mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-06 02:46:49 +00:00
9f175c4053
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
934 lines
23 KiB
C++
934 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOUCHE_TOUCHE_H
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#define TOUCHE_TOUCHE_H
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#include "common/array.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "common/util.h"
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#include "audio/mixer.h"
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#include "engines/engine.h"
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#include "touche/console.h"
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/**
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* This is the namespace of the Touche engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Touche: The Adventures of the Fifth Musketeer
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*/
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namespace Touche {
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struct Area {
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Common::Rect r;
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int16 srcX, srcY;
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Area() {
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srcX = srcY = 0;
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}
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Area(int16 x, int16 y, int16 w, int16 h) {
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r = Common::Rect(x, y, x + w, y + h);
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srcX = srcY = 0;
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}
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bool clip(const Common::Rect &rect) {
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const int dx = r.left - rect.left;
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if (dx < 0) {
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srcX -= dx;
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}
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const int dy = r.top - rect.top;
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if (dy < 0) {
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srcY -= dy;
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}
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if (rect.left > r.left) {
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r.left = rect.left;
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}
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if (rect.top > r.top) {
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r.top = rect.top;
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}
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if (rect.right < r.right) {
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r.right = rect.right;
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}
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if (rect.bottom < r.bottom) {
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r.bottom = rect.bottom;
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}
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return (r.right > r.left && r.bottom > r.top);
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}
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};
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struct KeyChar {
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uint16 num;
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uint16 flags;
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int16 currentAnimCounter;
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int16 strNum;
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int16 walkDataNum;
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int16 spriteNum;
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Common::Rect prevBoundingRect;
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Common::Rect boundingRect;
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int16 xPos;
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int16 yPos;
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int16 zPos;
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int16 xPosPrev;
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int16 yPosPrev;
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int16 zPosPrev;
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int16 prevWalkDataNum;
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uint16 textColor;
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int16 inventoryItems[4];
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int16 money;
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int16 pointsDataNum;
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int16 currentWalkBox;
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uint16 prevPointsDataNum;
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int16 currentAnim;
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int16 facingDirection;
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int16 currentAnimSpeed;
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int16 framesList[16];
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int16 framesListCount;
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int16 currentFrame;
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int16 anim1Start;
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int16 anim1Count;
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int16 anim2Start;
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int16 anim2Count;
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int16 anim3Start;
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int16 anim3Count;
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int16 followingKeyCharNum;
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int16 followingKeyCharPos;
