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https://github.com/libretro/scummvm.git
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79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_SAVELOAD_H
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#define HOPKINS_SAVELOAD_H
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#include "hopkins/globals.h"
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#include "hopkins/graphics.h"
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#include "common/scummsys.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "common/str.h"
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namespace Hopkins {
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class HopkinsEngine;
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#define HOPKINS_SAVEGAME_VERSION 4
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struct hopkinsSavegameHeader {
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uint8 _version;
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Common::String _saveName;
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Graphics::Surface *_thumbnail;
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int _year, _month, _day;
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int _hour, _minute;
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int _totalFrames;
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};
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class SaveLoadManager {
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private:
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HopkinsEngine *_vm;
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void createThumbnail(Graphics::Surface *s);
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void syncSavegameData(Common::Serializer &s, int version);
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void syncCharacterLocation(Common::Serializer &s, CharacterLocation &item);
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public:
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SaveLoadManager(HopkinsEngine *vm);
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bool saveExists(const Common::String &file);
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bool save(const Common::String &file, const void *buf, size_t n);
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bool saveFile(const Common::String &file, const void *buf, size_t n);
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void load(const Common::String &file, byte *buf);
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static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header);
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void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header);
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bool readSavegameHeader(int slot, hopkinsSavegameHeader &header);
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Common::Error saveGame(int slot, const Common::String &saveName);
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Common::Error loadGame(int slot);
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/**
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* Converts a 16-bit thumbnail to 8 bit paletted using the currently active palette.
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*/
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void convertThumb16To8(Graphics::Surface *thumb16, Graphics::Surface *thumb8);
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_SAVELOAD_H */
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