mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
57efe0438f
svn-id: r11451
738 lines
18 KiB
C++
738 lines
18 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "common/config-manager.h"
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#include "gui/chooser.h"
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#include "gui/newgui.h"
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#include "gui/ListWidget.h"
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#include "scumm/dialogs.h"
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#include "scumm/sound.h"
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#include "scumm/scumm.h"
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#include "scumm/imuse.h"
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#include "scumm/player_v2.h"
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#include "scumm/verbs.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#ifndef DISABLE_HELP
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#include "scumm/help.h"
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#endif
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#ifdef _WIN32_WCE
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#include "gapi_keys.h"
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extern bool _get_key_mapping;
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extern void force_keyboard(bool);
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extern void save_key_mapping();
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extern void load_key_mapping();
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#endif
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using GUI::CommandSender;
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using GUI::StaticTextWidget;
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using GUI::kButtonWidth;
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using GUI::kCloseCmd;
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using GUI::kTextAlignCenter;
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using GUI::kTextAlignLeft;
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using GUI::WIDGET_ENABLED;
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namespace Scumm {
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struct ResString {
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int num;
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char string[80];
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};
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#ifdef __PALM_OS__
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static ResString *string_map_table_v7;
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static ResString *string_map_table_v6;
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static ResString *string_map_table_v5;
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#else
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static ResString string_map_table_v7[] = {
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{96, "game name and version"}, //that's how it's supposed to be
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{77, "Select a game to LOAD"},
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{76, "Name your SAVE game"},
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{70, "save"}, //boot8
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{71, "load"}, //boot9
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{72, "play"}, //boot10
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{73, "cancel"}, //boot11
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{74, "quit"}, //boot12
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{75, "ok"}, //boot13
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{85, "game paused"}, // boot3
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/* this is the almost complete string map for v7
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{63, "how may I serve you?"},
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{64, "the dig v1.0"}, //(game name/version)
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{67, "text display only"},
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{68, "c:\\dig"}, //boot007 (save path ?)
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{69, "the dig"}, //boot21 (game name)
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{70, "save"}, //boot8
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{71, "load"}, //boot9
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{72, "play"}, //boot10
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{73, "cancel"}, //boot11
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{74, "quit"}, //boot12
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{75, "ok"}, //boot13
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{76, "name your save game"}, //boot19
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{77, "select a game to load"}, //boot20
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{78, "you must enter a name"},//boot14
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{79, "saving '%s'"}, //boot17
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{80, "loading '%s'"}, //boot18
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{81, "the game was NOT saved"}, //boot15
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{82, "the game was NOT loaded"}, //boot16
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{83, "how may I serve you?"},
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{84, "how may I serve you?"},
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{85, "game paused"}, // boot3
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{86, "Are you sure you want to restart"},
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{87, "Are you sure you want to quit?"}, //boot05
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{89, "how may I serve you?"},
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{90, "music"}, //boot22
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{91, "voice"}, //boot23
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{92, "sfx"}, //boot24
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{93, "disabled"}, //boot25
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{94, "text speed"}, //boot26
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{95, "text display"}, //boot27
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{96, "the dig v1.0"},*/
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};
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static ResString string_map_table_v6[] = {
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{117, "How may I serve you?"},
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{109, "Select a game to LOAD"},
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{108, "Name your SAVE game"},
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{96, "Save"},
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{97, "Load"},
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{98, "Play"},
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{99, "Cancel"},
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{100, "Quit"},
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{101, "OK"},
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{93, "Game paused"},
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};
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static ResString string_map_table_v5[] = {
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{28, "How may I serve you?"},
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{20, "Select a game to LOAD"},
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{19, "Name your SAVE game"},
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{7, "Save"},
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{8, "Load"},
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{9, "Play"},
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{10, "Cancel"},
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{11, "Quit"},
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{12, "OK"},
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{4, "Game paused"}
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};
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#endif
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#pragma mark -
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const Common::String ScummDialog::queryResString(int stringno) {
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byte *result;
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if (stringno == 0)
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return String();
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if (_scumm->_version >= 7)
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result = _scumm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
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else if (_scumm->_version == 6)
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result = _scumm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
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else if (_scumm->_version == 5)
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result = _scumm->getStringAddress(string_map_table_v5[stringno - 1].num);
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else
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// TODO: For V8 games, maybe grab the strings from the language file?
