scummvm/engines/pegasus/gamestate.cpp
Eugene Sandulenko 940b2a20f1 Revert "COMMON: Change way the Singleton instances are instantiated"
This reverts commit eefa72afa1.

With this patch ConfigManager is broken.
2017-07-10 21:17:41 +02:00

2360 lines
68 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/error.h"
#include "common/stream.h"
#include "pegasus/constants.h"
#include "pegasus/gamestate.h"
#include "pegasus/scoring.h"
namespace Common {
DECLARE_SINGLETON(Pegasus::GameStateManager);
}
namespace Pegasus {
Common::Error GameStateManager::writeGameState(Common::WriteStream *stream) {
stream->writeUint16BE(_currentNeighborhood);
stream->writeUint16BE(_currentRoom);
stream->writeByte(_currentDirection);
stream->writeUint16BE(_nexNeighborhoodID);
stream->writeUint16BE(_nextRoomID);
stream->writeByte(_nextDirection);
stream->writeUint16BE(_lastNeighborhood);
stream->writeUint16BE(_lastRoom);
stream->writeByte(_lastDirection);
stream->writeUint16BE(_openDoorRoom);
stream->writeByte(_openDoorDirection);
_globalFlags.writeToStream(stream);
_scoringFlags.writeToStream(stream);
_itemTakenFlags.writeToStream(stream);
writeCaldoriaState(stream);
writeTSAState(stream);
writePrehistoricState(stream);
writeNoradState(stream);
writeMarsState(stream);
writeWSCState(stream);
if (stream->err())
return Common::kWritingFailed;
return Common::kNoError;
}
Common::Error GameStateManager::readGameState(Common::ReadStream *stream) {
_currentNeighborhood = stream->readUint16BE();
_currentRoom = stream->readUint16BE();
_currentDirection = stream->readByte();
_nexNeighborhoodID = stream->readUint16BE();
_nextRoomID = stream->readUint16BE();
_nextDirection = stream->readByte();
_lastNeighborhood = stream->readUint16BE();
_lastRoom = stream->readUint16BE();
_lastDirection = stream->readByte();
_openDoorRoom = stream->readUint16BE();
_openDoorDirection = stream->readByte();
_globalFlags.readFromStream(stream);
_scoringFlags.readFromStream(stream);
_itemTakenFlags.readFromStream(stream);
readCaldoriaState(stream);
readTSAState(stream);
readPrehistoricState(stream);
readNoradState(stream);
readMarsState(stream);
readWSCState(stream);
if (stream->err())
return Common::kReadingFailed;
return Common::kNoError;
}
void GameStateManager::resetGameState() {
_currentNeighborhood = kNoNeighborhoodID;
_currentRoom = kNoRoomID;
_currentDirection = kNoDirection;
_nexNeighborhoodID = kNoNeighborhoodID;
_nextRoomID = kNoRoomID;
_nextDirection = kNoDirection;
_lastNeighborhood = kNoNeighborhoodID;
_lastRoom = kNoRoomID;
_lastDirection = kNoDirection;
_openDoorRoom = kNoRoomID;
_openDoorDirection = kNoDirection;
_globalFlags.clearAllFlags();
_scoringFlags.clearAllFlags();
_itemTakenFlags.clearAllFlags();
resetCaldoriaState();
resetTSAState();
resetPrehistoricState();
resetNoradState();
resetMarsState();
resetWSCState();
}
void GameStateManager::getCurrentLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) {
neighborhood = _currentNeighborhood;
room = _currentRoom;
direction = _currentDirection;
}
void GameStateManager::setCurrentLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) {
_lastNeighborhood = _currentNeighborhood;
_lastRoom = _currentRoom;
_lastDirection = _currentDirection;
_currentNeighborhood = neighborhood;
_currentRoom = room;
_currentDirection = direction;
}
NeighborhoodID GameStateManager::getCurrentNeighborhood() {
return _currentNeighborhood;
}
void GameStateManager::setCurrentNeighborhood(const NeighborhoodID neighborhood) {
_lastNeighborhood = _currentNeighborhood;
_currentNeighborhood = neighborhood;
}
RoomID GameStateManager::getCurrentRoom() {
return _currentRoom;
}
void GameStateManager::setCurrentRoom(const RoomID room) {
_lastRoom = _currentRoom;
_currentRoom = room;
}
DirectionConstant GameStateManager::getCurrentDirection() {
return _currentDirection;
}
void GameStateManager::setCurrentDirection(const DirectionConstant direction) {
_lastDirection = _currentDirection;
_currentDirection = direction;
}
RoomViewID GameStateManager::getCurrentRoomAndView() {
return MakeRoomView(_currentRoom, _currentDirection);
}
void GameStateManager::getNextLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) {
neighborhood = _nexNeighborhoodID;
room = _nextRoomID;
direction = _nextDirection;
}
void GameStateManager::setNextLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) {
_nexNeighborhoodID = neighborhood;
_nextRoomID = room;
_nextDirection = direction;
}
NeighborhoodID GameStateManager::getNextNeighborhood() {
return _nexNeighborhoodID;
}
void GameStateManager::setNextNeighborhood(const NeighborhoodID neighborhood) {
_nexNeighborhoodID = neighborhood;
}
RoomID GameStateManager::getNextRoom() {
return _nextRoomID;
}
void GameStateManager::setNextRoom(const RoomID room) {
_nextRoomID = room;
}
DirectionConstant GameStateManager::getNextDirection() {
return _nextDirection;
}
void GameStateManager::setNextDirection(const DirectionConstant direction) {
_nextDirection = direction;
}
void GameStateManager::getLastLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction) {
neighborhood = _currentNeighborhood;
room = _currentRoom;
direction = _currentDirection;
}
void GameStateManager::setLastLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) {
_currentNeighborhood = neighborhood;
_currentRoom = room;
_currentDirection = direction;
}
NeighborhoodID GameStateManager::getLastNeighborhood() {
return _lastNeighborhood;
}
void GameStateManager::setLastNeighborhood(const NeighborhoodID neighborhood) {
_lastNeighborhood = neighborhood;
}
RoomID GameStateManager::getLastRoom() {
return _lastRoom;
}
void GameStateManager::setLastRoom(const RoomID room) {
_lastRoom = room;
}
DirectionConstant GameStateManager::getLastDirection() {
return _lastDirection;
}
void GameStateManager::setLastDirection(const DirectionConstant direction) {
_lastDirection = direction;
}
RoomViewID GameStateManager::getLastRoomAndView() {
return MakeRoomView(_lastRoom, _lastDirection);
}
void GameStateManager::getOpenDoorLocation(RoomID &room, DirectionConstant &direction) {
room = _openDoorRoom;
direction = _openDoorDirection;
}
void GameStateManager::setOpenDoorLocation(const RoomID room, const DirectionConstant direction) {
_openDoorRoom = room;
_openDoorDirection = direction;
}
RoomID GameStateManager::getOpenDoorRoom() {
return _openDoorRoom;
}
void GameStateManager::setOpenDoorRoom(const RoomID room) {
_openDoorRoom = room;
}
DirectionConstant GameStateManager::getOpenDoorDirection() {
return _openDoorDirection;
}
void GameStateManager::setOpenDoorDirection(const DirectionConstant direction) {
_openDoorDirection = direction;
}
RoomViewID GameStateManager::getDoorOpenRoomAndView() {
return MakeRoomView(_openDoorRoom, _openDoorDirection);
}
bool GameStateManager::isCurrentDoorOpen() {
return _openDoorRoom == _currentRoom && _openDoorDirection == _currentDirection;
}
GameScoreType GameStateManager::getCaldoriaTSAScore() {
GameScoreType result = 0;
if (_scoringFlags.getFlag(kScoringSawINNFlag))
result += kSawINNScore;
if (_scoringFlags.getFlag(kScoringTookShowerFlag))
result += kTookShowerScore;
if (_scoringFlags.getFlag(kScoringFixedHairFlag))
result += kFixedHairScore;
if (_scoringFlags.getFlag(kScoringGotKeyCardFlag))
result += kGotKeyCardScore;
if (_scoringFlags.getFlag(kScoringReadPaperFlag))
result += kReadPaperScore;
if (_scoringFlags.getFlag(kScoringLookThroughTelescopeFlag))
result += kLookThroughTelescopeScore;
if (_scoringFlags.getFlag(kScoringSawCaldoriaKioskFlag))
result += kSawCaldoriaKioskScore;
if (_scoringFlags.getFlag(kScoringGoToTSAFlag))
result += kGoToTSAScore;
if (_scoringFlags.getFlag(kScoringEnterTSAFlag))
result += kEnterTSAScore;
if (_scoringFlags.getFlag(kScoringSawBust1Flag))
result += kSawBust1Score;
if (_scoringFlags.getFlag(kScoringSawBust2Flag))
result += kSawBust2Score;
if (_scoringFlags.getFlag(kScoringSawBust3Flag))
result += kSawBust3Score;
if (_scoringFlags.getFlag(kScoringSawBust4Flag))
result += kSawBust4Score;
if (_scoringFlags.getFlag(kScoringSawBust5Flag))
result += kSawBust5Score;
if (_scoringFlags.getFlag(kScoringSawBust6Flag))
result += kSawBust6Score;
if (_scoringFlags.getFlag(kScoringSawTheoryFlag))
result += kSawTheoryScore;
if (_scoringFlags.getFlag(kScoringSawBackgroundFlag))
result += kSawBackgroundScore;
if (_scoringFlags.getFlag(kScoringSawProcedureFlag))
result += kSawProcedureScore;
if (_scoringFlags.getFlag(kScoringGotJourneymanKeyFlag))
result += kGotJourneymanKeyScore;
