mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
c88b077fcc
svn-id: r40166
336 lines
9.5 KiB
C++
336 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef GOB_GOBLIN_H
|
|
#define GOB_GOBLIN_H
|
|
|
|
#include "gob/util.h"
|
|
#include "gob/mult.h"
|
|
#include "gob/variables.h"
|
|
#include "gob/sound/sounddesc.h"
|
|
|
|
namespace Gob {
|
|
|
|
#define TYPE_USUAL 0
|
|
#define TYPE_AMORPHOUS 1
|
|
#define TYPE_MOBILE 3
|
|
|
|
class Goblin {
|
|
|
|
public:
|
|
|
|
#include "common/pack-start.h" // START STRUCT PACKING
|
|
|
|
struct Gob_State {
|
|
int16 animation;
|
|
int16 layer;
|
|
int16 unk0;
|
|
int16 unk1;
|
|
int16 sndItem; // high/low byte - sound sample index
|
|
int16 freq; // high/low byte * 100 - frequency
|
|
int16 repCount; // high/low byte - repeat count
|
|
int16 sndFrame;
|
|
} PACKED_STRUCT;
|
|
|
|
typedef Gob_State *Gob_PState;
|
|
|
|
typedef Gob_PState Gob_StateLine[6];
|
|
|
|
struct Gob_Object {
|
|
int16 animation;
|
|
int16 state;
|
|
int16 stateColumn;
|
|
int16 curFrame;
|
|
int16 xPos;
|
|
int16 yPos;
|
|
int16 dirtyLeft;
|
|
int16 dirtyTop;
|
|
int16 dirtyRight;
|
|
int16 dirtyBottom;
|
|
int16 left;
|
|
int16 top;
|
|
int16 right;
|
|
int16 bottom;
|
|
int16 nextState;
|
|
int16 multState;
|
|
int16 actionStartState;
|
|
int16 curLookDir;
|
|
int16 pickable;
|
|
int16 relaxTime;
|
|
Gob_StateLine *stateMach;
|
|
Gob_StateLine *realStateMach;
|
|
char doAnim;
|
|
int8 order;
|
|
char noTick;
|
|
char toRedraw;
|
|
char type;
|
|
char maxTick;
|
|
char tick;
|
|
char multObjIndex;
|
|
char unk14;
|
|
char visible;
|
|
} PACKED_STRUCT;
|
|
|
|
struct Gob_Pos {
|
|
char x;
|
|
char y;
|
|
} PACKED_STRUCT;
|
|
|
|
#include "common/pack-end.h" // END STRUCT PACKING
|
|
|
|
Gob_Object *_goblins[4];
|
|
int16 _currentGoblin;
|
|
SoundDesc _soundData[16];
|
|
int16 _gobStateLayer;
|
|
char _goesAtTarget;
|
|
char _readyToAct;
|
|
int16 _gobAction; // 0 - move, 3 - do action, 4 - pick
|
|
// goblins: 0 - picker, 1 - fighter, 2 - mage
|
|
Gob_Pos _gobPositions[3];
|
|
int16 _gobDestX;
|
|
int16 _gobDestY;
|
|
int16 _pressedMapX;
|
|
int16 _pressedMapY;
|
|
char _pathExistence;
|
|
|
|
// Pointers to interpreter variables
|
|
VariableReference _some0ValPtr;
|
|
|
|
VariableReference _gobRetVarPtr;
|
|
VariableReference _curGobVarPtr;
|
|
VariableReference _curGobXPosVarPtr;
|
|
VariableReference _curGobYPosVarPtr;
|
|
VariableReference _itemInPocketVarPtr;
|
|
|
|
VariableReference _curGobStateVarPtr;
|
|
VariableReference _curGobFrameVarPtr;
|
|
VariableReference _curGobMultStateVarPtr;
|
|
VariableReference _curGobNextStateVarPtr;
|
|
VariableReference _curGobScrXVarPtr;
|
|
VariableReference _curGobScrYVarPtr;
|
|
VariableReference _curGobLeftVarPtr;
|
|
VariableReference _curGobTopVarPtr;
|
|
VariableReference _curGobRightVarPtr;
|
|
VariableReference _curGobBottomVarPtr;
|
|
VariableReference _curGobDoAnimVarPtr;
|
|
VariableReference _curGobOrderVarPtr;
|
|
VariableReference _curGobNoTickVarPtr;
|
|
VariableReference _curGobTypeVarPtr;
|
|
VariableReference _curGobMaxTickVarPtr;
|
|
VariableReference _curGobTickVarPtr;
|
|
VariableReference _curGobActStartStateVarPtr;
|
|
VariableReference _curGobLookDirVarPtr;
|
|
VariableReference _curGobPickableVarPtr;
|
|
VariableReference _curGobRelaxVarPtr;