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return string_map_table_v5[stringno - 1].string;
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if (result && *result == '/') {
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byte tmp[256];
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_scumm->translateText(result, tmp);
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// FIXME: AARGH! We shouldn't just strcpy into the data we got from getStringAddress
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strcpy((char *)result, (char *)tmp);
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}
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if (!result || *result == '\0') { // Gracelessly degrade to english :)
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return string_map_table_v5[stringno - 1].string;
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}
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// Convert to a proper string (take care of FF codes)
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byte chr;
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String tmp;
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while ((chr = *result++)) {
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if (chr == 0xFF) {
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result += 3;
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} else if (chr != '@') {
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tmp += chr;
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}
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}
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return tmp;
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}
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#pragma mark -
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kHelpCmd = 'HELP',
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kAboutCmd = 'ABOU',
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kQuitCmd = 'QUIT'
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};
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class SaveLoadChooser : public GUI::ChooserDialog {
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typedef Common::String String;
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typedef Common::StringList StringList;
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protected:
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bool _saveMode;
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public:
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SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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const String &getResultString() const;
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};
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
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: ChooserDialog(title, buttonLabel, 182), _saveMode(saveMode) {
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_list->setEditable(saveMode);
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_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
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}
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const Common::String &SaveLoadChooser::getResultString() const {
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return _list->getSelectedString();
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}
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void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int selItem = _list->getSelected();
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switch (cmd) {
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case GUI::kListItemActivatedCmd:
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case GUI::kListItemDoubleClickedCmd:
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if (selItem >= 0) {
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if (_saveMode || !getResultString().isEmpty()) {
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setResult(selItem);
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close();
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}
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}
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break;
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case GUI::kListSelectionChangedCmd:
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if (_saveMode) {
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_list->startEditMode();
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}
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// Disable button if nothing is selected, or (in load mode) if an empty
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// list item is selected. We allow choosing an empty item in save mode
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// because we then just assign a default name.
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_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
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_chooseButton->draw();
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break;
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default:
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ChooserDialog::handleCommand(sender, cmd, data);
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}
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}
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Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
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// Get savegame names
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Common::StringList l;
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char name[32];
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uint i = saveMode ? 1 : 0;
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bool avail_saves[81];
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SaveFileManager *mgr = OSystem::instance()->get_savefile_manager();
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scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
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for (; i < ARRAYSIZE(avail_saves); i++) {
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if (avail_saves[i])
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scumm->getSavegameName(i, name, mgr);
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else
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name[0] = 0;
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l.push_back(name);
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}
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delete mgr;
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return l;
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}
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enum {
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kRowHeight = 18,
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kBigButtonWidth = 90,
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kMainMenuWidth = (kBigButtonWidth + 2 * 8),
