scummvm/engines/saga/console.cpp

106 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Console module
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/scene.h"
#include "saga/script.h"
#include "saga/console.h"
namespace Saga {
Console::Console(SagaEngine *vm) : GUI::Debugger() {
_vm = vm;
DCmd_Register("continue", WRAP_METHOD(Console, Cmd_Exit));
// CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
// CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
// Actor commands
DCmd_Register("actor_walk_to", WRAP_METHOD(Console, cmdActorWalkTo));
// Animation commands
DCmd_Register("anim_info", WRAP_METHOD(Console, Cmd_AnimInfo));
// Game stuff
#if 0
// Register "g_language" cfg cvar
strncpy(GameModule.game_language, "us", MAXPATH);
CVAR_Register_S(GameModule.game_language, "g_language", NULL, CVAR_CFG, GAME_LANGSTR_LIMIT);
// Register "g_skipintro" cfg cvar
CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1);
#endif
// Scene commands
DCmd_Register("scene_change", WRAP_METHOD(Console, cmdSceneChange));
DCmd_Register("action_map_info", WRAP_METHOD(Console, cmdActionMapInfo));
DCmd_Register("object_map_info", WRAP_METHOD(Console, cmdObjectMapInfo));
}
Console::~Console() {
}
bool Console::cmdActorWalkTo(int argc, const char **argv) {
if (argc != 4)
DebugPrintf("Usage: %s <Actor id> <lx> <ly>\n", argv[0]);
else
_vm->_actor->cmdActorWalkTo(argc, argv);
return true;
}
bool Console::Cmd_AnimInfo(int argc, const char **argv) {
_vm->_anim->animInfo();
return true;
}
bool Console::cmdSceneChange(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Scene number>\n", argv[0]);
else
_vm->_scene->cmdSceneChange(argc, argv);
return true;
}
bool Console::cmdActionMapInfo(int argc, const char **argv) {
_vm->_scene->cmdActionMapInfo();
return true;
}
bool Console::cmdObjectMapInfo(int argc, const char **argv) {
_vm->_scene->cmdObjectMapInfo();
return true;
}
} // End of namespace Saga