|
|
VariableReference _curGobMaxFrameVarPtr;
|
|
|
|
VariableReference _destItemStateVarPtr;
|
|
VariableReference _destItemFrameVarPtr;
|
|
VariableReference _destItemMultStateVarPtr;
|
|
VariableReference _destItemNextStateVarPtr;
|
|
VariableReference _destItemScrXVarPtr;
|
|
VariableReference _destItemScrYVarPtr;
|
|
VariableReference _destItemLeftVarPtr;
|
|
VariableReference _destItemTopVarPtr;
|
|
VariableReference _destItemRightVarPtr;
|
|
VariableReference _destItemBottomVarPtr;
|
|
VariableReference _destItemDoAnimVarPtr;
|
|
VariableReference _destItemOrderVarPtr;
|
|
VariableReference _destItemNoTickVarPtr;
|
|
VariableReference _destItemTypeVarPtr;
|
|
VariableReference _destItemMaxTickVarPtr;
|
|
VariableReference _destItemTickVarPtr;
|
|
VariableReference _destItemActStartStVarPtr;
|
|
VariableReference _destItemLookDirVarPtr;
|
|
VariableReference _destItemPickableVarPtr;
|
|
VariableReference _destItemRelaxVarPtr;
|
|
VariableReference _destItemMaxFrameVarPtr;
|
|
|
|
int16 _destItemType;
|
|
int16 _destItemState;
|
|
int16 _itemToObject[20];
|
|
Gob_Object *_objects[20];
|
|
int16 _objCount;
|
|
int16 _gobsCount;
|
|
int16 _itemIndInPocket;
|
|
int16 _itemIdInPocket;
|
|
char _itemByteFlag;
|
|
int16 _destItemId;
|
|
int16 _destActionItem;
|
|
Gob_Object *_actDestItemDesc;
|
|
int16 _forceNextState[10];
|
|
char _boreCounter;
|
|
int16 _positionedGob;
|
|
char _noPick;
|
|
|
|
// Gob2:
|
|
int16 _soundSlotsCount;
|
|
int16 _soundSlots[60];
|
|
bool _gob1Busy;
|
|
bool _gob2Busy;
|
|
int16 _gob1RelaxTimeVar;
|
|
int16 _gob2RelaxTimeVar;
|
|
bool _gob1NoTurn;
|
|
bool _gob2NoTurn;
|
|
|
|
// Functions
|
|
char rotateState(int16 from, int16 to);
|
|
void playSound(SoundDesc &snd, int16 repCount, int16 freq);
|
|
void drawObjects(void);
|
|
void animateObjects(void);
|
|
int16 getObjMaxFrame(Gob_Object * obj);
|
|
bool objIntersected(Gob_Object * obj1, Gob_Object * obj2);
|
|
void setMultStates(Gob_Object * gobDesc);
|
|
int16 nextLayer(Gob_Object * gobDesc);
|
|
void showBoredom(int16 gobIndex);
|
|
void switchGoblin(int16 index);
|
|
void zeroObjects(void);
|
|
void freeAllObjects(void);
|
|
void loadObjects(const char *source);
|
|
void initVarPointers(void);
|
|
void saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal);
|
|
void loadGobDataFromVars(void);
|
|
void pickItem(int16 indexToPocket, int16 idToPocket);
|
|
void placeItem(int16 indexInPocket, int16 idInPocket);
|
|
void swapItems(int16 indexToPick, int16 idToPick);
|
|
void treatItemPick(int16 itemId);
|
|
int16 treatItem(int16 action);
|
|
int16 doMove(Gob_Object *gobDesc, int16 cont, int16 action);
|
|
|
|
void setState(int16 index, int16 state);
|
|
void updateLayer1(Mult::Mult_AnimData *animData);
|
|
void updateLayer2(Mult::Mult_AnimData *animData);
|
|
void move(int16 destX, int16 destY, int16 objIndex);
|
|
void animate(Mult::Mult_Object *obj);
|
|
|
|
virtual void handleGoblins(void) = 0;
|
|
virtual void placeObject(Gob_Object * objDesc, char animated,
|
|
int16 index, int16 x, int16 y, int16 state) = 0;
|
|
virtual void freeObjects(void) = 0;
|
|
virtual void initiateMove(Mult::Mult_Object *obj) = 0;
|
|
virtual void moveAdvance(Mult::Mult_Object *obj, Gob_Object *gobDesc,
|
|
int16 nextAct, int16 framesCount) = 0;