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kMainMenuHeight = 7 * kRowHeight + 3 * 5 + 7 + 5
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};
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#define addBigButton(label, cmd, hotkey) \
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new GUI::ButtonWidget(this, x, y, kBigButtonWidth, 16, label, cmd, hotkey); y += kRowHeight
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MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
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: ScummDialog(scumm, (320 - kMainMenuWidth) / 2, (200 - kMainMenuHeight)/2, kMainMenuWidth, kMainMenuHeight) {
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int y = 7;
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const int x = (_w - kBigButtonWidth) / 2;
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addBigButton("Resume", kPlayCmd, 'P');
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y += 5;
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addBigButton("Load", kLoadCmd, 'L');
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addBigButton("Save", kSaveCmd, 'S');
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y += 5;
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addBigButton("Options", kOptionsCmd, 'O');
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#ifndef DISABLE_HELP
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addBigButton("Help", kHelpCmd, 'H');
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#endif
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addBigButton("About", kAboutCmd, 'A');
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y += 5;
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addBigButton("Quit", kQuitCmd, 'Q');
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//
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// Create the sub dialog(s)
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//
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_aboutDialog = new GUI::AboutDialog();
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#ifndef DISABLE_HELP
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_helpDialog = new HelpDialog(scumm);
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#endif
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_saveDialog = new SaveLoadChooser("Save game:", "Save", true);
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_loadDialog = new SaveLoadChooser("Load game:", "Load", false);
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}
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MainMenuDialog::~MainMenuDialog() {
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delete _aboutDialog;
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#ifndef DISABLE_HELP
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delete _helpDialog;
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#endif
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delete _saveDialog;
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delete _loadDialog;
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}
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void MainMenuDialog::open() {
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#ifdef _WIN32_WCE
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force_keyboard(true);
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#endif
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ScummDialog::open();
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}
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void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kSaveCmd:
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save();
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break;
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case kLoadCmd:
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load();
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break;
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case kPlayCmd:
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close();
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break;
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case kOptionsCmd:
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_scumm->optionsDialog();
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break;
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case kAboutCmd:
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_aboutDialog->runModal();
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break;
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#ifndef DISABLE_HELP
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case kHelpCmd:
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_helpDialog->runModal();
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break;
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#endif
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case kQuitCmd:
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_scumm->_quit = true;
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close();
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break;
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default:
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ScummDialog::handleCommand(sender, cmd, data);
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}
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}
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void MainMenuDialog::close() {
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ScummDialog::close();
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#ifdef _WIN32_WCE
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force_keyboard(false);
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#endif
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}
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void MainMenuDialog::save() {
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int idx;
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_saveDialog->setList(generateSavegameList(_scumm, true));
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idx = _saveDialog->runModal();
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if (idx >= 0) {
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const String &result = _saveDialog->getResultString();
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char buffer[20];
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const char *str;
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if (result.isEmpty()) {
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// If the user was lazy and entered no save name, come up with a default name.
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sprintf(buffer, "Save %d", idx + 1);
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str = buffer;
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} else
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str = result.c_str();
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_scumm->requestSave(idx + 1, str);
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close();