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uint16 sequenceDataIndex;
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uint16 sequenceDataOffset;
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int16 walkPointsListIndex;
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int16 walkPointsList[40];
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uint16 scriptDataStartOffset;
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uint16 scriptDataOffset;
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int16 *scriptStackPtr;
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int16 delay;
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int16 waitingKeyChar;
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int16 waitingKeyCharPosTable[3];
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int16 scriptStackTable[40];
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};
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struct Script {
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uint8 opcodeNum;
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uint32 dataOffset;
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int16 keyCharNum;
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uint8 *dataPtr;
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int16 *stackDataPtr;
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int16 *stackDataBasePtr;
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int16 quitFlag;
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int16 stackDataTable[500];
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void init(uint8 *data) {
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dataPtr = data;
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stackDataPtr = stackDataBasePtr = &stackDataTable[499];
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dataOffset = 0;
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quitFlag = 0;
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}
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uint8 readByte(uint32 offs) const {
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return *(dataPtr + offs);
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}
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int16 readWord(uint32 offs) const {
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return READ_LE_UINT16(dataPtr + offs);
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}
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uint8 readNextByte() {
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uint8 val = readByte(dataOffset);
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++dataOffset;
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return val;
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}
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int16 readNextWord() {
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int16 val = readWord(dataOffset);
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dataOffset += 2;
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return val;
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}
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};
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struct TalkEntry {
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int16 otherKeyChar;
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int16 talkingKeyChar;
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int16 num;
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};
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struct ConversationChoice {
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int16 num;
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int16 msg;
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};
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struct AnimationEntry {
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int16 num;
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int16 x;
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int16 y;
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int16 dx;
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int16 dy;
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int16 posNum;
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int16 delayCounter;
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int16 displayCounter;
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Common::Rect displayRect;
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};
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struct SequenceEntry {
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int16 sprNum;
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int16 seqNum;
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};
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struct SpriteData {
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uint32 size;
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uint8 *ptr;
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uint16 bitmapWidth;
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uint16 bitmapHeight;
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uint16 w;
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uint16 h;
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};
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struct InventoryState {
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int16 displayOffset;
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int16 lastItem;
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int16 itemsPerLine;
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int16 *itemsList;
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};
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struct ProgramPointData {
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int16 x, y, z;
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int16 order;
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};
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struct ProgramWalkData {
