mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-25 04:01:03 +00:00
584 lines
16 KiB
C++
584 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "backends/keymapper/keymapper.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/system.h"
|
|
#include "common/textconsole.h"
|
|
#include "common/file.h"
|
|
#include "common/md5.h"
|
|
|
|
#include "sky/control.h"
|
|
#include "sky/debug.h"
|
|
#include "sky/disk.h"
|
|
#include "sky/grid.h"
|
|
#include "sky/intro.h"
|
|
#include "sky/logic.h"
|
|
#include "sky/mouse.h"
|
|
#include "sky/music/adlibmusic.h"
|
|
#include "sky/music/gmmusic.h"
|
|
#include "sky/music/mt32music.h"
|
|
#include "sky/music/musicbase.h"
|
|
#include "sky/screen.h"
|
|
#include "sky/sky.h"
|
|
#include "sky/skydefs.h"
|
|
#include "sky/sound.h"
|
|
#include "sky/text.h"
|
|
#include "sky/compact.h"
|
|
|
|
#include "audio/mididrv.h"
|
|
#include "audio/mixer.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
/*
|
|
At the beginning the reverse engineers were happy, and did rejoice at
|
|
their task, for the engine before them did shineth and was full of
|
|
promise. But then they did look closer and see'th the awful truth;
|
|
its code was assembly and messy (rareth was its comments). And so large
|
|
were its includes that did at first seem small; queereth also was its
|
|
compact(s). Then they did findeth another version, and this was slightly
|
|
different from the first. Then a third, and this was different again.
|
|
All different, but not really better, for all were not really compatible.
|
|
But, eventually, it did come to pass that Steel Sky was implemented on
|
|
a modern platform. And the programmers looked and saw that it was indeed a
|
|
miracle. But they were not joyous and instead did weep for nobody knew
|
|
just what had been done. Except people who read the source. Hello.
|
|
|
|
With apologies to the CD32 SteelSky file.
|
|
*/
|
|
|
|
namespace Sky {
|
|
|
|
void *SkyEngine::_itemList[300];
|
|
SystemVars *SkyEngine::_systemVars = nullptr;
|
|
const char *SkyEngine::shortcutsKeymapId = "sky-shortcuts";
|
|
|
|
SkyEngine::SkyEngine(OSystem *syst)
|
|
: Engine(syst), _fastMode(0), _debugger(0), _big5Font(nullptr) {
|
|
_systemVars = new SystemVars();
|
|
_systemVars->systemFlags = 0;
|
|
_systemVars->gameVersion = 0;
|
|
_systemVars->mouseFlag = 0;
|
|
_systemVars->language = 0;
|
|
_systemVars->currentPalette = 4316;
|
|
_systemVars->gameSpeed = 0;
|
|
_systemVars->currentMusic = 0;
|
|
_systemVars->pastIntro = false;
|
|
_systemVars->paused = false;
|
|
|
|
memset (_chineseTraditionalOffsets, 0, sizeof(_chineseTraditionalOffsets));
|
|
_chineseTraditionalBlock = nullptr;
|
|
|
|
_action = kSkyActionNone;
|
|
_skyLogic = nullptr;
|
|
_skySound = nullptr;
|
|
_skyMusic = nullptr;
|
|
_skyText = nullptr;
|
|
_skyMouse = nullptr;
|
|
_skyScreen = nullptr;
|
|
|
|
_skyDisk = nullptr;
|
|
_skyControl = nullptr;
|
|
_skyCompact = nullptr;
|
|
}
|
|
|
|
SkyEngine::~SkyEngine() {
|
|
delete _skyLogic;
|
|
delete _skySound;
|
|
delete _skyMusic;
|
|
delete _skyText;
|
|
delete _skyMouse;
|
|
delete _skyScreen;
|
|
//_debugger is deleted by Engine
|
|
delete _skyDisk;
|
|
delete _skyControl;
|
|
delete _skyCompact;
|
|
|
|
for (int i = 0; i < 300; i++)
|
|
