mirror of
https://github.com/libretro/scummvm.git
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553 lines
12 KiB
C++
553 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PARALLACTION_ZONE_H
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#define PARALLACTION_ZONE_H
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#include "common/list.h"
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#include "common/ptr.h"
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#include "parallaction/graphics.h"
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namespace Parallaction {
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struct Zone;
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struct Animation;
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struct Command;
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struct Question;
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struct Answer;
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struct Instruction;
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struct Program;
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typedef Common::SharedPtr<Zone> ZonePtr;
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typedef Common::List<ZonePtr> ZoneList;
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typedef Common::SharedPtr<Animation> AnimationPtr;
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typedef Common::List<AnimationPtr> AnimationList;
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typedef Common::SharedPtr<Instruction> InstructionPtr;
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typedef Common::Array<InstructionPtr> InstructionList;
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typedef Common::List<Common::Point> PointList;
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enum ZoneTypes {
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kZoneExamine = 1, // zone displays comment if activated
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kZoneDoor = 2, // zone activated on click (after some walk if needed)
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kZoneGet = 3, // for pickable items
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kZoneMerge = 4, // tags items which can be merged in inventory
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kZoneTaste = 5, // NEVER USED
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kZoneHear = 6, // NEVER USED: they ran out of time before integrating sfx
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kZoneFeel = 7, // NEVER USED
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kZoneSpeak = 8, // tags NPCs the character can talk with
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kZoneNone = 9, // used to prevent parsing on peculiar Animations
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kZoneTrap = 10, // zone activated when character enters
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kZoneYou = 11, // marks the character
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kZoneCommand = 12,
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// BRA specific
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kZonePath = 13, // defines nodes for assisting walk calculation routines
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kZoneBox = 14
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};
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enum ZoneFlags {
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kFlagsClosed = 1, // Zone: door is closed / switch is off
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kFlagsActive = 2, // Zone/Animation: object is visible
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kFlagsRemove = 4, // Zone/Animation: object is soon to be removed
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kFlagsActing = 8, // Animation: script execution is active
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kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled
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kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up
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kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events)
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kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer
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kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly
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kFlagsAdded = 0x200, // NEVER USED in Nippon Safes
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kFlagsCharacter = 0x400, //
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kFlagsNoWalk = 0x800, // Zone: character doesn't need to walk towards object to interact
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// BRA specific
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kFlagsYourself = 0x1000, // BRA: marks zones used by the character on him/herself
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kFlagsScaled = 0x2000,
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kFlagsSelfuse = 0x4000, // BRA: marks zones to be preserved across location changes (see Parallaction::freeZones)
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kFlagsIsAnimation = 0x1000000, // BRA: used in walk code (trap check), to tell is a Zone is an Animation
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kFlagsAnimLinked = 0x2000000
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};
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enum CommandFlags {
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kFlagsAll = 0xFFFFFFFFU,
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kFlagsVisited = 1,
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kFlagsExit = 0x10000000,
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kFlagsEnter = 0x20000000,
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kFlagsGlobal = 0x40000000,
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// BRA specific
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kFlagsTestTrue = 2
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};
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struct Command {
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uint16 _id;
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uint32 _flagsOn;
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uint32 _flagsOff;
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bool _valid;
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Command();
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~Command();
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// Common fields
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uint32 _flags;
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ZonePtr _zone;
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Common::String _zoneName;
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char* _string;
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uint16 _callable;
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uint16 _object;
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Common::Point _move;
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// BRA specific
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Common::Point _startPos;
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Common::Point _startPos2;
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Common::String _counterName;
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int _counterValue;
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int _zeta0;
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int _zeta1;
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int _zeta2;
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int _characterId;
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char* _string2;
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int _musicCommand;
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int _musicParm;
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};
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typedef Common::SharedPtr<Command> CommandPtr;
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typedef Common::List<CommandPtr> CommandList;
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#define NUM_QUESTIONS 40
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#define NUM_ANSWERS 20
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struct Answer {
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Common::String _text;
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uint16 _mood;
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Common::String _followingName;
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CommandList _commands;
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uint32 _noFlags;
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uint32 _yesFlags;
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// BRA specific
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bool _hasCounterCondition;
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Common::String _counterName;
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int _counterValue;
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int _counterOp;
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Answer();
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bool textIsNull();
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int speakerMood();
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};
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struct Question {
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Common::String _name;
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Common::String _text;
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uint16 _mood;
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Answer* _answers[NUM_ANSWERS];
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Question(const Common::String &name);
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~Question();
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bool textIsNull();
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int speakerMood();
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int balloonWinding();
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};
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struct Dialogue {
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Question *_questions[NUM_QUESTIONS];
