEvent(kRivenActionMoveForwardLeft);
engineKeyMap->addAction(act);
act = new Action("FWDR", _("Move forward right"));
act->setCustomEngineActionEvent(kRivenActionMoveForwardRight);
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Move backwards"));
act->setCustomEngineActionEvent(kRivenActionMoveBack);
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("JOY_DOWN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Turn left"));
act->setCustomEngineActionEvent(kRivenActionMoveLeft);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("JOY_LEFT");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Turn right"));
act->setCustomEngineActionEvent(kRivenActionMoveRight);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("JOY_RIGHT");
engineKeyMap->addAction(act);
act = new Action("LKUP", _("Look up"));
act->setCustomEngineActionEvent(kRivenActionLookUp);
act->addDefaultInputMapping("PAGEUP");
engineKeyMap->addAction(act);
act = new Action("LKDN", _("Look down"));
act->setCustomEngineActionEvent(kRivenActionLookDown);
act->addDefaultInputMapping("PAGEDOWN");
engineKeyMap->addAction(act);
if (isDemo) {
act = new Action("INTV", _("Play intro videos"));
act->setCustomEngineActionEvent(kRivenActionPlayIntroVideos);
act->addDefaultInputMapping("C+p");
engineKeyMap->addAction(act);
}
return Keymap::arrayOf(engineKeyMap);
}
bool ZipMode::operator== (const ZipMode &z) const {
return z.name == name && z.id == id;
}
} // End of namespace Mohawk