mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
576efc526b
svn-id: r55139
794 lines
28 KiB
C++
794 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "sci/sci.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/script.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/state.h"
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namespace Sci {
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// Titles of the games
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static const PlainGameDescriptor s_sciGameTitles[] = {
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{"sci", "Sierra SCI Game"},
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{"sci-fanmade", "Fanmade SCI Game"},
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// === SCI0 games =========================================================
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{"astrochicken", "Astro Chicken"},
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{"christmas1988", "Christmas Card 1988"},
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{"iceman", "Codename: Iceman"},
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{"camelot", "Conquests of Camelot: King Arthur, Quest for the Grail"},
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{"funseeker", "Fun Seeker's Guide"},
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{"hoyle1", "Hoyle Official Book of Games: Volume 1"},
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{"hoyle2", "Hoyle Official Book of Games: Volume 2"},
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{"kq4sci", "King's Quest IV: The Perils of Rosella"}, // Note: There was also an AGI version of this
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{"laurabow", "Laura Bow: The Colonel's Bequest"},
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{"lsl2", "Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)"},
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{"lsl3", "Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals"},
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{"mothergoose", "Mixed-Up Mother Goose"},
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{"pq2", "Police Quest II: The Vengeance"},
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{"qfg1", "Quest for Glory I: So You Want to Be a Hero"}, // Note: There was also a SCI11 VGA remake of this (further down)
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{"sq3", "Space Quest III: The Pirates of Pestulon"},
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// === SCI01 games ========================================================
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{"qfg2", "Quest for Glory II: Trial by Fire"},
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{"kq1sci", "King's Quest I: Quest for the Crown"}, // Note: There was also an AGI version of this
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// === SCI1 games =========================================================
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{"castlebrain", "Castle of Dr. Brain"},
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{"christmas1990", "Christmas Card 1990: The Seasoned Professional"},
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{"cnick-lsl", "Crazy Nick's Software Picks: Leisure Suit Larry's Casino"},
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{"cnick-kq", "Crazy Nick's Software Picks: King Graham's Board Game Challenge"},
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{"cnick-laurabow", "Crazy Nick's Software Picks: Parlor Games with Laura Bow"},
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{"cnick-longbow", "Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance"},
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{"cnick-sq", "Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack"},
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{"ecoquest", "EcoQuest: The Search for Cetus"}, // floppy is SCI1, CD SCI1.1
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{"fairytales", "Mixed-up Fairy Tales"},
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{"hoyle3", "Hoyle Official Book of Games: Volume 3"},
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{"jones", "Jones in the Fast Lane"},
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{"kq5", "King's Quest V: Absence Makes the Heart Go Yonder"},
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{"longbow", "Conquests of the Longbow: The Adventures of Robin Hood"},
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{"lsl1sci", "Leisure Suit Larry in the Land of the Lounge Lizards"}, // Note: There was also an AGI version of this
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{"lsl5", "Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work"},
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{"mothergoose256", "Mixed-Up Mother Goose"},
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{"msastrochicken", "Ms. Astro Chicken"},
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{"pq1sci", "Police Quest: In Pursuit of the Death Angel"}, // Note: There was also an AGI version of this
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{"pq3", "Police Quest III: The Kindred"},
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{"sq1sci", "Space Quest I: The Sarien Encounter"}, // Note: There was also an AGI version of this
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{"sq4", "Space Quest IV: Roger Wilco and the Time Rippers"}, // floppy is SCI1, CD SCI1.1
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// === SCI1.1 games =======================================================
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{"christmas1992", "Christmas Card 1992"},
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{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
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{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
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{"hoyle4", "Hoyle Classic Card Games"},
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{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
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{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
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{"qfg1vga", "Quest for Glory I: So You Want to Be a Hero"}, // Note: There was also a SCI0 version of this (further up)
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{"qfg3", "Quest for Glory III: Wages of War"},
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{"sq5", "Space Quest V: The Next Mutation"},
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{"islandbrain", "The Island of Dr. Brain"},
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{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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{"pepper", "Pepper's Adventure in Time"},
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{"slater", "Slater & Charlie Go Camping"},
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// === SCI2 games =========================================================
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{"gk1", "Gabriel Knight: Sins of the Fathers"}, // demo is SCI11, full version SCI32
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{"pq4", "Police Quest IV: Open Season"}, // floppy is SCI2, CD SCI2.1
