mirror of
https://github.com/libretro/scummvm.git
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586af0ab42
* Handled cylic animations properly * Handled the Z coordinate properly svn-id: r42244
148 lines
2.9 KiB
C++
148 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef DRACI_GAME_H
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#define DRACI_GAME_H
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#include "common/str.h"
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#include "draci/script.h"
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#include "draci/animation.h"
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#include "draci/sprite.h"
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namespace Draci {
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class DraciEngine;
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enum {
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kDragonObject
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};
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enum StructSizes {
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personSize = sizeof(uint16) * 2 + sizeof(byte)
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};
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struct GameObject {
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GameObject() : _title(NULL) {}
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~GameObject();
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uint16 _init, _look, _use, _canUse;
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bool _imInit, _imLook, _imUse;
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byte _walkDir;
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byte _priority;
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uint16 _lookX, _lookY, _useX, _useY;
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byte _lookDir, _useDir;
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uint16 _absNum;
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Common::Array<int> _anims;
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GPL2Program _program;
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byte *_title;
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byte _location;
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bool _visible;
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};
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struct GameInfo {
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byte _currentRoom;
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byte _mapRoom;
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uint16 _numObjects;
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uint16 _numIcons;
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byte _numVariables;
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byte _numPersons;
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byte _numDialogs;
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uint16 _maxIconWidth, _maxIconHeight;
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uint16 _musicLength;
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uint16 _crc[4];
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uint16 _numDialogBlocks;
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};
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struct Person {
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uint16 _x, _y;
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byte _fontColour;
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};
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struct Room {
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byte _roomNum;
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byte _music;
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byte _map;
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byte _palette;
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uint16 _numMasks;
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uint16 _init, _look, _use, _canUse;
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bool _imInit, _imLook, _imUse;
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bool _mouseOn, _heroOn;
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double _pers0, _persStep;
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byte _escRoom;
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byte _numGates;
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GPL2Program _program;
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};
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class Game {
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public:
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Game(DraciEngine *vm);
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~Game();
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void init();
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void changeRoom(uint roomNum);
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int getRoomNum();
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// HACK: this is only for testing
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void incRoomNum() {
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int n = _currentRoom._roomNum;
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n = n < 25 ? n+1 : n;
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_currentRoom._roomNum = n;
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}
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// HACK: same as above
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void decRoomNum() {
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int n = _currentRoom._roomNum;
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n = n > 0 ? n-1 : n;
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_currentRoom._roomNum = n;
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}
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void loadRoom(uint roomNum);
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int loadAnimation(uint animNum, uint z);
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void loadOverlays();
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void loadObject(uint numObj);
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GameObject *getObject(uint objNum);
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int *_variables;
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private:
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DraciEngine *_vm;
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GameInfo *_info;
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Person *_persons;
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uint16 *_dialogOffsets;
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byte *_itemStatus;
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GameObject *_objects;
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Room _currentRoom;
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};
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} // End of namespace Draci
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#endif // DRACI_GAME_H
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