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int16 point1;
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int16 point2;
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int16 clippingRect;
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int16 area1;
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int16 area2;
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};
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struct ProgramAreaData {
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Area area;
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int16 id;
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int16 state;
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int16 animCount;
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int16 animNext;
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};
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struct ProgramBackgroundData {
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Area area;
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int16 type;
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int16 offset;
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int16 scaleMul;
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int16 scaleDiv;
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};
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struct ProgramHitBoxData {
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int16 item;
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int16 talk;
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uint16 state;
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int16 str;
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int16 defaultStr;
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int16 actions[8];
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Common::Rect hitBoxes[2];
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};
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struct ProgramActionScriptOffsetData {
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int16 object1;
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int16 action;
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int16 object2;
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uint16 offset;
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};
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struct ProgramKeyCharScriptOffsetData {
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int16 keyChar;
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uint16 offset;
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};
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struct ProgramConversationData {
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int16 num;
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uint16 offset;
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int16 msg;
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};
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enum {
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kDebugEngine = 1 << 0,
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kDebugGraphics = 1 << 1,
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kDebugResource = 1 << 2,
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kDebugOpcodes = 1 << 3,
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kDebugMenu = 1 << 4,
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kDebugCharset = 1 << 5
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};
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enum ResourceType {
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kResourceTypeRoomImage = 0,
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kResourceTypeSequence,
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kResourceTypeSpriteImage,
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kResourceTypeIconImage,
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kResourceTypeRoomInfo,
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kResourceTypeProgram,
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kResourceTypeMusic,
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kResourceTypeSound
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};
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enum TalkMode {
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kTalkModeTextOnly = 0,
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kTalkModeVoiceOnly,
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kTalkModeVoiceAndText,
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kTalkModeCount
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};
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enum ScriptFlag {
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kScriptStopped = 1 << 0,
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kScriptPaused = 1 << 1
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};
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enum SaveLoadMode {
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kSaveGameState = 0,
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kLoadGameState
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};
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enum InventoryArea {
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kInventoryCharacter = 0,
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kInventoryMoneyDisplay,
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kInventoryGoldCoins,
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kInventorySilverCoins,
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kInventoryMoney,
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kInventoryScroller1,
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kInventoryObject1,
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kInventoryObject2,
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kInventoryObject3,
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kInventoryObject4,
