scummvm/engines/asylum/detection.cpp
2021-09-01 10:23:56 +03:00

77 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "asylum/detection_tables.h"
#include "asylum/console.h"
static const DebugChannelDef debugFlagList[] = {
{Asylum::kDebugLevelMain, "Main", "Generic debug level"},
{Asylum::kDebugLevelResources, "Resources", "Resources debugging"},
{Asylum::kDebugLevelSprites, "Sprites", "Sprites debugging"},
{Asylum::kDebugLevelInput, "Input", "Input events debugging"},
{Asylum::kDebugLevelMenu, "Menu", "Menu debugging"},
{Asylum::kDebugLevelScripts, "Scripts", "Scripts debugging"},
{Asylum::kDebugLevelSound, "Sound", "Sound debugging"},
{Asylum::kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"},
{Asylum::kDebugLevelScene, "Scene", "Scene process and draw debugging"},
{Asylum::kDebugLevelObjects, "Objects", "Debug Object objects"},
{Asylum::kDebugLevelActor, "Actor", "Debug Actor"},
{Asylum::kDebugLevelEncounter, "Encounter", "Debug Encounter"},
{Asylum::kDebugLevelVideo, "Video", "Debug Video"},
{Asylum::kDebugLevelCommands, "Commands", "Script commands debugging"},
DEBUG_CHANNEL_END
};
class AsylumMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
AsylumMetaEngineDetection() : AdvancedMetaEngineDetection(Asylum::gameDescriptions, sizeof(ADGameDescription), asylumGames) {
_md5Bytes = 0;
_maxScanDepth = 4;
_directoryGlobs = Asylum::directoryGlobs;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override {
return detectGameFilebased(allFiles, Asylum::fileBasedFallback);
}
const char *getEngineId() const override {
return "asylum";
}
const char *getName() const override {
return "Sanitarium";
}
const char *getOriginalCopyright() const override {
return "Sanitarium (c) ASC Games";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(ASYLUM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AsylumMetaEngineDetection);