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{"qfg4", "Quest for Glory IV: Shadows of Darkness"}, // floppy is SCI2, CD SCI2.1
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// === SCI2.1 games ========================================================
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{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
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// TODO: Inside The Chest/Behind the Developer's Shield
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{"kq7", "King's Quest VII: The Princeless Bride"},
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// TODO: King's Questions
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{"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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{"mothergoosehires","Mixed-Up Mother Goose Deluxe"},
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{"phantasmagoria", "Phantasmagoria"},
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{"pqswat", "Police Quest: SWAT"},
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{"shivers", "Shivers"},
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{"sq6", "Space Quest 6: The Spinal Frontier"},
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{"torin", "Torin's Passage"},
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// === SCI3 games =========================================================
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{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
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{"lighthouse", "Lighthouse: The Dark Being"},
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{"phantasmagoria2", "Phantasmagoria II: A Puzzle of Flesh"},
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//{"shivers2", "Shivers II: Harvest of Souls"}, // Not SCI
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{"rama", "RAMA"},
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{0, 0}
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};
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struct GameIdStrToEnum {
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const char *gameidStr;
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SciGameId gameidEnum;
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};
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static const GameIdStrToEnum s_gameIdStrToEnum[] = {
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{ "astrochicken", GID_ASTROCHICKEN },
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{ "camelot", GID_CAMELOT },
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{ "castlebrain", GID_CASTLEBRAIN },
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{ "christmas1988", GID_CHRISTMAS1988 },
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{ "christmas1990", GID_CHRISTMAS1990 },
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{ "christmas1992", GID_CHRISTMAS1992 },
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{ "cnick-kq", GID_CNICK_KQ },
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{ "cnick-laurabow", GID_CNICK_LAURABOW },
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{ "cnick-longbow", GID_CNICK_LONGBOW },
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{ "cnick-lsl", GID_CNICK_LSL },
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{ "cnick-sq", GID_CNICK_SQ },
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{ "ecoquest", GID_ECOQUEST },
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{ "ecoquest2", GID_ECOQUEST2 },
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{ "fairytales", GID_FAIRYTALES },
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{ "freddypharkas", GID_FREDDYPHARKAS },
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{ "funseeker", GID_FUNSEEKER },
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{ "gk1", GID_GK1 },
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{ "gk2", GID_GK2 },
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{ "hoyle1", GID_HOYLE1 },
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{ "hoyle2", GID_HOYLE2 },
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{ "hoyle3", GID_HOYLE3 },
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{ "hoyle4", GID_HOYLE4 },
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{ "iceman", GID_ICEMAN },
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{ "islandbrain", GID_ISLANDBRAIN },
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{ "jones", GID_JONES },
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{ "kq1sci", GID_KQ1 },
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{ "kq4sci", GID_KQ4 },
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{ "kq5", GID_KQ5 },
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{ "kq6", GID_KQ6 },
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{ "kq7", GID_KQ7 },
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{ "laurabow", GID_LAURABOW },
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{ "laurabow2", GID_LAURABOW2 },
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{ "lighthouse", GID_LIGHTHOUSE },
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{ "longbow", GID_LONGBOW },
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{ "lsl1sci", GID_LSL1 },
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{ "lsl2", GID_LSL2 },
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{ "lsl3", GID_LSL3 },
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{ "lsl5", GID_LSL5 },
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{ "lsl6", GID_LSL6 },
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{ "lsl6hires", GID_LSL6HIRES },
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{ "lsl7", GID_LSL7 },
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{ "mothergoose", GID_MOTHERGOOSE },
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{ "mothergoose256", GID_MOTHERGOOSE256 },
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{ "mothergoosehires",GID_MOTHERGOOSEHIRES },
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{ "msastrochicken", GID_MSASTROCHICKEN },
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{ "pepper", GID_PEPPER },
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{ "phantasmagoria", GID_PHANTASMAGORIA },
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{ "phantasmagoria2", GID_PHANTASMAGORIA2 },
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{ "pq1sci", GID_PQ1 },
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{ "pq2", GID_PQ2 },
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{ "pq3", GID_PQ3 },
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{ "pq4", GID_PQ4 },
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{ "pqswat", GID_PQSWAT },
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{ "qfg1", GID_QFG1 },
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{ "qfg1vga", GID_QFG1VGA },
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{ "qfg2", GID_QFG2 },
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{ "qfg3", GID_QFG3 },
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{ "qfg4", GID_QFG4 },
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{ "rama", GID_RAMA },
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{ "sci-fanmade", GID_FANMADE }, // FIXME: Do we really need/want this?
