mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
5fa3985bcb
svn-id: r22731
696 lines
19 KiB
C++
696 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/res.h"
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#include "lure/disk.h"
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#include "lure/scripts.h"
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#include "lure/system.h"
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#include "common/endian.h"
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namespace Lure {
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const char *actionList[] = {NULL, "Get", NULL, "Push", "Pull", "Operate", "Open",
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"Close", "Lock", "Unlock", "Use", "Give", "Talk to", "Tell", "Buy",
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"Look", "Look at", "Look through", "Ask", NULL, "Drink", "Status",
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"Go to", "Return", "Bribe", "Examine"};
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int actionNumParams[NPC_JUMP_ADDRESS+1] = {0,
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1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1,
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0, 1, 1, 1, 1, 0, 0, 2, 0, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1};
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// Room data holding class
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RoomData::RoomData(RoomResource *rec, MemoryBlock *pathData) {
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roomNumber = READ_LE_UINT16(&rec->roomNumber);
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descId = READ_LE_UINT16(&rec->descId);
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sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
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numLayers = READ_LE_UINT16(&rec->numLayers);
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paths.load(pathData->data() + (roomNumber - 1) * ROOM_PATHS_SIZE);
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for (int ctr = 0; ctr < 4; ++ctr)
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layers[ctr] = READ_LE_UINT16(&rec->layers[ctr]);
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clippingXStart = READ_LE_UINT16(&rec->clippingXStart);
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clippingXEnd = READ_LE_UINT16(&rec->clippingXEnd);
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walkBounds.left = READ_LE_INT16(&rec->walkBounds.xs);
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walkBounds.right = READ_LE_INT16(&rec->walkBounds.xe);
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walkBounds.top = READ_LE_INT16(&rec->walkBounds.ys);
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walkBounds.bottom = READ_LE_INT16(&rec->walkBounds.ye);
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}
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// Room exit hotspot area holding class
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RoomExitHotspotData::RoomExitHotspotData(RoomExitHotspotResource *rec) {
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hotspotId = READ_LE_UINT16(&rec->hotspotId);
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xs = READ_LE_INT16(&rec->xs);
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ys = READ_LE_INT16(&rec->ys);
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xe = READ_LE_INT16(&rec->xe);
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ye = READ_LE_INT16(&rec->ye);
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cursorNum = rec->cursorNum;
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destRoomNumber = READ_LE_UINT16(&rec->destRoomNumber);
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}
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// Room exit class
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RoomExitData::RoomExitData(RoomExitResource *rec) {
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xs = rec->xs;
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ys = rec->ys;
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xe = rec->xe;
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ye = rec->ye;
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sequenceOffset = rec->sequenceOffset;
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roomNumber = rec->newRoom;
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x = rec->newRoomX;
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y = rec->newRoomY;
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switch (rec->direction) {
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case 0x80:
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direction = UP;
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break;
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case 0x40:
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direction = DOWN;
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break;
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case 0x20:
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direction = LEFT;
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break;
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case 0x10:
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direction = RIGHT;
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break;
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default:
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direction = NO_DIRECTION;
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break;
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}
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}
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bool RoomExitData::insideRect(int16 xp, int16 yp) {
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return ((xp >= xs) && (xp < xe) && (yp >= ys) && (yp < ye));
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}
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RoomExitData *RoomExitList::checkExits(int16 xp, int16 yp) {
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iterator i;
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for (i = begin(); i != end(); i++) {
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RoomExitData *rec = *i;
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if (rec->insideRect(xp, yp)) {
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return rec;