if (_scoringFlags.getFlag(kScoringGotPegasusBiochipFlag))
result += kGotPegasusBiochipScore;
if (_scoringFlags.getFlag(kScoringGotBiosuitFlag))
result += kGotBiosuitScore;
if (_scoringFlags.getFlag(kScoringGoToPrehistoricFlag))
result += kGoToPrehistoricScore;
if (_scoringFlags.getFlag(kScoringPutLogInReaderFlag))
result += kPutLogInReaderScore;
if (_scoringFlags.getFlag(kScoringSawCaldoriaNormalFlag))
result += kSawCaldoriaNormalScore;
if (_scoringFlags.getFlag(kScoringSawCaldoriaAlteredFlag))
result += kSawCaldoriaAlteredScore;
if (_scoringFlags.getFlag(kScoringSawNoradNormalFlag))
result += kSawNoradNormalScore;
if (_scoringFlags.getFlag(kScoringSawNoradAlteredFlag))
result += kSawNoradAlteredScore;
if (_scoringFlags.getFlag(kScoringSawMarsNormalFlag))
result += kSawMarsNormalScore;
if (_scoringFlags.getFlag(kScoringSawMarsAlteredFlag))
result += kSawMarsAlteredScore;
if (_scoringFlags.getFlag(kScoringSawWSCNormalFlag))
result += kSawWSCNormalScore;
if (_scoringFlags.getFlag(kScoringSawWSCAlteredFlag))
result += kSawWSCAlteredScore;
if (_scoringFlags.getFlag(kScoringWentToReadyRoom2Flag))
result += kWentToReadyRoom2Score;
if (_scoringFlags.getFlag(kScoringWentAfterSinclairFlag))
result += kWentAfterSinclairScore;
if (_scoringFlags.getFlag(kScoringUsedCardBombFlag))
result += kUsedCardBombScore;
if (_scoringFlags.getFlag(kScoringShieldedCardBombFlag))
result += kShieldedCardBombScore;
if (_scoringFlags.getFlag(kScoringStunnedSinclairFlag))
result += kStunnedSinclairScore;
if (_scoringFlags.getFlag(kScoringDisarmedNukeFlag))
result += kDisarmedNukeScore;
return result;
}
GameScoreType GameStateManager::getPrehistoricScore() {
GameScoreType result = 0;
if (_scoringFlags.getFlag(kScoringThrewBreakerFlag))
result += kThrewBreakerScore;
if (_scoringFlags.getFlag(kScoringExtendedBridgeFlag))
result += kExtendedBridgeScore;
if (_scoringFlags.getFlag(kScoringGotHistoricalLogFlag))
result += kGotHistoricalLogScore;
if (_scoringFlags.getFlag(kScoringFinishedPrehistoricFlag))
result += kFinishedPrehistoricScore;
return result;
}
GameScoreType GameStateManager::getMarsScore() {
GameScoreType result = 0;
if (_scoringFlags.getFlag(kScoringThrownByRobotFlag))
result += kThrownByRobotScore;
if (_scoringFlags.getFlag(kScoringGotMarsCardFlag))
result += kGotMarsCardScore;
if (_scoringFlags.getFlag(kScoringSawMarsKioskFlag))
result += kSawMarsKioskScore;
if (_scoringFlags.getFlag(kScoringSawTransportMapFlag))
result += kSawTransportMapScore;
if (_scoringFlags.getFlag(kScoringGotCrowBarFlag))
result += kGotCrowBarScore;
if (_scoringFlags.getFlag(kScoringTurnedOnTransportFlag))
result += kTurnedOnTransportScore;
if (_scoringFlags.getFlag(kScoringGotOxygenMaskFlag))
result += kGotOxygenMaskScore;
if (_scoringFlags.getFlag(kScoringAvoidedRobotFlag))
result += kAvoidedRobotScore;
if (_scoringFlags.getFlag(kScoringActivatedPlatformFlag))
result += kActivatedPlatformScore;
if (_scoringFlags.getFlag(kScoringUsedLiquidNitrogenFlag))
result += kUsedLiquidNitrogenScore;
if (_scoringFlags.getFlag(kScoringUsedCrowBarFlag))
result += kUsedCrowBarScore;
if (_scoringFlags.getFlag(kScoringFoundCardBombFlag))
result += kFoundCardBombScore;
if (_scoringFlags.getFlag(kScoringDisarmedCardBombFlag))
result += kDisarmedCardBombScore;
if (_scoringFlags.getFlag(kScoringGotCardBombFlag))
result += kGotCardBombScore;
if (_scoringFlags.getFlag(kScoringThreadedMazeFlag))
result += kThreadedMazeScore;
if (_scoringFlags.getFlag(kScoringThreadedGearRoomFlag))
result += kThreadedGearRoomScore;
if (_scoringFlags.getFlag(kScoringEnteredShuttleFlag))
result += kEnteredShuttleScore;
if (_scoringFlags.getFlag(kScoringEnteredLaunchTubeFlag))
result += kEnteredLaunchTubeScore;
if (_scoringFlags.getFlag(kScoringStoppedRobotsShuttleFlag))
result += kStoppedRobotsShuttleScore;
if (_scoringFlags.getFlag(kScoringGotMarsOpMemChipFlag))
result += kGotMarsOpMemChipScore;
if (_scoringFlags.getFlag(kScoringFinishedMarsFlag))
result += kFinishedMarsScore;
return result;
}
GameScoreType GameStateManager::getNoradScore() {
GameScoreType result = 0;
if (_scoringFlags.getFlag(kScoringSawSecurityMonitorFlag))
result += kSawSecurityMonitorScore;
if (_scoringFlags.getFlag(kScoringFilledOxygenCanisterFlag))
result += kFilledOxygenCanisterScore;
if (_scoringFlags.getFlag(kScoringFilledArgonCanisterFlag))
result += kFilledArgonCanisterScore;
if (_scoringFlags.getFlag(kScoringSawUnconsciousOperatorFlag))
result += kSawUnconsciousOperatorScore;
if (_scoringFlags.getFlag(kScoringWentThroughPressureDoorFlag))
result += kWentThroughPressureDoorScore;
if (_scoringFlags.getFlag(kScoringPreppedSubFlag))
result += kPreppedSubScore;
if (_scoringFlags.getFlag(kScoringEnteredSubFlag))
result += kEnteredSubScore;
if (_scoringFlags.getFlag(kScoringExitedSubFlag))
result += kExitedSubScore;
if (_scoringFlags.getFlag(kScoringSawRobotAt54NorthFlag))
result += kSawRobotAt54NorthScore;
if (_scoringFlags.getFlag(kScoringPlayedWithClawFlag))
result += kPlayedWithClawScore;
if (_scoringFlags.getFlag(kScoringUsedRetinalChipFlag))
result += kUsedRetinalChipScore;
if (_scoringFlags.getFlag(kScoringFinishedGlobeGameFlag))
result += kFinishedGlobeGameScore;
if (_scoringFlags.getFlag(kScoringStoppedNoradRobotFlag))
result += kStoppedNoradRobotScore;
if (_scoringFlags.getFlag(kScoringGotNoradOpMemChipFlag))
result += kGotNoradOpMemChipScore;
if (_scoringFlags.getFlag(kScoringFinishedNoradFlag))
result += kFinishedNoradScore;
return result;
}
GameScoreType GameStateManager::getWSCScore() {
GameScoreType result = 0;
if (_scoringFlags.getFlag(kScoringRemovedDartFlag))
result += kRemovedDartScore;
if (_scoringFlags.getFlag(kScoringAnalyzedDartFlag))
result += kAnalyzedDartScore;
if (_scoringFlags.getFlag(kScoringBuiltAntidoteFlag))
result += kBuiltAntidoteScore;
if (_scoringFlags.getFlag(kScoringGotSinclairKeyFlag))
result += kGotSinclairKeyScore;
if (_scoringFlags.getFlag(kScoringGotArgonCanisterFlag))
result += kGotArgonCanisterScore;
if (_scoringFlags.getFlag(kScoringGotNitrogenCanisterFlag))
result += kGotNitrogenCanisterScore;
if (_scoringFlags.getFlag(kScoringPlayedWithMessagesFlag))
result += kPlayedWithMessagesScore;
if (_scoringFlags.getFlag(kScoringSawMorphExperimentFlag))
result += kSawMorphExperimentScore;
if (_scoringFlags.getFlag(kScoringEnteredSinclairOfficeFlag))
result += kEnteredSinclairOfficeScore;
if (_scoringFlags.getFlag(kScoringSawBrochureFlag))
result += kSawBrochureScore;
if (_scoringFlags.getFlag(kScoringSawSinclairEntry1Flag))
result += kSawSinclairEntry1Score;
if (_scoringFlags.getFlag(kScoringSawSinclairEntry2Flag))
result += kSawSinclairEntry2Score;
if (_scoringFlags.getFlag(kScoringSawSinclairEntry3Flag))
result += kSawSinclairEntry3Score;
if (_scoringFlags.getFlag(kScoringSawWSCDirectoryFlag))
result += kSawWSCDirectoryScore;
if (_scoringFlags.getFlag(kScoringUsedCrowBarInWSCFlag))
result += kUsedCrowBarInWSCScore;
if (_scoringFlags.getFlag(kScoringFinishedPlasmaDodgeFlag))
result += kFinishedPlasmaDodgeScore;
if (_scoringFlags.getFlag(kScoringOpenedCatwalkFlag))
result += kOpenedCatwalkScore;
if (_scoringFlags.getFlag(kScoringStoppedWSCRobotFlag))
result += kStoppedWSCRobotScore;
if (_scoringFlags.getFlag(kScoringGotWSCOpMemChipFlag))
result += kGotWSCOpMemChipScore;
if (_scoringFlags.getFlag(kScoringFinishedWSCFlag))
result += kFinishedWSCScore;
return result;
}
GameScoreType GameStateManager::getGandhiScore() {
GameScoreType result = 0;
if (_scoringFlags.getFlag(kScoringMarsGandhiFlag))
result += kMarsGandhiScore;
if (_scoringFlags.getFlag(kScoringNoradGandhiFlag))
result += kNoradGandhiScore;
if (_scoringFlags.getFlag(kScoringWSCGandhiFlag))
result += kWSCGandhiScore;
return result;
}
GameScoreType GameStateManager::getTotalScore() {
return getCaldoriaTSAScore() +
getPrehistoricScore() +
getMarsScore() +
getNoradScore() +
getWSCScore() +
getGandhiScore();
}
/////////////////////////////////////////////
//
// Caldoria data
void GameStateManager::writeCaldoriaState(Common::WriteStream *stream) {
_caldoriaFlags.writeToStream(stream);
stream->writeUint32BE(_caldoriaFuseTimeLimit);
}
void GameStateManager::readCaldoriaState(Common::ReadStream *stream) {
_caldoriaFlags.readFromStream(stream);
_caldoriaFuseTimeLimit = stream->readUint32BE();
}
void GameStateManager::resetCaldoriaState() {
_caldoriaFlags.clearAllFlags();
_caldoriaFuseTimeLimit = 0;
}
/////////////////////////////////////////////
//
// TSA data