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uint _numQuestions;
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Question *findQuestion(const Common::String &name) const;
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void addQuestion(Question *q);
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Dialogue();
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~Dialogue();
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};
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#define MAX_WALKPOINT_LISTS 20
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#define FREE_HEAR_CHANNEL -1
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#define MUSIC_HEAR_CHANNEL -2
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struct TypeData {
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// common
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GfxObj *_gfxobj; // get, examine, door
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Common::String _filename; // speak, examine, hear
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// get
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uint32 _getIcon;
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// speak
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Dialogue *_speakDialogue;
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// examine
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Common::String _examineText;
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// door
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Common::String _doorLocation;
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Common::Point _doorStartPos;
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uint16 _doorStartFrame;
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Common::Point _doorStartPos2_br;
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uint16 _doorStartFrame2_br;
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// hear
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int _hearChannel;
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int _hearFreq;
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// merge
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uint32 _mergeObj1;
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uint32 _mergeObj2;
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uint32 _mergeObj3;
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// path
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int _pathNumLists;
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PointList _pathLists[MAX_WALKPOINT_LISTS];
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TypeData() {
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_gfxobj = 0;
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_getIcon = 0;
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_speakDialogue = 0;
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_doorStartFrame = 0;
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_doorStartPos.x = -1000;
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_doorStartPos.y = -1000;
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_doorStartFrame2_br = 0;
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_doorStartPos2_br.x = -1000;
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_doorStartPos2_br.y = -1000;
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_hearChannel = FREE_HEAR_CHANNEL;
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_hearFreq = -1;
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_mergeObj1 = 0;
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_mergeObj2 = 0;
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_mergeObj3 = 0;
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_pathNumLists = 0;
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}
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~TypeData() {
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if (_gfxobj) {
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_gfxobj->release();
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}
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delete _speakDialogue;
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}
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};
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#define ACTIONTYPE(z) ((z)->_type & 0xFFFF)
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#define ITEMTYPE(z) ((z)->_type & 0xFFFF0000)
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#define PACK_ZONETYPE(zt,it) (((zt) & 0xFFFF) | (((it) & 0xFFFF) << 16))
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#define ZONENAME_LENGTH 32
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#define INVALID_LOCATION_INDEX ((uint32)-1)
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#define INVALID_ZONE_INDEX ((uint32)-1)
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struct Zone {
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private:
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int16 _right;
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int16 _bottom;
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protected:
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int16 _left;
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int16 _top;
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public:
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char _name[ZONENAME_LENGTH];
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uint32 _type;
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uint32 _flags;
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GfxObj *_label;
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TypeData u;
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CommandList _commands;
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Common::Point _moveTo;
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// BRA specific
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uint _index;
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uint _locationIndex;
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Common::String _linkedName;
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AnimationPtr _linkedAnim;
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Zone();
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virtual ~Zone();
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void translate(int16 x, int16 y);
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bool hitRect(int x, int y) const;
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void setRect(int16 left, int16 top, int16 right, int16 bottom) {
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setX(left);
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setY(top);
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_right = right;
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_bottom = bottom;
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}
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void getRect(Common::Rect& r) {
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r.left = _left; r.right = _right;
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r.top = _top; r.bottom = _bottom;
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}
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// getters/setters
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virtual int16 getX() { return _left; }
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virtual void setX(int16 value) { _left = value; }
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virtual int16 getY() { return _top; }
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virtual void setY(int16 value) { _top = value; }
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};
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struct LocalVariable {
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protected:
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int16 _value;
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int16 _min;
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int16 _max;
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public:
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LocalVariable() {
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_value = 0;
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_min = -10000;
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_max = 10000;
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}
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void setRange(int16 min, int16 max);
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int16 getValue() const;
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void setValue(int16 value);
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};
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enum ParaFlags {
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kParaImmediate = 1, // instruction is using an immediate parameter
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kParaLocal = 2, // instruction is using a local variable
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kParaField = 0x10, // instruction is using an animation's field
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kParaRandom = 0x100,
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kParaLValue = 0x20
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};
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struct AnimationField {
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typedef Common::Functor0Mem<int16, Animation> Accessor;
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typedef Common::Functor1Mem<int16, void, Animation> Mutator;
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typedef Accessor::FuncType AccessorFunc;
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typedef Mutator::FuncType MutatorFunc;
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protected:
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Accessor *_accessor;
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Mutator *_mutator;
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public:
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AnimationField(Animation* instance, AccessorFunc accessor, MutatorFunc mutator) {
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_accessor = new Accessor(instance, accessor);
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_mutator = new Mutator(instance, mutator);
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}