|
|
|
|
Goblin(GobEngine *vm);
|
|
virtual ~Goblin();
|
|
|
|
protected:
|
|
Util::List *_objList;
|
|
int16 _rotStates[4][4];
|
|
|
|
GobEngine *_vm;
|
|
|
|
int16 peekGoblin(Gob_Object *curGob);
|
|
void initList(void);
|
|
void sortByOrder(Util::List *list);
|
|
void adjustDest(int16 posX, int16 posY);
|
|
void adjustTarget(void);
|
|
void targetDummyItem(Gob_Object *gobDesc);
|
|
void targetItem(void);
|
|
void moveFindItem(int16 posX, int16 posY);
|
|
void moveCheckSelect(int16 framesCount, Gob_Object * gobDesc,
|
|
int16 *pGobIndex, int16 *nextAct);
|
|
void moveInitStep(int16 framesCount, int16 action, int16 cont,
|
|
Gob_Object *gobDesc, int16 *pGobIndex, int16 *pNextAct);
|
|
void moveTreatRopeStairs(Gob_Object *gobDesc);
|
|
void playSounds(Mult::Mult_Object *obj);
|
|
|
|
virtual bool isMovement(int8 state) = 0;
|
|
virtual void advMovement(Mult::Mult_Object *obj, int8 state) = 0;
|
|
virtual void movePathFind(Mult::Mult_Object *obj,
|
|
Gob_Object *gobDesc, int16 nextAct) = 0;
|
|
};
|
|
|
|
class Goblin_v1 : public Goblin {
|
|
public:
|
|
virtual void handleGoblins(void) {}
|
|
virtual void placeObject(Gob_Object * objDesc, char animated,
|
|
int16 index, int16 x, int16 y, int16 state);
|
|
virtual void freeObjects(void);
|
|
virtual void initiateMove(Mult::Mult_Object *obj);
|
|
virtual void moveAdvance(Mult::Mult_Object *obj, Gob_Object *gobDesc,
|
|
int16 nextAct, int16 framesCount);
|
|
|
|
Goblin_v1(GobEngine *vm);
|
|
virtual ~Goblin_v1() {}
|
|
|
|
protected:
|
|
virtual bool isMovement(int8 state) { return false; }
|
|
virtual void advMovement(Mult::Mult_Object *obj, int8 state) {}
|
|
virtual void movePathFind(Mult::Mult_Object *obj,
|
|
Gob_Object *gobDesc, int16 nextAct);
|
|
};
|
|
|
|
class Goblin_v2 : public Goblin_v1 {
|
|
public:
|
|
virtual void handleGoblins(void);
|
|
virtual void placeObject(Gob_Object * objDesc, char animated,
|
|
int16 index, int16 x, int16 y, int16 state);
|
|
virtual void freeObjects(void);
|
|
virtual void initiateMove(Mult::Mult_Object *obj);
|
|
virtual void moveAdvance(Mult::Mult_Object *obj, Gob_Object *gobDesc,
|
|
int16 nextAct, int16 framesCount);
|
|
|
|
Goblin_v2(GobEngine *vm);
|
|
virtual ~Goblin_v2() {}
|
|
|
|
protected:
|
|
virtual bool isMovement(int8 state);
|
|
virtual void advMovement(Mult::Mult_Object *obj, int8 state);
|
|
virtual void movePathFind(Mult::Mult_Object *obj,
|
|
Gob_Object *gobDesc, int16 nextAct);
|
|
};
|
|
|
|
class Goblin_v3 : public Goblin_v2 {
|
|
public:
|
|
virtual void placeObject(Gob_Object * objDesc, char animated,
|
|
int16 index, int16 x, int16 y, int16 state);
|
|
|
|
Goblin_v3(GobEngine *vm);
|
|
virtual ~Goblin_v3() {}
|
|
|
|
protected:
|
|
virtual bool isMovement(int8 state);
|
|
virtual void advMovement(Mult::Mult_Object *obj, int8 state);
|
|
};
|
|
|
|
class Goblin_v4 : public Goblin_v3 {
|
|
public:
|
|
virtual void movePathFind(Mult::Mult_Object *obj,
|
|
Gob_Object *gobDesc, int16 nextAct);
|
|
virtual void moveAdvance(Mult::Mult_Object *obj, Gob_Object *gobDesc,
|
|
int16 nextAct, int16 framesCount);
|
|
|
|
Goblin_v4(GobEngine *vm);
|
|
virtual ~Goblin_v4() {}
|
|
|
|
private:
|
|
int16 turnState(int16 state, uint16 dir);
|
|
};
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif // GOB_GOBLIN_H
|