void GameStateManager::writeTSAState(Common::WriteStream *stream) {
_TSAFlags.writeToStream(stream);
stream->writeUint32BE(_TSARipTimerTime);
stream->writeUint32BE(_TSAFuseTimeLimit);
stream->writeByte(_TSAState);
stream->writeByte(_T0BMonitorMode);
stream->writeUint32BE(_T0BMonitorStart);
}
void GameStateManager::readTSAState(Common::ReadStream *stream) {
_TSAFlags.readFromStream(stream);
_TSARipTimerTime = stream->readUint32BE();
_TSAFuseTimeLimit = stream->readUint32BE();
_TSAState = stream->readByte();
_T0BMonitorMode = stream->readByte();
_T0BMonitorStart = stream->readUint32BE();
}
void GameStateManager::resetTSAState() {
_TSAFlags.clearAllFlags();
_TSAState = 0;
_T0BMonitorMode = 0;
_T0BMonitorStart = 0;
_TSARipTimerTime = 0;
_TSAFuseTimeLimit = kTSAUncreatedTimeLimit;
}
/////////////////////////////////////////////
//
// Prehistoric data
void GameStateManager::writePrehistoricState(Common::WriteStream *stream) {
_prehistoricFlags.writeToStream(stream);
}
void GameStateManager::readPrehistoricState(Common::ReadStream *stream) {
_prehistoricFlags.readFromStream(stream);
}
void GameStateManager::resetPrehistoricState() {
_prehistoricFlags.clearAllFlags();
}
/////////////////////////////////////////////
//
// Norad data
void GameStateManager::writeNoradState(Common::WriteStream *stream) {
_noradFlags.writeToStream(stream);
stream->writeUint16BE(_noradSubRoomPressure);
stream->writeByte(_noradSubPrepState);
}
void GameStateManager::readNoradState(Common::ReadStream *stream) {
_noradFlags.readFromStream(stream);
_noradSubRoomPressure = stream->readUint16BE();
_noradSubPrepState = (NoradSubPrepState)stream->readByte();
}
void GameStateManager::resetNoradState() {
_noradFlags.clearAllFlags();
_noradSubRoomPressure = 9;
_noradSubPrepState = kSubNotPrepped;
}
/////////////////////////////////////////////
//
// Mars data
void GameStateManager::writeMarsState(Common::WriteStream *stream) {
_marsFlags.writeToStream(stream);
}
void GameStateManager::readMarsState(Common::ReadStream *stream) {
_marsFlags.readFromStream(stream);
}
void GameStateManager::resetMarsState() {
_marsFlags.clearAllFlags();
}
/////////////////////////////////////////////
//
// WSC data
void GameStateManager::writeWSCState(Common::WriteStream *stream) {
_WSCFlags.writeToStream(stream);
}
void GameStateManager::readWSCState(Common::ReadStream *stream) {
_WSCFlags.readFromStream(stream);
}
void GameStateManager::resetWSCState() {
_WSCFlags.clearAllFlags();
}
void GameStateManager::setScoringSawINN(const bool flag) {
_scoringFlags.setFlag(kScoringSawINNFlag, flag);
}
void GameStateManager::setScoringTookShower(const bool flag) {
_scoringFlags.setFlag(kScoringTookShowerFlag, flag);
}
void GameStateManager::setScoringFixedHair(const bool flag) {
_scoringFlags.setFlag(kScoringFixedHairFlag, flag);
}
void GameStateManager::setScoringGotKeyCard(const bool flag) {
_scoringFlags.setFlag(kScoringGotKeyCardFlag, flag);
}
void GameStateManager::setScoringReadPaper(const bool flag) {
_scoringFlags.setFlag(kScoringReadPaperFlag, flag);
}
void GameStateManager::setScoringLookThroughTelescope(const bool flag) {
_scoringFlags.setFlag(kScoringLookThroughTelescopeFlag, flag);
}
void GameStateManager::setScoringSawCaldoriaKiosk(const bool flag) {
_scoringFlags.setFlag(kScoringSawCaldoriaKioskFlag, flag);
}
void GameStateManager::setScoringGoToTSA(const bool flag) {
_scoringFlags.setFlag(kScoringGoToTSAFlag, flag);
}
void GameStateManager::setScoringEnterTSA(const bool flag) {
_scoringFlags.setFlag(kScoringEnterTSAFlag, flag);
}
void GameStateManager::setScoringSawBust1(const bool flag) {
_scoringFlags.setFlag(kScoringSawBust1Flag, flag);
}
void GameStateManager::setScoringSawBust2(const bool flag) {
_scoringFlags.setFlag(kScoringSawBust2Flag, flag);
}
void GameStateManager::setScoringSawBust3(const bool flag) {
_scoringFlags.setFlag(kScoringSawBust3Flag, flag);
}
void GameStateManager::setScoringSawBust4(const bool flag) {
_scoringFlags.setFlag(kScoringSawBust4Flag, flag);
}
void GameStateManager::setScoringSawBust5(const bool flag) {
_scoringFlags.setFlag(kScoringSawBust5Flag, flag);
}
void GameStateManager::setScoringSawBust6(const bool flag) {
_scoringFlags.setFlag(kScoringSawBust6Flag, flag);
}
void GameStateManager::setScoringSawTheory(const bool flag) {
_scoringFlags.setFlag(kScoringSawTheoryFlag, flag);
}
void GameStateManager::setScoringSawBackground(const bool flag) {
_scoringFlags.setFlag(kScoringSawBackgroundFlag, flag);
}
void GameStateManager::setScoringSawProcedure(const bool flag) {
_scoringFlags.setFlag(kScoringSawProcedureFlag, flag);
}
void GameStateManager::setScoringGotJourneymanKey(const bool flag) {
_scoringFlags.setFlag(kScoringGotJourneymanKeyFlag, flag);
}
void GameStateManager::setScoringGotPegasusBiochip(const bool flag) {
_scoringFlags.setFlag(kScoringGotPegasusBiochipFlag, flag);
}
void GameStateManager::setScoringGotBiosuit(const bool flag) {
_scoringFlags.setFlag(kScoringGotBiosuitFlag, flag);
}
void GameStateManager::setScoringGoToPrehistoric(const bool flag) {
_scoringFlags.setFlag(kScoringGoToPrehistoricFlag, flag);
}
void GameStateManager::setScoringPutLogInReader(const bool flag) {
_scoringFlags.setFlag(kScoringPutLogInReaderFlag, flag);
}
void GameStateManager::setScoringSawCaldoriaNormal(const bool flag) {
_scoringFlags.setFlag(kScoringSawCaldoriaNormalFlag, flag);
}
void GameStateManager::setScoringSawCaldoriaAltered(const bool flag) {
_scoringFlags.setFlag(kScoringSawCaldoriaAlteredFlag, flag);
}
void GameStateManager::setScoringSawNoradNormal(const bool flag) {
_scoringFlags.setFlag(kScoringSawNoradNormalFlag, flag);
}
void GameStateManager::setScoringSawNoradAltered(const bool flag) {
_scoringFlags.setFlag(kScoringSawNoradAlteredFlag, flag);
}
void GameStateManager::setScoringSawMarsNormal(const bool flag) {
_scoringFlags.setFlag(kScoringSawMarsNormalFlag, flag);
}
void GameStateManager::setScoringSawMarsAltered(const bool flag) {
_scoringFlags.setFlag(kScoringSawMarsAlteredFlag, flag);
}
void GameStateManager::setScoringSawWSCNormal(const bool flag) {
_scoringFlags.setFlag(kScoringSawWSCNormalFlag, flag);
}
void GameStateManager::setScoringSawWSCAltered(const bool flag) {
_scoringFlags.setFlag(kScoringSawWSCAlteredFlag, flag);
}
void GameStateManager::setScoringWentToReadyRoom2(const bool flag) {
_scoringFlags.setFlag(kScoringWentToReadyRoom2Flag, flag);
}
void GameStateManager::setScoringWentAfterSinclair(const bool flag) {
_scoringFlags.setFlag(kScoringWentAfterSinclairFlag, flag);
}
void GameStateManager::setScoringUsedCardBomb(const bool flag) {
_scoringFlags.setFlag(kScoringUsedCardBombFlag, flag);
}
void GameStateManager::setScoringShieldedCardBomb(const bool flag) {
_scoringFlags.setFlag(kScoringShieldedCardBombFlag, flag);
}
void GameStateManager::setScoringStunnedSinclair(const bool flag) {
_scoringFlags.setFlag(kScoringStunnedSinclairFlag, flag);
}
void GameStateManager::setScoringDisarmedNuke(const bool flag) {
_scoringFlags.setFlag(kScoringDisarmedNukeFlag, flag);
}
void GameStateManager::setScoringThrewBreaker(const bool flag) {
_scoringFlags.setFlag(kScoringThrewBreakerFlag, flag);
}
void GameStateManager::setScoringExtendedBridge(const bool flag) {
_scoringFlags.setFlag(kScoringExtendedBridgeFlag, flag);
}
void GameStateManager::setScoringGotHistoricalLog(const bool flag) {
_scoringFlags.setFlag(kScoringGotHistoricalLogFlag, flag);
}
void GameStateManager::setScoringFinishedPrehistoric(const bool flag) {
_scoringFlags.setFlag(kScoringFinishedPrehistoricFlag, flag);
}
void GameStateManager::setScoringThrownByRobot(const bool flag) {
_scoringFlags.setFlag(kScoringThrownByRobotFlag, flag);
}
void GameStateManager::setScoringGotMarsCard(const bool flag) {
_scoringFlags.setFlag(kScoringGotMarsCardFlag, flag);
}
void GameStateManager::setScoringSawMarsKiosk(const bool flag) {
_scoringFlags.setFlag(kScoringSawMarsKioskFlag, flag);
}
void GameStateManager::setScoringSawTransportMap(const bool flag) {
_scoringFlags.setFlag(kScoringSawTransportMapFlag, flag);
}
void GameStateManager::setScoringGotCrowBar(const bool flag) {
_scoringFlags.setFlag(kScoringGotCrowBarFlag, flag);
}
void GameStateManager::setScoringTurnedOnTransport(const bool flag) {
_scoringFlags.setFlag(kScoringTurnedOnTransportFlag, flag);
}
void GameStateManager::setScoringGotOxygenMask(const bool flag) {
_scoringFlags.setFlag(kScoringGotOxygenMaskFlag, flag);
}
void GameStateManager::setScoringAvoidedRobot(const bool flag) {
