mirror of
https://github.com/libretro/scummvm.git
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60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#include "backends/presence/discord/discord.h"
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#ifdef USE_DISCORD
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#include "common/translation.h"
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#include <discord_rpc.h>
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#include <time.h>
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#define DISCORD_CLIENT_ID "714287866464698470"
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DiscordPresence::DiscordPresence() {
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Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr);
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updateStatus("", "");
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}
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DiscordPresence::~DiscordPresence() {
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Discord_ClearPresence();
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Discord_Shutdown();
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}
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void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) {
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Common::String gameName = name.empty() ? "scummvm" : name;
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Common::String gameDesc = description.empty() ? _("Launcher").encode() : description;
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DiscordRichPresence presence;
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memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = gameName.c_str();
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presence.largeImageText = gameDesc.c_str();
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presence.details = gameDesc.c_str();
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presence.smallImageKey = "scummvm";
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presence.smallImageText = "ScummVM";
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presence.startTimestamp = time(0);
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Discord_UpdatePresence(&presence);
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}
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#endif
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