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kInventoryObject5,
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kInventoryObject6,
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kInventoryScroller2
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};
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enum {
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kScreenWidth = 640,
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kScreenHeight = 400,
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kRoomHeight = 352,
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kStartupEpisode = 90,
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// TODO: If the following truncation is intentional (it probably is) it should be clearly marked as such
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kCycleDelay = 1000 / (1193180 / 32768),
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kIconWidth = 58,
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kIconHeight = 42,
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kCursorWidth = 58,
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kCursorHeight = 42,
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kTextHeight = 16,
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kMaxProgramDataSize = 61440,
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kMaxSaveStates = 100
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};
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enum StringType {
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kStringTypeDefault,
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kStringTypeConversation
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};
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enum GameState {
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kGameStateGameLoop,
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kGameStateOptionsDialog,
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kGameStateQuitDialog,
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kGameStateNone
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};
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enum ActionId {
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kActionNone,
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// settings menu
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kActionLoadMenu,
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kActionSaveMenu,
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kActionRestartGame,
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kActionPlayGame,
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kActionQuitGame,
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kActionTextOnly,
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kActionVoiceOnly,
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kActionTextAndVoice,
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kActionLowerVolume,
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kActionUpperVolume,
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// saveLoad menu
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kActionGameState1,
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kActionGameState2,
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kActionGameState3,
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kActionGameState4,
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kActionGameState5,
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kActionGameState6,
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kActionGameState7,
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kActionGameState8,
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kActionGameState9,
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kActionGameState10,
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kActionScrollUpSaves,
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kActionScrollDownSaves,
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kActionPerformSaveLoad,
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kActionCancelSaveLoad
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};
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enum MenuMode {
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kMenuSettingsMode = 0,
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kMenuLoadStateMode,
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kMenuSaveStateMode
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};
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enum ButtonFlags {
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kButtonBorder = 1 << 0,
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kButtonText = 1 << 1,
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kButtonArrow = 1 << 2
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};
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struct Button {
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int x, y;
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int w, h;
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ActionId action;
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int data;
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uint8 flags;
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};
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struct MenuData {
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MenuMode mode;
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Button *buttonsTable;
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uint buttonsCount;
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bool quit;
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bool exit;
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char saveLoadDescriptionsTable[kMaxSaveStates][33];
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void removeLastCharFromDescription(int slot) {
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char *description = saveLoadDescriptionsTable[slot];