_scoringFlags.setFlag(kScoringAvoidedRobotFlag, flag);
}
void GameStateManager::setScoringActivatedPlatform(const bool flag) {
_scoringFlags.setFlag(kScoringActivatedPlatformFlag, flag);
}
void GameStateManager::setScoringUsedLiquidNitrogen(const bool flag) {
_scoringFlags.setFlag(kScoringUsedLiquidNitrogenFlag, flag);
}
void GameStateManager::setScoringUsedCrowBar(const bool flag) {
_scoringFlags.setFlag(kScoringUsedCrowBarFlag, flag);
}
void GameStateManager::setScoringFoundCardBomb(const bool flag) {
_scoringFlags.setFlag(kScoringFoundCardBombFlag, flag);
}
void GameStateManager::setScoringDisarmedCardBomb(const bool flag) {
_scoringFlags.setFlag(kScoringDisarmedCardBombFlag, flag);
}
void GameStateManager::setScoringGotCardBomb(const bool flag) {
_scoringFlags.setFlag(kScoringGotCardBombFlag, flag);
}
void GameStateManager::setScoringThreadedMaze(const bool flag) {
_scoringFlags.setFlag(kScoringThreadedMazeFlag, flag);
}
void GameStateManager::setScoringThreadedGearRoom(const bool flag) {
_scoringFlags.setFlag(kScoringThreadedGearRoomFlag, flag);
}
void GameStateManager::setScoringEnteredShuttle(const bool flag) {
_scoringFlags.setFlag(kScoringEnteredShuttleFlag, flag);
}
void GameStateManager::setScoringEnteredLaunchTube(const bool flag) {
_scoringFlags.setFlag(kScoringEnteredLaunchTubeFlag, flag);
}
void GameStateManager::setScoringStoppedRobotsShuttle(const bool flag) {
_scoringFlags.setFlag(kScoringStoppedRobotsShuttleFlag, flag);
}
void GameStateManager::setScoringGotMarsOpMemChip(const bool flag) {
_scoringFlags.setFlag(kScoringGotMarsOpMemChipFlag, flag);
}
void GameStateManager::setScoringFinishedMars(const bool flag) {
_scoringFlags.setFlag(kScoringFinishedMarsFlag, flag);
}
void GameStateManager::setScoringSawSecurityMonitor(const bool flag) {
_scoringFlags.setFlag(kScoringSawSecurityMonitorFlag, flag);
}
void GameStateManager::setScoringFilledOxygenCanister(const bool flag) {
_scoringFlags.setFlag(kScoringFilledOxygenCanisterFlag, flag);
}
void GameStateManager::setScoringFilledArgonCanister(const bool flag) {
_scoringFlags.setFlag(kScoringFilledArgonCanisterFlag, flag);
}
void GameStateManager::setScoringSawUnconsciousOperator(const bool flag) {
_scoringFlags.setFlag(kScoringSawUnconsciousOperatorFlag, flag);
}
void GameStateManager::setScoringWentThroughPressureDoor(const bool flag) {
_scoringFlags.setFlag(kScoringWentThroughPressureDoorFlag, flag);
}
void GameStateManager::setScoringPreppedSub(const bool flag) {
_scoringFlags.setFlag(kScoringPreppedSubFlag, flag);
}
void GameStateManager::setScoringEnteredSub(const bool flag) {
_scoringFlags.setFlag(kScoringEnteredSubFlag, flag);
}
void GameStateManager::setScoringExitedSub(const bool flag) {
_scoringFlags.setFlag(kScoringExitedSubFlag, flag);
}
void GameStateManager::setScoringSawRobotAt54North(const bool flag) {
_scoringFlags.setFlag(kScoringSawRobotAt54NorthFlag, flag);
}
void GameStateManager::setScoringPlayedWithClaw(const bool flag) {
_scoringFlags.setFlag(kScoringPlayedWithClawFlag, flag);
}
void GameStateManager::setScoringUsedRetinalChip(const bool flag) {
_scoringFlags.setFlag(kScoringUsedRetinalChipFlag, flag);
}
void GameStateManager::setScoringFinishedGlobeGame(const bool flag) {
_scoringFlags.setFlag(kScoringFinishedGlobeGameFlag, flag);
}
void GameStateManager::setScoringStoppedNoradRobot(const bool flag) {
_scoringFlags.setFlag(kScoringStoppedNoradRobotFlag, flag);
}
void GameStateManager::setScoringGotNoradOpMemChip(const bool flag) {
_scoringFlags.setFlag(kScoringGotNoradOpMemChipFlag, flag);
}
void GameStateManager::setScoringFinishedNorad(const bool flag) {
_scoringFlags.setFlag(kScoringFinishedNoradFlag, flag);
}
void GameStateManager::setScoringRemovedDart(const bool flag) {
_scoringFlags.setFlag(kScoringRemovedDartFlag, flag);
}
void GameStateManager::setScoringAnalyzedDart(const bool flag) {
_scoringFlags.setFlag(kScoringAnalyzedDartFlag, flag);
}
void GameStateManager::setScoringBuiltAntidote(const bool flag) {
_scoringFlags.setFlag(kScoringBuiltAntidoteFlag, flag);
}
void GameStateManager::setScoringGotSinclairKey(const bool flag) {
_scoringFlags.setFlag(kScoringGotSinclairKeyFlag, flag);
}
void GameStateManager::setScoringGotArgonCanister(const bool flag) {
_scoringFlags.setFlag(kScoringGotArgonCanisterFlag, flag);
}
void GameStateManager::setScoringGotNitrogenCanister(const bool flag) {
_scoringFlags.setFlag(kScoringGotNitrogenCanisterFlag, flag);
}
void GameStateManager::setScoringPlayedWithMessages(const bool flag) {
_scoringFlags.setFlag(kScoringPlayedWithMessagesFlag, flag);
}
void GameStateManager::setScoringSawMorphExperiment(const bool flag) {
_scoringFlags.setFlag(kScoringSawMorphExperimentFlag, flag);
}
void GameStateManager::setScoringEnteredSinclairOffice(const bool flag) {
_scoringFlags.setFlag(kScoringEnteredSinclairOfficeFlag, flag);
}
void GameStateManager::setScoringSawBrochure(const bool flag) {
_scoringFlags.setFlag(kScoringSawBrochureFlag, flag);
}
void GameStateManager::setScoringSawSinclairEntry1(const bool flag) {
_scoringFlags.setFlag(kScoringSawSinclairEntry1Flag, flag);
}
void GameStateManager::setScoringSawSinclairEntry2(const bool flag) {
_scoringFlags.setFlag(kScoringSawSinclairEntry2Flag, flag);
}
void GameStateManager::setScoringSawSinclairEntry3(const bool flag) {
_scoringFlags.setFlag(kScoringSawSinclairEntry3Flag, flag);
}
void GameStateManager::setScoringSawWSCDirectory(const bool flag) {
_scoringFlags.setFlag(kScoringSawWSCDirectoryFlag, flag);
}
void GameStateManager::setScoringUsedCrowBarInWSC(const bool flag) {
_scoringFlags.setFlag(kScoringUsedCrowBarInWSCFlag, flag);
}
void GameStateManager::setScoringFinishedPlasmaDodge(const bool flag) {
_scoringFlags.setFlag(kScoringFinishedPlasmaDodgeFlag, flag);
}
void GameStateManager::setScoringOpenedCatwalk(const bool flag) {
_scoringFlags.setFlag(kScoringOpenedCatwalkFlag, flag);
}
void GameStateManager::setScoringStoppedWSCRobot(const bool flag) {
_scoringFlags.setFlag(kScoringStoppedWSCRobotFlag, flag);
}
void GameStateManager::setScoringGotWSCOpMemChip(const bool flag) {
_scoringFlags.setFlag(kScoringGotWSCOpMemChipFlag, flag);
}
void GameStateManager::setScoringFinishedWSC(const bool flag) {
_scoringFlags.setFlag(kScoringFinishedWSCFlag, flag);
}
void GameStateManager::setScoringMarsGandhi(const bool flag) {
_scoringFlags.setFlag(kScoringMarsGandhiFlag, flag);
}
void GameStateManager::setScoringNoradGandhi(const bool flag) {
_scoringFlags.setFlag(kScoringNoradGandhiFlag, flag);
}
void GameStateManager::setScoringWSCGandhi(const bool flag) {
_scoringFlags.setFlag(kScoringWSCGandhiFlag, flag);
}
bool GameStateManager::getScoringSawINN() {
return _scoringFlags.getFlag(kScoringSawINNFlag);
}
bool GameStateManager::getScoringTookShower() {
return _scoringFlags.getFlag(kScoringTookShowerFlag);
}
bool GameStateManager::getScoringFixedHair() {
return _scoringFlags.getFlag(kScoringFixedHairFlag);
}
bool GameStateManager::getScoringGotKeyCard() {
return _scoringFlags.getFlag(kScoringGotKeyCardFlag);
}
bool GameStateManager::getScoringReadPaper() {
return _scoringFlags.getFlag(kScoringReadPaperFlag);
}
bool GameStateManager::getScoringLookThroughTelescope() {
return _scoringFlags.getFlag(kScoringLookThroughTelescopeFlag);
}
bool GameStateManager::getScoringSawCaldoriaKiosk() {
return _scoringFlags.getFlag(kScoringSawCaldoriaKioskFlag);
}
bool GameStateManager::getScoringGoToTSA() {
return _scoringFlags.getFlag(kScoringGoToTSAFlag);
}
bool GameStateManager::getScoringEnterTSA() {
return _scoringFlags.getFlag(kScoringEnterTSAFlag);
}
bool GameStateManager::getScoringSawBust1() {
return _scoringFlags.getFlag(kScoringSawBust1Flag);
}
bool GameStateManager::getScoringSawBust2() {
return _scoringFlags.getFlag(kScoringSawBust2Flag);
}
bool GameStateManager::getScoringSawBust3() {
return _scoringFlags.getFlag(kScoringSawBust3Flag);
}
bool GameStateManager::getScoringSawBust4() {
return _scoringFlags.getFlag(kScoringSawBust4Flag);
}
bool GameStateManager::getScoringSawBust5() {
return _scoringFlags.getFlag(kScoringSawBust5Flag);
}
bool GameStateManager::getScoringSawBust6() {
return _scoringFlags.getFlag(kScoringSawBust6Flag);
}
bool GameStateManager::getScoringSawTheory() {
return _scoringFlags.getFlag(kScoringSawTheoryFlag);
}
bool GameStateManager::getScoringSawBackground() {
return _scoringFlags.getFlag(kScoringSawBackgroundFlag);
}
bool GameStateManager::getScoringSawProcedure() {
