scummvm/engines/hopkins/saveload.h
2014-02-18 02:39:35 +01:00

79 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_SAVELOAD_H
#define HOPKINS_SAVELOAD_H
#include "hopkins/globals.h"
#include "hopkins/graphics.h"
#include "common/scummsys.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
namespace Hopkins {
class HopkinsEngine;
#define HOPKINS_SAVEGAME_VERSION 4
struct hopkinsSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
int _totalFrames;
};
class SaveLoadManager {
private:
HopkinsEngine *_vm;
void createThumbnail(Graphics::Surface *s);
void syncSavegameData(Common::Serializer &s, int version);
void syncCharacterLocation(Common::Serializer &s, CharacterLocation &item);
public:
SaveLoadManager(HopkinsEngine *vm);
bool saveExists(const Common::String &file);
bool save(const Common::String &file, const void *buf, size_t n);
bool saveFile(const Common::String &file, const void *buf, size_t n);
void load(const Common::String &file, byte *buf);
static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header);
void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header);
bool readSavegameHeader(int slot, hopkinsSavegameHeader &header);
Common::Error saveGame(int slot, const Common::String &saveName);
Common::Error loadGame(int slot);
/**
* Converts a 16-bit thumbnail to 8 bit paletted using the currently active palette.
*/
void convertThumb16To8(Graphics::Surface *thumb16, Graphics::Surface *thumb8);
};
} // End of namespace Hopkins
#endif /* HOPKINS_SAVELOAD_H */