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int descriptionLen = strlen(description);
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if (descriptionLen > 0) {
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--descriptionLen;
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description[descriptionLen] = 0;
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}
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}
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void addCharToDescription(int slot, char chr) {
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char *description = saveLoadDescriptionsTable[slot];
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int descriptionLen = strlen(description);
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if (descriptionLen < 32 && Common::isPrint(chr)) {
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description[descriptionLen] = chr;
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description[descriptionLen + 1] = 0;
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}
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}
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const Button *findButtonUnderCursor(int cursorX, int cursorY) const {
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for (uint i = 0; i < buttonsCount; ++i) {
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const Button *button = &buttonsTable[i];
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if (cursorX >= button->x && cursorX < button->x + button->w &&
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cursorY >= button->y && cursorY < button->y + button->h) {
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return button;
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}
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}
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return 0;
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}
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};
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void readGameStateDescription(Common::ReadStream *f, char *description, int len);
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Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly = false);
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int getGameStateFileSlot(const char *filename);
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class MidiPlayer;
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class ToucheEngine: public Engine {
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public:
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enum {
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NUM_FLAGS = 2000,
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NUM_KEYCHARS = 32,
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NUM_SPRITES = 7,
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NUM_SEQUENCES = 7,
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NUM_CONVERSATION_CHOICES = 40,
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NUM_TALK_ENTRIES = 16,
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NUM_ANIMATION_ENTRIES = 4,
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NUM_INVENTORY_ITEMS = 100,
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NUM_DIRTY_RECTS = 30,
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NUM_DIRECTIONS = 135
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};
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typedef void (ToucheEngine::*OpcodeProc)();
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ToucheEngine(OSystem *system, Common::Language language);
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~ToucheEngine() override;
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// Engine APIs
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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void syncSoundSettings() override;
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protected:
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void restart();
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void readConfigurationSettings();
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void writeConfigurationSettings();
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void mainLoop();
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void processEvents(bool handleKeyEvents = true);
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void runCycle();
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int16 getRandomNumber(int max);
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void changePaletteRange();
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void playSoundInRange();
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void resetSortedKeyCharsTable();
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void setupEpisode(int num);
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void setupNewEpisode();
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void drawKeyChar(KeyChar *key);
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void sortKeyChars();
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void runKeyCharScript(KeyChar *key);
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void runCurrentKeyCharScript(int mode);
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void executeScriptOpcode(int16 param);
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void initKeyChars(int keyChar);
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void setKeyCharTextColor(int keyChar, uint16 color);
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void waitForKeyCharPosition(int keyChar);
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void setKeyCharBox(int keyChar, int value);
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void setKeyCharFrame(int keyChar, int16 type, int16 value1, int16 value2);
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void setKeyCharFacingDirection(int keyChar, int16 dir);