return _scoringFlags.getFlag(kScoringSawProcedureFlag);
}
bool GameStateManager::getScoringGotJourneymanKey() {
return _scoringFlags.getFlag(kScoringGotJourneymanKeyFlag);
}
bool GameStateManager::getScoringGotPegasusBiochip() {
return _scoringFlags.getFlag(kScoringGotPegasusBiochipFlag);
}
bool GameStateManager::getScoringGotBiosuit() {
return _scoringFlags.getFlag(kScoringGotBiosuitFlag);
}
bool GameStateManager::getScoringGoToPrehistoric() {
return _scoringFlags.getFlag(kScoringGoToPrehistoricFlag);
}
bool GameStateManager::getScoringPutLogInReader() {
return _scoringFlags.getFlag(kScoringPutLogInReaderFlag);
}
bool GameStateManager::getScoringSawCaldoriaNormal() {
return _scoringFlags.getFlag(kScoringSawCaldoriaNormalFlag);
}
bool GameStateManager::getScoringSawCaldoriaAltered() {
return _scoringFlags.getFlag(kScoringSawCaldoriaAlteredFlag);
}
bool GameStateManager::getScoringSawNoradNormal() {
return _scoringFlags.getFlag(kScoringSawNoradNormalFlag);
}
bool GameStateManager::getScoringSawNoradAltered() {
return _scoringFlags.getFlag(kScoringSawNoradAlteredFlag);
}
bool GameStateManager::getScoringSawMarsNormal() {
return _scoringFlags.getFlag(kScoringSawMarsNormalFlag);
}
bool GameStateManager::getScoringSawMarsAltered() {
return _scoringFlags.getFlag(kScoringSawMarsAlteredFlag);
}
bool GameStateManager::getScoringSawWSCNormal() {
return _scoringFlags.getFlag(kScoringSawWSCNormalFlag);
}
bool GameStateManager::getScoringSawWSCAltered() {
return _scoringFlags.getFlag(kScoringSawWSCAlteredFlag);
}
bool GameStateManager::getScoringWentToReadyRoom2() {
return _scoringFlags.getFlag(kScoringWentToReadyRoom2Flag);
}
bool GameStateManager::getScoringWentAfterSinclair() {
return _scoringFlags.getFlag(kScoringWentAfterSinclairFlag);
}
bool GameStateManager::getScoringUsedCardBomb() {
return _scoringFlags.getFlag(kScoringUsedCardBombFlag);
}
bool GameStateManager::getScoringShieldedCardBomb() {
return _scoringFlags.getFlag(kScoringShieldedCardBombFlag);
}
bool GameStateManager::getScoringStunnedSinclair() {
return _scoringFlags.getFlag(kScoringStunnedSinclairFlag);
}
bool GameStateManager::getScoringDisarmedNuke() {
return _scoringFlags.getFlag(kScoringDisarmedNukeFlag);
}
bool GameStateManager::getScoringThrewBreaker() {
return _scoringFlags.getFlag(kScoringThrewBreakerFlag);
}
bool GameStateManager::getScoringExtendedBridge() {
return _scoringFlags.getFlag(kScoringExtendedBridgeFlag);
}
bool GameStateManager::getScoringGotHistoricalLog() {
return _scoringFlags.getFlag(kScoringGotHistoricalLogFlag);
}
bool GameStateManager::getScoringFinishedPrehistoric() {
return _scoringFlags.getFlag(kScoringFinishedPrehistoricFlag);
}
bool GameStateManager::getScoringThrownByRobot() {
return _scoringFlags.getFlag(kScoringThrownByRobotFlag);
}
bool GameStateManager::getScoringGotMarsCard() {
return _scoringFlags.getFlag(kScoringGotMarsCardFlag);
}
bool GameStateManager::getScoringSawMarsKiosk() {
return _scoringFlags.getFlag(kScoringSawMarsKioskFlag);
}
bool GameStateManager::getScoringSawTransportMap() {
return _scoringFlags.getFlag(kScoringSawTransportMapFlag);
}
bool GameStateManager::getScoringGotCrowBar() {
return _scoringFlags.getFlag(kScoringGotCrowBarFlag);
}
bool GameStateManager::getScoringTurnedOnTransport() {
return _scoringFlags.getFlag(kScoringTurnedOnTransportFlag);
}
bool GameStateManager::getScoringGotOxygenMask() {
return _scoringFlags.getFlag(kScoringGotOxygenMaskFlag);
}
bool GameStateManager::getScoringAvoidedRobot() {
return _scoringFlags.getFlag(kScoringAvoidedRobotFlag);
}
bool GameStateManager::getScoringActivatedPlatform() {
return _scoringFlags.getFlag(kScoringActivatedPlatformFlag);
}
bool GameStateManager::getScoringUsedLiquidNitrogen() {
return _scoringFlags.getFlag(kScoringUsedLiquidNitrogenFlag);
}
bool GameStateManager::getScoringUsedCrowBar() {
return _scoringFlags.getFlag(kScoringUsedCrowBarFlag);
}
bool GameStateManager::getScoringFoundCardBomb() {
return _scoringFlags.getFlag(kScoringFoundCardBombFlag);
}
bool GameStateManager::getScoringDisarmedCardBomb() {
return _scoringFlags.getFlag(kScoringDisarmedCardBombFlag);
}
bool GameStateManager::getScoringGotCardBomb() {
return _scoringFlags.getFlag(kScoringGotCardBombFlag);
}
bool GameStateManager::getScoringThreadedMaze() {
return _scoringFlags.getFlag(kScoringThreadedMazeFlag);
}
bool GameStateManager::getScoringThreadedGearRoom() {
return _scoringFlags.getFlag(kScoringThreadedGearRoomFlag);
}
bool GameStateManager::getScoringEnteredShuttle() {
return _scoringFlags.getFlag(kScoringEnteredShuttleFlag);
}
bool GameStateManager::getScoringEnteredLaunchTube() {
return _scoringFlags.getFlag(kScoringEnteredLaunchTubeFlag);
}
bool GameStateManager::getScoringStoppedRobotsShuttle() {
return _scoringFlags.getFlag(kScoringStoppedRobotsShuttleFlag);
}
bool GameStateManager::getScoringGotMarsOpMemChip() {
return _scoringFlags.getFlag(kScoringGotMarsOpMemChipFlag);
}
bool GameStateManager::getScoringFinishedMars() {
return _scoringFlags.getFlag(kScoringFinishedMarsFlag);
}
bool GameStateManager::getScoringSawSecurityMonitor() {
return _scoringFlags.getFlag(kScoringSawSecurityMonitorFlag);
}
bool GameStateManager::getScoringFilledOxygenCanister() {
return _scoringFlags.getFlag(kScoringFilledOxygenCanisterFlag);
}
bool GameStateManager::getScoringFilledArgonCanister() {
return _scoringFlags.getFlag(kScoringFilledArgonCanisterFlag);
}
bool GameStateManager::getScoringSawUnconsciousOperator() {
return _scoringFlags.getFlag(kScoringSawUnconsciousOperatorFlag);
}
bool GameStateManager::getScoringWentThroughPressureDoor() {
return _scoringFlags.getFlag(kScoringWentThroughPressureDoorFlag);
}
bool GameStateManager::getScoringPreppedSub() {
return _scoringFlags.getFlag(kScoringPreppedSubFlag);
}
bool GameStateManager::getScoringEnteredSub() {
return _scoringFlags.getFlag(kScoringEnteredSubFlag);
}
bool GameStateManager::getScoringExitedSub() {
return _scoringFlags.getFlag(kScoringExitedSubFlag);
}
bool GameStateManager::getScoringSawRobotAt54North() {
return _scoringFlags.getFlag(kScoringSawRobotAt54NorthFlag);
}
bool GameStateManager::getScoringPlayedWithClaw() {
return _scoringFlags.getFlag(kScoringPlayedWithClawFlag);
}
bool GameStateManager::getScoringUsedRetinalChip() {
return _scoringFlags.getFlag(kScoringUsedRetinalChipFlag);
}
bool GameStateManager::getScoringFinishedGlobeGame() {
return _scoringFlags.getFlag(kScoringFinishedGlobeGameFlag);
}
bool GameStateManager::getScoringStoppedNoradRobot() {
return _scoringFlags.getFlag(kScoringStoppedNoradRobotFlag);
}
bool GameStateManager::getScoringGotNoradOpMemChip() {
return _scoringFlags.getFlag(kScoringGotNoradOpMemChipFlag);
}
bool GameStateManager::getScoringFinishedNorad() {
return _scoringFlags.getFlag(kScoringFinishedNoradFlag);
}
bool GameStateManager::getScoringRemovedDart() {
return _scoringFlags.getFlag(kScoringRemovedDartFlag);
}
bool GameStateManager::getScoringAnalyzedDart() {
return _scoringFlags.getFlag(kScoringAnalyzedDartFlag);
}
bool GameStateManager::getScoringBuiltAntidote() {
return _scoringFlags.getFlag(kScoringBuiltAntidoteFlag);
}
bool GameStateManager::getScoringGotSinclairKey() {
return _scoringFlags.getFlag(kScoringGotSinclairKeyFlag);
}
bool GameStateManager::getScoringGotArgonCanister() {
return _scoringFlags.getFlag(kScoringGotArgonCanisterFlag);
}
bool GameStateManager::getScoringGotNitrogenCanister() {
return _scoringFlags.getFlag(kScoringGotNitrogenCanisterFlag);
}
bool GameStateManager::getScoringPlayedWithMessages() {
return _scoringFlags.getFlag(kScoringPlayedWithMessagesFlag);
}
bool GameStateManager::getScoringSawMorphExperiment() {
return _scoringFlags.getFlag(kScoringSawMorphExperimentFlag);
}
bool GameStateManager::getScoringEnteredSinclairOffice() {
return _scoringFlags.getFlag(kScoringEnteredSinclairOfficeFlag);
}
bool GameStateManager::getScoringSawBrochure() {
return _scoringFlags.getFlag(kScoringSawBrochureFlag);
}
bool GameStateManager::getScoringSawSinclairEntry1() {
return _scoringFlags.getFlag(kScoringSawSinclairEntry1Flag);
}
bool GameStateManager::getScoringSawSinclairEntry2() {
return _scoringFlags.getFlag(kScoringSawSinclairEntry2Flag);
}
bool GameStateManager::getScoringSawSinclairEntry3() {
return _scoringFlags.getFlag(kScoringSawSinclairEntry3Flag);
}
bool GameStateManager::getScoringSawWSCDirectory() {
return _scoringFlags.getFlag(kScoringSawWSCDirectoryFlag);
}
bool GameStateManager::getScoringUsedCrowBarInWSC() {
