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demo
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BURIED: Also allow skipping synchronous sounds
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2021-12-29 18:08:49 +02:00 |
environ
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ALL: VS warning cleanup
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2022-12-25 16:31:57 +01:00 |
agent_evaluation.cpp
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BURIED: Move agent evaluation (score) logic into a separate file
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2022-01-02 16:52:20 +02:00 |
agent_evaluation.h
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BURIED: Move agent evaluation (score) logic into a separate file
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2022-01-02 16:52:20 +02:00 |
aidata.h
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BURIED: Move AI comment info
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2022-01-02 16:49:57 +02:00 |
animdata.h
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avi_frames.cpp
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BURIED: Fix caching the last AVI frame
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2023-05-08 22:32:18 +03:00 |
avi_frames.h
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BURIED: Fix caching the last AVI frame
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2023-05-08 22:32:18 +03:00 |
biochip_right.cpp
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BURIED: Fix Arthur being visible after AI biochip is lost - bug #313193
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2022-01-02 12:25:49 +02:00 |
biochip_right.h
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BURIED: Fix Arthur being visible after AI biochip is lost - bug #313193
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2022-01-02 12:25:49 +02:00 |
biochip_view.cpp
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BURIED: Rewrite the logic for biochip evidence access to global vars
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2022-01-02 12:20:50 +02:00 |
biochip_view.h
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bookdata.h
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buried.cpp
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BURIED: Clear _controlDown flag on GUI windows opening
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2022-12-30 23:12:44 +02:00 |
buried.h
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BURIED: Added missing 'override'
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2022-01-01 14:10:09 +01:00 |
complete.cpp
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BURIED: Move agent evaluation (score) logic into a separate file
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2022-01-02 16:52:20 +02:00 |
complete.h
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BURIED: Move agent evaluation (score) logic into a separate file
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2022-01-02 16:52:20 +02:00 |
configure.engine
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console.cpp
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BURIED: Add console command aicommentinfo
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2022-01-02 12:20:50 +02:00 |
console.h
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BURIED: Add console command aicommentinfo
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2022-01-02 12:20:50 +02:00 |
credits.cpp
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credits.h
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credits.pl
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death.cpp
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BURIED: Move agent evaluation (score) logic into a separate file
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2022-01-02 16:52:20 +02:00 |
death.h
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BURIED: Move agent evaluation (score) logic into a separate file
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2022-01-02 16:52:20 +02:00 |
detection_tables.h
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BURIED: Move the engine options into the MetaEngine subclass
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2022-11-16 23:58:54 +01:00 |
detection.cpp
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BURIED: Move the engine options into the MetaEngine subclass
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2022-11-16 23:58:54 +01:00 |
detection.h
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BURIED: Move the engine options into the MetaEngine subclass
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2022-11-16 23:58:54 +01:00 |
fbcdata.h
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frame_window.cpp
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JANITORIAL: Fix "the the" and similar typos
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2022-07-29 19:36:40 +03:00 |
frame_window.h
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BURIED: Add metadata to saved games - FR #12889
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2021-12-30 13:27:49 +02:00 |
gameui.cpp
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BURIED: Clear _controlDown flag on GUI windows opening
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2022-12-30 23:12:44 +02:00 |
gameui.h
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global_flags.h
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BURIED: Rewrite the logic for biochip evidence access to global vars
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2022-01-02 12:20:50 +02:00 |
graphics.cpp
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BURIED: Fix cursor transparency
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2023-04-25 22:14:00 +01:00 |
graphics.h
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BURIED: Hide mouse pointer during cutscenes - FR #13172
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2021-12-29 18:08:50 +02:00 |
inndata.h
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invdata.h
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inventory_info.cpp
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BURIED: Also allow skipping synchronous sounds
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2021-12-29 18:08:49 +02:00 |
inventory_info.h
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inventory_window.cpp
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BURIED: Fix GCC Compiler Shadowing Warning
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2021-12-30 15:11:34 +00:00 |
inventory_window.h
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BURIED: Add metadata to saved games - FR #12889
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2021-12-30 13:27:49 +02:00 |
livetext.cpp
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livetext.h
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main_menu.cpp
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BURIED: Cleanup of the saving/loading dialog code
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2021-12-30 00:24:35 +02:00 |
main_menu.h
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message.h
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metaengine.cpp
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BURIED: Use checkExtendedSaves()
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2022-11-27 14:35:36 +01:00 |
module.mk
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BURIED: Move agent evaluation (score) logic into a separate file
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2022-01-02 16:52:20 +02:00 |
navarrow.cpp
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BURIED: Adjust some comments
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2021-12-30 16:27:49 +02:00 |
navarrow.h
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navdata.h
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overview.cpp
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overview.h
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POTFILES
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BURIED: Fix POTFILES
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2023-03-17 16:09:01 +01:00 |
resources.h
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BURIED: Add constant for the intro video filename
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2022-01-02 12:20:51 +02:00 |
saveload.cpp
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BURIED: Add metadata to saved games - FR #12889
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2021-12-30 13:27:49 +02:00 |
scene_view.cpp
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BURIED: Clear _controlDown flag on GUI windows opening
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2022-12-30 23:12:44 +02:00 |
scene_view.h
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BURIED: Move AI comment info
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2022-01-02 16:49:57 +02:00 |
snddata.h
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sound.cpp
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BURIED: Stop async comments from Arthur with the space key - FR #13188
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2021-12-31 14:12:34 +02:00 |
sound.h
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BURIED: Stop async comments from Arthur with the space key - FR #13188
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2021-12-31 14:12:34 +02:00 |
sprtdata.h
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title_sequence.cpp
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title_sequence.h
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video_window.cpp
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BURIED: Hide mouse pointer during cutscenes - FR #13172
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2021-12-29 18:08:50 +02:00 |
video_window.h
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window.cpp
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window.h
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