scummvm/backends/wince
Nicolas Bacca 3148f2daea Do not commit useless debug code
svn-id: r5452
2002-11-07 00:30:52 +00:00
..
missing Revenge of doh 2002-10-31 01:11:55 +00:00
scumm even more define changes to USE_MAD, for wince backend in this case 2002-10-27 06:04:30 +00:00
scummvm even more define changes to USE_MAD, for wince backend in this case 2002-10-27 06:04:30 +00:00
simon even more define changes to USE_MAD, for wince backend in this case 2002-10-27 06:04:30 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
bitmaps.cpp Changing colorful RLEd launcher/toolbar graphics (thanks Shapeshifter) 2002-10-22 22:55:40 +00:00
dynamic_imports.h Added shared dynamically linked GAPI functions/emulation 2002-10-22 22:53:44 +00:00
findgame.cpp Possibly more devices supported : fall back to a default GDI rendering if nothing else is available - add dialog to choose between hazardous direct rendering or GDI 2002-11-07 00:25:40 +00:00
gapi_keys.cpp Real HPC support (work in progress) 2002-10-31 01:04:47 +00:00
gapi_keys.h New hardware key management 2002-10-22 22:57:12 +00:00
newres.h Initial revision 2002-08-21 16:07:07 +00:00
pocketpc.cpp Do not commit useless debug code 2002-11-07 00:30:52 +00:00
pocketscumm.ico Initial revision 2002-08-21 16:07:07 +00:00
PocketSCUMM.rc Changes to WinCE project 2002-10-23 00:01:46 +00:00
PocketSCUMM.vcc Initial revision 2002-08-21 16:07:07 +00:00
PocketSCUMM.vcp more changing of COMPRESSED_SOUND_FILE for USE_MAD 2002-10-27 05:19:59 +00:00
PocketSCUMM.vcw Changes to WinCE project 2002-10-23 00:01:46 +00:00
portdefs.h doh 2002-10-31 01:05:50 +00:00
resource.h Changes to WinCE project 2002-10-23 00:01:46 +00:00
screen.cpp Possibly more devices supported : fall back to a default GDI rendering if nothing else is available - add dialog to choose between hazardous direct rendering or GDI 2002-11-07 00:25:40 +00:00
screen.h Possibly more devices supported : fall back to a default GDI rendering if nothing else is available - add dialog to choose between hazardous direct rendering or GDI 2002-11-07 00:25:40 +00:00