mirror of
https://github.com/libretro/scummvm.git
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66e9d4f5e8
svn-id: r30664
179 lines
5.6 KiB
C++
179 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sound/mods/paula.h"
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namespace Audio {
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Paula::Paula(bool stereo, int rate, int interruptFreq) :
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_stereo(stereo), _rate(rate), _intFreq(interruptFreq) {
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clearVoices();
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_voice[0].panning = 63;
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_voice[1].panning = 191;
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_voice[2].panning = 191;
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_voice[3].panning = 63;
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if (_intFreq <= 0)
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_intFreq = _rate;
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_curInt = _intFreq;
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_playing = false;
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_end = true;
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}
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Paula::~Paula() {
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}
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void Paula::clearVoice(byte voice) {
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assert(voice < NUM_VOICES);
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_voice[voice].data = 0;
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_voice[voice].dataRepeat = 0;
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_voice[voice].length = 0;
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_voice[voice].lengthRepeat = 0;
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_voice[voice].period = 0;
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_voice[voice].volume = 0;
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_voice[voice].offset = 0;
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}
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int Paula::readBuffer(int16 *buffer, const int numSamples) {
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Common::StackLock lock(_mutex);
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memset(buffer, 0, numSamples * 2);
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if (!_playing) {
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return numSamples;
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}
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if (_stereo)
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return readBufferIntern<true>(buffer, numSamples);
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else
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return readBufferIntern<false>(buffer, numSamples);
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}
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template<bool stereo>
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inline void mixBuffer(int16 *&buf, const int8 *data, frac_t &offset, frac_t rate, int end, byte volume, byte panning) {
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for (int i = 0; i < end; i++) {
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const int32 tmp = ((int32) data[fracToInt(offset)]) * volume;
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if (stereo) {
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*buf++ += (tmp * (255 - panning)) >> 7;
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*buf++ += (tmp * (panning)) >> 7;
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} else
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*buf++ += tmp;
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offset += rate;
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}
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}
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template<bool stereo>
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int Paula::readBufferIntern(int16 *buffer, const int numSamples) {
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int samples = _stereo ? numSamples / 2 : numSamples;
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while (samples > 0) {
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// Handle 'interrupts'. This gives subclasses the chance to adjust the channel data
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// (e.g. insert new samples, do pitch bending, whatever).
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if (_curInt == _intFreq) {
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interrupt();
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_curInt = 0;
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}
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// Compute how many samples to generate: at most the requested number of samples,
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// of course, but we may stop earlier when an 'interrupt' is expected.
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const int nSamples = MIN(samples, _intFreq - _curInt);
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// Loop over the four channels of the emulated Paula chip
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for (int voice = 0; voice < NUM_VOICES; voice++) {
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// No data, or paused -> skip channel
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if (!_voice[voice].data || (_voice[voice].period <= 0))
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continue;
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// The Paula chip apparently run at 7.0937892 MHz. We combine this with
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// the requested output sampling rate (typicall 44.1 kHz or 22.05 kHz)
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// as well as the "period" of the channel we are processing right now,
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// to compute the correct output 'rate'.
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const double frequency = (7093789.2 / 2.0) / _voice[voice].period;
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frac_t rate = doubleToFrac(frequency / _rate);
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// Cap the volume
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_voice[voice].volume = MIN((byte) 0x40, _voice[voice].volume);
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// Cache some data (helps the compiler to optimize the code, by
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// indirectly telling it that no data aliasing can occur).
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frac_t offset = _voice[voice].offset;
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frac_t sLen = intToFrac(_voice[voice].length);
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const int8 *data = _voice[voice].data;
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int16 *p = buffer;
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int end = 0;
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int neededSamples = nSamples;
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// Compute the number of samples to generate; that is, either generate
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// just as many as were requested, or until the buffer is used up.
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// Note that dividing two frac_t yields an integer (as the denominators
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// cancel out each other).
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// Note that 'end' could be 0 here. No harm in that :-).
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end = MIN(neededSamples, (int)((sLen - offset + rate - 1) / rate));
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mixBuffer<stereo>(p, data, offset, rate, end, _voice[voice].volume, _voice[voice].panning);
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neededSamples -= end;
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// If we have not yet generated enough samples, and looping is active: loop!
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if (neededSamples > 0 && _voice[voice].lengthRepeat > 2) {
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// At this point we know that we have used up all samples in the buffer, so reset it.
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_voice[voice].data = data = _voice[voice].dataRepeat;
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_voice[voice].length = _voice[voice].lengthRepeat;
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sLen = intToFrac(_voice[voice].length);
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// If the "rate" exceeds the sample rate, we would have to perform constant
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// wrap arounds. So, apply the first step of the euclidean algorithm to
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// achieve the same more efficiently: Take rate modulo sLen
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if (sLen < rate)
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rate %= sLen;
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// Repeat as long as necessary.
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while (neededSamples > 0) {
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offset = 0;
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// Compute the number of samples to generate (see above) and mix 'em.
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end = MIN(neededSamples, (int)((sLen - offset + rate - 1) / rate));
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mixBuffer<stereo>(p, data, offset, rate, end, _voice[voice].volume, _voice[voice].panning);
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neededSamples -= end;
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}
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}
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// Write back the cached data
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_voice[voice].offset = offset;
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}
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buffer += _stereo ? nSamples * 2 : nSamples;
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_curInt += nSamples;
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samples -= nSamples;
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}
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return numSamples;
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}
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} // End of namespace Audio
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