mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-29 23:01:58 +00:00
9f175c4053
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
374 lines
9.0 KiB
C++
374 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef FULLPIPE_FULLPIPE_H
|
|
#define FULLPIPE_FULLPIPE_H
|
|
|
|
#include "audio/mixer.h"
|
|
#include "common/scummsys.h"
|
|
#include "common/events.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/ptr.h"
|
|
#include "common/random.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
#include "graphics/surface.h"
|
|
|
|
#include "engines/engine.h"
|
|
#include "fullpipe/console.h"
|
|
|
|
struct ADGameDescription;
|
|
|
|
namespace Audio {
|
|
class SoundHandle;
|
|
}
|
|
|
|
namespace Fullpipe {
|
|
|
|
enum FullpipeGameFeatures {
|
|
};
|
|
|
|
enum {
|
|
kDebugPathfinding = 1 << 0,
|
|
kDebugDrawing = 1 << 1,
|
|
kDebugLoading = 1 << 2,
|
|
kDebugAnimation = 1 << 3,
|
|
kDebugMemory = 1 << 4,
|
|
kDebugEvents = 1 << 5,
|
|
kDebugBehavior = 1 << 6,
|
|
kDebugInventory = 1 << 7,
|
|
kDebugSceneLogic = 1 << 8,
|
|
kDebugInteractions = 1 << 9,
|
|
kDebugXML = 1 << 10
|
|
};
|
|
|
|
#define MAXGAMEOBJH 10000
|
|
|
|
class BehaviorManager;
|
|
class BaseModalObject;
|
|
class GameLoader;
|
|
class GameVar;
|
|
class InputController;
|
|
class Inventory2;
|
|
struct CursorInfo;
|
|
struct EntranceInfo;
|
|
class ExCommand;
|
|
class Floaters;
|
|
class GameProject;
|
|
class GameObject;
|
|
class GlobalMessageQueueList;
|
|
struct MessageHandler;
|
|
class MessageQueue;
|
|
class AniHandler;
|
|
class NGIArchive;
|
|
class PictureObject;
|
|
struct PreloadItem;
|
|
class Scene;
|
|
class SoundList;
|
|
class StaticANIObject;
|
|
class Vars;
|
|
typedef Common::Array<int16> MovTable;
|
|
typedef Common::Array<int32> Palette;
|
|
typedef Common::Array<Common::Point> PointList;
|
|
|
|
typedef Common::HashMap<uint16, Common::String> GameObjHMap;
|
|
|
|
int global_messageHandler1(ExCommand *cmd);
|
|
int global_messageHandler2(ExCommand *cmd);
|
|
int global_messageHandler3(ExCommand *cmd);
|
|
int global_messageHandler4(ExCommand *cmd);
|
|
void global_messageHandler_handleSound(ExCommand *cmd);
|
|
|
|
|
|
class FullpipeEngine : public ::Engine {
|
|
protected:
|
|
|
|
Common::Error run() override;
|
|
|
|
public:
|
|
FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc);
|
|
~FullpipeEngine() override;
|
|
|
|
void initialize();
|
|
void restartGame();
|
|
bool shouldQuit();
|
|
|
|
void setMusicAllowed(int val) { _musicAllowed = val; }
|
|
|
|
// Detection related functions
|
|
const ADGameDescription *_gameDescription;
|
|
uint32 getFeatures() const;
|
|
bool isDemo();
|
|
Common::Language getLanguage() const;
|
|
|
|
Common::RandomSource _rnd;
|
|
|
|
Common::KeyCode _keyState;
|
|
uint16 _buttonState;
|
|
|
|
void updateEvents();
|
|
|
|
Graphics::Surface _backgroundSurface;
|
|
Graphics::PixelFormat _origFormat;
|
|
|
|
Common::ScopedPtr<GameLoader> _gameLoader;
|
|
GameProject *_gameProject;
|
|
bool loadGam(const char *fname, int scene = 0);
|
|
|
|
void loadGameObjH();
|
|
Common::String gameIdToStr(uint16 id);
|
|
|
|
GameVar *getGameLoaderGameVar();
|
|
InputController *getGameLoaderInputController();