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{ "shivers", GID_SHIVERS },
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//{ "shivers2", GID_SHIVERS2 }, // Not SCI
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{ "slater", GID_SLATER },
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{ "sq1sci", GID_SQ1 },
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{ "sq3", GID_SQ3 },
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{ "sq4", GID_SQ4 },
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{ "sq5", GID_SQ5 },
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{ "sq6", GID_SQ6 },
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{ "torin", GID_TORIN },
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{ NULL, (SciGameId)-1 }
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};
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struct OldNewIdTableEntry {
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const char *oldId;
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const char *newId;
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SciVersion version;
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};
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static const OldNewIdTableEntry s_oldNewTable[] = {
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{ "arthur", "camelot", SCI_VERSION_NONE },
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{ "brain", "castlebrain", SCI_VERSION_1_MIDDLE }, // Amiga
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{ "brain", "castlebrain", SCI_VERSION_1_LATE },
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{ "demo", "christmas1988", SCI_VERSION_NONE },
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{ "card", "christmas1990", SCI_VERSION_1_EARLY, },
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{ "card", "christmas1992", SCI_VERSION_1_1 },
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{ "RH Budget", "cnick-longbow", SCI_VERSION_NONE },
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// iceman is the same
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{ "icedemo", "iceman", SCI_VERSION_NONE },
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// longbow is the same
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{ "eco", "ecoquest", SCI_VERSION_NONE },
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{ "eco2", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 demo
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{ "rain", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 full
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{ "tales", "fairytales", SCI_VERSION_NONE },
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{ "fp", "freddypharkas", SCI_VERSION_NONE },
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{ "emc", "funseeker", SCI_VERSION_NONE },
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{ "gk", "gk1", SCI_VERSION_NONE },
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// gk2 is the same
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{ "hoyledemo", "hoyle1", SCI_VERSION_NONE },
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{ "cardgames", "hoyle1", SCI_VERSION_NONE },
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{ "solitare", "hoyle2", SCI_VERSION_NONE },
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// hoyle3 is the same
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// hoyle4 is the same
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{ "brain", "islandbrain", SCI_VERSION_1_1 },
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{ "demo000", "kq1sci", SCI_VERSION_NONE },
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{ "kq1", "kq1sci", SCI_VERSION_NONE },
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{ "kq4", "kq4sci", SCI_VERSION_NONE },
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// kq5 is the same
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// kq6 is the same
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// kq7 is the same
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{ "mm1", "laurabow", SCI_VERSION_NONE },
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{ "cb1", "laurabow", SCI_VERSION_NONE },
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{ "lb2", "laurabow2", SCI_VERSION_NONE },
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{ "rh", "longbow", SCI_VERSION_NONE },
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{ "ll1", "lsl1sci", SCI_VERSION_NONE },
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{ "lsl1", "lsl1sci", SCI_VERSION_NONE },
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// lsl2 is the same
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{ "lsl3", "lsl3", SCI_VERSION_NONE },
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{ "ll5", "lsl5", SCI_VERSION_NONE },
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// lsl5 is the same
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// lsl6 is the same
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{ "mg", "mothergoose", SCI_VERSION_NONE },
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{ "twisty", "pepper", SCI_VERSION_NONE },
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{ "scary", "phantasmagoria", SCI_VERSION_NONE },
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// TODO: distinguish the full version of Phantasmagoria from the demo
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{ "pq1", "pq1sci", SCI_VERSION_NONE },
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{ "pq", "pq2", SCI_VERSION_NONE },
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// pq3 is the same
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// pq4 is the same
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{ "hq", "qfg1", SCI_VERSION_NONE }, // QFG1 SCI0/EGA
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{ "glory", "qfg1", SCI_VERSION_0_LATE }, // QFG1 SCI0/EGA
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{ "trial", "qfg2", SCI_VERSION_NONE },
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{ "hq2demo", "qfg2", SCI_VERSION_NONE },
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// rama is the same
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// TODO: distinguish the full version of rama from the demo
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{ "thegame", "slater", SCI_VERSION_NONE },
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{ "sq1demo", "sq1sci", SCI_VERSION_NONE },
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{ "sq1", "sq1sci", SCI_VERSION_NONE },
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// sq3 is the same
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// sq4 is the same
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// sq5 is the same
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// sq6 is the same
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// TODO: distinguish the full version of SQ6 from the demo
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// torin is the same
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// TODO: SCI3 IDs
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{ "", "", SCI_VERSION_NONE }
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};
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/**
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* Converts the builtin Sierra game IDs to the ones we use in ScummVM
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* @param[in] gameId The internal game ID
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* @param[in] gameFlags The game's flags, which are adjusted accordingly for demos
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* @return The equivalent ScummVM game id
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*/
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Common::String convertSierraGameId(Common::String sierraId, uint32 *gameFlags, ResourceManager *resMan) {
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// Convert the id to lower case, so that we match all upper/lower case variants.
