mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
163 lines
5.2 KiB
C++
163 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "backends/keymapper/action.h"
|
|
#include "backends/keymapper/keymap.h"
|
|
|
|
#include "common/achievements.h"
|
|
#include "common/savefile.h"
|
|
#include "common/translation.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
|
|
#include "graphics/scaler.h"
|
|
|
|
#include "asylum/system/savegame.h"
|
|
|
|
#include "asylum/views/scene.h"
|
|
|
|
#include "asylum/asylum.h"
|
|
#include "asylum/shared.h"
|
|
|
|
class AsylumMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
const char *getName() const override {
|
|
return "asylum";
|
|
}
|
|
|
|
const char *getOriginalCopyright() const {
|
|
return "Sanitarium (c) ASC Games";
|
|
}
|
|
|
|
int getMaximumSaveSlot() const override { return 25; }
|
|
int getAutosaveSlot() const override { return getMaximumSaveSlot() - 1; }
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
|
|
void getSavegameThumbnail(Graphics::Surface &thumb) override;
|
|
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
|
|
Common::KeymapArray initKeymaps(const char *target) const override;
|
|
const Common::AchievementDescriptionList *getAchievementDescriptionList() const override;
|
|
};
|
|
|
|
bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsReturnToLauncher) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
void AsylumMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
|
|
Asylum::AsylumEngine *engine = (Asylum::AsylumEngine *)g_engine;
|
|
|
|
if (engine->isMenuVisible()) {
|
|
const Graphics::Surface &savedScreen = engine->scene()->getSavedScreen();
|
|
::createThumbnail(&thumb, (const byte *)savedScreen.getPixels(), savedScreen.w, savedScreen.h, engine->scene()->getSavedPalette());
|
|
} else {
|
|
::createThumbnailFromScreen(&thumb);
|
|
}
|
|
}
|
|
|
|
SaveStateDescriptor AsylumMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
SaveStateDescriptor desc = MetaEngine::querySaveMetaInfos(target, slot);
|
|
|
|
if (desc.getSaveSlot() == -1) {
|
|
Common::InSaveFile *in(g_system->getSavefileManager()->openForLoading(getSavegameFile(slot, target)));
|
|
|
|
if (in) {
|
|
if (in->size() > 60) {
|
|
(void)(uint32)Asylum::Savegame::read(in, "Chapter");
|
|
desc.setSaveSlot(slot);
|
|
desc.setDescription(Asylum::Savegame::read(in, 45, "Game Name"));
|
|
}
|
|
|
|
delete in;
|
|
}
|
|
}
|
|
|
|
return desc;
|
|
}
|
|
|
|
Common::Error AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
if (desc) {
|
|
*engine = new Asylum::AsylumEngine(syst, desc);
|
|
}
|
|
return desc ? Common::kNoError : Common::kUnsupportedGameidError;
|
|
}
|
|
|
|
Common::KeymapArray AsylumMetaEngine::initKeymaps(const char *target) const {
|
|
using namespace Common;
|
|
using namespace Asylum;
|
|
|
|
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "asylum", "Sanitarium");
|
|
|
|
Action *act;
|
|
|
|
act = new Action("VERSION", _("Show version"));
|
|
act->setCustomEngineActionEvent(kAsylumActionShowVersion);
|
|
act->addDefaultInputMapping("v");
|
|
engineKeyMap->addAction(act);
|
|
|
|
act = new Action("LOAD", _("Quick load"));
|
|
act->setCustomEngineActionEvent(kAsylumActionQuickLoad);
|
|
act->addDefaultInputMapping("S+l");
|
|
engineKeyMap->addAction(act);
|
|
|
|
act = new Action("SAVE", _("Quick save"));
|
|
act->setCustomEngineActionEvent(kAsylumActionQuickSave);
|
|
act->addDefaultInputMapping("S+s");
|
|
engineKeyMap->addAction(act);
|
|
|
|
act = new Action("SARAH", _("Switch to Sarah"));
|
|
act->setCustomEngineActionEvent(kAsylumActionSwitchToSarah);
|
|
act->addDefaultInputMapping("s");
|
|
engineKeyMap->addAction(act);
|
|
|
|
act = new Action("GRIMWALL", _("Switch to Grimwall"));
|
|
act->setCustomEngineActionEvent(kAsylumActionSwitchToGrimwall);
|
|
act->addDefaultInputMapping("g");
|
|
engineKeyMap->addAction(act);
|
|
|
|
act = new Action("OLMEC", _("Switch to Olmec"));
|
|
act->setCustomEngineActionEvent(kAsylumActionSwitchToOlmec);
|
|
act->addDefaultInputMapping("o");
|
|
engineKeyMap->addAction(act);
|
|
|
|
return Keymap::arrayOf(engineKeyMap);
|
|
}
|
|
|
|
const Common::AchievementDescriptionList *AsylumMetaEngine::getAchievementDescriptionList() const {
|
|
static const Common::AchievementDescriptionList achievementDescriptionList[] = {
|
|
{"asylum", Common::STEAM_ACHIEVEMENTS, "284050"},
|
|
|
|
ACHIEVEMENT_DESC_TABLE_END_MARKER
|
|
};
|
|
|
|
return achievementDescriptionList;
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(ASYLUM)
|
|
REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
|
|
#endif
|