if (_itemList[i])
|
|
free(_itemList[i]);
|
|
|
|
delete _systemVars;
|
|
delete [] _chineseTraditionalBlock;
|
|
_chineseTraditionalBlock = nullptr;
|
|
|
|
delete _big5Font;
|
|
_big5Font = nullptr;
|
|
}
|
|
|
|
void SkyEngine::syncSoundSettings() {
|
|
Engine::syncSoundSettings();
|
|
|
|
bool mute = false;
|
|
if (ConfMan.hasKey("mute"))
|
|
mute = ConfMan.getBool("mute");
|
|
|
|
if (ConfMan.getBool("sfx_mute")) // set mute sfx status for native options menu (F5)
|
|
SkyEngine::_systemVars->systemFlags |= SF_FX_OFF;
|
|
|
|
if (ConfMan.getBool("music_mute")) { // CD version allows to mute music from native options menu (F5)
|
|
SkyEngine::_systemVars->systemFlags |= SF_MUS_OFF;
|
|
}
|
|
// SkyEngine native sound volume range is [0, 127]
|
|
// However, via ScummVM UI, the volume range can be set within [0, 256]
|
|
// so we "translate" between them
|
|
_skyMusic->setVolume(mute ? 0: CLIP(ConfMan.getInt("music_volume") >> 1, 0, 127));
|
|
|
|
// write-back to ini file for persistence
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
void SkyEngine::initVirgin() {
|
|
_skyScreen->setPalette(60111);
|
|
_skyScreen->showScreen(60110);
|
|
}
|
|
|
|
void SkyEngine::handleKey() {
|
|
if ((_action != kSkyActionNone || _keyPressed.keycode) && _systemVars->paused) {
|
|
_skySound->fnUnPauseFx();
|
|
_systemVars->paused = false;
|
|
_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars->currentPalette));
|
|
} else {
|
|
switch (_action) {
|
|
case kSkyActionToggleFastMode:
|
|
_fastMode ^= 1;
|
|
break;
|
|
|
|
case kSkyActionToggleReallyFastMode:
|
|
_fastMode ^= 2;
|
|
break;
|
|
|
|
case kSkyActionOpenControlPanel:
|
|
_skyControl->doControlPanel();
|
|
break;
|
|
|
|
case kSkyActionSkip:
|
|
if (!_systemVars->pastIntro)
|
|
_skyControl->restartGame();
|
|
break;
|
|
|
|
case kSkyActionSkipLine:
|
|
_skyMouse->logicClick();
|
|
break;
|
|
|
|
case kSkyActionPause:
|
|
_skyScreen->halvePalette();
|
|
_skySound->fnPauseFx();
|
|
_systemVars->paused = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
_action = kSkyActionNone;
|
|
_keyPressed.reset();
|
|
}
|
|
|
|
Common::Error SkyEngine::go() {
|
|
_action = kSkyActionNone;
|
|
|
|
uint16 result = 0;
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
int saveSlot = ConfMan.getInt("save_slot");
|
|
if (saveSlot >= 0 && saveSlot <= MAX_SAVE_GAMES)
|
|
result = _skyControl->quickXRestore(ConfMan.getInt("save_slot"));
|
|
}
|
|
|
|
if (result != GAME_RESTORED) {
|
|
bool introSkipped = false;
|
|
// Clear pastIntro here (set to false) explicilty
|
|
// It should be false already, but better to ensure it
|
|
_systemVars->pastIntro = false;
|
|
if (_systemVars->gameVersion > 272) { // don't do intro for floppydemos
|
|
Intro *skyIntro = new Intro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
|
|
bool floppyIntro = ConfMan.getBool("alt_intro");
|
|
introSkipped = !skyIntro->doIntro(floppyIntro);
|
|
delete skyIntro;
|
|
}
|
|
|
|
if (!shouldQuit()) {
|
|
_skyScreen->clearScreen(true);
|
|
// restartGame() takes us to the first scene, without showing the
|
|
// initial animation where Foster is being chased. initScreen0()
|
|
// shows the first scene together with that animation. We can't
|
|
// call both, as they both load the same scene.