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}
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}
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return NULL;
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}
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// Room paths
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bool RoomPathsData::isOccupied(int x, int y) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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// Off screen, so flag as not occupied
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return false;
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return (_data[y * 5 + (x >> 3)] & (0x80 >> (x % 8))) != 0;
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}
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void RoomPathsData::setOccupied(int x, int y, int width) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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return;
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byte *p = &_data[y * 5 + (x / 8)];
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byte bitMask = 0x80 >> (x % 8);
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for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
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*p |= bitMask;
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bitMask >>= 1;
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if (bitMask == 0) {
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++p;
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bitMask = 0x80;
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}
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}
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}
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void RoomPathsData::clearOccupied(int x, int y, int width) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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return;
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byte *p = &_data[y * 5 + (x / 8)];
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byte bitMask = 0x80 >> (x % 8);
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for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
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*p &= ~bitMask;
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bitMask >>= 1;
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if (bitMask == 0) {
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++p;
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bitMask = 0x80;
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}
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}
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}
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// decompresses the bit-packed data for which parts of a room are occupied
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// into a byte array. It also adds a column and row of padding around the
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// edges of the screen, and extends occupied areas to adjust for the width
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// of the chracter
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void RoomPathsData::decompress(RoomPathsDecompressedData &dataOut, int characterWidth) {
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byte *pIn = &_data[ROOM_PATHS_SIZE - 1];
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uint16 *pOut = &dataOut[DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT - 1];
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byte v;
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int paddingCtr;
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int charWidth = (characterWidth - 1) >> 3;
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int charCtr = 0;
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bool charState = false;
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// Handle padding for last row, including left/right edge padding, as
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// well as the right column of the second row
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for (paddingCtr = 0; paddingCtr < (DECODED_PATHS_WIDTH + 1); ++paddingCtr)
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*pOut-- = 0;
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for (int y = 0; y < ROOM_PATHS_HEIGHT; ++y) {
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for (int x = 0; x < (ROOM_PATHS_WIDTH / 8); ++x) {
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// Get next byte, which containing bits for 8 blocks
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v = *pIn--;
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for (int bitCtr = 0; bitCtr < 8; ++bitCtr) {
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bool isSet = (v & 1) != 0;
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v >>= 1;
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if (charState) {
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// Handling occupied characters adjusted for character width
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if (isSet)
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// Reset character counter
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charCtr = charWidth;
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*pOut-- = 0xffff;
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charState = (--charCtr != 0);
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} else {
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// Normal decompression
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if (!isSet) {
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// Flag block is available for walking on
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*pOut-- = 0;
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} else {
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// Flag block is occupied
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*pOut-- = 0xffff;
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// Handling for adjusting for character widths
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charCtr = charWidth - 1;
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charState = charCtr >= 0;
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}
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}