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AnimationField(Animation* instance, AccessorFunc accessor) {
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_accessor = new Accessor(instance, accessor);
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_mutator = 0;
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}
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~AnimationField() {
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delete _accessor;
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delete _mutator;
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}
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int16 getValue() const {
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assert(_accessor);
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return _accessor->operator()();
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}
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void setValue(int16 value) {
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assert(_mutator);
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_mutator->operator()(value);
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}
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};
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struct ScriptVar {
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uint32 _flags;
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int16 _value;
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LocalVariable* _local;
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AnimationField* _field;
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ScriptVar();
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~ScriptVar();
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int16 getValue();
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void setValue(int16 value);
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void setLocal(LocalVariable *local);
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void setField(Animation *anim, AnimationField::AccessorFunc accessor, AnimationField::MutatorFunc mutator);
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void setField(Animation *anim, AnimationField::AccessorFunc accessor);
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void setImmediate(int16 value);
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void setRandom(int16 seed);
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};
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enum InstructionFlags {
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kInstMod = 4,
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kInstMaskedPut = 8,
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kInstUnk20 = 0x20
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};
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struct Instruction {
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uint32 _index;
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uint32 _flags;
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// common
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AnimationPtr _a;
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ZonePtr _z;
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int16 _immediate;
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ScriptVar _opA;
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ScriptVar _opB;
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// BRA specific
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byte _colors[3];
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ScriptVar _opC;
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char *_text;
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char *_text2;
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int _y;
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uint32 _endif;
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Instruction();
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~Instruction();
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};
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enum {
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kProgramIdle, // awaiting execution
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kProgramRunning, // running
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kProgramDone // execution completed
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};
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struct Program {
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AnimationPtr _anim;
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LocalVariable *_locals;
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uint16 _loopCounter;
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uint16 _numLocals;
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uint32 _ip;
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uint32 _loopStart;
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InstructionList _instructions;
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uint32 _status;
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Program();
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~Program();
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int16 findLocal(const char* name);
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int16 addLocal(const char *name, int16 value = 0, int16 min = -10000, int16 max = 10000);
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};
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typedef Common::SharedPtr<Program> ProgramPtr;
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typedef Common::List<ProgramPtr> ProgramList;
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struct Animation : public Zone {
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protected:
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int16 _frame;
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int16 _z;
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public:
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GfxObj *gfxobj;
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char *_scriptName;
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Animation();
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virtual ~Animation();
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uint16 getFrameNum() const;
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byte* getFrameData() const;
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void resetZ();
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bool hitFrameRect(int x, int y) const;
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void getFrameRect(Common::Rect &r) const;
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int16 getBottom() const;
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// HACK: this routine is only used to download initialisation
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// parameter to a script used when moving sarcophagi around in
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// the museum. It bypasses all the consistency checks that
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// can be performed by the individual setters. See the comment
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// in startMovingSarcophagus() in callables_ns.cpp
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void forceXYZF(int16 x, int16 y, int16 z, int16 f);
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// getters/setters used by scripts
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int16 getX() { return _left; }
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void setX(int16 value) { _left = value; }
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int16 getY() { return _top; }
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void setY(int16 value) { _top = value; }
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int16 getZ() { return _z; }
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void setZ(int16 value) { _z = value; }
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int16 getF() { return _frame; }
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void setF(int16 value);
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void getFoot(Common::Point &foot);
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void setFoot(const Common::Point &foot);
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};
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class Table {
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protected:
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char **_data;
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uint16 _size;
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uint16 _used;
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bool _disposeMemory;
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public:
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Table(uint32 size);
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Table(uint32 size, const char** data);
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virtual ~Table();
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enum {
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notFound = 0
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};
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uint count() const { return _used; }
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const char *item(uint index) const;
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virtual void addData(const char* s);
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virtual void clear();
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virtual uint16 lookup(const char* s);
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};
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class FixedTable : public Table {
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uint16 _numFixed;
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public:
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FixedTable(uint32 size, uint32 fixed);
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void clear();
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};
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Table* createTableFromStream(uint32 size, Common::SeekableReadStream *stream);
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} // namespace Parallaction
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#endif
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