|
|
if (introSkipped) {
|
|
// restart game sets the _systemVars->pastIntro = true;
|
|
_skyControl->restartGame();
|
|
} else {
|
|
|
|
_skyLogic->initScreen0();
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 delayCount = _system->getMillis();
|
|
while (!shouldQuit()) {
|
|
_skySound->checkFxQueue();
|
|
_skyMouse->mouseEngine();
|
|
handleKey();
|
|
if (_systemVars->paused) {
|
|
do {
|
|
_system->updateScreen();
|
|
delay(50);
|
|
handleKey();
|
|
} while (_systemVars->paused);
|
|
delayCount = _system->getMillis();
|
|
}
|
|
|
|
_skyLogic->engine();
|
|
_skyScreen->processSequence();
|
|
_skyScreen->recreate();
|
|
_skyScreen->spriteEngine();
|
|
if (_debugger->showGrid()) {
|
|
uint8 *grid = _skyLogic->_skyGrid->giveGrid(Logic::_scriptVariables[SCREEN]);
|
|
if (grid) {
|
|
_skyScreen->showGrid(grid);
|
|
_skyScreen->forceRefresh();
|
|
}
|
|
}
|
|
_skyScreen->flip();
|
|
|
|
if (_fastMode & 2)
|
|
delay(0);
|
|
else if (_fastMode & 1)
|
|
delay(10);
|
|
else {
|
|
delayCount += _systemVars->gameSpeed;
|
|
int needDelay = delayCount - (int)_system->getMillis();
|
|
if ((needDelay < 0) || (needDelay > _systemVars->gameSpeed)) {
|
|
needDelay = 0;
|
|
delayCount = _system->getMillis();
|
|
}
|
|
delay(needDelay);
|
|
}
|
|
}
|
|
|
|
_skyControl->showGameQuitMsg();
|
|
_skyMusic->stopMusic();
|
|
ConfMan.flushToDisk();
|
|
delay(1500);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
static const struct {
|
|
// Identification
|
|
const char *md5; // File MD5
|
|
uint length; // File length
|
|
// Main section
|
|
// Offset from the beginning of file to virtual address 0
|
|
uint32 virtualBase;
|
|
// Offset to index of string sections
|
|
uint stringSectionIndexOffset;
|
|
// Offset to the font
|
|
uint fontOffset;
|
|
// Next one isn't strictly necessarry but makes logic simpler
|
|
// by allowing to read string block into memory as whole
|
|
// without any parsing. Just has to cover the block containing
|
|
// the strings. Reading more (up to whole file) is OK.
|
|
// End of strings block.
|
|
uint stringBlockEnd;
|
|
} chineseExes[] = {
|
|
{
|
|
// Identification
|
|
"7bc128ba9bfaecb9bb4ef328b756057a", 575538,
|
|
// Main
|
|
0x5191, 0x6427e, 0x54afc,
|
|
// Value to simplify code
|
|
0x7eee1
|
|
}
|
|
};
|
|
|
|
bool SkyEngine::loadChineseTraditional() {
|
|
Common::File skyExe;
|
|
if (!skyExe.open("sky.exe"))
|
|
return false;
|
|
uint length = skyExe.size();
|
|
Common::String md5 = Common::computeStreamMD5AsString(skyExe, length);
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(chineseExes); i++) {
|
|
if (md5 == chineseExes[i].md5 && length == chineseExes[i].length) {
|
|
skyExe.seek(chineseExes[i].stringSectionIndexOffset);
|
|
for (uint j = 0; j < 8; j++)
|
|
_chineseTraditionalOffsets[j] = skyExe.readUint32LE() + chineseExes[i].virtualBase;
|
|
uint32 stringBlockOffset = _chineseTraditionalOffsets[0];
|
|
for (uint j = 1; j < 8; j++)
|
|
stringBlockOffset = MIN(_chineseTraditionalOffsets[j], stringBlockOffset);
|
|
for (uint j = 0; j < 8; j++)
|
|
_chineseTraditionalOffsets[j] -= stringBlockOffset;
|
|
uint stringBlockLen = chineseExes[i].stringBlockEnd - stringBlockOffset;
|
|
_chineseTraditionalBlock = new char[stringBlockLen];
|
|
skyExe.seek(stringBlockOffset);
|
|
skyExe.read(_chineseTraditionalBlock, stringBlockLen);
|
|
|
|
skyExe.seek(chineseExes[i].fontOffset);
|
|
_big5Font = new Graphics::Big5Font();
|
|
_big5Font->loadPrefixedRaw(skyExe, 15);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Common::Error SkyEngine::init() {