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void initKeyCharScript(int keyChar, int16 spriteNum, int16 seqDataIndex, int16 seqDataOffs);
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uint16 findProgramKeyCharScriptOffset(int keyChar) const;
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bool scrollRoom(int keyChar);
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void drawIcon(int x, int y, int num);
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void centerScreenToKeyChar(int keyChar);
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void waitForKeyCharsSet();
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void redrawRoom();
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void fadePalette(int firstColor, int colorCount, int scale, int scaleInc, int fadingStepsCount);
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void fadePaletteFromFlags();
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void moveKeyChar(uint8 *dst, int dstPitch, KeyChar *key);
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void changeKeyCharFrame(KeyChar *key, int keyChar);
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void setKeyCharRandomFrame(KeyChar *key);
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void setKeyCharMoney();
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const char *getString(int num) const;
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int getStringWidth(int num) const;
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void drawString(uint16 color, int x, int y, int16 num, StringType strType = kStringTypeDefault);
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void drawGameString(uint16 color, int x1, int y, const char *str);
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int restartKeyCharScriptOnAction(int action, int obj1, int obj2);
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void buildSpriteScalingTable(int z1, int z2);
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void drawSpriteOnBackdrop(int num, int x, int y);
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void updateTalkFrames(int keyChar);
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void setKeyCharTalkingFrame(int keyChar);
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void lockUnlockHitBox(int num, int lock);
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void drawHitBoxes();
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void showCursor(bool show);
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void setCursor(int num);
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void setDefaultCursor(int num);
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void handleLeftMouseButtonClickOnInventory();
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void handleRightMouseButtonClickOnInventory();
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void handleMouseInput(int flag);
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void handleMouseClickOnRoom(int flag);
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void handleMouseClickOnInventory(int flag);
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void scrollScreenToPos(int num);
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void clearRoomArea();
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void startNewMusic();
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void startNewSound();
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void updateSpeech();
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int handleActionMenuUnderCursor(const int16 *actions, int offs, int y, int str);
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void redrawBackground();
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void addRoomArea(int num, int flag);
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void updateRoomAreas(int num, int flags);
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void setRoomAreaState(int num, uint16 state);
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void findAndRedrawRoomRegion(int num);
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void updateRoomRegions();
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void redrawRoomRegion(int num, bool markForRedraw);
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void initInventoryObjectsTable();
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void initInventoryLists();
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void setupInventoryAreas();
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void drawInventory(int index, int flag);
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void drawAmountOfMoneyInInventory();
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void packInventoryItems(int index);
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void appendItemToInventoryList(int index);
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void addItemToInventory(int inventory, int16 item);
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void removeItemFromInventory(int inventory, int16 item);
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void resetTalkingVars();
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int updateKeyCharTalk(int pauseFlag);
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const char *formatTalkText(int *y, int *h, const char *text);
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void addToTalkTable(int talkingKeyChar, int num, int otherKeyChar);
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void removeFromTalkTable(int keyChar);
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void addConversationChoice(int16 num);
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void removeConversationChoice(int16 num);
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void runConversationScript(uint16 offset);
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void findConversationByNum(int16 num);
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void clearConversationChoices();
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void scrollDownConversationChoice();