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sierraId.toLowercase();
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// If the game has less than the expected scripts, it's a demo
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uint32 demoThreshold = 100;
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// ...but there are some exceptions
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if (sierraId == "brain" || sierraId == "lsl1" ||
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sierraId == "mg" || sierraId == "pq" ||
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sierraId == "jones" ||
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sierraId == "cardgames" || sierraId == "solitare" ||
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sierraId == "hoyle3" || sierraId == "hoyle4")
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demoThreshold = 40;
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if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4")
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demoThreshold = 150;
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Common::ScopedPtr<Common::List<ResourceId> > resources(resMan->listResources(kResourceTypeScript, -1));
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if (resources->size() < demoThreshold) {
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*gameFlags |= ADGF_DEMO;
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// Crazy Nick's Picks
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if (sierraId == "lsl1" && resources->size() == 34)
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return "cnick-lsl";
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if (sierraId == "sq4" && resources->size() == 34)
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return "cnick-sq";
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// TODO: cnick-kq, cnick-laurabow and cnick-longbow (their resources can't be read)
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// Handle Astrochicken 1 (SQ3) and 2 (SQ4)
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if (sierraId == "sq3" && resources->size() == 20)
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return "astrochicken";
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if (sierraId == "sq4")
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return "msastrochicken";
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}
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if (sierraId == "torin" && resources->size() == 226) // Torin's Passage demo
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*gameFlags |= ADGF_DEMO;
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for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId[0]; ++cur) {
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if (sierraId == cur->oldId) {
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// Distinguish same IDs from the SCI version
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if (cur->version != SCI_VERSION_NONE && cur->version != getSciVersion())
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continue;
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return cur->newId;
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}
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}
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if (sierraId == "glory") {
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// This could either be qfg1 VGA, qfg3 or qfg4 demo (all SCI1.1),
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// or qfg4 full (SCI2)
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// qfg1 VGA doesn't have view 1
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if (!resMan->testResource(ResourceId(kResourceTypeView, 1)))
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return "qfg1vga";
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// qfg4 full is SCI2
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if (getSciVersion() == SCI_VERSION_2)
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return "qfg4";
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// qfg4 demo has less than 50 scripts
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if (resources->size() < 50)
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return "qfg4";
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// Otherwise it's qfg3
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return "qfg3";
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}
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return sierraId;
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}
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#include "sci/detection_tables.h"
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/**
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* The fallback game descriptor used by the SCI engine's fallbackDetector.
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* Contents of this struct are overwritten by the fallbackDetector.
