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I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/control.h"
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#include "zvision/zvision.h"
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#include "zvision/render_manager.h"
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#include "zvision/utility.h"
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#include "common/stream.h"
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namespace ZVision {
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void Control::enable() {
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if (!_enabled) {
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_enabled = true;
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return;
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}
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debug("Control %u is already enabled", _key);
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}
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void Control::disable() {
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if (_enabled) {
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_enabled = false;
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return;
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}
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debug("Control %u is already disabled", _key);
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}
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void Control::parseFlatControl(ZVision *engine) {
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engine->getRenderManager()->getRenderTable()->setRenderState(RenderTable::FLAT);
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}
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void Control::parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream) {
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RenderTable *renderTable = engine->getRenderManager()->getRenderTable();
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renderTable->setRenderState(RenderTable::PANORAMA);
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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while (!stream.eos() && !line.contains('}')) {
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if (line.matchString("angle*", true)) {
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float fov;
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sscanf(line.c_str(), "angle(%f)", &fov);
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renderTable->setPanoramaFoV(fov);
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} else if (line.matchString("linscale*", true)) {
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float scale;
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sscanf(line.c_str(), "linscale(%f)", &scale);
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renderTable->setPanoramaScale(scale);
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} else if (line.matchString("reversepana*", true)) {
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uint reverse;
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sscanf(line.c_str(), "reversepana(%u)", &reverse);
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if (reverse == 1) {
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renderTable->setPanoramaReverse(true);
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}
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} else if (line.matchString("zeropoint*", true)) {
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// TODO: Implement
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}
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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}
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renderTable->generateRenderTable();
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}
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void Control::parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream) {
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RenderTable *renderTable = engine->getRenderManager()->getRenderTable();
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renderTable->setRenderState(RenderTable::TILT);
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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while (!stream.eos() && !line.contains('}')) {
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if (line.matchString("angle*", true)) {
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float fov;
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sscanf(line.c_str(), "angle(%f)", &fov);
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renderTable->setTiltFoV(fov);
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} else if (line.matchString("linscale*", true)) {
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float scale;
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sscanf(line.c_str(), "linscale(%f)", &scale);
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renderTable->setTiltScale(scale);
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} else if (line.matchString("reversepana*", true)) {
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uint reverse;
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sscanf(line.c_str(), "reversepana(%u)", &reverse);
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if (reverse == 1) {
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renderTable->setTiltReverse(true);
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}
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}
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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}
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renderTable->generateRenderTable();
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}
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} // End of namespace ZVision
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