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}
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}
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// Store 2 words to allow off-screen row-start/prior row end
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*pOut-- = 0;
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*pOut-- = 0;
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charState = false;
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}
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// Handle padding for final top row - no need for end column, as end of prior
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// row provided padding for it
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for (paddingCtr = 0; paddingCtr < (ROOM_PATHS_WIDTH + 1); ++paddingCtr)
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*pOut-- = 0;
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}
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// Room exit joins class
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RoomExitJoinData::RoomExitJoinData(RoomExitJoinResource *rec) {
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hotspot1Id = READ_LE_UINT16(&rec->hotspot1Id);
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h1CurrentFrame = rec->h1CurrentFrame;
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h1DestFrame = rec->h1DestFrame;
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h1OpenSound = rec->h1OpenSound;
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h1CloseSound = rec->h1CloseSound;
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hotspot2Id = READ_LE_UINT16(&rec->hotspot2Id);
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h2CurrentFrame = rec->h2CurrentFrame;
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h2DestFrame = rec->h2DestFrame;
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h2OpenSound = rec->h2OpenSound;
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h2CloseSound = rec->h2CloseSound;
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blocked = rec->blocked;
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}
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// Hotspot action record
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HotspotActionData::HotspotActionData(HotspotActionResource *rec) {
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action = (Action) rec->action;
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sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
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}
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uint16 HotspotActionList::getActionOffset(Action action) {
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iterator i;
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for (i = begin(); i != end(); ++i) {
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HotspotActionData *rec = *i;
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if (rec->action == action) return rec->sequenceOffset;
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}
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return 0;
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}
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// Hotspot data
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HotspotData::HotspotData(HotspotResource *rec) {
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hotspotId = READ_LE_UINT16(&rec->hotspotId);
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nameId = READ_LE_UINT16(&rec->nameId);
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descId = READ_LE_UINT16(&rec->descId);
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descId2 = READ_LE_UINT16(&rec->descId2);
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actions = READ_LE_UINT32(&rec->actions);
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actionsOffset = READ_LE_UINT16(&rec->actionsOffset);
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flags = (byte) (actions >> 24) & 0xf0;
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actions &= 0xfffffff;
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roomNumber = READ_LE_UINT16(&rec->roomNumber);
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layer = rec->layer;
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scriptLoadFlag = rec->scriptLoadFlag;
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loadOffset = READ_LE_UINT16(&rec->loadOffset);
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startX = READ_LE_INT16(&rec->startX);
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startY = READ_LE_INT16(&rec->startY);
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width = READ_LE_UINT16(&rec->width);
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height = READ_LE_UINT16(&rec->height);
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widthCopy = READ_LE_UINT16(&rec->widthCopy);
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heightCopy = READ_LE_UINT16(&rec->heightCopy);
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yCorrection = READ_LE_UINT16(&rec->yCorrection);
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walkX = READ_LE_INT16(&rec->walkX);
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walkY = READ_LE_UINT16(&rec->walkY);
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talkX = rec->talkX;
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talkY = rec->talkY;
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colourOffset = READ_LE_UINT16(&rec->colourOffset);
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animRecordId = READ_LE_UINT16(&rec->animRecordId);
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sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
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tickProcOffset = READ_LE_UINT16(&rec->tickProcOffset);
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tickTimeout = READ_LE_UINT16(&rec->tickTimeout);
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tickSequenceOffset = READ_LE_UINT16(&rec->tickSequenceOffset);
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npcSchedule = READ_LE_UINT16(&rec->npcSchedule);
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// Initialise dynamic fields
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delayCtr = 0;
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characterMode = CHARMODE_NONE;
