mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
9cd333152b
svn-id: r51757
241 lines
7.3 KiB
C++
241 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "kyra/kyra_v1.h"
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#include "kyra/kyra_lok.h"
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#include "kyra/lol.h"
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#include "kyra/kyra_hof.h"
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#include "kyra/kyra_mr.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "base/plugins.h"
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struct KYRAGameDescription {
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ADGameDescription desc;
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Kyra::GameFlags flags;
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};
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#include "kyra/detection_tables.h"
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const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)adGameDescs,
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// Size of that superset structure
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sizeof(KYRAGameDescription),
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// Number of bytes to compute MD5 sum for
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1024 * 1024,
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// List of all engine targets
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gameList,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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0,
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NONE,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class KyraMetaEngine : public AdvancedMetaEngine {
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public:
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KyraMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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const char *getName() const {
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return "Legend of Kyrandia Engine";
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}
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const char *getOriginalCopyright() const {
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return "The Legend of Kyrandia (C) Westwood Studios"
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#ifdef ENABLE_LOL
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"\nLands of Lore (C) Westwood Studios"
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#endif
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;
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}
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bool hasFeature(MetaEngineFeature f) const;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool KyraMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail);
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}
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bool Kyra::KyraEngine_v1::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsSubtitleOptions);
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}
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bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const KYRAGameDescription *gd = (const KYRAGameDescription *)desc;
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bool res = true;
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Kyra::GameFlags flags = gd->flags;
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flags.lang = gd->desc.language;
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flags.platform = gd->desc.platform;
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Common::Platform platform = Common::parsePlatform(ConfMan.get("platform"));
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if (platform != Common::kPlatformUnknown)
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flags.platform = platform;
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if (flags.lang == Common::UNK_LANG) {
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Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
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if (lang != Common::UNK_LANG)
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flags.lang = lang;
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else
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flags.lang = Common::EN_ANY;
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}
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switch (flags.gameID) {
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case Kyra::GI_KYRA1:
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*engine = new Kyra::KyraEngine_LoK(syst, flags);
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break;
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case Kyra::GI_KYRA2:
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*engine = new Kyra::KyraEngine_HoF(syst, flags);
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break;
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case Kyra::GI_KYRA3:
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*engine = new Kyra::KyraEngine_MR(syst, flags);
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break;
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#ifdef ENABLE_LOL
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case Kyra::GI_LOL:
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*engine = new Kyra::LoLEngine(syst, flags);
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break;
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#endif // ENABLE_LOL
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default:
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res = false;
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warning("Kyra engine: unknown gameID");
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}
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return res;
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}
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SaveStateList KyraMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Kyra::KyraEngine_v1::SaveHeader header;
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Common::String pattern = target;
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern);
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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if (Kyra::KyraEngine_v1::readSaveHeader(in, false, header) == Kyra::KyraEngine_v1::kRSHENoError) {
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// WORKAROUND: Old savegames are using 'German' as description for kyra3 restart game save (slot 0),
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// since that looks odd we replace it by "New Game".
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if (slotNum == 0 && header.gameID == Kyra::GI_KYRA3)
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header.description = "New Game";
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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}
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delete in;
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}
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}
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}
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return saveList;
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}
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int KyraMetaEngine::getMaximumSaveSlot() const { return 999; }
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void KyraMetaEngine::removeSaveState(const char *target, int slot) const {
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// In Kyra games slot 0 can't be deleted, it's for restarting the game(s).
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// An exception makes Lands of Lore here, it does not have any way to restart the
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// game except via its main menu.
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if (slot == 0 && !ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("lol"))
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return;
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Common::String filename = Kyra::KyraEngine_v1::getSavegameFilename(target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor KyraMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Kyra::KyraEngine_v1::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
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if (in) {
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Kyra::KyraEngine_v1::SaveHeader header;
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Kyra::KyraEngine_v1::kReadSaveHeaderError error;
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error = Kyra::KyraEngine_v1::readSaveHeader(in, true, header);
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delete in;
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if (error == Kyra::KyraEngine_v1::kRSHENoError) {
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SaveStateDescriptor desc(slot, header.description);
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bool lolGame = ConfMan.getDomain(target)->getVal("gameid").equalsIgnoreCase("lol");
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// Slot 0 is used for the 'restart game' save in all three Kyrandia games, thus
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// we prevent it from being deleted.
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desc.setDeletableFlag(slot != 0 || lolGame);
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// We don't allow quick saves (slot 990 till 998) to be overwritten.
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// The same goes for the 'Autosave', which is slot 999.
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desc.setWriteProtectedFlag((slot == 0 && !lolGame) || slot >= 990);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(KYRA)
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REGISTER_PLUGIN_DYNAMIC(KYRA, PLUGIN_TYPE_ENGINE, KyraMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(KYRA, PLUGIN_TYPE_ENGINE, KyraMetaEngine);
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#endif
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