mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
fb79b18571
svn-id: r41000
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef __SAVEFILEMGR_H__
|
|
#define __SAVEFILEMGR_H__
|
|
|
|
// #include "common/savefile.h"
|
|
#include "backends/saves/default/default-saves.h"
|
|
|
|
class Gs2dScreen;
|
|
class OSystem_PS2;
|
|
|
|
class Ps2SaveFileManager : public Common::SaveFileManager {
|
|
public:
|
|
Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
|
|
virtual ~Ps2SaveFileManager();
|
|
|
|
virtual Common::InSaveFile *openForLoading(const Common::String &filename);
|
|
virtual Common::OutSaveFile *openForSaving(const Common::String &filename);
|
|
virtual Common::StringList listSavefiles(const Common::String &pattern);
|
|
virtual bool removeSavefile(const Common::String &filename);
|
|
|
|
// void writeSaveNonblocking(char *name, void *buf, uint32 size);
|
|
// void saveThread(void);
|
|
// void quit(void);
|
|
|
|
private:
|
|
bool mcCheck(const char *dir);
|
|
void mcSplit(char *full, char *game, char *ext);
|
|
|
|
int _sema;
|
|
Gs2dScreen *_screen;
|
|
};
|
|
|
|
#endif // __SAVEFILE_MGR_H__
|