|
|
initGraphics(320, 200);
|
|
|
|
_skyDisk = new Disk();
|
|
_skySound = new Sound(_mixer, _skyDisk, Audio::Mixer::kMaxChannelVolume);
|
|
|
|
_systemVars->gameVersion = _skyDisk->determineGameVersion();
|
|
|
|
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32);
|
|
if (MidiDriver::getMusicType(dev) == MT_ADLIB) {
|
|
_systemVars->systemFlags |= SF_SBLASTER;
|
|
_skyMusic = new AdLibMusic(_mixer, _skyDisk);
|
|
} else {
|
|
_systemVars->systemFlags |= SF_ROLAND;
|
|
if ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"))
|
|
_skyMusic = new MT32Music(MidiDriver::createMidi(dev), _mixer, _skyDisk);
|
|
else
|
|
_skyMusic = new GmMusic(MidiDriver::createMidi(dev), _mixer, _skyDisk);
|
|
}
|
|
|
|
if (isCDVersion()) {
|
|
if (ConfMan.hasKey("nosubtitles")) {
|
|
warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead");
|
|
if (!ConfMan.getBool("nosubtitles"))
|
|
_systemVars->systemFlags |= SF_ALLOW_TEXT;
|
|
}
|
|
|
|
if (ConfMan.getBool("subtitles"))
|
|
_systemVars->systemFlags |= SF_ALLOW_TEXT;
|
|
|
|
if (!ConfMan.getBool("speech_mute"))
|
|
_systemVars->systemFlags |= SF_ALLOW_SPEECH;
|
|
|
|
} else
|
|
_systemVars->systemFlags |= SF_ALLOW_TEXT;
|
|
|
|
_systemVars->systemFlags |= SF_PLAY_VOCS;
|
|
_systemVars->gameSpeed = 80;
|
|
|
|
_skyCompact = new SkyCompact();
|
|
_skyText = new Text(this, _skyDisk, _skyCompact);
|
|
_skyMouse = new Mouse(_system, _skyDisk, _skyCompact);
|
|
_skyScreen = new Screen(_system, _skyDisk, _skyCompact);
|
|
|
|
initVirgin();
|
|
initItemList();
|
|
loadFixedItems();
|
|
_skyLogic = new Logic(_skyCompact, _skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
|
|
_skyMouse->useLogicInstance(_skyLogic);
|
|
|
|
Common::Keymapper *keymapper = _system->getEventManager()->getKeymapper();
|
|
Common::Keymap *shortcutsKeymap = keymapper->getKeymap(shortcutsKeymapId);
|
|
assert(shortcutsKeymap);
|
|
|
|
_skyControl = new Control(this, _saveFileMan, _skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _skyCompact, _system, shortcutsKeymap);
|
|
_skyLogic->useControlInstance(_skyControl);
|
|
|
|
switch (Common::parseLanguage(ConfMan.get("language"))) {
|
|
case Common::EN_USA:
|
|
_systemVars->language = SKY_USA;
|
|
break;
|
|
case Common::DE_DEU:
|
|
_systemVars->language = SKY_GERMAN;
|
|
break;
|
|
case Common::FR_FRA:
|
|
_systemVars->language = SKY_FRENCH;
|
|
break;
|
|
case Common::IT_ITA:
|
|
_systemVars->language = SKY_ITALIAN;
|
|
break;
|
|
case Common::PT_BRA:
|
|
_systemVars->language = SKY_PORTUGUESE;
|
|
break;
|
|
case Common::ES_ESP:
|
|
_systemVars->language = SKY_SPANISH;
|
|
break;
|
|
case Common::SE_SWE:
|
|
_systemVars->language = SKY_SWEDISH;
|
|
break;
|
|
case Common::EN_GRB:
|
|
_systemVars->language = SKY_ENGLISH;
|
|
break;
|
|
case Common::ZH_TWN:
|
|
_systemVars->language = SKY_CHINESE_TRADITIONAL;
|
|
break;
|
|
|
|
default:
|
|
_systemVars->language = SKY_ENGLISH;
|
|
break;
|
|
}
|
|
|
|
if (_systemVars->language == SKY_CHINESE_TRADITIONAL && !loadChineseTraditional()) {
|
|
_systemVars->language = SKY_ENGLISH;
|
|
}
|
|
|
|
if (_systemVars->language != SKY_CHINESE_TRADITIONAL &&
|
|
!_skyDisk->fileExists(60600 + SkyEngine::_systemVars->language * 8)) {
|
|
warning("The language you selected does not exist in your BASS version");
|
|
if (_skyDisk->fileExists(60600))
|
|
SkyEngine::_systemVars->language = SKY_ENGLISH; // default to GB english if it exists..
|
|
else if (_skyDisk->fileExists(60600 + SKY_USA * 8))
|
|
SkyEngine::_systemVars->language = SKY_USA; // try US english...
