mirror of
https://github.com/libretro/scummvm.git
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04985c8ac9
svn-id: r33282
190 lines
4.6 KiB
C++
190 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Plays the background film of a scene.
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*/
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#include "tinsel/anim.h"
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#include "tinsel/background.h"
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#include "tinsel/dw.h"
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#include "tinsel/faders.h"
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#include "tinsel/film.h"
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#include "tinsel/font.h"
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#include "tinsel/handle.h"
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#include "tinsel/multiobj.h"
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#include "tinsel/object.h"
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#include "tinsel/pcode.h" // CONTROL_STARTOFF
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#include "tinsel/pid.h"
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#include "tinsel/sched.h"
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#include "tinsel/timers.h" // For ONE_SECOND constant
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#include "tinsel/tinlib.h" // For control()
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#include "common/util.h"
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namespace Tinsel {
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//----------------- LOCAL GLOBAL DATA --------------------
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static SCNHANDLE BackPalette = 0; // Background's palette
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static OBJECT *pBG = 0; // The main picture's object.
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static int BGspeed = 0;
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static SCNHANDLE BgroundHandle = 0; // Current scene handle - stored in case of Save_Scene()
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static bool DoFadeIn = false;
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static ANIM thisAnim; // used by BGmainProcess()
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/**
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* BackPal
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*/
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SCNHANDLE BackPal(void) {
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return BackPalette;
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}
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/**
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* SetDoFadeIn
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*/
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void SetDoFadeIn(bool tf) {
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DoFadeIn = tf;
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}
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/**
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* Called before scene change.
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*/
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void DropBackground(void) {
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pBG = NULL; // No background
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BackPalette = 0; // No background palette
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}
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/**
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* Return the width of the current background.
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*/
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int BackgroundWidth(void) {
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assert(pBG);
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return MultiRightmost(pBG) + 1;
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}
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/**
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* Return the height of the current background.
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*/
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int BackgroundHeight(void) {
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assert(pBG);
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return MultiLowest(pBG) + 1;
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}
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/**
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* Run main animation that comprises the scene background.
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*/
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static void BGmainProcess(CORO_PARAM, const void *param) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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const FREEL *pfr;
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const MULTI_INIT *pmi;
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// get the stuff copied to process when it was created
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pfr = (const FREEL *)param;
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if (pBG == NULL) {
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/*** At start of scene ***/
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// Get the MULTI_INIT structure
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pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pfr->mobj));
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// Initialise and insert the object, and initialise its script.
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pBG = MultiInitObject(pmi);
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MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG);
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InitStepAnimScript(&thisAnim, pBG, FROM_LE_32(pfr->script), BGspeed);
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if (DoFadeIn) {
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FadeInFast(NULL);
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DoFadeIn = false;
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}
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while (StepAnimScript(&thisAnim) != ScriptFinished)
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CORO_SLEEP(1);
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error("Background animation has finished!");
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} else {
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// New background during scene
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// Just re-initialise the script.
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InitStepAnimScript(&thisAnim, pBG, FROM_LE_32(pfr->script), BGspeed);
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StepAnimScript(&thisAnim);
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}
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CORO_END_CODE;
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}
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/**
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* setBackPal()
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*/
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void setBackPal(SCNHANDLE hPal) {
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BackPalette = hPal;
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fettleFontPal(BackPalette);
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CreateTranslucentPalette(BackPalette);
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}
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void ChangePalette(SCNHANDLE hPal) {
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SwapPalette(FindPalette(BackPalette), hPal);
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setBackPal(hPal);
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}
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/**
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* Given the scene background film, extracts the palette handle for
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* everything else's use, then starts a display process for each reel
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* in the film.
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* @param bfilm Scene background film
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*/
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void startupBackground(SCNHANDLE bfilm) {
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const FILM *pfilm;
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IMAGE *pim;
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BgroundHandle = bfilm; // Save handle in case of Save_Scene()
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pim = GetImageFromFilm(bfilm, 0, NULL, NULL, &pfilm);
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setBackPal(FROM_LE_32(pim->hImgPal));
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// Extract the film speed
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BGspeed = ONE_SECOND / FROM_LE_32(pfilm->frate);
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if (pBG == NULL)
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control(CONTROL_STARTOFF); // New feature - start scene with control off
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// Start display process for each reel in the film
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assert(FROM_LE_32(pfilm->numreels) == 1); // Multi-reeled backgrounds withdrawn
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g_scheduler->createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL));
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}
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/**
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* Return the current scene handle.
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*/
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SCNHANDLE GetBgroundHandle(void) {
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return BgroundHandle;
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}
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} // end of namespace Tinsel
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