mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
57e724bfc3
svn-id: r34315
653 lines
18 KiB
C++
653 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
|
|
#include "common/file.h"
|
|
#include "sword1/sword1.h"
|
|
#include "sword1/animation.h"
|
|
#include "sword1/credits.h"
|
|
#include "sword1/text.h"
|
|
#include "sound/vorbis.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/endian.h"
|
|
#include "common/str.h"
|
|
#include "common/events.h"
|
|
#include "common/system.h"
|
|
|
|
namespace Sword1 {
|
|
|
|
static const char *sequenceList[20] = {
|
|
"ferrari", // 0 CD2 ferrari running down fitz in sc19
|
|
"ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
|
|
"steps", // 2 CD2 george walking down steps sc23->sc24
|
|
"sewer", // 3 CD1 george entering sewer sc2->sc6
|
|
"intro", // 4 CD1 intro sequence ->sc1
|
|
"river", // 5 CD1 george being thrown into river by flap & g$
|
|
"truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
|
|
"grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
|
|
"montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
|
|
"tapestry", // 9 CD2 tapestry room beyond spain well, sc61
|
|
"ireland", // 10 CD2 ireland establishing shot europe_map->sc19
|
|
"finale", // 11 CD2 grand finale at very end, from sc73
|
|
"history", // 12 CD1 George's history lesson from Nico, in sc10
|
|
"spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
|
|
"well", // 14 CD2 first time being lowered down well in Spai$
|
|
"candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
|
|
"geodrop", // 16 CD2 from sc54, George jumping down onto truck
|
|
"vulture", // 17 CD2 from sc54, vultures circling George's dead body
|
|
"enddemo", // 18 --- for end of single CD demo
|
|
"credits", // 19 CD2 credits, to follow "finale" sequence
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Basic movie player
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
MoviePlayer::MoviePlayer(Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system)
|
|
: _screen(screen), _textMan(textMan), _snd(snd), _system(system) {
|
|
_bgSoundStream = NULL;
|
|
_ticks = 0;
|
|
_textSpriteBuf = NULL;
|
|
_black = 1;
|
|
_white = 255;
|
|
_currentFrame = 0;
|
|
_forceFrame = false;
|
|
_framesSkipped = 0;
|
|
}
|
|
|
|
MoviePlayer::~MoviePlayer(void) {
|
|
}
|
|
|
|
void MoviePlayer::updatePalette(byte *pal, bool packed) {
|
|
byte palette[4 * 256];
|
|
byte *p = palette;
|
|
|
|
uint32 maxWeight = 0;
|
|
uint32 minWeight = 0xFFFFFFFF;
|
|
|
|
for (int i = 0; i < 256; i++) {
|
|
int r = *pal++;
|
|
int g = *pal++;
|
|
int b = *pal++;
|
|
|
|
if (!packed)
|
|
pal++;
|
|
|
|
uint32 weight = 3 * r * r + 6 * g * g + 2 * b * b;
|
|
|
|
if (weight >= maxWeight) {
|
|
_white = i;
|
|
maxWeight = weight;
|
|
}
|
|
|
|
if (weight <= minWeight) {
|
|
_black = i;
|
|
minWeight = i;
|
|
}
|
|
|
|
*p++ = r;
|
|
*p++ = g;
|
|
*p++ = b;
|
|
*p++ = 0;
|
|
}
|
|
|
|
_system->setPalette(palette, 0, 256);
|
|
_forceFrame = true;
|
|
}
|
|
|
|
void MoviePlayer::handleScreenChanged(void) {
|
|
}
|
|
|
|
bool MoviePlayer::initOverlays(uint32 id) {
|
|
return true;
|
|
}
|
|
|
|
bool MoviePlayer::checkSkipFrame(void) {
|
|
if (_forceFrame) {
|
|
_forceFrame = false;
|
|
return false;
|
|
}
|
|
if (_framesSkipped > 10) {
|
|
warning("Forced frame %d to be displayed", _currentFrame);
|
|
_framesSkipped = 0;
|
|
return false;
|
|
}
|
|
if (_bgSoundStream) {
|
|
if ((_snd->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame + 1)
|
|
return false;
|
|
} else {
|
|
if (_system->getMillis() <= _ticks)
|
|
return false;
|
|
}
|
|
_framesSkipped++;
|
|
return true;
|
|
}
|
|
|
|
bool MoviePlayer::syncFrame(void) {
|
|
_ticks += 83;
|
|
if (checkSkipFrame()) {
|
|
warning("Skipped frame %d", _currentFrame);
|
|
return false;
|
|
}
|
|
if (_bgSoundStream) {
|
|
while (_snd->isSoundHandleActive(_bgSoundHandle) && (_snd->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame) {
|
|
_system->delayMillis(10);
|
|
}
|
|
|
|
// In case the background sound ends prematurely, update _ticks
|
|
// so that we can still fall back on the no-sound sync case for
|
|
// the subsequent frames.