|
|
|
|
int _gameProjectVersion;
|
|
int _pictureScale;
|
|
int _scrollSpeed;
|
|
bool _updateFlag;
|
|
bool _flgCanOpenMap;
|
|
bool _gamePaused;
|
|
bool _flgGameIsRunning;
|
|
bool _inputArFlag;
|
|
bool _recordEvents;
|
|
bool _mainMenu_debugEnabled;
|
|
|
|
Common::Rect _sceneRect;
|
|
int _sceneWidth;
|
|
int _sceneHeight;
|
|
Scene *_currentScene;
|
|
Scene *_loaderScene;
|
|
Scene *_scene2;
|
|
Scene *_scene3;
|
|
StaticANIObject *_aniMan;
|
|
StaticANIObject *_aniMan2;
|
|
Palette _defaultPalette;
|
|
const Palette *_globalPalette;
|
|
|
|
InputController *_inputController;
|
|
bool _inputDisabled;
|
|
|
|
int _currentCheat;
|
|
int _currentCheatPos;
|
|
|
|
void defHandleKeyDown(int key);
|
|
|
|
SoundList *_currSoundList1[11];
|
|
int _currSoundListCount;
|
|
bool _soundEnabled;
|
|
bool _flgSoundList;
|
|
Common::String _sceneTracks[10];
|
|
int _numSceneTracks;
|
|
bool _sceneTrackHasSequence;
|
|
int _musicMinDelay;
|
|
int _musicMaxDelay;
|
|
int _musicLocal;
|
|
Common::String _trackName;
|
|
int _trackStartDelay;
|
|
Common::String _sceneTracksCurrentTrack;
|
|
bool _sceneTrackIsPlaying;
|
|
|
|
void stopAllSounds();
|
|
void toggleMute();
|
|
void playSound(int id, int flag);
|
|
void playTrack(GameVar *sceneVar, const char *name, bool delayed);
|
|
int getSceneTrack();
|
|
void updateTrackDelay();
|
|
void startSceneTrack();
|
|
void startSoundStream1(const Common::String &trackName);
|
|
void playOggSound(const Common::String &trackName, Audio::SoundHandle &stream);
|
|
void stopSoundStream2();
|
|
void stopAllSoundStreams();
|
|
void stopAllSoundInstances(int id);
|
|
void updateSoundVolume();
|
|
void setMusicVolume(int vol);
|
|
|
|
int _sfxVolume;
|
|
int _musicVolume;
|
|
|
|
Common::ScopedPtr<GlobalMessageQueueList> _globalMessageQueueList;
|
|
MessageHandler *_messageHandlers;
|
|
|
|
int _msgX;
|
|
int _msgY;
|
|
int _msgObjectId2;
|
|
int _msgId;
|
|
|
|
Common::List<ExCommand *> _exCommandList;
|
|
bool _isProcessingMessages;
|
|
|
|
int _mouseVirtX;
|
|
int _mouseVirtY;
|
|
Common::Point _mouseScreenPos;
|
|
|
|
Common::ScopedPtr<BehaviorManager> _behaviorManager;
|
|
|
|
Common::ScopedPtr<MovTable> _movTable;
|
|
|
|
Common::ScopedPtr<Floaters> _floaters;
|
|
Common::ScopedPtr<AniHandler> _aniHandler;
|
|
|
|
Common::Array<Common::Point> _arcadeKeys;
|
|
|
|
void deleteModalObject();
|
|
|
|
void initMap();
|
|
void updateMap(PreloadItem *pre);
|
|
void updateMapPiece(int mapId, int update);
|
|
void updateScreen();
|
|
|
|
void freeGameLoader();
|
|
void cleanup();
|
|
|
|
bool _gameContinue;
|
|
bool _needRestart;
|
|
bool _flgPlayIntro;
|
|
int _musicAllowed;
|
|
bool _normalSpeed;
|
|
|
|
void enableSaves() { _isSaveAllowed = true; }
|
|
void disableSaves(ExCommand *ex);
|
|
bool isSaveAllowed();
|
|
|
|
void initObjectStates();
|
|
void setLevelStates();
|
|
void setSwallowedEggsState();
|
|
void loadAllScenes();
|
|
|
|
void initCursors();
|
|
void addCursor(CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY);
|
|
|
|
int32 _mapTable[200];
|
|
|
|
Scene *_inventoryScene;
|
|
Inventory2 *_inventory;
|
|
int _currSelectedInventoryItemId;
|
|
|
|
int32 _updateTicks;
|
|