return _scoringFlags.getFlag(kScoringUsedCrowBarInWSCFlag);
}
bool GameStateManager::getScoringFinishedPlasmaDodge() {
return _scoringFlags.getFlag(kScoringFinishedPlasmaDodgeFlag);
}
bool GameStateManager::getScoringOpenedCatwalk() {
return _scoringFlags.getFlag(kScoringOpenedCatwalkFlag);
}
bool GameStateManager::getScoringStoppedWSCRobot() {
return _scoringFlags.getFlag(kScoringStoppedWSCRobotFlag);
}
bool GameStateManager::getScoringGotWSCOpMemChip() {
return _scoringFlags.getFlag(kScoringGotWSCOpMemChipFlag);
}
bool GameStateManager::getScoringFinishedWSC() {
return _scoringFlags.getFlag(kScoringFinishedWSCFlag);
}
bool GameStateManager::getScoringMarsGandhi() {
return _scoringFlags.getFlag(kScoringMarsGandhiFlag);
}
bool GameStateManager::getScoringNoradGandhi() {
return _scoringFlags.getFlag(kScoringNoradGandhiFlag);
}
bool GameStateManager::getScoringWSCGandhi() {
return _scoringFlags.getFlag(kScoringWSCGandhiFlag);
}
void GameStateManager::setWalkthroughMode(bool value) {
_globalFlags.setFlag(kGlobalWalkthroughFlag, value);
}
bool GameStateManager::getWalkthroughMode() {
return _globalFlags.getFlag(kGlobalWalkthroughFlag);
}
void GameStateManager::setShieldOn(bool value) {
_globalFlags.setFlag(kGlobalShieldOnFlag, value);
}
bool GameStateManager::getShieldOn() {
return _globalFlags.getFlag(kGlobalShieldOnFlag);
}
void GameStateManager::setEasterEgg(bool value) {
_globalFlags.setFlag(kGlobalEasterEggFlag, value);
}
bool GameStateManager::getEasterEgg() {
return _globalFlags.getFlag(kGlobalEasterEggFlag);
}
void GameStateManager::setBeenToWSC(bool value) {
_globalFlags.setFlag(kGlobalBeenToWSCFlag, value);
}
bool GameStateManager::getBeenToWSC() {
return _globalFlags.getFlag(kGlobalBeenToWSCFlag);
}
void GameStateManager::setBeenToMars(bool value) {
_globalFlags.setFlag(kGlobalBeenToMarsFlag, value);
}
bool GameStateManager::getBeenToMars() {
return _globalFlags.getFlag(kGlobalBeenToMarsFlag);
}
void GameStateManager::setBeenToNorad(bool value) {
_globalFlags.setFlag(kGlobalBeenToNoradFlag, value);
}
bool GameStateManager::getBeenToNorad() {
return _globalFlags.getFlag(kGlobalBeenToNoradFlag);
}
void GameStateManager::setWSCFinished(bool value) {
_globalFlags.setFlag(kGlobalWSCFinishedFlag, value);
}
bool GameStateManager::getWSCFinished() {
return _globalFlags.getFlag(kGlobalWSCFinishedFlag);
}
void GameStateManager::setMarsFinished(bool value) {
_globalFlags.setFlag(kGlobalMarsFinishedFlag, value);
}
bool GameStateManager::getMarsFinished() {
return _globalFlags.getFlag(kGlobalMarsFinishedFlag);
}
void GameStateManager::setNoradFinished(bool value) {
_globalFlags.setFlag(kGlobalNoradFinishedFlag, value);
}
bool GameStateManager::getNoradFinished() {
return _globalFlags.getFlag(kGlobalNoradFinishedFlag);
}
bool GameStateManager::allTimeZonesFinished() {
return getWSCFinished() && getMarsFinished() && getNoradFinished();
}
void GameStateManager::setTakenItemID(ItemID id, bool value) {
_itemTakenFlags.setFlag(id, value);
}
bool GameStateManager::isTakenItemID(ItemID id) {
return _itemTakenFlags.getFlag(id);
}
void GameStateManager::setTakenItem(Item *item, bool value) {
setTakenItemID(item->getObjectID(), value);
}
bool GameStateManager::isTakenItem(Item *item) {
return isTakenItemID(item->getObjectID());
}
void GameStateManager::setCaldoriaFuseTimeLimit(const TimeValue timeLimit) {
_caldoriaFuseTimeLimit = timeLimit;
}
TimeValue GameStateManager::getCaldoriaFuseTimeLimit() {
return _caldoriaFuseTimeLimit;
}
void GameStateManager::setCaldoriaSeenPullback(bool value) {
_caldoriaFlags.setFlag(kCaldoriaSeenPullbackFlag, value);
}
bool GameStateManager::getCaldoriaSeenPullback() {
return _caldoriaFlags.getFlag(kCaldoriaSeenPullbackFlag);
}
void GameStateManager::setCaldoriaMadeOJ(bool value) {
_caldoriaFlags.setFlag(kCaldoriaMadeOJFlag, value);
}
bool GameStateManager::getCaldoriaMadeOJ() {
return _caldoriaFlags.getFlag(kCaldoriaMadeOJFlag);
}
void GameStateManager::setCaldoriaWokenUp(bool value) {
_caldoriaFlags.setFlag(kCaldoriaWokenUpFlag, value);
}
bool GameStateManager::getCaldoriaWokenUp() {
return _caldoriaFlags.getFlag(kCaldoriaWokenUpFlag);
}
void GameStateManager::setCaldoriaDidRecalibration(bool value) {
_caldoriaFlags.setFlag(kCaldoriaDidRecalibrationFlag, value);
}
bool GameStateManager::getCaldoriaDidRecalibration() {
return _caldoriaFlags.getFlag(kCaldoriaDidRecalibrationFlag);
}
void GameStateManager::setCaldoriaSeenSinclairInElevator(bool value) {
_caldoriaFlags.setFlag(kCaldoriaSeenSinclairInElevatorFlag, value);
}
bool GameStateManager::getCaldoriaSeenSinclairInElevator() {
return _caldoriaFlags.getFlag(kCaldoriaSeenSinclairInElevatorFlag);
}
void GameStateManager::setCaldoriaINNAnnouncing(bool value) {
_caldoriaFlags.setFlag(kCaldoriaINNAnnouncingFlag, value);
}
bool GameStateManager::getCaldoriaINNAnnouncing() {
return _caldoriaFlags.getFlag(kCaldoriaINNAnnouncingFlag);
}
void GameStateManager::setCaldoriaSeenINN(bool value) {
_caldoriaFlags.setFlag(kCaldoriaSeenINNFlag, value);
}
bool GameStateManager::getCaldoriaSeenINN() {
return _caldoriaFlags.getFlag(kCaldoriaSeenINNFlag);
}
void GameStateManager::setCaldoriaSeenMessages(bool value) {
_caldoriaFlags.setFlag(kCaldoriaSeenMessagesFlag, value);
}
bool GameStateManager::getCaldoriaSeenMessages() {
return _caldoriaFlags.getFlag(kCaldoriaSeenMessagesFlag);
}
void GameStateManager::setCaldoriaSinclairShot(bool value) {
_caldoriaFlags.setFlag(kCaldoriaSinclairShotFlag, value);
}
bool GameStateManager::getCaldoriaSinclairShot() {
return _caldoriaFlags.getFlag(kCaldoriaSinclairShotFlag);
}
void GameStateManager::setCaldoriaBombDisarmed(bool value) {
_caldoriaFlags.setFlag(kCaldoriaBombDisarmedFlag, value);
}
bool GameStateManager::getCaldoriaBombDisarmed() {
return _caldoriaFlags.getFlag(kCaldoriaBombDisarmedFlag);
}
void GameStateManager::setCaldoriaRoofDoorOpen(bool value) {
_caldoriaFlags.setFlag(kCaldoriaRoofDoorOpenFlag, value);
}
bool GameStateManager::getCaldoriaRoofDoorOpen() {
return _caldoriaFlags.getFlag(kCaldoriaRoofDoorOpenFlag);
}
void GameStateManager::setCaldoriaDoneHygiene(bool value) {
_caldoriaFlags.setFlag(kCaldoriaDoneHygieneFlag, value);
}
bool GameStateManager::getCaldoriaDoneHygiene() {
return _caldoriaFlags.getFlag(kCaldoriaDoneHygieneFlag);
}
void GameStateManager::setCaldoriaSawVoiceAnalysis(bool value) {
_caldoriaFlags.setFlag(kCaldoriaSawVoiceAnalysisFlag, value);
}
bool GameStateManager::getCaldoriaSawVoiceAnalysis() {
return _caldoriaFlags.getFlag(kCaldoriaSawVoiceAnalysisFlag);
}
void GameStateManager::setCaldoriaDoorBombed(bool value) {
_caldoriaFlags.setFlag(kCaldoriaDoorBombedFlag, value);
}
bool GameStateManager::getCaldoriaDoorBombed() {
return _caldoriaFlags.getFlag(kCaldoriaDoorBombedFlag);
}
void GameStateManager::setCaldoriaGunAimed(bool value) {
_caldoriaFlags.setFlag(kCaldoriaGunAimedFlag, value);
}
bool GameStateManager::getCaldoriaGunAimed() {
return _caldoriaFlags.getFlag(kCaldoriaGunAimedFlag);
}
void GameStateManager::setRipTimerTime(TimeValue limit) {
_TSARipTimerTime = limit;
}
TimeValue GameStateManager::getRipTimerTime() {
return _TSARipTimerTime;
}
void GameStateManager::setTSAFuseTimeLimit(TimeValue limit) {
_TSAFuseTimeLimit = limit;
}
TimeValue GameStateManager::getTSAFuseTimeLimit() {
return _TSAFuseTimeLimit;
}
void GameStateManager::setTSAState(byte state) {
_TSAState = state;
}
byte GameStateManager::getTSAState() {
return _TSAState;
}
void GameStateManager::setT0BMonitorMode(byte mode) {
_T0BMonitorMode = mode;
}
byte GameStateManager::getT0BMonitorMode() {
return _T0BMonitorMode;
}
void GameStateManager::setT0BMonitorStart(TimeValue start) {
_T0BMonitorStart = start;
}
TimeValue GameStateManager::getT0BMonitorStart() {
return _T0BMonitorStart;
}
void GameStateManager::setTSAIDedAtDoor(bool value) {
_TSAFlags.setFlag(kTSAIDedAtDoorFlag, value);
}
bool GameStateManager::getTSAIDedAtDoor() {
return _TSAFlags.getFlag(kTSAIDedAtDoorFlag);
}
void GameStateManager::setTSA0BZoomedIn(bool value) {
_TSAFlags.setFlag(kTSA0BZoomedInFlag, value);
}
bool GameStateManager::getTSA0BZoomedIn() {
return _TSAFlags.getFlag(kTSA0BZoomedInFlag);
}
void GameStateManager::setTSAFrontDoorUnlockedOutside(bool value) {
_TSAFlags.setFlag(kTSAFrontDoorUnlockedOutsideFlag, value);
}
bool GameStateManager::getTSAFrontDoorUnlockedOutside() {
return _TSAFlags.getFlag(kTSAFrontDoorUnlockedOutsideFlag);
}
void GameStateManager::setTSAFrontDoorUnlockedInside(bool value) {