|
|
|
|
_ticks = _system->getMillis();
|
|
} else {
|
|
while (_system->getMillis() < _ticks) {
|
|
_system->delayMillis(10);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Plays an animated cutscene.
|
|
* @param id the id of the file
|
|
*/
|
|
bool MoviePlayer::load(uint32 id) {
|
|
Common::File f;
|
|
char fileName[20];
|
|
|
|
_id = id;
|
|
_bgSoundStream = NULL;
|
|
|
|
if (SwordEngine::_systemVars.showText) {
|
|
sprintf(fileName, "%s.txt", sequenceList[id]);
|
|
if (f.open(fileName)) {
|
|
char line[120];
|
|
int lineNo = 0;
|
|
int lastEnd = -1;
|
|
|
|
_movieTexts.clear();
|
|
while (f.readLine_OLD(line, sizeof(line))) {
|
|
lineNo++;
|
|
if (line[0] == '#' || line[0] == 0) {
|
|
continue;
|
|
}
|
|
|
|
char *ptr = line;
|
|
|
|
// TODO: Better error handling
|
|
int startFrame = strtoul(ptr, &ptr, 10);
|
|
int endFrame = strtoul(ptr, &ptr, 10);
|
|
|
|
while (*ptr && isspace(*ptr))
|
|
ptr++;
|
|
|
|
if (startFrame > endFrame) {
|
|
warning("%s:%d: startFrame (%d) > endFrame (%d)", fileName, lineNo, startFrame, endFrame);
|
|
continue;
|
|
}
|
|
|
|
if (startFrame <= lastEnd) {
|
|
warning("%s:%d startFrame (%d) <= lastEnd (%d)", fileName, lineNo, startFrame, lastEnd);
|
|
continue;
|
|
}
|
|
|
|
_movieTexts.push_back(new MovieText(startFrame, endFrame, ptr));
|
|
lastEnd = endFrame;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SwordEngine::_systemVars.cutscenePackVersion == 1) {
|
|
if ((id == SEQ_INTRO) || (id == SEQ_FINALE) || (id == SEQ_HISTORY) || (id == SEQ_FERRARI)) {
|
|
#ifdef USE_VORBIS
|
|
// these sequences are language specific
|
|
sprintf(fileName, "%s.snd", sequenceList[id]);
|
|
Common::File *oggSource = new Common::File();
|
|
if (oggSource->open(fileName)) {
|
|
SplittedAudioStream *sStream = new SplittedAudioStream();
|
|
uint32 numSegs = oggSource->readUint32LE(); // number of audio segments, either 1 or 2.
|
|
// for each segment and each of the 7 languages, we've got fileoffset and size
|
|
uint32 *header = (uint32*)malloc(numSegs * 7 * 2 * 4);
|
|
for (uint32 cnt = 0; cnt < numSegs * 7 * 2; cnt++)
|
|
header[cnt] = oggSource->readUint32LE();
|
|
for (uint32 segCnt = 0; segCnt < numSegs; segCnt++) {
|
|
oggSource->seek( header[SwordEngine::_systemVars.language * 2 + 0 + segCnt * 14]);
|
|
uint32 segSize = header[SwordEngine::_systemVars.language * 2 + 1 + segCnt * 14];
|
|
Common::MemoryReadStream *stream = oggSource->readStream(segSize);
|
|
Audio::AudioStream *apStream = Audio::makeVorbisStream(stream, true);
|
|
if (!apStream)
|
|
error("Can't create Vorbis Stream from file %s", fileName);
|
|
sStream->appendStream(apStream);
|
|
}
|
|
free(header);
|
|
_bgSoundStream = sStream;
|
|
} else
|
|
warning("Sound file \"%s\" not found", fileName);
|
|
delete oggSource;
|
|
#endif
|
|
initOverlays(id);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void MoviePlayer::play(void) {
|
|
_screen->clearScreen();
|
|
_framesSkipped = 0;
|
|
_ticks = _system->getMillis();
|
|
_bgSoundStream = Audio::AudioStream::openStreamFile(sequenceList[_id]);
|
|
if (_bgSoundStream) {
|
|
_snd->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSoundHandle, _bgSoundStream);
|
|
}
|
|
_currentFrame = 0;
|
|
bool terminated = false;
|
|
Common::EventManager *eventMan = _system->getEventManager();
|
|
while (!terminated && decodeFrame()) {
|
|
if (!_movieTexts.empty()) {
|
|
if (_currentFrame == _movieTexts[0]->_startFrame) {
|
|
_textMan->makeTextSprite(2, (uint8 *)_movieTexts[0]->_text, 600, LETTER_COL);
|
|
|
|
FrameHeader *frame = _textMan->giveSpriteData(2);
|
|
