scummvm/engines/buried/navarrow.h
2021-12-26 18:48:43 +01:00

82 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_NAVARROW_H
#define BURIED_NAVARROW_H
#include "buried/window.h"
namespace Graphics {
struct Surface;
}
namespace Buried {
struct LocationStaticData;
class NavArrowWindow : public Window {
public:
NavArrowWindow(BuriedEngine *vm, Window *parent);
~NavArrowWindow();
bool updateArrow(int button, int newStatus);
bool updateAllArrows(int up, int left, int right, int down, int forward);
bool updateAllArrows(const LocationStaticData &locationStaticData);
void onPaint();
void onEnable(bool enable);
void onLButtonDown(const Common::Point &point, uint flags);
void onKeyUp(const Common::KeyState &key, uint flags);
enum {
BUTTON_DISABLED = 0,
BUTTON_ENABLED = 1,
BUTTON_SELECTED = 2
};
enum {
NAV_BUTTON_UP = 0,
NAV_BUTTON_LEFT = 1,
NAV_BUTTON_RIGHT = 2,
NAV_BUTTON_DOWN = 3,
NAV_BUTTON_FORWARD = 4
};
private:
static const int NUM_ARROWS = 5;
static const int NUM_ARROW_BITMAPS = 3;
Graphics::Surface *_background;
int _arrowBitmaps[NUM_ARROWS][NUM_ARROW_BITMAPS];
byte _arrowStatus[NUM_ARROWS];
bool drawArrow(int xDst, int yDst, int arrow);
bool rebuildArrows();
};
} // End of namespace Buried
#endif