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void scrollUpConversationChoice();
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void drawCharacterConversation();
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void drawConversationString(int num, uint16 color);
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void clearConversationArea();
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void setupConversationScript(int num);
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void handleConversation();
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void buildWalkPointsList(int keyChar);
|
|
int findWalkDataNum(int pointNum1, int pointNum2);
|
|
void changeWalkPath(int num1, int num2, int16 val);
|
|
void adjustKeyCharPosToWalkBox(KeyChar *key, int moveType);
|
|
void lockWalkPath(int num1, int num2);
|
|
void unlockWalkPath(int num1, int num2);
|
|
void resetPointsData(int num);
|
|
bool sortPointsData(int num1, int num2);
|
|
void updateKeyCharWalkPath(KeyChar *key, int16 dx, int16 dy, int16 dz);
|
|
void markWalkPoints(int keyChar);
|
|
void buildWalkPath(int dstPosX, int dstPosY, int keyChar);
|
|
|
|
void addToAnimationTable(int num, int posNum, int keyChar, int delayCounter);
|
|
void copyAnimationImage(int dstX, int dstY, int w, int h, const uint8 *src, int srcX, int srcY, int fillColor);
|
|
void drawAnimationImage(AnimationEntry *anim);
|
|
void processAnimationTable();
|
|
void clearAnimationTable();
|
|
|
|
void addToDirtyRect(const Common::Rect &r);
|
|
void clearDirtyRects();
|
|
void setPalette(int firstColor, int colorCount, int redScale, int greenScale, int blueScale);
|
|
void updateScreenArea(int x, int y, int w, int h);
|
|
void updateEntireScreen();
|
|
void updateDirtyScreenAreas();
|
|
void updatePalette();
|
|
|
|
void saveGameStateData(Common::WriteStream *stream);
|
|
void loadGameStateData(Common::ReadStream *stream);
|
|
Common::Error saveGameState(int num, const Common::String &description, bool isAutosave = false) override;
|
|
Common::Error loadGameState(int num) override;
|
|
bool canLoadGameStateCurrently() override;
|
|
bool canSaveGameStateCurrently() override;
|
|
Common::String getSaveStateName(int slot) const override {
|
|
return Common::String::format("%s.%d", _targetName.c_str(), slot);
|
|
}
|
|
|
|
void setupOpcodes();
|
|
void op_nop();
|
|
void op_jnz();
|
|
void op_jz();
|
|
void op_jmp();
|
|
void op_true();
|
|
void op_false();
|
|
void op_push();
|
|
void op_not();
|
|
void op_add();
|
|
void op_sub();
|
|
void op_mul();
|
|
void op_div();
|
|
void op_mod();
|
|
void op_and();
|
|
void op_or();
|
|
void op_neg();
|
|
void op_testGreater();
|
|
void op_testEquals();
|
|
void op_testLower();
|
|
void op_fetchScriptWord();
|
|
void op_testGreaterOrEquals();
|
|
void op_testLowerOrEquals();
|
|
void op_testNotEquals();
|
|
void op_endConversation();
|
|
void op_stopScript();
|
|
void op_getFlag();
|
|
void op_setFlag();
|
|
void op_fetchScriptByte();
|
|
void op_getKeyCharWalkBox();
|
|
void op_startSound();
|
|
void op_moveKeyCharToPos();
|
|
void op_loadRoom();
|
|
void op_updateRoom();
|
|
void op_startTalk();
|
|
void op_loadSprite();
|
|
void op_loadSequence();
|
|
void op_setKeyCharBox();
|
|
void op_initKeyCharScript();
|
|
void op_setKeyCharFrame();
|
|
void op_setKeyCharDirection();
|
|
void op_clearConversationChoices();
|
|
void op_addConversationChoice();
|
|
void op_removeConversationChoice();
|
|
void op_getInventoryItem();
|
|
void op_setInventoryItem();
|
|
void op_startEpisode();
|
|
void op_setConversationNum();
|
|
void op_enableInput();
|
|
void op_disableInput();
|
|
void op_faceKeyChar();
|
|
void op_getKeyCharCurrentAnim();
|
|
void op_getCurrentKeyChar();
|
|
void op_isKeyCharActive();
|
|
void op_setPalette();
|
|
void op_changeWalkPath();
|
|
void op_lockWalkPath();
|
|
void op_initializeKeyChar();
|
|
void op_setupWaitingKeyChars();
|
|
void op_updateRoomAreas();
|
|
void op_unlockWalkPath();
|
|
void op_addItemToInventoryAndRedraw();
|
|
void op_giveItemTo();
|
|
void op_setHitBoxText();
|
|
void op_fadePalette();
|
|
void op_getInventoryItemFlags();
|
|
void op_drawInventory();
|
|
void op_stopKeyCharScript();
|
|
void op_restartKeyCharScript();
|
|
void op_getKeyCharCurrentWalkBox();
|
|
void op_getKeyCharPointsDataNum();
|
|
void op_setupFollowingKeyChar();
|
|
void op_startAnimation();
|
|
void op_setKeyCharTextColor();
|
|
void op_startMusic();
|
|
void op_sleep();
|
|
void op_setKeyCharDelay();
|
|
void op_lockHitBox();
|
|
void op_removeItemFromInventory();
|
|
void op_unlockHitBox();
|
|
void op_addRoomArea();
|
|
void op_setKeyCharFlags();
|
|
void op_unsetKeyCharFlags();
|
|
void op_loadSpeechSegment();
|
|
void op_drawSpriteOnBackdrop();
|
|
void op_startPaletteFadeIn();
|
|
void op_startPaletteFadeOut();
|
|
void op_setRoomAreaState();
|
|
|
|
void res_openDataFile();
|
|
void res_closeDataFile();
|
|
void res_allocateTables();
|
|
void res_deallocateTables();
|
|
uint32 res_getDataOffset(ResourceType type, int num, uint32 *size = NULL);
|
|
void res_loadSpriteImage(int num, uint8 *dst);
|
|
void res_loadProgram(int num);
|
|
void res_decodeProgramData();
|
|
void res_loadRoom(int num);
|
|
void res_loadSprite(int num, int index);
|
|
void res_loadSequence(int num, int index);
|
|
void res_decodeScanLineImageRLE(uint8 *dst, int lineWidth);
|
|
void res_loadBackdrop();
|
|
void res_loadImage(int num, uint8 *dst);
|
|
void res_loadImageHelper(uint8 *imgData, int imgWidth, int imgHeight);
|
|
void res_loadSound(int flag, int num);
|
|
void res_stopSound();
|
|
void res_loadMusic(int num);
|
|
void res_loadSpeech(int num);
|
|
void res_loadSpeechSegment(int num);
|
|
void res_stopSpeech();
|
|
|
|
void drawButton(Button *button);
|
|
void redrawMenu(MenuData *menu);
|
|
void handleMenuAction(MenuData *menu, int actionId);
|
|
void handleOptions(int forceDisplay);
|
|
void drawActionsPanel(int dstX, int dstY, int deltaX, int deltaY);
|
|
void drawConversationPanelBorder(int dstY, int srcX, int srcY);
|
|
void drawConversationPanel();
|
|
