scummvm/engines/pegasus/menu.h
2016-09-03 12:46:38 +02:00

172 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_MENU_H
#define PEGASUS_MENU_H
#include "pegasus/constants.h"
#include "pegasus/fader.h"
#include "pegasus/input.h"
#include "pegasus/movie.h"
#include "pegasus/sound.h"
#include "pegasus/surface.h"
#include "pegasus/util.h"
namespace Pegasus {
class GameMenu : public IDObject, public InputHandler {
public:
GameMenu(const uint32);
virtual ~GameMenu() {}
virtual void becomeCurrentHandler();
virtual void restorePreviousHandler();
GameMenuCommand getLastCommand() { return _lastCommand; }
void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }
protected:
void setLastCommand(const GameMenuCommand command) { _lastCommand = command; }
InputHandler *_previousHandler;
GameMenuCommand _lastCommand;
void drawScore(GameScoreType, GameScoreType, const Common::Rect &, Surface *);
private:
void drawNumber(GameScoreType, CoordType &, CoordType, Surface *);
};
class Hotspot;
class MainMenu : public GameMenu {
public:
MainMenu();
virtual ~MainMenu();
virtual void handleInput(const Input &input, const Hotspot *);
void startMainMenuLoop();
void stopMainMenuLoop();
protected:
void updateDisplay();
uint32 _menuSelection;
// Full and Demo
Picture _menuBackground;
Picture _startButton;
Picture _creditsButton;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
// Full only
bool _adventureMode;
Picture _overviewButton;
Picture _restoreButton;
Picture _adventureButton;
Picture _walkthroughButton;
Sound _menuLoop;
SoundFader _menuFader;
};
class CreditsMenu : public GameMenu {
public:
CreditsMenu();
virtual ~CreditsMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
protected:
void newMenuSelection(const int);
void newMovieTime(const TimeValue);
int _menuSelection;
Picture _menuBackground;
Movie _creditsMovie;
Picture _mainMenuButton;
Picture _largeSelect;
Picture _smallSelect;
};
class DeathMenu : public GameMenu {
public:
DeathMenu(const DeathReason);
virtual ~DeathMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
bool playerWon() { return _playerWon; }
protected:
void drawAllScores();
void updateDisplay();
bool _playerWon;
int _menuSelection;
DeathReason _deathReason;
Picture _deathBackground;
Picture _continueButton;
Picture _restoreButton;
Picture _mainMenuButton;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
Sound _triumphSound;
};
class PauseMenu : public GameMenu {
public:
PauseMenu();
virtual ~PauseMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
protected:
void updateDisplay();
uint32 _menuSelection;
Picture _pauseBackground;
Picture _saveButton;
Picture _restoreButton;
Picture _walkthroughButton;
Picture _continueButton;
SoundLevel _soundFXLevel;
SoundLevel _ambienceLevel;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
};
} // End of namespace Pegasus
#endif