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coveredFlag = false;
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}
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// Hotspot override data
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HotspotOverrideData::HotspotOverrideData(HotspotOverrideResource *rec) {
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hotspotId = READ_LE_UINT16(&rec->hotspotId);
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xs = READ_LE_INT16(&rec->xs);
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ys = READ_LE_INT16(&rec->ys);
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xe = READ_LE_INT16(&rec->xe);
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ye = READ_LE_INT16(&rec->ye);
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}
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// Hotspot animation movement frame
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MovementData::MovementData(MovementResource *rec) {
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frameNumber = READ_LE_UINT16(&rec->frameNumber);
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xChange = READ_LE_INT16(&rec->xChange);
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yChange = READ_LE_INT16(&rec->yChange);
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}
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// List of movement frames
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bool MovementDataList::getFrame(uint16 currentFrame, int16 &xChange,
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int16 &yChange, uint16 &nextFrame) {
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if (empty()) return false;
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bool foundFlag = false;
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iterator i;
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for (i = begin(); i != end(); ++i) {
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MovementData *rec = *i;
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if (foundFlag || (i == begin())) {
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xChange = rec->xChange;
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yChange = rec->yChange;
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nextFrame = rec->frameNumber;
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if (foundFlag) return true;
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}
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if (rec->frameNumber == currentFrame) foundFlag = true;
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}
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return true;
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}
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// Hotspot animation data
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HotspotAnimData::HotspotAnimData(HotspotAnimResource *rec) {
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animRecordId = READ_LE_UINT16(&rec->animRecordId);
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animId = READ_LE_UINT16(&rec->animId);
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flags = READ_LE_UINT16(&rec->flags);
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upFrame = rec->upFrame;
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downFrame = rec->downFrame;
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leftFrame = rec->leftFrame;
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rightFrame = rec->rightFrame;
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}
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// Hotspot action lists
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HotspotActionList::HotspotActionList(uint16 id, byte *data) {
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recordId = id;
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uint16 numItems = READ_LE_UINT16(data);
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data += 2;
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HotspotActionResource *actionRec = (HotspotActionResource *) data;
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for (int actionCtr = 0; actionCtr < numItems; ++actionCtr, ++actionRec) {
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HotspotActionData *actionEntry = new HotspotActionData(actionRec);
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push_back(actionEntry);
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}
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}
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HotspotActionList *HotspotActionSet::getActions(uint16 recordId) {
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HotspotActionSet::iterator i;
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for (i = begin(); i != end(); ++i) {
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HotspotActionList *list = *i;
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if (list->recordId == recordId) return list;
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}
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return NULL;
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}
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// The following class holds the set of offsets for a character's talk set
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TalkHeaderData::TalkHeaderData(uint16 charId, uint16 *entries) {
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uint16 *src, *dest;
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characterId = charId;
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// Get number of entries
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_numEntries = 0;
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src = entries;
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while (READ_LE_UINT16(src) != 0xffff) { ++src; ++_numEntries; }
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// Duplicate the list
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_data = (uint16 *) Memory::alloc(_numEntries * sizeof(uint16));
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src = entries; dest = _data;
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for (int ctr = 0; ctr < _numEntries; ++ctr, ++src, ++dest)
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*dest = READ_LE_UINT16(src);
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}
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TalkHeaderData::~TalkHeaderData() {
