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https://github.com/libretro/scummvm.git
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77 lines
3.0 KiB
C++
77 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "asylum/detection_tables.h"
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#include "asylum/console.h"
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static const DebugChannelDef debugFlagList[] = {
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{Asylum::kDebugLevelMain, "Main", "Generic debug level"},
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{Asylum::kDebugLevelResources, "Resources", "Resources debugging"},
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{Asylum::kDebugLevelSprites, "Sprites", "Sprites debugging"},
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{Asylum::kDebugLevelInput, "Input", "Input events debugging"},
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{Asylum::kDebugLevelMenu, "Menu", "Menu debugging"},
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{Asylum::kDebugLevelScripts, "Scripts", "Scripts debugging"},
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{Asylum::kDebugLevelSound, "Sound", "Sound debugging"},
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{Asylum::kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"},
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{Asylum::kDebugLevelScene, "Scene", "Scene process and draw debugging"},
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{Asylum::kDebugLevelObjects, "Objects", "Debug Object objects"},
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{Asylum::kDebugLevelActor, "Actor", "Debug Actor"},
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{Asylum::kDebugLevelEncounter, "Encounter", "Debug Encounter"},
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{Asylum::kDebugLevelVideo, "Video", "Debug Video"},
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{Asylum::kDebugLevelCommands, "Commands", "Script commands debugging"},
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DEBUG_CHANNEL_END
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};
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class AsylumMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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AsylumMetaEngineDetection() : AdvancedMetaEngineDetection(Asylum::gameDescriptions, sizeof(ADGameDescription), asylumGames) {
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_md5Bytes = 0;
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_maxScanDepth = 4;
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_directoryGlobs = Asylum::directoryGlobs;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override {
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return detectGameFilebased(allFiles, Asylum::fileBasedFallback);
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}
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const char *getEngineId() const override {
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return "asylum";
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}
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const char *getName() const override {
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return "Sanitarium";
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}
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const char *getOriginalCopyright() const override {
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return "Sanitarium (c) ASC Games";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(ASYLUM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AsylumMetaEngineDetection);
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