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https://github.com/libretro/scummvm.git
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804910c422
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// #define __USE_LIBMC__
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#include "backends/fs/ps2/ps2-fs-factory.h"
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enum PS2Device {
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CD_DEV = 0,
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HD_DEV,
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USB_DEV,
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HOST_DEV,
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MC_DEV,
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ERR_DEV = -1
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};
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inline PS2Device _getDev(const char *s) {
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#if 0
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if (s==NULL || strlen(s) < 3)
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return -1;
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#endif
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if (s[0] == 'c')
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return CD_DEV;
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else if (s[0] == 'p')
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return HD_DEV;
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else if (strncmp(s, "ma", 2) == 0)
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return USB_DEV;
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else if (s[0] == 'h')
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return HOST_DEV;
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else if (strncmp(s, "mc", 2) == 0)
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return MC_DEV;
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else
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return ERR_DEV; // -1;
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}
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inline PS2Device _getDev(Common::String& cs) {
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const char *s = cs.c_str();
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return _getDev(s);
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}
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inline PS2Device _getDev(Common::FSNode& n) {
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const char *s = n.getPath().c_str();
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return _getDev(s);
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}
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