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*/
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static ADGameDescription s_fallbackDesc = {
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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};
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static char s_fallbackGameIdBuf[256];
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Sci::SciGameDescriptions,
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// Size of that superset structure
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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s_sciGameTitles,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"sci",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NONE,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class SciMetaEngine : public AdvancedMetaEngine {
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public:
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SciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "SCI Engine [SCI0, SCI01, SCI10, SCI11"
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#ifdef ENABLE_SCI32
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", SCI32"
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#endif
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"]";
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}
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virtual const char *getOriginalCopyright() const {
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|
return "Sierra's Creative Interpreter (C) Sierra Online";
|
|
}
|
|
|
|
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
|
|
const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
|
|
};
|
|
|
|
Common::Language charToScummVMLanguage(const char c) {
|
|
switch (c) {
|
|
case 'F':
|
|
return Common::FR_FRA;
|
|
case 'S':
|
|
return Common::ES_ESP;
|
|
case 'I':
|
|
return Common::IT_ITA;
|
|
case 'G':
|
|
return Common::DE_DEU;
|
|
case 'J':
|
|
case 'j':
|
|
return Common::JA_JPN;
|
|
case 'P':
|
|
return Common::PT_BRA;
|
|
default:
|
|
return Common::UNK_LANG;
|
|
}
|
|
}
|
|
|
|
const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
|
|
bool foundResMap = false;
|
|
bool foundRes000 = false;
|
|
|
|
// Set some defaults
|
|
s_fallbackDesc.extra = "";
|
|
s_fallbackDesc.language = Common::EN_ANY;
|
|
s_fallbackDesc.flags = ADGF_NO_FLAGS;
|
|
s_fallbackDesc.platform = Common::kPlatformPC; // default to PC platform
|
|
s_fallbackDesc.gameid = "sci";
|
|
|
|
// First grab all filenames
|
|
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
if (file->isDirectory())
|
|
continue;
|
|
|
|
Common::String filename = file->getName();
|
|
filename.toLowercase();
|
|
|
|
if (filename.contains("resource.map") || filename.contains("resmap.00") || filename.contains("Data1")) {
|
|
foundResMap = true;
|
|
}
|
|
|
|
// Determine if we got a CD version and set the CD flag accordingly, by checking for
|
|
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
|
|
// the file should be over 10MB, as it contains all the game speech and is usually
|
|
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
|
|
// also have a small resource.aud file
|
|
if (filename.contains("resource.aud") || filename.contains("audio001.002")) {
|
|
Common::SeekableReadStream *tmpStream = file->createReadStream();
|
|
if (tmpStream->size() > 10 * 1024 * 1024) {
|
|
// We got a CD version, so set the CD flag accordingly
|
|
s_fallbackDesc.flags |= ADGF_CD;
|
|
s_fallbackDesc.extra = "CD";
|
|
}
|
|
delete tmpStream;
|
|
}
|
|
|
|
if (filename.contains("resource.000") || filename.contains("resource.001")
|
|
|| filename.contains("ressci.000") || filename.contains("ressci.001"))
|
|
foundRes000 = true;
|
|
|
|
// Data1 contains both map and volume for SCI1.1+ Mac games
|
|
if (filename.contains("Data1")) {
|
|
foundResMap = foundRes000 = true;
|
|
s_fallbackDesc.platform = Common::kPlatformMacintosh;
|
|
}
|
|
|
|
// Determine the game platform
|
|
// The existence of any of these files indicates an Amiga game
|
|
if (filename.contains("9.pat") || filename.contains("spal") ||
|
|
filename.contains("patch.005") || filename.contains("bank.001"))
|
|
s_fallbackDesc.platform = Common::kPlatformAmiga;
|
|
|
|
// The existence of 7.pat or patch.200 indicates a Mac game
|
|
if (filename.contains("7.pat") || filename.contains("patch.200"))
|
|
s_fallbackDesc.platform = Common::kPlatformMacintosh;
|
|
|
|
// The data files for Atari ST versions are the same as their DOS counterparts
|
|
}
|
|
|
|
// If these files aren't found, it can't be SCI
|
|
if (!foundResMap && !foundRes000) {
|
|
return 0;
|
|
}
|
|
|
|
ResourceManager *resMan = new ResourceManager();
|
|
assert(resMan);
|
|
resMan->addAppropriateSources(fslist);
|
|
resMan->init(true);
|
|
// TODO: Add error handling.
