mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
26ee630756
svn-id: r20582
152 lines
3.9 KiB
C++
152 lines
3.9 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2005-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "lure/intro.h"
|
|
#include "lure/animseq.h"
|
|
#include "lure/events.h"
|
|
|
|
namespace Lure {
|
|
|
|
struct AnimRecord {
|
|
uint16 resourceId;
|
|
uint8 paletteIndex;
|
|
bool initialPause;
|
|
bool endingPause;
|
|
};
|
|
|
|
static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0};
|
|
static const AnimRecord anim_screens[] = {{0x40, 0, true, true}, {0x42, 1, false, true},
|
|
{0x44, 2, false, false}, {0x24, 3, false, true}, {0x46, 3, false, false},
|
|
{0, 0, false, false}};
|
|
|
|
// showScreen
|
|
// Shows a screen by loading it from the given resource, and then fading it in
|
|
// with a palette in the following resource. Returns true if the introduction
|
|
// should be aborted
|
|
|
|
bool Introduction::showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize) {
|
|
_screen.screen().loadScreen(screenId);
|
|
_screen.update();
|
|
Palette p(paletteId);
|
|
_screen.paletteFadeIn(&p);
|
|
|
|
bool result = delay(delaySize);
|
|
if (Events::getReference().quitFlag) return true;
|
|
|
|
_screen.paletteFadeOut();
|
|
return result;
|
|
}
|
|
|
|
// delay
|
|
// Delays for a given number of milliseconds. If it returns true, it indicates that
|
|
// Escape has been pressed, and the introduction should be aborted.
|
|
|
|
bool Introduction::delay(uint32 milliseconds) {
|
|
Events &events = Events::getReference();
|
|
uint32 delayCtr = _system.getMillis() + milliseconds;
|
|
|
|
while (_system.getMillis() < delayCtr) {
|
|
if (events.quitFlag) return true;
|
|
|
|
if (events.pollEvent()) {
|
|
if (events.type() == OSystem::EVENT_KEYDOWN)
|
|
return events.event().kbd.keycode == 27;
|
|
else if (events.type() == OSystem::EVENT_LBUTTONDOWN)
|
|
return false;
|
|
}
|
|
|
|
uint32 delayAmount = delayCtr - _system.getMillis();
|
|
if (delayAmount > 10) delayAmount = 10;
|
|
_system.delayMillis(delayAmount);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// show
|
|
// Main method for the introduction sequence
|
|
|
|
bool Introduction::show() {
|
|
_screen.setPaletteEmpty();
|
|
|
|
// Initial game company and then game screen
|
|
|
|
for (int ctr = 0; start_screens[ctr]; ++ctr)
|
|
if (showScreen(start_screens[ctr], start_screens[ctr] + 1, 5000))
|
|
return true;
|
|
|
|
AnimationSequence *anim;
|
|
bool result;
|
|
|
|
// Animated screens
|
|
|
|
PaletteCollection coll(0x32);
|
|
const AnimRecord *curr_anim = anim_screens;
|
|
for (; curr_anim->resourceId; ++curr_anim)
|
|
{
|
|
bool fadeIn = curr_anim == anim_screens;
|
|
anim = new AnimationSequence(_screen, _system, curr_anim->resourceId,
|
|
coll.getPalette(curr_anim->paletteIndex), fadeIn);
|
|
if (curr_anim->initialPause)
|
|
if (delay(12000)) return true;
|
|
|
|
result = false;
|
|
switch (anim->show()) {
|
|
case ABORT_NONE:
|
|
if (curr_anim->endingPause) {
|
|
result = delay(12000);
|
|
}
|
|
break;
|
|
|
|
case ABORT_END_INTRO:
|
|
result = true;
|
|
break;
|
|
|
|
case ABORT_NEXT_SCENE:
|
|
break;
|
|
}
|
|
delete anim;
|
|
|
|
if (result) return true;
|
|
}
|
|
|
|
// Show battle pictures one frame at a time
|
|
|
|
result = false;
|
|
anim = new AnimationSequence(_screen, _system, 0x48, coll.getPalette(4), false);
|
|
do {
|
|
result = delay(2000);
|
|
_screen.paletteFadeOut();
|
|
if (!result) result = delay(500);
|
|
if (result) break;
|
|
} while (anim->step());
|
|
delete anim;
|
|
if (result) return true;
|
|
|
|
// Show final introduction screen
|
|
|
|
showScreen(0x22, 0x21, 10000);
|
|
|
|
return false;
|
|
}
|
|
|
|
} // end of namespace Lure
|