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}
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}
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void MainMenuDialog::load() {
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int idx;
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_loadDialog->setList(generateSavegameList(_scumm, false));
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idx = _loadDialog->runModal();
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if (idx >= 0) {
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_scumm->requestLoad(idx);
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close();
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}
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}
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#pragma mark -
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enum {
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kOKCmd = 'ok '
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};
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enum {
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kKeysCmd = 'KEYS'
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};
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#ifndef _WIN32_WCE
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OptionsDialog::OptionsDialog(ScummEngine *scumm)
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: GUI::OptionsDialog("", 40, 30, 240, 124), _scumm(scumm) {
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#else
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OptionsDialog::OptionsDialog(ScummEngine *scumm)
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: GUI::OptionsDialog("", 40, 30, 240, 124 + kButtonHeight + 4), _scumm(scumm) {
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#endif
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//
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// Add the buttons
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//
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#ifdef _WIN32_WCE
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addButton(_w - kButtonWidth - 8, _h - 24 - kButtonHeight - 4, "OK", GUI::OptionsDialog::kOKCmd, 'O');
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addButton(_w - 2 * kButtonWidth - 12, _h - 24 - kButtonHeight - 4, "Cancel", kCloseCmd, 'C');
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addButton(kButtonWidth+12, _h - 24, "Keys", kKeysCmd, 'K');
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#else
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addButton(_w - kButtonWidth-8, _h - 24, "OK", GUI::OptionsDialog::kOKCmd, 'O');
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addButton(_w - 2 * kButtonWidth-12, _h - 24, "Cancel", kCloseCmd, 'C');
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#endif
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//
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// Sound controllers
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//
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int yoffset = 8;
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yoffset = addVolumeControls(this, yoffset);
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//
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// Some misc options
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//
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subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 62, 200, 16, "Show subtitles", 0, 'S');
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//
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// Create the sub dialog(s)
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//
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#ifdef _WIN32_WCE
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_keysDialog = new KeysDialog(scumm);
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#endif
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}
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OptionsDialog::~OptionsDialog() {
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#ifdef _WIN32_WCE
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delete _keysDialog;
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#endif
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}
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void OptionsDialog::open() {
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GUI::OptionsDialog::open();
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// update checkboxes, too
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subtitlesCheckbox->setState(_scumm->_noSubtitles == false);
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}
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void OptionsDialog::close() {
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if (getResult()) {
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// Subtitles
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ConfMan.set("nosubtitles", !subtitlesCheckbox->getState(), _domain);
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}
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GUI::OptionsDialog::close();
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// Sync the engine with the config manager
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int soundVolumeMaster = ConfMan.getInt("master_volume");
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int soundVolumeMusic = ConfMan.getInt("music_volume");
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int soundVolumeSfx = ConfMan.getInt("sfx_volume");
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if (_scumm->_imuse) {
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_scumm->_imuse->set_music_volume(soundVolumeMusic);
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}
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if (_scumm->_musicEngine) {
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_scumm->_musicEngine->setMasterVolume(soundVolumeMaster);
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}
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_scumm->_mixer->setVolume(soundVolumeSfx * soundVolumeMaster / 255);
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_scumm->_mixer->setMusicVolume(soundVolumeMusic);
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// Subtitles?
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_scumm->_noSubtitles = ConfMan.getBool("nosubtitles");
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}
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void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kKeysCmd:
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#ifdef _WIN32_WCE
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_keysDialog->runModal();
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#endif
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break;
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default:
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GUI::OptionsDialog::handleCommand(sender, cmd, data);
