mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
366 lines
9.3 KiB
C++
366 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/midiparser.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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/**
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* The XMIDI version of MidiParser.
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*
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* Much of this code is adapted from the XMIDI implementation from the exult
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* project.
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*/
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class MidiParser_XMIDI : public MidiParser {
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protected:
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struct Loop {
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byte *pos;
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byte repeat;
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};
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Loop _loop[4];
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int _loopCount;
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XMidiCallbackProc _callbackProc;
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void *_callbackData;
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protected:
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uint32 readVLQ2(byte * &data);
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void parseNextEvent(EventInfo &info);
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virtual void resetTracking() {
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MidiParser::resetTracking();
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_loopCount = -1;
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}
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public:
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MidiParser_XMIDI(XMidiCallbackProc proc, void *data) : _callbackProc(proc), _callbackData(data), _loopCount(-1) {}
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~MidiParser_XMIDI() { }
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bool loadMusic(byte *data, uint32 size);
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};
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// This is a special XMIDI variable length quantity
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uint32 MidiParser_XMIDI::readVLQ2(byte * &pos) {
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uint32 value = 0;
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while (!(pos[0] & 0x80)) {
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value += *pos++;
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}
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return value;
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}
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void MidiParser_XMIDI::parseNextEvent(EventInfo &info) {
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info.start = _position._playPos;
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info.delta = readVLQ2(_position._playPos);
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// Process the next event.
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info.event = *(_position._playPos++);
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switch (info.event >> 4) {
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case 0x9: // Note On
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info.basic.param1 = *(_position._playPos++);
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info.basic.param2 = *(_position._playPos++);
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info.length = readVLQ(_position._playPos);
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if (info.basic.param2 == 0) {
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info.event = info.channel() | 0x80;
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info.length = 0;
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}
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break;
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case 0xC:
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case 0xD:
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info.basic.param1 = *(_position._playPos++);
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info.basic.param2 = 0;
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break;
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case 0x8:
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case 0xA:
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case 0xE:
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info.basic.param1 = *(_position._playPos++);
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info.basic.param2 = *(_position._playPos++);
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break;
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case 0xB:
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info.basic.param1 = *(_position._playPos++);
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info.basic.param2 = *(_position._playPos++);
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// This isn't a full XMIDI implementation, but it should
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// hopefully be "good enough" for most things.
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switch (info.basic.param1) {
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// Simplified XMIDI looping.
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case 0x74: { // XMIDI_CONTROLLER_FOR_LOOP
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byte *pos = _position._playPos;
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if (_loopCount < ARRAYSIZE(_loop) - 1)
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_loopCount++;
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else
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warning("XMIDI: Exceeding maximum loop count %d", ARRAYSIZE(_loop));
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_loop[_loopCount].pos = pos;
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_loop[_loopCount].repeat = info.basic.param2;
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break;
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}
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case 0x75: // XMIDI_CONTORLLER_NEXT_BREAK
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if (_loopCount >= 0) {
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if (info.basic.param2 < 64) {
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// End the current loop.
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_loopCount--;
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} else {
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// Repeat 0 means "loop forever".
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if (_loop[_loopCount].repeat) {
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if (--_loop[_loopCount].repeat == 0)
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_loopCount--;
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else
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_position._playPos = _loop[_loopCount].pos;
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} else {
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_position._playPos = _loop[_loopCount].pos;
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}
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}
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}
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break;
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case 0x77: // XMIDI_CONTROLLER_CALLBACK_TRIG
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if (_callbackProc)
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_callbackProc(info.basic.param2, _callbackData);
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break;
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case 0x6e: // XMIDI_CONTROLLER_CHAN_LOCK
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case 0x6f: // XMIDI_CONTROLLER_CHAN_LOCK_PROT
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case 0x70: // XMIDI_CONTROLLER_VOICE_PROT
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case 0x71: // XMIDI_CONTROLLER_TIMBRE_PROT
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case 0x72: // XMIDI_CONTROLLER_BANK_CHANGE
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case 0x73: // XMIDI_CONTROLLER_IND_CTRL_PREFIX
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case 0x76: // XMIDI_CONTROLLER_CLEAR_BB_COUNT
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case 0x78: // XMIDI_CONTROLLER_SEQ_BRANCH_INDEX
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default:
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if (info.basic.param1 >= 0x6e && info.basic.param1 <= 0x78) {
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warning("Unsupported XMIDI controller %d (0x%2x)",
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info.basic.param1, info.basic.param1);
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}
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}
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// Should we really keep passing the XMIDI controller events to
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// the MIDI driver, or should we turn them into some kind of
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// NOP events? (Dummy meta events, perhaps?) Ah well, it has
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// worked so far, so it shouldn't cause any damage...
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break;
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case 0xF: // Meta or SysEx event
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switch (info.event & 0x0F) {
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case 0x2: // Song Position Pointer
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info.basic.param1 = *(_position._playPos++);
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info.basic.param2 = *(_position._playPos++);
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break;
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case 0x3: // Song Select
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info.basic.param1 = *(_position._playPos++);
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info.basic.param2 = 0;
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break;
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case 0x6:
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case 0x8:
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case 0xA:
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case 0xB:
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case 0xC:
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case 0xE:
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info.basic.param1 = info.basic.param2 = 0;
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break;
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case 0x0: // SysEx
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info.length = readVLQ(_position._playPos);
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info.ext.data = _position._playPos;
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_position._playPos += info.length;
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break;
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case 0xF: // META event
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info.ext.type = *(_position._playPos++);
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info.length = readVLQ(_position._playPos);
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info.ext.data = _position._playPos;
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_position._playPos += info.length;
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if (info.ext.type == 0x51 && info.length == 3) {
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// Tempo event. We want to make these constant 500,000.
