scummvm/backends/presence/discord/discord.cpp

60 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#include "backends/presence/discord/discord.h"
#ifdef USE_DISCORD
#include "common/translation.h"
#include <discord_rpc.h>
#include <time.h>
#define DISCORD_CLIENT_ID "714287866464698470"
DiscordPresence::DiscordPresence() {
Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr);
updateStatus("", "");
}
DiscordPresence::~DiscordPresence() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) {
Common::String gameName = name.empty() ? "scummvm" : name;
Common::String gameDesc = description.empty() ? _("Launcher").encode() : description;
DiscordRichPresence presence;
memset(&presence, 0, sizeof(presence));
presence.largeImageKey = gameName.c_str();
presence.largeImageText = gameDesc.c_str();
presence.details = gameDesc.c_str();
presence.smallImageKey = "scummvm";
presence.smallImageText = "ScummVM";
presence.startTimestamp = time(0);
Discord_UpdatePresence(&presence);
}
#endif