int32 _lastInputTicks;
|
|
int32 _lastButtonUpTicks;
|
|
|
|
BaseModalObject *_modalObject;
|
|
|
|
int (*_updateScreenCallback)();
|
|
int (*_updateCursorCallback)();
|
|
|
|
void drawAlphaRectangle(int x1, int y1, int x2, int y2, int alpha);
|
|
void sceneFade(Scene *sc, bool direction);
|
|
|
|
int _cursorId;
|
|
int _minCursorId;
|
|
int _maxCursorId;
|
|
Common::Array<int> _objectIdCursors;
|
|
GameObject *_objectAtCursor;
|
|
int _objectIdAtCursor;
|
|
|
|
void setCursor(int id);
|
|
void updateCursorCommon();
|
|
|
|
int getObjectState(const Common::String &objname);
|
|
void setObjectState(const Common::String &name, int state);
|
|
int getObjectEnumState(const Common::String &name, const char *state);
|
|
|
|
void sceneAutoScrolling();
|
|
bool sceneSwitcher(const EntranceInfo &entrance);
|
|
Scene *accessScene(int sceneId);
|
|
void setSceneMusicParameters(GameVar *var);
|
|
int convertScene(int scene);
|
|
int getSceneEntrance(int scene);
|
|
int getSceneFromTag(int tag);
|
|
|
|
NGIArchive *_currArchive;
|
|
|
|
void openMap();
|
|
void openHelp();
|
|
void openMainMenu();
|
|
|
|
PictureObject *_arcadeOverlay;
|
|
PictureObject *_arcadeOverlayHelper;
|
|
int _arcadeOverlayX;
|
|
int _arcadeOverlayY;
|
|
int _arcadeOverlayMidX;
|
|
int _arcadeOverlayMidY;
|
|
|
|
void initArcadeKeys(const char *varname);
|
|
void processArcade(ExCommand *ex);
|
|
void winArcade();
|
|
void setArcadeOverlay(int picId);
|
|
int drawArcadeOverlay(int adjust);
|
|
|
|
void getAllInventory();
|
|
|
|
StaticANIObject *_lastLiftButton;
|
|
MessageQueue *_liftEnterMQ;
|
|
MessageQueue *_liftExitMQ;
|
|
StaticANIObject *_lift;
|
|
int _liftX;
|
|
int _liftY;
|
|
|
|
int lift_getButtonIdP(int objid);
|
|
int lift_getButtonIdH(int objid);
|
|
int lift_getButtonIdN(int objid);
|
|
void lift_setButton(const char *name, int state);
|
|
void lift_init(Scene *sc, int qu1, int qu2);
|
|
void lift_setButtonStatics(Scene *sc, int buttonId);
|
|
void lift_exitSeq(ExCommand *ex);
|
|
void lift_closedoorSeq();
|
|
void lift_clickButton();
|
|
void lift_walkAndGo();
|
|
void lift_goAnimation();
|
|
void lift_animateButton(StaticANIObject *button);
|
|
void lift_startExitQueue();
|
|
void lift_hoverButton(ExCommand *ex);
|
|
bool lift_checkButton(const char *varname);
|
|
void lift_openLift();
|
|
|
|
GameVar *_musicGameVar;
|
|
Audio::SoundHandle _soundStream1;
|
|
Audio::SoundHandle _soundStream2;
|
|
Audio::SoundHandle _soundStream3;
|
|
Audio::SoundHandle _soundStream4;
|
|
|
|
bool _stream2playing;
|
|
|
|
GameObjHMap _gameObjH;
|
|
|
|
public:
|
|
|
|
bool _isSaveAllowed;
|
|
|
|
Common::Error loadGameState(int slot) override;
|
|
Common::Error saveGameState(int slot, const Common::String &description, bool isAutosave = false) override;
|
|
virtual Common::String getSaveStateName(int slot) const override;
|
|
|
|
bool canLoadGameStateCurrently() override { return true; }
|
|
bool canSaveGameStateCurrently() override { return _isSaveAllowed; }
|
|
bool hasFeature(EngineFeature f) const override;
|
|
|
|
};
|
|
|
|
extern FullpipeEngine *g_fp;
|
|
extern Vars *g_vars;
|
|
|
|
} // End of namespace Fullpipe
|
|
|
|
#endif /* FULLPIPE_FULLPIPE_H */
|