|
|
|
|
#ifndef ENABLE_SCI32
|
|
// Is SCI32 compiled in? If not, and this is a SCI32 game,
|
|
// stop here
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
delete resMan;
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
}
|
|
#endif
|
|
|
|
ViewType gameViews = resMan->getViewType();
|
|
|
|
// Have we identified the game views? If not, stop here
|
|
// Can't be SCI (or unsupported SCI views). Pinball Creep by sierra also uses resource.map/resource.000 files
|
|
// but doesnt share sci format at all, if we dont return 0 here we will detect this game as SCI
|
|
if (gameViews == kViewUnknown) {
|
|
delete resMan;
|
|
return 0;
|
|
}
|
|
|
|
// Set the platform to Amiga if the game is using Amiga views
|
|
if (gameViews == kViewAmiga)
|
|
s_fallbackDesc.platform = Common::kPlatformAmiga;
|
|
|
|
// Determine the game id
|
|
Common::String sierraGameId = resMan->findSierraGameId();
|
|
|
|
// If we don't have a game id, the game is not SCI
|
|
if (sierraGameId.empty()) {
|
|
delete resMan;
|
|
return 0;
|
|
}
|
|
|
|
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
|
|
strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
|
|
s_fallbackGameIdBuf[sizeof(s_fallbackGameIdBuf) - 1] = 0; // Make sure string is NULL terminated
|
|
s_fallbackDesc.gameid = s_fallbackGameIdBuf;
|
|
|
|
// Try to determine the game language
|
|
// Load up text 0 and start looking for "#" characters
|
|
// Non-English versions contain strings like XXXX#YZZZZ
|
|
// Where XXXX is the English string, #Y a separator indicating the language
|
|
// (e.g. #G for German) and ZZZZ is the translated text
|
|
// NOTE: This doesn't work for games which use message instead of text resources
|
|
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
|
|
// As far as we know, these games store the messages of each language in separate
|
|
// resources, and it's not possible to detect that easily
|
|
// Also look for "%J" which is used in japanese games
|
|
Resource *text = resMan->findResource(ResourceId(kResourceTypeText, 0), 0);
|
|
uint seeker = 0;
|
|
if (text) {
|
|
while (seeker < text->size) {
|
|
if (text->data[seeker] == '#') {
|
|
if (seeker + 1 < text->size)
|
|
s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
|
|
break;
|
|
}
|
|
if (text->data[seeker] == '%') {
|
|
if ((seeker + 1 < text->size) && (text->data[seeker + 1] == 'J')) {
|
|
s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
|
|
break;
|
|
}
|
|
}
|
|
seeker++;
|
|
}
|
|
}
|
|
|
|
|
|
// Fill in extras field
|
|
|
|
if (gameId.hasSuffix("sci")) {
|
|
s_fallbackDesc.extra = "SCI";
|
|
|
|
// Differentiate EGA versions from the VGA ones, where needed
|
|
if (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga)
|
|
s_fallbackDesc.extra = "SCI/EGA";
|
|
} else {
|
|
if (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga)
|
|
s_fallbackDesc.extra = "EGA";
|
|
}
|
|
|
|
// Add "demo" to the description for demos
|
|
if (s_fallbackDesc.flags & ADGF_DEMO)
|
|
s_fallbackDesc.extra = (gameId.hasSuffix("sci")) ? "SCI/Demo" : "Demo";
|
|
|
|
delete resMan;
|
|
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
}
|
|
|
|
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
const GameIdStrToEnum *g = s_gameIdStrToEnum;
|
|
for (; g->gameidStr; ++g) {
|
|
if (0 == strcmp(desc->gameid, g->gameidStr)) {
|
|
*engine = new SciEngine(syst, desc, g->gameidEnum);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSavesSupportMetaInfo) ||
|
|
(f == kSavesSupportThumbnail) ||
|
|
(f == kSavesSupportCreationDate) ||
|
|
(f == kSavesSupportPlayTime);
|
|
}
|
|
|
|
bool SciEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime); // ||
|
|
//(f == kSupportsSavingDuringRuntime);
|
|
// We can't allow saving through ScummVM menu, because
|
|
// a) lots of games don't like saving everywhere (e.g. castle of dr. brain)
|
|
// b) some games even dont allow saving in certain rooms (e.g. lsl6)
|
|
// c) somehow some games even get mad when doing this (execstackbase was 1 all of a sudden in lsl3)
|
|
// d) for sci0/sci01 games we should at least wait till status bar got drawn, although this may not be enough
|
|
// we can't make sure that the scripts are fine with us saving at a specific location, doing so may work sometimes
|
|
// and some other times it won't work.