_textWidth = frame->width;
|
|
_textHeight = frame->height;
|
|
_textX = 320 - _textWidth / 2;
|
|
_textY = 420 - _textHeight;
|
|
_textSpriteBuf = (byte *)calloc(_textHeight, _textWidth);
|
|
}
|
|
if (_currentFrame == _movieTexts[0]->_endFrame) {
|
|
_textMan->releaseText(2);
|
|
free(_textSpriteBuf);
|
|
_textSpriteBuf = NULL;
|
|
delete _movieTexts.remove_at(0);
|
|
}
|
|
}
|
|
processFrame();
|
|
if (syncFrame())
|
|
updateScreen();
|
|
_currentFrame++;
|
|
Common::Event event;
|
|
while (eventMan->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_SCREEN_CHANGED:
|
|
handleScreenChanged();
|
|
break;
|
|
case Common::EVENT_KEYDOWN:
|
|
if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
|
|
_snd->stopHandle(_bgSoundHandle);
|
|
terminated = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
while (!_movieTexts.empty()) {
|
|
delete _movieTexts.remove_at(_movieTexts.size() - 1);
|
|
}
|
|
|
|
while (_snd->isSoundHandleActive(_bgSoundHandle))
|
|
_system->delayMillis(100);
|
|
|
|
// It's tempting to call _screen->fullRefresh() here to restore the old
|
|
// palette. However, that causes glitches with DXA movies, here the
|
|
// previous location would be momentarily drawn, before switching to
|
|
// the new one. Work around this by setting the palette to black.
|
|
|
|
byte pal[3 * 256];
|
|
memset(pal, 0, sizeof(pal));
|
|
updatePalette(pal, true);
|
|
}
|
|
|
|
SplittedAudioStream::SplittedAudioStream(void) {
|
|
_queue = NULL;
|
|
}
|
|
|
|
SplittedAudioStream::~SplittedAudioStream(void) {
|
|
while (_queue) {
|
|
delete _queue->stream;
|
|
FileQueue *que = _queue->next;
|
|
delete _queue;
|
|
_queue = que;
|
|
}
|
|
}
|
|
|
|
int SplittedAudioStream::getRate(void) const {
|
|
if (_queue)
|
|
return _queue->stream->getRate();
|
|
else
|
|
return 22050;
|
|
}
|
|
|
|
void SplittedAudioStream::appendStream(Audio::AudioStream *stream) {
|
|
FileQueue **que = &_queue;
|
|
while (*que)
|
|
que = &((*que)->next);
|
|
*que = new FileQueue;
|
|
(*que)->stream = stream;
|
|
(*que)->next = NULL;
|
|
}
|
|
|
|
bool SplittedAudioStream::endOfData(void) const {
|
|
if (_queue)
|
|
return _queue->stream->endOfData();
|
|
else
|
|
return true;
|
|
}
|
|
|
|
bool SplittedAudioStream::isStereo(void) const {
|
|
if (_queue)
|
|
return _queue->stream->isStereo();
|
|
else
|
|
return false; // all the BS1 files are mono, anyways.
|
|
}
|
|
|
|
int SplittedAudioStream::readBuffer(int16 *buffer, const int numSamples) {
|
|
int retVal = 0;
|
|
int needSamples = numSamples;
|
|
while (needSamples && _queue) {
|
|
int retSmp = _queue->stream->readBuffer(buffer, needSamples);
|
|
needSamples -= retSmp;
|
|
retVal += retSmp;
|
|
buffer += retSmp;
|
|
if (_queue->stream->endOfData()) {
|
|
delete _queue->stream;
|
|
FileQueue *que = _queue->next;
|
|
delete _queue;
|
|
_queue = que;
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
#ifdef USE_ZLIB
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Movie player for the new DXA movies
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
MoviePlayerDXA::MoviePlayerDXA(Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system)
|
|
: MoviePlayer(screen, textMan, snd, system) {
|
|
debug(0, "Creating DXA cutscene player");
|
|
}
|
|
|
|
MoviePlayerDXA::~MoviePlayerDXA(void) {
|
|
closeFile();
|
|
}
|
|
|
|
bool MoviePlayerDXA::load(uint32 id) {
|
|
if (!MoviePlayer::load(id))
|
|
return false;
|
|
|
|
char filename[20];
|
|
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
|
|
if (loadFile(filename)) {
|
|
// The Broken Sword games always use external audio tracks.