_TSAFlags.setFlag(kTSAFrontDoorUnlockedInsideFlag, value);
}
bool GameStateManager::getTSAFrontDoorUnlockedInside() {
return _TSAFlags.getFlag(kTSAFrontDoorUnlockedInsideFlag);
}
void GameStateManager::setTSASeenRobotGreeting(bool value) {
_TSAFlags.setFlag(kTSASeenRobotGreetingFlag, value);
}
bool GameStateManager::getTSASeenRobotGreeting() {
return _TSAFlags.getFlag(kTSASeenRobotGreetingFlag);
}
void GameStateManager::setTSASeenTheory(bool value) {
_TSAFlags.setFlag(kTSASeenTheoryFlag, value);
}
bool GameStateManager::getTSASeenTheory() {
return _TSAFlags.getFlag(kTSASeenTheoryFlag);
}
void GameStateManager::setTSASeenBackground(bool value) {
_TSAFlags.setFlag(kTSASeenBackgroundFlag, value);
}
bool GameStateManager::getTSASeenBackground() {
return _TSAFlags.getFlag(kTSASeenBackgroundFlag);
}
void GameStateManager::setTSASeenProcedure(bool value) {
_TSAFlags.setFlag(kTSASeenProcedureFlag, value);
}
bool GameStateManager::getTSASeenProcedure() {
return _TSAFlags.getFlag(kTSASeenProcedureFlag);
}
void GameStateManager::setTSASeenAgent3AtDoor(bool value) {
_TSAFlags.setFlag(kTSASeenAgent3AtDoorFlag, value);
}
bool GameStateManager::getTSASeenAgent3AtDoor() {
return _TSAFlags.getFlag(kTSASeenAgent3AtDoorFlag);
}
void GameStateManager::setTSACommandCenterLocked(bool value) {
_TSAFlags.setFlag(kTSACommandCenterLockedFlag, value);
}
bool GameStateManager::getTSACommandCenterLocked() {
return _TSAFlags.getFlag(kTSACommandCenterLockedFlag);
}
void GameStateManager::setTSASeenCaldoriaNormal(bool value) {
_TSAFlags.setFlag(kTSASeenCaldoriaNormalFlag, value);
}
bool GameStateManager::getTSASeenCaldoriaNormal() {
return _TSAFlags.getFlag(kTSASeenCaldoriaNormalFlag);
}
void GameStateManager::setTSASeenCaldoriaAltered(bool value) {
_TSAFlags.setFlag(kTSASeenCaldoriaAlteredFlag, value);
}
bool GameStateManager::getTSASeenCaldoriaAltered() {
return _TSAFlags.getFlag(kTSASeenCaldoriaAlteredFlag);
}
void GameStateManager::setTSASeenNoradNormal(bool value) {
_TSAFlags.setFlag(kTSASeenNoradNormalFlag, value);
}
bool GameStateManager::getTSASeenNoradNormal() {
return _TSAFlags.getFlag(kTSASeenNoradNormalFlag);
}
void GameStateManager::setTSASeenNoradAltered(bool value) {
_TSAFlags.setFlag(kTSASeenNoradAlteredFlag, value);
}
bool GameStateManager::getTSASeenNoradAltered() {
return _TSAFlags.getFlag(kTSASeenNoradAlteredFlag);
}
void GameStateManager::setTSASeenMarsNormal(bool value) {
_TSAFlags.setFlag(kTSASeenMarsNormalFlag, value);
}
bool GameStateManager::getTSASeenMarsNormal() {
return _TSAFlags.getFlag(kTSASeenMarsNormalFlag);
}
void GameStateManager::setTSASeenMarsAltered(bool value) {
_TSAFlags.setFlag(kTSASeenMarsAlteredFlag, value);
}
bool GameStateManager::getTSASeenMarsAltered() {
return _TSAFlags.getFlag(kTSASeenMarsAlteredFlag);
}
void GameStateManager::setTSASeenWSCNormal(bool value) {
_TSAFlags.setFlag(kTSASeenWSCNormalFlag, value);
}
bool GameStateManager::getTSASeenWSCNormal() {
return _TSAFlags.getFlag(kTSASeenWSCNormalFlag);
}
void GameStateManager::setTSASeenWSCAltered(bool value) {
_TSAFlags.setFlag(kTSASeenWSCAlteredFlag, value);
}
bool GameStateManager::getTSASeenWSCAltered() {
return _TSAFlags.getFlag(kTSASeenWSCAlteredFlag);
}
void GameStateManager::setTSABiosuitOn(bool value) {
_TSAFlags.setFlag(kTSABiosuitOnFlag, value);
}
bool GameStateManager::getTSABiosuitOn() {
return _TSAFlags.getFlag(kTSABiosuitOnFlag);
}
void GameStateManager::setPrehistoricTriedToExtendBridge(bool value) {
_prehistoricFlags.setFlag(kPrehistoricTriedToExtendBridgeFlag, value);
}
bool GameStateManager::getPrehistoricTriedToExtendBridge() {
return _prehistoricFlags.getFlag(kPrehistoricTriedToExtendBridgeFlag);
}
void GameStateManager::setPrehistoricSeenTimeStream(bool value) {
_prehistoricFlags.setFlag(kPrehistoricSeenTimeStreamFlag, value);
}
bool GameStateManager::getPrehistoricSeenTimeStream() {
return _prehistoricFlags.getFlag(kPrehistoricSeenTimeStreamFlag);
}
void GameStateManager::setPrehistoricSeenFlyer1(bool value) {
_prehistoricFlags.setFlag(kPrehistoricSeenFlyer1Flag, value);
}
bool GameStateManager::getPrehistoricSeenFlyer1() {
return _prehistoricFlags.getFlag(kPrehistoricSeenFlyer1Flag);
}
void GameStateManager::setPrehistoricSeenFlyer2(bool value) {
_prehistoricFlags.setFlag(kPrehistoricSeenFlyer2Flag, value);
}
bool GameStateManager::getPrehistoricSeenFlyer2() {
return _prehistoricFlags.getFlag(kPrehistoricSeenFlyer2Flag);
}
void GameStateManager::setPrehistoricSeenBridgeZoom(bool value) {
_prehistoricFlags.setFlag(kPrehistoricSeenBridgeZoomFlag, value);
}
bool GameStateManager::getPrehistoricSeenBridgeZoom() {
return _prehistoricFlags.getFlag(kPrehistoricSeenBridgeZoomFlag);
}
void GameStateManager::setPrehistoricBreakerThrown(bool value) {
_prehistoricFlags.setFlag(kPrehistoricBreakerThrownFlag, value);
}
bool GameStateManager::getPrehistoricBreakerThrown() {
return _prehistoricFlags.getFlag(kPrehistoricBreakerThrownFlag);
}
void GameStateManager::setNoradSeenTimeStream(bool value) {
_noradFlags.setFlag(kNoradSeenTimeStreamFlag, value);
}
bool GameStateManager::getNoradSeenTimeStream() {
return _noradFlags.getFlag(kNoradSeenTimeStreamFlag);
}
void GameStateManager::setNoradGassed(bool value) {
_noradFlags.setFlag(kNoradGassedFlag, value);
}
bool GameStateManager::getNoradGassed() {
return _noradFlags.getFlag(kNoradGassedFlag);
}
void GameStateManager::setNoradFillingStationOn(bool value) {
_noradFlags.setFlag(kNoradFillingStationOnFlag, value);
}
bool GameStateManager::getNoradFillingStationOn() {
return _noradFlags.getFlag(kNoradFillingStationOnFlag);
}
void GameStateManager::setNoradN22MessagePlayed(bool value) {
_noradFlags.setFlag(kNoradN22MessagePlayedFlag, value);
}
bool GameStateManager::getNoradN22MessagePlayed() {
return _noradFlags.getFlag(kNoradN22MessagePlayedFlag);
}
void GameStateManager::setNoradPlayedGlobeGame(bool value) {
_noradFlags.setFlag(kNoradPlayedGlobeGameFlag, value);
}
bool GameStateManager::getNoradPlayedGlobeGame() {
return _noradFlags.getFlag(kNoradPlayedGlobeGameFlag);
}
void GameStateManager::setNoradBeatRobotWithClaw(bool value) {
_noradFlags.setFlag(kNoradBeatRobotWithClawFlag, value);
}
bool GameStateManager::getNoradBeatRobotWithClaw() {
return _noradFlags.getFlag(kNoradBeatRobotWithClawFlag);
}
void GameStateManager::setNoradBeatRobotWithDoor(bool value) {
_noradFlags.setFlag(kNoradBeatRobotWithDoorFlag, value);
}
bool GameStateManager::getNoradBeatRobotWithDoor() {
return _noradFlags.getFlag(kNoradBeatRobotWithDoorFlag);
}
void GameStateManager::setNoradRetScanGood(bool value) {
_noradFlags.setFlag(kNoradRetScanGoodFlag, value);
}
bool GameStateManager::getNoradRetScanGood() {
return _noradFlags.getFlag(kNoradRetScanGoodFlag);
}
void GameStateManager::setNoradWaitingForLaser(bool value) {
_noradFlags.setFlag(kNoradWaitingForLaserFlag, value);
}
bool GameStateManager::getNoradWaitingForLaser() {
return _noradFlags.getFlag(kNoradWaitingForLaserFlag);
}
void GameStateManager::setNoradSubRoomPressure(uint16 pressure) {
_noradSubRoomPressure = pressure;
}
uint16 GameStateManager::getNoradSubRoomPressure() {
return _noradSubRoomPressure;
}
void GameStateManager::setNoradSubPrepState(NoradSubPrepState state) {
_noradSubPrepState = state;
}
NoradSubPrepState GameStateManager::getNoradSubPrepState() {
return _noradSubPrepState;
}
void GameStateManager::setNoradArrivedFromSub(bool value) {
_noradFlags.setFlag(kNoradArrivedFromSubFlag, value);
}
bool GameStateManager::getNoradArrivedFromSub() {
return _noradFlags.getFlag(kNoradArrivedFromSubFlag);
}
void GameStateManager::setMarsSeenTimeStream(bool value) {
_marsFlags.setFlag(kMarsSeenTimeStreamFlag, value);
}
bool GameStateManager::getMarsSeenTimeStream() {
return _marsFlags.getFlag(kMarsSeenTimeStreamFlag);
}
void GameStateManager::setMarsHeardUpperPodMessage(bool value) {
_marsFlags.setFlag(kMarsHeardUpperPodMessageFlag, value);
}
bool GameStateManager::getMarsHeardUpperPodMessage() {
return _marsFlags.getFlag(kMarsHeardUpperPodMessageFlag);
}
void GameStateManager::setMarsRobotThrownPlayer(bool value) {
_marsFlags.setFlag(kMarsRobotThrownPlayerFlag, value);
}
bool GameStateManager::getMarsRobotThrownPlayer() {
return _marsFlags.getFlag(kMarsRobotThrownPlayerFlag);
}
void GameStateManager::setMarsHeardCheckInMessage(bool value) {
_marsFlags.setFlag(kMarsHeardCheckInMessageFlag, value);
}
bool GameStateManager::getMarsHeardCheckInMessage() {
return _marsFlags.getFlag(kMarsHeardCheckInMessageFlag);