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info.ext.data[0] = 0x07;
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info.ext.data[1] = 0xA1;
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info.ext.data[2] = 0x20;
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}
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break;
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default:
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warning("MidiParser_XMIDI::parseNextEvent: Unsupported event code %x", info.event);
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}
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}
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}
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bool MidiParser_XMIDI::loadMusic(byte *data, uint32 size) {
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uint32 i = 0;
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byte *start;
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uint32 len;
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uint32 chunkLen;
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char buf[32];
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_loopCount = -1;
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unloadMusic();
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byte *pos = data;
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if (!memcmp(pos, "FORM", 4)) {
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pos += 4;
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// Read length of
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len = read4high(pos);
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start = pos;
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// XDIRless XMIDI, we can handle them here.
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if (!memcmp(pos, "XMID", 4)) {
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warning("XMIDI doesn't have XDIR");
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pos += 4;
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_numTracks = 1;
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} else if (memcmp(pos, "XDIR", 4)) {
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// Not an XMIDI that we recognize
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warning("Expected 'XDIR' but found '%c%c%c%c'", pos[0], pos[1], pos[2], pos[3]);
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return false;
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} else {
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// Seems Valid
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pos += 4;
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_numTracks = 0;
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for (i = 4; i < len; i++) {
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// Read 4 bytes of type
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memcpy(buf, pos, 4);
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pos += 4;
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// Read length of chunk
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chunkLen = read4high(pos);
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// Add eight bytes
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i += 8;
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if (memcmp(buf, "INFO", 4) == 0) {
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// Must be at least 2 bytes long
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if (chunkLen < 2) {
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warning("Invalid chunk length %d for 'INFO' block", (int)chunkLen);
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return false;
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}
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_numTracks = (byte)read2low(pos);
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if (chunkLen > 2) {
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warning("Chunk length %d is greater than 2", (int)chunkLen);
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//pos += chunkLen - 2;
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}
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break;
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}
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// Must align
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pos += (chunkLen + 1) & ~1;
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i += (chunkLen + 1) & ~1;
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}
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// Didn't get to fill the header
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if (_numTracks == 0) {
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warning("Didn't find a valid track count");
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return false;
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}
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// Ok now to start part 2
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// Goto the right place
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pos = start + ((len + 1) & ~1);
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if (memcmp(pos, "CAT ", 4)) {
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// Not an XMID
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warning("Expected 'CAT ' but found '%c%c%c%c'", pos[0], pos[1], pos[2], pos[3]);
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return false;
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}
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pos += 4;
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// Now read length of this track
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len = read4high(pos);
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if (memcmp(pos, "XMID", 4)) {
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// Not an XMID
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warning("Expected 'XMID' but found '%c%c%c%c'", pos[0], pos[1], pos[2], pos[3]);
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return false;
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}
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pos += 4;
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}
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// Ok it's an XMIDI.
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// We're going to identify and store the location for each track.
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if (_numTracks > ARRAYSIZE(_tracks)) {
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warning("Can only handle %d tracks but was handed %d", (int)ARRAYSIZE(_tracks), (int)_numTracks);
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return false;
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}
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int tracksRead = 0;
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while (tracksRead < _numTracks) {
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if (!memcmp(pos, "FORM", 4)) {
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// Skip this plus the 4 bytes after it.
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pos += 8;
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} else if (!memcmp(pos, "XMID", 4)) {
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// Skip this.
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pos += 4;
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} else if (!memcmp(pos, "TIMB", 4)) {
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// Custom timbres?
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// We don't support them.
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// Read the length, skip it, and hope there was nothing there.
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pos += 4;
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len = read4high(pos);
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pos += (len + 1) & ~1;
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} else if (!memcmp(pos, "EVNT", 4)) {
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// Ahh! What we're looking for at last.
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_tracks[tracksRead] = pos + 8; // Skip the EVNT and length bytes
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pos += 4;
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len = read4high(pos);
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pos += (len + 1) & ~1;
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++tracksRead;
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} else {
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warning("Hit invalid block '%c%c%c%c' while scanning for track locations", pos[0], pos[1], pos[2], pos[3]);
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return false;
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}
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}
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// If we got this far, we successfully established
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// the locations for each of our tracks.
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// Note that we assume the original data passed in
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// will persist beyond this call, i.e. we do NOT
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// copy the data to our own buffer. Take warning....
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_ppqn = 60;
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resetTracking();
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setTempo(500000);
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setTrack(0);
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return true;
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}
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return false;
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}
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void MidiParser::defaultXMidiCallback(byte eventData, void *data) {
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warning("MidiParser: defaultXMidiCallback(%d)", eventData);
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}
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MidiParser *MidiParser::createParser_XMIDI(XMidiCallbackProc proc, void *data) {
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return new MidiParser_XMIDI(proc, data);
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}
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