|
|
else
|
|
for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++)
|
|
if (_skyDisk->fileExists(60600 + cnt * 8)) { // pick the first language we can find
|
|
SkyEngine::_systemVars->language = cnt;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Setup mixer: Default volume is set to 192 (ScummVM)
|
|
// which is 96 (in-game) volume
|
|
ConfMan.registerDefault("sfx_volume", 192);
|
|
ConfMan.registerDefault("music_volume", 192);
|
|
ConfMan.registerDefault("speech_volume", 192);
|
|
ConfMan.registerDefault("mute", "false");
|
|
syncSoundSettings();
|
|
|
|
_debugger = new Debugger(_skyLogic, _skyMouse, _skyScreen, _skyCompact);
|
|
setDebugger(_debugger);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void SkyEngine::initItemList() {
|
|
//See List.asm for (cryptic) item # descriptions
|
|
|
|
for (int i = 0; i < 300; i++)
|
|
_itemList[i] = NULL;
|
|
}
|
|
|
|
void SkyEngine::loadFixedItems() {
|
|
_itemList[49] = _skyDisk->loadFile(49);
|
|
_itemList[50] = _skyDisk->loadFile(50);
|
|
_itemList[73] = _skyDisk->loadFile(73);
|
|
_itemList[262] = _skyDisk->loadFile(262);
|
|
|
|
if (!isDemo()) {
|
|
_itemList[36] = _skyDisk->loadFile(36);
|
|
_itemList[263] = _skyDisk->loadFile(263);
|
|
_itemList[264] = _skyDisk->loadFile(264);
|
|
_itemList[265] = _skyDisk->loadFile(265);
|
|
_itemList[266] = _skyDisk->loadFile(266);
|
|
_itemList[267] = _skyDisk->loadFile(267);
|
|
_itemList[269] = _skyDisk->loadFile(269);
|
|
_itemList[271] = _skyDisk->loadFile(271);
|
|
_itemList[272] = _skyDisk->loadFile(272);
|
|
}
|
|
}
|
|
|
|
void *SkyEngine::fetchItem(uint32 num) {
|
|
return _itemList[num];
|
|
}
|
|
|
|
void SkyEngine::delay(int32 amount) {
|
|
Common::Event event;
|
|
|
|
uint32 start = _system->getMillis();
|
|
_action = kSkyActionNone;
|
|
_keyPressed.reset();
|
|
|
|
if (amount < 0)
|
|
amount = 0;
|
|
|
|
do {
|
|
while (_eventMan->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
|
|
_action = (SkyAction)event.customType;
|
|
break;
|
|
case Common::EVENT_KEYDOWN:
|
|
_keyPressed = event.kbd;
|
|
break;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
if (!(_systemVars->systemFlags & SF_MOUSE_LOCKED))
|
|
_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
|
|
break;
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
if (!(_systemVars->systemFlags & SF_MOUSE_LOCKED))
|
|
_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
|
|
_skyMouse->buttonPressed(2);
|
|
break;
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
if (!(_systemVars->systemFlags & SF_MOUSE_LOCKED))
|
|
_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
|
|
_skyMouse->buttonPressed(1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
_system->updateScreen();
|
|
|
|
if (amount > 0)
|
|
_system->delayMillis((amount > 10) ? 10 : amount);
|
|
|
|
} while (_system->getMillis() < start + amount);
|
|
}
|
|
|
|
bool SkyEngine::isDemo() {
|
|
switch (_systemVars->gameVersion) {
|
|
case 109: // PC Gamer demo
|
|
case 267: // English floppy demo
|
|
case 272: // German floppy demo
|
|
case 365: // CD demo
|
|
return true;
|
|
case 288:
|
|
case 303:
|
|
case 331:
|
|
case 348:
|
|
case 368:
|
|
case 372:
|
|
return false;
|
|
default:
|
|
error("Unknown game version %d", _systemVars->gameVersion);
|
|
}
|
|
}
|
|
|
|
bool SkyEngine::isCDVersion() {
|
|
switch (_systemVars->gameVersion) {
|
|
case 109:
|
|
case 267:
|
|
case 272:
|
|
case 288:
|
|
case 303:
|
|
case 331:
|
|
case 348:
|
|
return false;
|
|
case 365:
|
|
case 368:
|
|
case 372:
|
|
return true;
|
|
default:
|
|
error("Unknown game version %d", _systemVars->gameVersion);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sky
|