}
void GameStateManager::setMarsPodAtUpperPlatform(bool value) {
_marsFlags.setFlag(kMarsPodAtUpperPlatformFlag, value);
}
bool GameStateManager::getMarsPodAtUpperPlatform() {
return _marsFlags.getFlag(kMarsPodAtUpperPlatformFlag);
}
void GameStateManager::setMarsSeenThermalScan(bool value) {
_marsFlags.setFlag(kMarsSeenThermalScanFlag, value);
}
bool GameStateManager::getMarsSeenThermalScan() {
return _marsFlags.getFlag(kMarsSeenThermalScanFlag);
}
void GameStateManager::setMarsArrivedBelow(bool value) {
_marsFlags.setFlag(kMarsArrivedBelowFlag, value);
}
bool GameStateManager::getMarsArrivedBelow() {
return _marsFlags.getFlag(kMarsArrivedBelowFlag);
}
void GameStateManager::setMarsSeenRobotAtReactor(bool value) {
_marsFlags.setFlag(kMarsSeenRobotAtReactorFlag, value);
}
bool GameStateManager::getMarsSeenRobotAtReactor() {
return _marsFlags.getFlag(kMarsSeenRobotAtReactorFlag);
}
void GameStateManager::setMarsAvoidedReactorRobot(bool value) {
_marsFlags.setFlag(kMarsAvoidedReactorRobotFlag, value);
}
bool GameStateManager::getMarsAvoidedReactorRobot() {
return _marsFlags.getFlag(kMarsAvoidedReactorRobotFlag);
}
void GameStateManager::setMarsSecurityDown(bool value) {
_marsFlags.setFlag(kMarsSecurityDownFlag, value);
}
bool GameStateManager::getMarsSecurityDown() {
return _marsFlags.getFlag(kMarsSecurityDownFlag);
}
void GameStateManager::setMarsInAirlock(bool value) {
_marsFlags.setFlag(kMarsInAirlockFlag, value);
}
bool GameStateManager::getMarsInAirlock() {
return _marsFlags.getFlag(kMarsInAirlockFlag);
}
void GameStateManager::setMarsAirlockOpen(bool value) {
_marsFlags.setFlag(kMarsAirlockOpenFlag, value);
}
bool GameStateManager::getMarsAirlockOpen() {
return _marsFlags.getFlag(kMarsAirlockOpenFlag);
}
void GameStateManager::setMarsMaskOnFiller(bool value) {
_marsFlags.setFlag(kMarsMaskOnFillerFlag, value);
}
bool GameStateManager::getMarsMaskOnFiller() {
return _marsFlags.getFlag(kMarsMaskOnFillerFlag);
}
void GameStateManager::setMarsLockFrozen(bool value) {
_marsFlags.setFlag(kMarsLockFrozenFlag, value);
}
bool GameStateManager::getMarsLockFrozen() {
return _marsFlags.getFlag(kMarsLockFrozenFlag);
}
void GameStateManager::setMarsLockBroken(bool value) {
_marsFlags.setFlag(kMarsLockBrokenFlag, value);
}
bool GameStateManager::getMarsLockBroken() {
return _marsFlags.getFlag(kMarsLockBrokenFlag);
}
void GameStateManager::setMarsMazeDoorPair1(bool value) {
_marsFlags.setFlag(kMarsMazeDoorPair1Flag, value);
}
bool GameStateManager::getMarsMazeDoorPair1() {
return _marsFlags.getFlag(kMarsMazeDoorPair1Flag);
}
void GameStateManager::setMarsMazeDoorPair2(bool value) {
_marsFlags.setFlag(kMarsMazeDoorPair2Flag, value);
}
bool GameStateManager::getMarsMazeDoorPair2() {
return _marsFlags.getFlag(kMarsMazeDoorPair2Flag);
}
void GameStateManager::setMarsMazeDoorPair3(bool value) {
_marsFlags.setFlag(kMarsMazeDoorPair3Flag, value);
}
bool GameStateManager::getMarsMazeDoorPair3() {
return _marsFlags.getFlag(kMarsMazeDoorPair3Flag);
}
void GameStateManager::setMarsSawRobotLeave(bool value) {
_marsFlags.setFlag(kMarsSawRobotLeaveFlag, value);
}
bool GameStateManager::getMarsSawRobotLeave() {
return _marsFlags.getFlag(kMarsSawRobotLeaveFlag);
}
void GameStateManager::setMarsHitRobotWithCannon(bool flag) {
_marsFlags.setFlag(kMarsHitRobotWithCannonFlag, flag);
}
bool GameStateManager::getMarsHitRobotWithCannon() {
return _marsFlags.getFlag(kMarsHitRobotWithCannonFlag);
}
void GameStateManager::setMarsReadyForShuttleTransport(bool value) {
_marsFlags.setFlag(kMarsReadyForShuttleTransportFlag, value);
}
bool GameStateManager::getMarsReadyForShuttleTransport() {
return _marsFlags.getFlag(kMarsReadyForShuttleTransportFlag);
}
void GameStateManager::setMarsFinishedCanyonChase(bool flag) {
_marsFlags.setFlag(kMarsFinishedCanyonChaseFlag, flag);
}
bool GameStateManager::getMarsFinishedCanyonChase() {
return _marsFlags.getFlag(kMarsFinishedCanyonChaseFlag);
}
void GameStateManager::setMarsThreadedMaze(bool flag) {
_marsFlags.setFlag(kMarsThreadedMazeFlag, flag);
}
bool GameStateManager::getMarsThreadedMaze() {
return _marsFlags.getFlag(kMarsThreadedMazeFlag);
}
void GameStateManager::setWSCSeenTimeStream(bool value) {
_WSCFlags.setFlag(kWSCSeenTimeStreamFlag, value);
}
bool GameStateManager::getWSCSeenTimeStream() {
return _WSCFlags.getFlag(kWSCSeenTimeStreamFlag);
}
void GameStateManager::setWSCPoisoned(bool value) {
_WSCFlags.setFlag(kWSCPoisonedFlag, value);
}
bool GameStateManager::getWSCPoisoned() {
return _WSCFlags.getFlag(kWSCPoisonedFlag);
}
void GameStateManager::setWSCAnsweredAboutDart(bool value) {
_WSCFlags.setFlag(kWSCAnsweredAboutDartFlag, value);
}
bool GameStateManager::getWSCAnsweredAboutDart() {
return _WSCFlags.getFlag(kWSCAnsweredAboutDartFlag);
}
void GameStateManager::setWSCRemovedDart(bool value) {
_WSCFlags.setFlag(kWSCRemovedDartFlag, value);
}
bool GameStateManager::getWSCRemovedDart() {
return _WSCFlags.getFlag(kWSCRemovedDartFlag);
}
void GameStateManager::setWSCAnalyzerOn(bool value) {
_WSCFlags.setFlag(kWSCAnalyzerOnFlag, value);
}
bool GameStateManager::getWSCAnalyzerOn() {
return _WSCFlags.getFlag(kWSCAnalyzerOnFlag);
}
void GameStateManager::setWSCDartInAnalyzer(bool value) {
_WSCFlags.setFlag(kWSCDartInAnalyzerFlag, value);
}
bool GameStateManager::getWSCDartInAnalyzer() {
return _WSCFlags.getFlag(kWSCDartInAnalyzerFlag);
}
void GameStateManager::setWSCAnalyzedDart(bool value) {
_WSCFlags.setFlag(kWSCAnalyzedDartFlag, value);
}
bool GameStateManager::getWSCAnalyzedDart() {
return _WSCFlags.getFlag(kWSCAnalyzedDartFlag);
}
void GameStateManager::setWSCSawMorph(bool value) {
_WSCFlags.setFlag(kWSCSawMorphFlag, value);
}
bool GameStateManager::getWSCSawMorph() {
return _WSCFlags.getFlag(kWSCSawMorphFlag);
}
void GameStateManager::setWSCDesignedAntidote(bool value) {
_WSCFlags.setFlag(kWSCDesignedAntidoteFlag, value);
}
bool GameStateManager::getWSCDesignedAntidote() {
return _WSCFlags.getFlag(kWSCDesignedAntidoteFlag);
}
void GameStateManager::setWSCPickedUpAntidote(bool value) {
_WSCFlags.setFlag(kWSCPickedUpAntidoteFlag, value);
}
bool GameStateManager::getWSCPickedUpAntidote() {
return _WSCFlags.getFlag(kWSCPickedUpAntidoteFlag);
}
void GameStateManager::setWSCOfficeMessagesOpen(bool value) {
_WSCFlags.setFlag(kWSCOfficeMessagesOpenFlag, value);
}
bool GameStateManager::getWSCOfficeMessagesOpen() {
return _WSCFlags.getFlag(kWSCOfficeMessagesOpenFlag);
}
void GameStateManager::setWSCSeenNerd(bool value) {
_WSCFlags.setFlag(kWSCSeenNerdFlag, value);
}
bool GameStateManager::getWSCSeenNerd() {
return _WSCFlags.getFlag(kWSCSeenNerdFlag);
}
void GameStateManager::setWSCHeardPage1(bool value) {
_WSCFlags.setFlag(kWSCHeardPage1Flag, value);
}
bool GameStateManager::getWSCHeardPage1() {
return _WSCFlags.getFlag(kWSCHeardPage1Flag);
}
void GameStateManager::setWSCHeardPage2(bool value) {
_WSCFlags.setFlag(kWSCHeardPage2Flag, value);
}
bool GameStateManager::getWSCHeardPage2() {
return _WSCFlags.getFlag(kWSCHeardPage2Flag);
}
void GameStateManager::setWSCHeardCheckIn(bool value) {
_WSCFlags.setFlag(kWSCHeardCheckInFlag, value);
}
bool GameStateManager::getWSCHeardCheckIn() {
return _WSCFlags.getFlag(kWSCHeardCheckInFlag);
}
void GameStateManager::setWSCDidPlasmaDodge(bool value) {
_WSCFlags.setFlag(kWSCDidPlasmaDodgeFlag, value);
}
bool GameStateManager::getWSCDidPlasmaDodge() {
return _WSCFlags.getFlag(kWSCDidPlasmaDodgeFlag);
}
void GameStateManager::setWSCSeenSinclairLecture(bool value) {
_WSCFlags.setFlag(kWSCSeenSinclairLectureFlag, value);
}
bool GameStateManager::getWSCSeenSinclairLecture() {
return _WSCFlags.getFlag(kWSCSeenSinclairLectureFlag);
}
void GameStateManager::setWSCBeenAtWSC93(bool value) {
_WSCFlags.setFlag(kWSCBeenAtWSC93Flag, value);
}
bool GameStateManager::getWSCBeenAtWSC93() {
return _WSCFlags.getFlag(kWSCBeenAtWSC93Flag);
}
void GameStateManager::setWSCCatwalkDark(bool value) {
_WSCFlags.setFlag(kWSCCatwalkDarkFlag, value);
}
bool GameStateManager::getWSCCatwalkDark() {
return _WSCFlags.getFlag(kWSCCatwalkDarkFlag);
}
void GameStateManager::setWSCRobotDead(bool value) {
_WSCFlags.setFlag(kWSCRobotDeadFlag, value);
}
bool GameStateManager::getWSCRobotDead() {
return _WSCFlags.getFlag(kWSCRobotDeadFlag);
}
void GameStateManager::setWSCRobotGone(bool value) {
_WSCFlags.setFlag(kWSCRobotGoneFlag, value);
}
bool GameStateManager::getWSCRobotGone() {
return _WSCFlags.getFlag(kWSCRobotGoneFlag);
}
} // End of namespace Pegasus