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free(_data);
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}
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uint16 TalkHeaderData::getEntry(int index) {
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if (index >= _numEntries)
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error("Invalid talk index %d specified for hotspot %xh",
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_numEntries, characterId);
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return _data[index];
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}
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// The following class holds a single talking entry
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TalkEntryData::TalkEntryData(TalkDataResource *rec) {
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preSequenceId = FROM_LE_16(rec->preSequenceId);
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descId = FROM_LE_16(rec->descId);
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postSequenceId = FROM_LE_16(rec->postSequenceId);
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}
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// The following class acts as a container for all the talk entries and
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// responses for a single record Id
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TalkData::TalkData(uint16 id) {
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recordId = id;
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}
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TalkData::~TalkData() {
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entries.clear();
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responses.clear();
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}
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TalkEntryData *TalkData::getResponse(int index) {
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TalkEntryList::iterator i = responses.begin();
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int v = index;
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while (v-- > 0) {
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if (i == responses.end())
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error("Invalid talk response index %d specified", index);
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++i;
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}
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return *i;
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}
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// The following class handles a set of coordinates a character should walk to
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// if they're to exit a room to a designated secondary room
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RoomExitCoordinates::RoomExitCoordinates(RoomExitCoordinateEntryResource *rec) {
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int ctr;
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for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++ctr) {
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uint16 tempY = FROM_LE_16(rec->entries[ctr].y);
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_entries[ctr].x = FROM_LE_16(rec->entries[ctr].x);
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_entries[ctr].y = tempY & 0xfff;
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_entries[ctr].roomNumber = FROM_LE_16(rec->entries[ctr].roomNumber);
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_entries[ctr].hotspotIndexId = (tempY >> 12) << 4;
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}
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for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ROOMS; ++ctr)
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_roomIndex[ctr] = rec->roomIndex[ctr];
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}
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RoomExitCoordinates &RoomExitCoordinatesList::getEntry(uint16 roomNumber) {
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RoomExitCoordinatesList::iterator i = begin();
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while (--roomNumber > 0)
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++i;
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return **i;
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}
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RoomExitCoordinateData &RoomExitCoordinates::getData(uint16 destRoomNumber) {
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return _entries[_roomIndex[destRoomNumber - 1]];
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}
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// The following classes hold any sequence offsets that are being delayed
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SequenceDelayData::SequenceDelayData(uint16 delay, uint16 seqOffset) {
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OSystem &system = System::getReference();
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_timeoutCtr = system.getMillis() + delay;
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_sequenceOffset = seqOffset;
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}
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void SequenceDelayList::addSequence(uint16 delay, uint16 seqOffset) {
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SequenceDelayData *entry = new SequenceDelayData(delay, seqOffset);
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push_back(entry);
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}
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void SequenceDelayList::tick() {
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uint32 currTime = System::getReference().getMillis();
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SequenceDelayList::iterator i;
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for (i = begin(); i != end(); i++) {
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SequenceDelayData *entry = *i;
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if (entry->_timeoutCtr >= currTime) {
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uint16 seqOffset = entry->_sequenceOffset;
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erase(i);