|
|
}
|
|
|
|
SaveStateList SciMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
Common::StringArray filenames;
|
|
Common::String pattern = target;
|
|
pattern += ".???";
|
|
|
|
filenames = saveFileMan->listSavefiles(pattern);
|
|
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
|
|
|
|
SaveStateList saveList;
|
|
int slotNum = 0;
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
|
slotNum = atoi(file->c_str() + file->size() - 3);
|
|
|
|
if (slotNum >= 0 && slotNum <= 99) {
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
|
if (in) {
|
|
SavegameMetadata meta;
|
|
if (!get_savegame_metadata(in, &meta)) {
|
|
// invalid
|
|
delete in;
|
|
continue;
|
|
}
|
|
saveList.push_back(SaveStateDescriptor(slotNum, meta.name));
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
return saveList;
|
|
}
|
|
|
|
SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
|
|
|
|
if (in) {
|
|
SavegameMetadata meta;
|
|
if (!get_savegame_metadata(in, &meta)) {
|
|
// invalid
|
|
delete in;
|
|
|
|
SaveStateDescriptor desc(slot, "Invalid");
|
|
return desc;
|
|
}
|
|
|
|
SaveStateDescriptor desc(slot, meta.name);
|
|
|
|
Graphics::Surface *thumbnail = new Graphics::Surface();
|
|
assert(thumbnail);
|
|
if (!Graphics::loadThumbnail(*in, *thumbnail)) {
|
|
delete thumbnail;
|
|
thumbnail = 0;
|
|
}
|
|
|
|
desc.setThumbnail(thumbnail);
|
|
|
|
desc.setDeletableFlag(true);
|
|
desc.setWriteProtectedFlag(false);
|
|
|
|
int day = (meta.saveDate >> 24) & 0xFF;
|
|
int month = (meta.saveDate >> 16) & 0xFF;
|
|
int year = meta.saveDate & 0xFFFF;
|
|
|
|
desc.setSaveDate(year, month, day);
|
|
|
|
int hour = (meta.saveTime >> 16) & 0xFF;
|
|
int minutes = (meta.saveTime >> 8) & 0xFF;
|
|
|
|
desc.setSaveTime(hour, minutes);
|
|
|
|
desc.setPlayTime(meta.playTime * 1000);
|
|
|
|
delete in;
|
|
|
|
return desc;
|
|
}
|
|
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
int SciMetaEngine::getMaximumSaveSlot() const { return 99; }
|
|
|
|
void SciMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
g_system->getSavefileManager()->removeSavefile(fileName);
|
|
}
|
|
|
|
Common::Error SciEngine::loadGameState(int slot) {
|
|
Common::String fileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::SeekableReadStream *in = saveFileMan->openForLoading(fileName);
|
|
|
|
if (in) {
|
|
// found a savegame file
|
|
gamestate_restore(_gamestate, in);
|
|
delete in;
|
|
}
|
|
|
|
if (_gamestate->r_acc != make_reg(0, 1)) {
|
|
return Common::kNoError;
|
|
} else {
|
|
warning("Restoring gamestate '%s' failed", fileName.c_str());
|
|
return Common::kUnknownError;
|
|
}
|
|
}
|
|
|
|
Common::Error SciEngine::saveGameState(int slot, const char *desc) {
|
|
Common::String fileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::OutSaveFile *out = saveFileMan->openForSaving(fileName);
|
|
const char *version = "";
|
|
if (!out) {
|
|
warning("Opening savegame \"%s\" for writing failed", fileName.c_str());
|
|
return Common::kWritingFailed;
|
|
}
|
|
|
|
if (!gamestate_save(_gamestate, out, desc, version)) {
|
|
warning("Saving the game state to '%s' failed", fileName.c_str());
|
|
return Common::kWritingFailed;
|
|
} else {
|
|
out->finalize();
|
|
if (out->err()) {
|
|
warning("Writing the savegame failed");
|
|
return Common::kWritingFailed;
|
|
}
|
|
delete out;
|
|
}
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool SciEngine::canLoadGameStateCurrently() {
|
|
return !_gamestate->executionStackBase;
|
|
}
|
|
|
|
bool SciEngine::canSaveGameStateCurrently() {
|
|
return !_gamestate->executionStackBase;
|
|
}
|
|
|
|
} // End of namespace Sci
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SCI)
|
|
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#endif
|