|
|
if (_fd->readUint32BE() != MKID_BE('NULL'))
|
|
return false;
|
|
_frameWidth = getWidth();
|
|
_frameHeight = getHeight();
|
|
_frameX = (640 - _frameWidth) / 2;
|
|
_frameY = (480 - _frameHeight) / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MoviePlayerDXA::initOverlays(uint32 id) {
|
|
// TODO
|
|
return true;
|
|
}
|
|
|
|
void MoviePlayerDXA::setPalette(byte *pal) {
|
|
updatePalette(pal, true);
|
|
}
|
|
|
|
bool MoviePlayerDXA::decodeFrame(void) {
|
|
if (_currentFrame < _framesCount) {
|
|
decodeNextFrame();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void MoviePlayerDXA::processFrame(void) {
|
|
// TODO: Handle the advanced cutscene packs. Do they really exist?
|
|
|
|
// We cannot draw the text to _drawBuffer, sinzce ethat's one of the
|
|
// decoder's internal buffers. Instead, we copy part of _drawBuffer
|
|
// to the text sprite.
|
|
|
|
if (_textSpriteBuf) {
|
|
memset(_textSpriteBuf, 0, _textWidth * _textHeight);
|
|
|
|
// FIXME: This is inefficient
|
|
int x, y;
|
|
|
|
for (y = _textY; y < _textY + _textHeight; y++) {
|
|
for (x = _textX; x < _textX + _textWidth; x++) {
|
|
if (x >= _frameX && x <= _frameX + _frameWidth && y >= _frameY && y <= _frameY + _frameHeight) {
|
|
_textSpriteBuf[(y - _textY) * _textWidth + x - _textX] = _drawBuffer[(y - _frameY) * _frameWidth + x - _frameX];
|
|
}
|
|
}
|
|
}
|
|
|
|
byte *src = (byte *)_textMan->giveSpriteData(2) + sizeof(FrameHeader);
|
|
byte *dst = _textSpriteBuf;
|
|
|
|
for (y = 0; y < _textHeight; y++) {
|
|
for (x = 0; x < _textWidth; x++) {
|
|
switch (src[x]) {
|
|
case BORDER_COL:
|
|
dst[x] = _black;
|
|
break;
|
|
case LETTER_COL:
|
|
dst[x] = _white;
|
|
break;
|
|
}
|
|
}
|
|
src += _textWidth;
|
|
dst += _textWidth;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MoviePlayerDXA::updateScreen(void) {
|
|
_system->copyRectToScreen(_drawBuffer, _frameWidth, _frameX, _frameY, _frameWidth, _frameHeight);
|
|
if (_textSpriteBuf) {
|
|
_system->copyRectToScreen(_textSpriteBuf, _textWidth, _textX, _textY, _textWidth, _textHeight);
|
|
}
|
|
_system->updateScreen();
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef USE_MPEG2
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Movie player for the old MPEG movies
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
MoviePlayerMPEG::MoviePlayerMPEG(Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system)
|
|
: MoviePlayer(screen, textMan, snd, system) {
|
|
#ifdef BACKEND_8BIT
|
|
debug(0, "Creating MPEG cutscene player (8-bit)");
|
|
#else
|
|
debug(0, "Creating MPEG cutscene player (16-bit)");
|
|
#endif
|
|
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
|
|
_logoOvls[cnt] = NULL;
|
|
_introPal = NULL;
|
|
_anim = NULL;
|
|
}
|
|
|
|
MoviePlayerMPEG::~MoviePlayerMPEG(void) {
|
|
free(_introPal);
|
|
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
|
|
free(_logoOvls[cnt]);
|
|
delete _anim;
|
|
}
|
|
|
|
void MoviePlayerMPEG::handleScreenChanged(void) {
|
|
_anim->handleScreenChanged();
|
|
}
|
|
|
|
void MoviePlayerMPEG::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal) {
|
|
if (ovl != NULL)
|
|
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
|
|
if (ovl[cnt])
|
|
buf[cnt] = pal[ovl[cnt]];
|
|
}
|
|
|
|
bool MoviePlayerMPEG::load(uint32 id) {
|
|
if (MoviePlayer::load(id)) {
|
|
_anim = new AnimationState(this, _screen, _system);
|
|
return _anim->init(sequenceList[id]);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MoviePlayerMPEG::initOverlays(uint32 id) {