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}
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}
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#ifndef DISABLE_HELP
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#pragma mark -
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enum {
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kNextCmd = 'NEXT',
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kPrevCmd = 'PREV'
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};
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HelpDialog::HelpDialog(ScummEngine *scumm)
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: ScummDialog(scumm, 5, 5, 310, 190) {
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_page = 1;
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_numPages = ScummHelp::numPages(scumm->_gameId);
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_prevButton = addButton(10, 170, "Previous", kPrevCmd, 'P');
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_nextButton = addButton(90, 170, "Next", kNextCmd, 'N');
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addButton(210, 170, "Close", kCloseCmd, 'C');
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_prevButton->clearFlags(WIDGET_ENABLED);
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_title = new StaticTextWidget(this, 10, 5, 290, 16, "", kTextAlignCenter);
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for (int i = 0; i < HELP_NUM_LINES; i++) {
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_key[i] = new StaticTextWidget(this, 10, 18 + (10 * i), 80, 16, "", kTextAlignLeft);
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_dsc[i] = new StaticTextWidget(this, 90, 18 + (10 * i), 210, 16, "", kTextAlignLeft);
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}
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displayKeyBindings();
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}
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void HelpDialog::displayKeyBindings() {
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String titleStr, *keyStr, *dscStr;
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|
|
ScummHelp::updateStrings(_scumm->_gameId, _scumm->_version, _page, titleStr, keyStr, dscStr);
|
|
|
|
_title->setLabel(titleStr);
|
|
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
|
_key[i]->setLabel(keyStr[i]);
|
|
_dsc[i]->setLabel(dscStr[i]);
|
|
}
|
|
|
|
delete [] keyStr;
|
|
delete [] dscStr;
|
|
}
|
|
|
|
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
|
|
switch (cmd) {
|
|
case kNextCmd:
|
|
_page++;
|
|
if (_page >= _numPages) {
|
|
_nextButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page >= 2) {
|
|
_prevButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
case kPrevCmd:
|
|
_page--;
|
|
if (_page <= _numPages) {
|
|
_nextButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page <= 1) {
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#pragma mark -
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
|
|
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
|
setInfoText(queryResString (res));
|
|
}
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
|
|
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
|
setInfoText(message);
|
|
}
|
|
|
|
void InfoDialog::setInfoText(const String& message) {
|
|
int width = g_gui.getStringWidth(message) + 16;
|
|
|
|
_x = (_scumm->_screenWidth - width) >> 1;
|
|
_w = width;
|
|
|
|
new StaticTextWidget(this, 4, 4, _w - 8, _h, message, kTextAlignCenter);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
PauseDialog::PauseDialog(ScummEngine *scumm)
|
|
: InfoDialog(scumm, 10) {
|
|
}
|
|
|
|
ConfirmExitDialog::ConfirmExitDialog(ScummEngine *scumm)
|
|
: InfoDialog(scumm, "Do you really want to quit (y/n)?") {
|
|
}
|
|
|
|
void ConfirmExitDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
|
if (tolower(ascii) == 'n') { // Close exit dialog if n key is pressed
|
|
setResult(0);
|
|
close();
|
|
} else if (tolower(ascii) == 'y') { // Quit if y key is pressed
|
|
setResult(1);
|
|
close();
|
|
} else
|
|
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
|
|
}
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kMapCmd = 'map '
|
|
};
|
|
|
|
|
|
KeysDialog::KeysDialog(ScummEngine *scumm)
|
|
: ScummDialog(scumm, 30, 20, 260, 160) {
|
|
addButton(160, 20, "Map", kMapCmd, 'M'); // Map
|
|
addButton(160, 40, "OK", kOKCmd, 'O'); // OK
|
|
addButton(160, 60, "Cancel", kCloseCmd, 'C'); // Cancel
|
|
|
|
_actionsList = new ListWidget(this, 10, 20, 140, 90);
|
|
_actionsList->setNumberingMode(kListNumberingZero);
|
|
|
|
_actionTitle = new StaticTextWidget(this, 10, 120, 240, 16, "Choose an action to map", kTextAlignCenter);
|
|
_keyMapping = new StaticTextWidget(this, 10, 140, 240, 16, "", kTextAlignCenter);
|
|
|
|
_actionTitle->setFlags(WIDGET_CLEARBG);
|
|
_keyMapping->setFlags(WIDGET_CLEARBG);
|
|
|
|
// Get actions names
|
|
Common::StringList l;
|
|
|
|
for (int i = 1; i < TOTAL_ACTIONS; i++)
|
|
l.push_back(getActionName(i));
|
|
|
|
_actionsList->setList(l);
|
|
|
|
_actionSelected = -1;
|
|
_get_key_mapping = false;
|
|
}
|
|
|
|
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch(cmd) {
|
|
|
|
case kListSelectionChangedCmd:
|
|
if (_actionsList->getSelected() >= 0) {
|
|
char selection[100];
|
|
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionsList->getSelected() + 1)->action_key));
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
}
|
|
break;
|
|
case kMapCmd:
|
|
if (_actionsList->getSelected() < 0) {
|
|
_actionTitle->setLabel("Please select an action");
|
|
}
|
|
else {
|
|
char selection[100];
|
|
|
|
_actionSelected = _actionsList->getSelected() + 1;
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
|
|
_actionTitle->setLabel("Press the key to associate");
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
_get_key_mapping = true;
|
|
_actionsList->setEnabled(false);
|
|
}
|
|
_actionTitle->draw();
|
|
break;
|
|
case kOKCmd:
|
|
save_key_mapping();
|
|
close();
|
|
break;
|
|
case kCloseCmd:
|
|
load_key_mapping();
|
|
close();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void KeysDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
|
if (modifiers == 0xff && _get_key_mapping) {
|
|
// GAPI key was selected
|
|
char selection[100];
|
|
|
|
clearActionKey(ascii & 0xff);
|
|
getAction(_actionSelected)->action_key = (ascii & 0xff);
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
|
|
_actionTitle->setLabel("Choose an action to map");
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
_actionSelected = -1;
|
|
_actionsList->setEnabled(true);
|
|
_get_key_mapping = false;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#ifdef __PALM_OS__
|
|
#include "scumm_globals.h"
|
|
|
|
_GINIT(Dialogs)
|
|
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
|
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
|
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
|
_GEND
|
|
|
|
_GRELEASE(Dialogs)
|
|
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
|
|
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
|
|
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
|
|
_GEND
|
|
|
|
#endif
|