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Script::execute(seqOffset);
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return;
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}
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}
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}
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// The following classes hold the NPC schedule classes
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CharacterScheduleEntry::CharacterScheduleEntry(Action theAction, ...) {
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_parent = NULL;
|
|
_action = theAction;
|
|
|
|
va_list u_Arg;
|
|
va_start(u_Arg, theAction);
|
|
|
|
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
|
|
_params[paramCtr] = (uint16) va_arg(u_Arg, int);
|
|
|
|
va_end(u_Arg);
|
|
}
|
|
|
|
CharacterScheduleEntry::CharacterScheduleEntry(CharacterScheduleSet *parentSet,
|
|
CharacterScheduleResource *&rec) {
|
|
_parent = parentSet;
|
|
|
|
if ((rec->action == 0) || (rec->action > NPC_JUMP_ADDRESS))
|
|
error("Invalid action encountered reading NPC schedule");
|
|
|
|
_action = (Action) rec->action;
|
|
for (int index = 0; index < actionNumParams[_action]; ++index)
|
|
_params[index] = FROM_LE_16(rec->params[index]);
|
|
|
|
rec = (CharacterScheduleResource *) ((byte *) rec +
|
|
(actionNumParams[_action] + 1) * sizeof(uint16));
|
|
}
|
|
|
|
int CharacterScheduleEntry::numParams() {
|
|
return actionNumParams[_action];
|
|
}
|
|
|
|
uint16 CharacterScheduleEntry::param(int index) {
|
|
if ((index < 0) || (index >= numParams()))
|
|
error("Invalid parameter index %d on handling action %d", index, _action);
|
|
return _params[index];
|
|
}
|
|
|
|
void CharacterScheduleEntry::setDetails(Action theAction, ...) {
|
|
_action = theAction;
|
|
|
|
va_list list;
|
|
va_start(list, theAction);
|
|
|
|
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
|
|
_params[paramCtr] = (uint16) va_arg(list, int);
|
|
|
|
va_end(list);
|
|
}
|
|
|
|
CharacterScheduleEntry *CharacterScheduleEntry::next() {
|
|
if (_parent) {
|
|
CharacterScheduleSet::iterator i;
|
|
for (i = _parent->begin(); i != _parent->end(); ++i) {
|
|
if (*i == this) {
|
|
++i;
|
|
CharacterScheduleEntry *result = (i == _parent->end()) ? NULL : *i;
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
uint16 CharacterScheduleEntry::id() {
|
|
return parent()->getId(this);
|
|
}
|
|
|
|
CharacterScheduleSet::CharacterScheduleSet(CharacterScheduleResource *rec, uint16 setId) {
|
|
// Load up all the entries in the schedule
|
|
|
|
while (rec->action != 0) {
|
|
CharacterScheduleEntry *r = new CharacterScheduleEntry(this, rec);
|
|
push_back(r);
|
|
}
|
|
|
|
_id = setId;
|
|
}
|
|
|
|
// Given a support data entry identifier, locates that entry in the list of data sets
|
|
|
|
CharacterScheduleEntry *CharacterScheduleList::getEntry(uint16 id, CharacterScheduleSet *currentSet) {
|
|
// Respond to the special no entry with no record
|
|
if (id == 0xffff) return NULL;
|
|
|
|
// Handle jumps within a current set versus external jumps
|
|
if ((id >> 10) == 0) {
|
|
// Jump within current set
|
|
if (currentSet == NULL)
|
|
error("Local support data jump encountered outside of a support data sequence");
|
|
} else {
|
|
// Inter-set jump - locate the appropriate set
|
|
int index = (id >> 10) - 1;
|
|
|
|
iterator i = begin();
|
|
while ((i != end()) && (index > 0)) {
|
|
++i;
|
|
--index;
|
|
}
|
|
|
|
if (i == end())
|
|
error("Invalid index %d specified for support data set", id >> 8);
|
|
currentSet = *i;
|
|
}
|
|
|
|
// Get the indexed instruction in the specified set
|
|
int instructionIndex = id & 0x3ff;
|
|
CharacterScheduleSet::iterator i = currentSet->begin();
|
|
while ((i != currentSet->end()) && (instructionIndex > 0)) {
|
|
++i;
|
|
--instructionIndex;
|
|
}
|
|
if (i == currentSet->end())
|
|
error("Invalid index %d specified within support data set", id & 0x3ff);
|
|
|
|
return *i;
|
|
}
|
|
|
|
uint16 CharacterScheduleSet::getId(CharacterScheduleEntry *rec) {
|
|
// Return an Id for the entry based on the id of the set combined with the
|
|
// index of the specific entry
|
|
uint16 result = _id << 10;
|
|
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i, ++result)
|
|
if (*i == rec) break;
|
|
if (i == end())
|
|
error("Parent child relationship missing in character schedule set");
|
|
return result;
|
|
}
|
|
|
|
// This class handles an indexed hotspot entry - which is used by the NPC code to
|
|
// determine whether exiting a room to another given room has an exit hotspot or not
|
|
|
|
RoomExitIndexedHotspotData::RoomExitIndexedHotspotData(RoomExitIndexedHotspotResource *rec) {
|
|
roomNumber = rec->roomNumber;
|
|
hotspotIndex = rec->hotspotIndex;
|
|
hotspotId = FROM_LE_16(rec->hotspotId);
|
|
}
|
|
|
|
uint16 RoomExitIndexedHotspotList::getHotspot(uint16 roomNumber, uint8 hotspotIndexId) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
RoomExitIndexedHotspotData *entry = *i;
|
|
if ((entry->roomNumber == roomNumber) && (entry->hotspotIndex == hotspotIndexId))
|
|
return entry->hotspotId;
|
|
}
|
|
|
|
// No hotspot
|
|
return 0xffff;
|
|
}
|
|
|
|
// Field list and miscellaneous variables
|
|
|
|
ValueTableData::ValueTableData() {
|
|
_numGroats = 0;
|
|
_playerNewPos.roomNumber = 0;
|
|
_playerNewPos.position.x = 0;
|
|
_playerNewPos.position.y = 0;
|
|
for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
|
|
_fieldList[index] = 0;
|
|
}
|
|
|
|
bool ValueTableData::isKnownField(uint16 fieldIndex) {
|
|
return ((fieldIndex <= 10) && (fieldIndex != 6)) ||
|
|
(fieldIndex == 15) || ((fieldIndex >= 18) && (fieldIndex <= 20));
|
|
}
|
|
|
|
uint16 ValueTableData::getField(uint16 fieldIndex) {
|
|
if (fieldIndex > NUM_VALUE_FIELDS)
|
|
error("Invalid field index specified %d", fieldIndex);
|
|
// if (!isKnownField(fieldIndex))
|
|
// warning("Unknown field index %d in GET_FIELD opcode", fieldIndex);
|
|
return _fieldList[fieldIndex];
|
|
}
|
|
|
|
uint16 ValueTableData::getField(FieldName fieldName) {
|
|
return getField((uint16) fieldName);
|
|
}
|
|
|
|
void ValueTableData::setField(uint16 fieldIndex, uint16 value) {
|
|
if (fieldIndex > NUM_VALUE_FIELDS)
|
|
error("Invalid field index specified %d", fieldIndex);
|
|
_fieldList[fieldIndex] = value;
|
|
// if (!isKnownField(fieldIndex))
|
|
// warning("Unknown field index %d in SET_FIELD opcode", fieldIndex);
|
|
}
|
|
|
|
void ValueTableData::setField(FieldName fieldName, uint16 value) {
|
|
setField((uint16) fieldName, value);
|
|
}
|
|
|
|
} // end of namespace Lure
|