|
|
if (id == SEQ_INTRO) {
|
|
ArcFile ovlFile;
|
|
if (!ovlFile.open("intro.dat")) {
|
|
warning("\"intro.dat\" not found");
|
|
return false;
|
|
}
|
|
ovlFile.enterPath(SwordEngine::_systemVars.language);
|
|
for (uint8 fcnt = 0; fcnt < 12; fcnt++) {
|
|
_logoOvls[fcnt] = ovlFile.decompressFile(fcnt);
|
|
if (fcnt > 0)
|
|
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
|
|
if (_logoOvls[fcnt - 1][cnt] && !_logoOvls[fcnt][cnt])
|
|
_logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt];
|
|
}
|
|
uint8 *pal = ovlFile.fetchFile(12);
|
|
_introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor));
|
|
for (uint16 cnt = 0; cnt < 256; cnt++)
|
|
_introPal[cnt] = _system->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MoviePlayerMPEG::decodeFrame(void) {
|
|
return _anim->decodeFrame();
|
|
}
|
|
|
|
void MoviePlayerMPEG::updateScreen(void) {
|
|
_anim->updateScreen();
|
|
}
|
|
|
|
void MoviePlayerMPEG::processFrame(void) {
|
|
#ifndef BACKEND_8BIT
|
|
if ((_id != 4) || (SwordEngine::_systemVars.cutscenePackVersion == 0))
|
|
return;
|
|
OverlayColor *buf = _anim->giveRgbBuffer();
|
|
if ((_currentFrame > 397) && (_currentFrame < 444)) { // Broken Sword Logo
|
|
if (_currentFrame <= 403)
|
|
insertOverlay(buf, _logoOvls[_currentFrame - 398], _introPal); // fade up
|
|
else if (_currentFrame <= 437)
|
|
insertOverlay(buf, _logoOvls[(_currentFrame - 404) % 6 + 6], _introPal); // animation
|
|
else {
|
|
insertOverlay(buf, _logoOvls[5 - (_currentFrame - 438)], _introPal); // fade down
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
AnimationState::AnimationState(MoviePlayer *player, Screen *screen, OSystem *system)
|
|
: BaseAnimationState(system, 640, 400), _player(player), _screen(screen) {
|
|
}
|
|
|
|
AnimationState::~AnimationState(void) {
|
|
}
|
|
|
|
#ifdef BACKEND_8BIT
|
|
void AnimationState::setPalette(byte *pal) {
|
|
_player->updatePalette(pal, false);
|
|
}
|
|
#endif
|
|
|
|
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
|
|
_frameWidth = width;
|
|
_frameHeight = height;
|
|
|
|
#ifdef BACKEND_8BIT
|
|
_screen->plotYUV(_lut, width, height, dat);
|
|
#else
|
|
plotYUV(width, height, dat);
|
|
#endif
|
|
}
|
|
|
|
OverlayColor *AnimationState::giveRgbBuffer(void) {
|
|
#ifdef BACKEND_8BIT
|
|
return NULL;
|
|
#else
|
|
return _overlay;
|
|
#endif
|
|
}
|
|
|
|
Audio::AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {
|
|
if (arg)
|
|
return (Audio::AudioStream*)arg;
|
|
else
|
|
return Audio::AudioStream::openStreamFile(name);
|
|
}
|
|
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Factory function for creating the appropriate cutscene player
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
MoviePlayer *makeMoviePlayer(uint32 id, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system) {
|
|
#if defined(USE_ZLIB) || defined(USE_MPEG2)
|
|
char filename[20];
|
|
#endif
|
|
|
|
#ifdef USE_ZLIB
|
|
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
|
|
|
|
if (Common::File::exists(filename)) {
|
|
return new MoviePlayerDXA(screen, textMan, snd, system);
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_MPEG2
|
|
snprintf(filename, sizeof(filename), "%s.mp2", sequenceList[id]);
|
|
|
|
if (Common::File::exists(filename)) {
|
|
return new MoviePlayerMPEG(screen, textMan, snd, system);
|
|
}
|
|
#endif
|
|
|
|
return NULL;
|
|
}
|
|
|
|
} // End of namespace Sword1
|