scummvm/engines/buried
2023-05-08 22:32:18 +03:00
..
demo BURIED: Also allow skipping synchronous sounds 2021-12-29 18:08:49 +02:00
environ ALL: VS warning cleanup 2022-12-25 16:31:57 +01:00
agent_evaluation.cpp BURIED: Move agent evaluation (score) logic into a separate file 2022-01-02 16:52:20 +02:00
agent_evaluation.h BURIED: Move agent evaluation (score) logic into a separate file 2022-01-02 16:52:20 +02:00
aidata.h BURIED: Move AI comment info 2022-01-02 16:49:57 +02:00
animdata.h
avi_frames.cpp BURIED: Fix caching the last AVI frame 2023-05-08 22:32:18 +03:00
avi_frames.h BURIED: Fix caching the last AVI frame 2023-05-08 22:32:18 +03:00
biochip_right.cpp BURIED: Fix Arthur being visible after AI biochip is lost - bug #313193 2022-01-02 12:25:49 +02:00
biochip_right.h BURIED: Fix Arthur being visible after AI biochip is lost - bug #313193 2022-01-02 12:25:49 +02:00
biochip_view.cpp BURIED: Rewrite the logic for biochip evidence access to global vars 2022-01-02 12:20:50 +02:00
biochip_view.h
bookdata.h
buried.cpp BURIED: Clear _controlDown flag on GUI windows opening 2022-12-30 23:12:44 +02:00
buried.h BURIED: Added missing 'override' 2022-01-01 14:10:09 +01:00
complete.cpp BURIED: Move agent evaluation (score) logic into a separate file 2022-01-02 16:52:20 +02:00
complete.h BURIED: Move agent evaluation (score) logic into a separate file 2022-01-02 16:52:20 +02:00
configure.engine
console.cpp BURIED: Add console command aicommentinfo 2022-01-02 12:20:50 +02:00
console.h BURIED: Add console command aicommentinfo 2022-01-02 12:20:50 +02:00
credits.cpp
credits.h
credits.pl
death.cpp BURIED: Move agent evaluation (score) logic into a separate file 2022-01-02 16:52:20 +02:00
death.h BURIED: Move agent evaluation (score) logic into a separate file 2022-01-02 16:52:20 +02:00
detection_tables.h BURIED: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
detection.cpp BURIED: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
detection.h BURIED: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
fbcdata.h
frame_window.cpp JANITORIAL: Fix "the the" and similar typos 2022-07-29 19:36:40 +03:00
frame_window.h BURIED: Add metadata to saved games - FR #12889 2021-12-30 13:27:49 +02:00
gameui.cpp BURIED: Clear _controlDown flag on GUI windows opening 2022-12-30 23:12:44 +02:00
gameui.h
global_flags.h BURIED: Rewrite the logic for biochip evidence access to global vars 2022-01-02 12:20:50 +02:00
graphics.cpp BURIED: Fix cursor transparency 2023-04-25 22:14:00 +01:00
graphics.h BURIED: Hide mouse pointer during cutscenes - FR #13172 2021-12-29 18:08:50 +02:00
inndata.h
invdata.h
inventory_info.cpp BURIED: Also allow skipping synchronous sounds 2021-12-29 18:08:49 +02:00
inventory_info.h
inventory_window.cpp BURIED: Fix GCC Compiler Shadowing Warning 2021-12-30 15:11:34 +00:00
inventory_window.h BURIED: Add metadata to saved games - FR #12889 2021-12-30 13:27:49 +02:00
livetext.cpp
livetext.h
main_menu.cpp BURIED: Cleanup of the saving/loading dialog code 2021-12-30 00:24:35 +02:00
main_menu.h
message.h
metaengine.cpp BURIED: Use checkExtendedSaves() 2022-11-27 14:35:36 +01:00
module.mk BURIED: Move agent evaluation (score) logic into a separate file 2022-01-02 16:52:20 +02:00
navarrow.cpp BURIED: Adjust some comments 2021-12-30 16:27:49 +02:00
navarrow.h
navdata.h
overview.cpp
overview.h
POTFILES BURIED: Fix POTFILES 2023-03-17 16:09:01 +01:00
resources.h BURIED: Add constant for the intro video filename 2022-01-02 12:20:51 +02:00
saveload.cpp BURIED: Add metadata to saved games - FR #12889 2021-12-30 13:27:49 +02:00
scene_view.cpp BURIED: Clear _controlDown flag on GUI windows opening 2022-12-30 23:12:44 +02:00
scene_view.h BURIED: Move AI comment info 2022-01-02 16:49:57 +02:00
snddata.h
sound.cpp BURIED: Stop async comments from Arthur with the space key - FR #13188 2021-12-31 14:12:34 +02:00
sound.h BURIED: Stop async comments from Arthur with the space key - FR #13188 2021-12-31 14:12:34 +02:00
sprtdata.h
title_sequence.cpp
title_sequence.h
video_window.cpp BURIED: Hide mouse pointer during cutscenes - FR #13172 2021-12-29 18:08:50 +02:00
video_window.h
window.cpp
window.h