scummvm/engines/asylum/metaengine.cpp
2021-09-24 15:08:25 +03:00

163 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "common/achievements.h"
#include "common/savefile.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "graphics/scaler.h"
#include "asylum/system/savegame.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
#include "asylum/shared.h"
class AsylumMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "asylum";
}
const char *getOriginalCopyright() const {
return "Sanitarium (c) ASC Games";
}
int getMaximumSaveSlot() const override { return 25; }
int getAutosaveSlot() const override { return getMaximumSaveSlot() - 1; }
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
void getSavegameThumbnail(Graphics::Surface &thumb) override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
const Common::AchievementDescriptionList *getAchievementDescriptionList() const override;
};
bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
void AsylumMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
Asylum::AsylumEngine *engine = (Asylum::AsylumEngine *)g_engine;
if (engine->isMenuVisible()) {
const Graphics::Surface &savedScreen = engine->scene()->getSavedScreen();
::createThumbnail(&thumb, (const byte *)savedScreen.getPixels(), savedScreen.w, savedScreen.h, engine->scene()->getSavedPalette());
} else {
::createThumbnailFromScreen(&thumb);
}
}
SaveStateDescriptor AsylumMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
SaveStateDescriptor desc = MetaEngine::querySaveMetaInfos(target, slot);
if (desc.getSaveSlot() == -1) {
Common::InSaveFile *in(g_system->getSavefileManager()->openForLoading(getSavegameFile(slot, target)));
if (in) {
if (in->size() > 60) {
(void)(uint32)Asylum::Savegame::read(in, "Chapter");
desc.setSaveSlot(slot);
desc.setDescription(Asylum::Savegame::read(in, 45, "Game Name"));
}
delete in;
}
}
return desc;
}
Common::Error AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Asylum::AsylumEngine(syst, desc);
}
return desc ? Common::kNoError : Common::kUnsupportedGameidError;
}
Common::KeymapArray AsylumMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Asylum;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "asylum", "Sanitarium");
Action *act;
act = new Action("VERSION", _("Show version"));
act->setCustomEngineActionEvent(kAsylumActionShowVersion);
act->addDefaultInputMapping("v");
engineKeyMap->addAction(act);
act = new Action("LOAD", _("Quick load"));
act->setCustomEngineActionEvent(kAsylumActionQuickLoad);
act->addDefaultInputMapping("S+l");
engineKeyMap->addAction(act);
act = new Action("SAVE", _("Quick save"));
act->setCustomEngineActionEvent(kAsylumActionQuickSave);
act->addDefaultInputMapping("S+s");
engineKeyMap->addAction(act);
act = new Action("SARAH", _("Switch to Sarah"));
act->setCustomEngineActionEvent(kAsylumActionSwitchToSarah);
act->addDefaultInputMapping("s");
engineKeyMap->addAction(act);
act = new Action("GRIMWALL", _("Switch to Grimwall"));
act->setCustomEngineActionEvent(kAsylumActionSwitchToGrimwall);
act->addDefaultInputMapping("g");
engineKeyMap->addAction(act);
act = new Action("OLMEC", _("Switch to Olmec"));
act->setCustomEngineActionEvent(kAsylumActionSwitchToOlmec);
act->addDefaultInputMapping("o");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
const Common::AchievementDescriptionList *AsylumMetaEngine::getAchievementDescriptionList() const {
static const Common::AchievementDescriptionList achievementDescriptionList[] = {
{"asylum", Common::STEAM_ACHIEVEMENTS, "284050"},
ACHIEVEMENT_DESC_TABLE_END_MARKER
};
return achievementDescriptionList;
}
#if PLUGIN_ENABLED_DYNAMIC(ASYLUM)
REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
#endif