void printStatusString(const char *str);
|
|
void clearStatusString();
|
|
int displayQuitDialog();
|
|
void displayTextMode(int str);
|
|
|
|
Common::Point getMousePos() const;
|
|
|
|
MidiPlayer *_midiPlayer;
|
|
|
|
int _musicVolume;
|
|
Audio::SoundHandle _musicHandle;
|
|
|
|
void initMusic();
|
|
public: // To allow access from console
|
|
void startMusic(int num);
|
|
void stopMusic();
|
|
protected:
|
|
int getMusicVolume();
|
|
void setMusicVolume(int volume);
|
|
void adjustMusicVolume(int diff);
|
|
|
|
Common::Language _language;
|
|
Common::RandomSource _rnd;
|
|
|
|
bool _inp_leftMouseButtonPressed;
|
|
bool _inp_rightMouseButtonPressed;
|
|
int _disabledInputCounter;
|
|
bool _hideInventoryTexts;
|
|
GameState _gameState;
|
|
bool _displayQuitDialog;
|
|
int _saveLoadCurrentPage;
|
|
int _saveLoadCurrentSlot;
|
|
|
|
int _newMusicNum;
|
|
int _currentMusicNum;
|
|
int _newSoundNum;
|
|
int _newSoundDelay;
|
|
int _newSoundPriority;
|
|
int _playSoundCounter;
|
|
bool _speechPlaying;
|
|
Audio::SoundHandle _sfxHandle;
|
|
Audio::SoundHandle _speechHandle;
|
|
|
|
int16 _inventoryList1[101];
|
|
int16 _inventoryList2[101];
|
|
int16 _inventoryList3[7];
|
|
InventoryState _inventoryStateTable[3];
|
|
int16 _inventoryItemsInfoTable[NUM_INVENTORY_ITEMS];
|
|
int16 *_inventoryVar1;
|
|
int16 *_inventoryVar2;
|
|
int _currentCursorObject;
|
|
Common::Rect _inventoryAreasTable[13];
|
|
|
|
int _talkTextMode;
|
|
int _talkListEnd;
|
|
int _talkListCurrent;
|
|
bool _talkTextRectDefined;
|
|
bool _talkTextDisplayed;
|
|
bool _talkTextInitialized;
|
|
bool _skipTalkText;
|
|
int _talkTextSpeed;
|
|
int _keyCharTalkCounter;
|
|
int _talkTableLastTalkingKeyChar;
|
|
int _talkTableLastOtherKeyChar;
|
|
int _talkTableLastStringNum;
|
|
int _objectDescriptionNum;
|
|
TalkEntry _talkTable[NUM_TALK_ENTRIES];
|
|
|
|
bool _conversationChoicesUpdated;
|
|
int _conversationReplyNum;
|
|
bool _conversationEnded;
|
|
int _conversationNum;
|
|
int _scrollConversationChoiceOffset;
|
|
int _currentConversation;
|
|
bool _disableConversationScript;
|
|
bool _conversationAreaCleared;
|
|
ConversationChoice _conversationChoicesTable[NUM_CONVERSATION_CHOICES];
|
|
|
|
int16 _flagsTable[NUM_FLAGS];
|
|
KeyChar _keyCharsTable[NUM_KEYCHARS];
|
|
KeyChar *_sortedKeyCharsTable[NUM_KEYCHARS];
|
|
int _currentKeyCharNum;
|
|
|
|
int _newEpisodeNum;
|
|
int _currentEpisodeNum;
|
|
|
|
int _currentAmountOfMoney;
|
|
int _giveItemToKeyCharNum;
|
|
int _giveItemToObjectNum;
|
|
int _giveItemToCounter;
|
|
int _currentRoomNum;
|
|
int _waitingSetKeyCharNum1;
|
|
int _waitingSetKeyCharNum2;
|
|
int _waitingSetKeyCharNum3;
|
|
uint8 _updatedRoomAreasTable[200];
|
|
Common::Rect _moveKeyCharRect;
|
|
Common::Point _screenOffset;
|
|
int _currentObjectNum;
|
|
int _processRandomPaletteCounter;
|
|
int16 _spriteScalingIndex[1000];
|
|
int16 _spriteScalingTable[1000];
|
|
|
|
bool _fastWalkMode;
|
|
bool _fastMode;
|
|
|
|
AnimationEntry _animationTable[NUM_ANIMATION_ENTRIES];
|
|
|
|
Script _script;
|
|
const OpcodeProc *_opcodesTable;
|
|
int _numOpcodes;
|
|
|
|
Common::File _fData;
|
|
Common::File _fSpeech[2];
|
|
int _compressedSpeechData;
|
|
|
|
uint8 *_textData;
|
|
uint8 *_backdropBuffer;
|
|
uint8 *_menuKitData;
|
|
uint8 *_convKitData;
|
|
uint8 *_sequenceDataTable[NUM_SEQUENCES];
|
|
uint8 *_programData;
|
|
uint32 _programDataSize;
|
|
uint8 *_mouseData;
|
|
uint8 *_iconData;
|
|
|
|
SpriteData _spritesTable[NUM_SPRITES];
|
|
SequenceEntry _sequenceEntryTable[NUM_SEQUENCES];
|
|
int _currentBitmapWidth;
|
|
int _currentBitmapHeight;
|
|
int _currentImageWidth;
|
|
int _currentImageHeight;
|
|
int _roomWidth;
|
|
|
|
uint8 *_programTextDataPtr;
|
|
Common::Array<Common::Rect> _programRectsTable;
|
|
Common::Array<ProgramPointData> _programPointsTable;
|
|
Common::Array<ProgramWalkData> _programWalkTable;
|
|
Common::Array<ProgramAreaData> _programAreaTable;
|
|
Common::Array<ProgramBackgroundData> _programBackgroundTable;
|
|
Common::Array<ProgramHitBoxData> _programHitBoxTable;
|
|
Common::Array<ProgramActionScriptOffsetData> _programActionScriptOffsetTable;
|
|
Common::Array<ProgramKeyCharScriptOffsetData> _programKeyCharScriptOffsetTable;
|
|
Common::Array<ProgramConversationData> _programConversationTable;
|
|
Common::Rect _cursorObjectRect;
|
|
Common::Rect _talkTextRect, _talkTextRect2;
|
|
Common::Rect _screenRect;
|
|
Common::Rect _roomAreaRect;
|
|
|
|
bool _roomNeedRedraw;
|
|
int _fullRedrawCounter;
|
|
int _menuRedrawCounter;
|
|
uint8 *_offscreenBuffer;
|
|
uint8 _paletteBuffer[256 * 3];
|
|
Common::Rect _dirtyRectsTable[NUM_DIRTY_RECTS];
|
|
int _dirtyRectsTableCount;
|
|
|
|
static const uint8 _directionsTable[NUM_DIRECTIONS];
|
|
};
|
|
|
|
/*
|
|
FLAGS LIST
|
|
|
|
115 : don't set backdrop palette on room loading
|
|
118 : current amount of money
|
|
119 : current cursor object
|
|
176 : keychar max direction
|
|
266 : keychar direction override
|
|
267 : don't decode picture/sprite images (in load_image_helper)
|
|
268 : don't decode picture/sprite images
|
|
269 : disable room background animations
|
|
270 : play random sound
|
|
290 : process random palette
|
|
295 : game cycle counter (incremented)
|
|
296 : game cycle counter (incremented)
|
|
297 : game cycle counter (incremented)
|
|
298 : game cycle counter (decremented)
|
|
299 : game cycle counter (decremented)
|
|
600 : last ascii key press
|
|
603 : fade palette "scale" increment (in vbl handler)
|
|
605 : fade palette "scale"
|
|
606 : inventory redraw disabled
|
|
607 : first palette color to fade
|
|
608 : last palette color to fade
|
|
609 : max fade palette "scale"
|
|
610 : min fade palette "scale"
|
|
611 : quit game
|
|
612 : random number modulo
|
|
613 : last generated random number
|
|
614 : room scroll x offset
|
|
615 : room scroll y offset
|
|
616 : disable room scrolling
|
|
617 : current speech file number
|
|
618 : hide mouse cursor
|
|
621 : enable french version "features"
|
|
902 : debug/draw walk boxes
|
|
911 : load scripts/programs from external files
|
|
*/
|
|
|
|
} // namespace Touche
|
|
|
|
#endif
|