scummvm/engines/gob/coktelvideo.h
2007-08-01 12:24:04 +00:00

314 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_COKTELVIDEO_H
#define GOB_COKTELVIDEO_H
#include "common/stream.h"
#include "sound/mixer.h"
#include "sound/audiostream.h"
namespace Gob {
/** Common interface for handling Coktel Vision videos and derivated formats. */
class CoktelVideo {
public:
enum Features {
kFeaturesNone = 0,
/** Has an own palette. */
kFeaturesPalette = 8,
/** Suggests a data size. */
kFeaturesDataSize = 0x20,
/** Has sound. */
kFeaturesSound = 0x40,
/** Has specific frame coordinates. */
kFeaturesFrameCoords = 0x80,
/** Has general standard coordinates. */
kFeaturesStdCoords = 0x100,
/** Has a frame positions table. */
kFeaturesFramesPos = 0x200,
/** Has video. */
kFeaturesVideo = 0x400
};
enum StateFlags {
kStateNone = 0,
/** Changed the palette. */
kStatePalette = 0x10,
/** Performed a jump to another frame. */
kStateJump = 0x200,
/** Updated according to the specific frame coordinates. */
kStateFrameCoords = 0x400,
/** Got no frame data. */
kStateNoVideoData = 0x800,
/** Updated according to the general standard coordinates. */
kStateStdCoords = 0x1000,
/** Had to explicitely seek to the frame. */
kStateSeeked = 0x2000,
/** Reached a break-point. */
kStateBreak = 0x8000
};
struct State {
/** Left-most value of the updated rectangle. */
int16 left;
/** Top-most value of the updated rectangle. */
int16 top;
/** Right-most value of the updated rectangle. */
int16 right;
/** Bottom-most value of the updated rectangle. */
int16 bottom;
/** Set accordingly to what was done. */
uint32 flags;
State() : left(0), top(0), right(0), bottom(0), flags(0) { }
};
virtual ~CoktelVideo() { }
/** Returns the features the loaded video possesses. */
virtual uint16 getFeatures() const = 0;
/** Returns the x coordinate of the video. */
virtual int16 getX() const = 0;
/** Returns the y coordinate of the video. */
virtual int16 getY() const = 0;
/** Returns the width of the video. */
virtual int16 getWidth() const = 0;
/** Returns the height of the video. */
virtual int16 getHeight() const = 0;
/** Returns the number of frames the loaded video has. */
virtual uint16 getFramesCount() const = 0;
/** Returns the current frame number.
*
* This is the current frame after the last nextFrame()-call,
* i.e. it's 0 after loading, 1 after the first nextFrame()-call, etc..
*/
virtual uint16 getCurrentFrame() const = 0;
/** Returns the frame rate. */
virtual int16 getFrameRate() const = 0;
/** Returns the number of frames the video lags behind the audio. */
virtual uint32 getSyncLag() const = 0;
/** Returns the current frame's palette. */
virtual const byte *getPalette() const = 0;
/** Load a video out of a stream. */
virtual bool load(Common::SeekableReadStream &stream) = 0;
/** Unload the currently loaded video. */
virtual void unload() = 0;
/** Set the coordinations where to draw the video. */
virtual void setXY(int16 x, int16 y) = 0;
/** Use a specific memory block as video memory. */
virtual void setVideoMemory(byte *vidMem, uint16 width, uint16 height) = 0;
/** Use an own memory block as video memory. */
virtual void setVideoMemory() = 0;
/** Play sound (if the IMD has sound). */
virtual void enableSound(Audio::Mixer &mixer) = 0;
/** Don't play sound or stop currently playing sound. */
virtual void disableSound() = 0;
/** Seek to a specific frame.
*
* @param frame The frame to which to seek.
* @param whence The offset from whence the frame is given.
* @param restart Restart the video to reach an otherwise inaccessible frame?
*/
virtual void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false) = 0;
/** Render the next frame. */
virtual State nextFrame() = 0;
/** Wait for the frame to end. */
virtual void waitEndFrame() = 0;
/** Copy the current frame.
*
* @param dest The memory to which to copy the current frame
* @param x The x position to where to copy.
* @param y The y position to where to copy.
* @param pitch The buffer's width.
* @param transp Which color should be seen as transparent?
*/
virtual void copyCurrentFrame(byte *dest, uint16 x, uint16 y, uint16 width, int16 transp = -1) = 0;
};
/** Coktel Vision's IMD files.
*/
class Imd : public CoktelVideo {
public:
Imd();
~Imd();
uint16 getFeatures() const { return _features; }
int16 getX() const { return _x; }
int16 getY() const { return _y; }
int16 getWidth() const { return _width; }
int16 getHeight() const { return _height; }
uint16 getFramesCount() const { return _framesCount; }
uint16 getCurrentFrame() const { return _curFrame; }
int16 getFrameRate() const { if (_hasSound) return 1000 / _soundSliceLength; return 12; }
uint32 getSyncLag() const { return _skipFrames; }
const byte *getPalette() const { return _palette; }
bool load(Common::SeekableReadStream &stream);
void unload();
void setXY(int16 x, int16 y);
void setVideoMemory(byte *vidMem, uint16 width, uint16 height);
void setVideoMemory();
void enableSound(Audio::Mixer &mixer);
void disableSound();
void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false);
State nextFrame();
void waitEndFrame();
void copyCurrentFrame(byte *dest, uint16 x, uint16 y, uint16 width, int16 transp = -1);
protected:
struct Coord {
int16 left;
int16 top;
int16 right;
int16 bottom;
} PACKED_STRUCT;
Common::SeekableReadStream *_stream;
uint16 _version;
uint16 _features;
uint16 _flags;
int16 _x, _y, _width, _height;
int16 _stdX, _stdY, _stdWidth, _stdHeight;
uint16 _framesCount, _curFrame;
uint32 *_framesPos;
uint32 _firstFramePos;
Coord *_frameCoords;
uint32 _frameDataSize, _vidBufferSize;
byte *_frameData, *_vidBuffer;
byte _palette[768];
bool _hasOwnVidMem;
byte *_vidMem;
uint16 _vidMemWidth, _vidMemHeight;
bool _hasSound;
bool _soundEnabled;
uint8 _soundStage; // (0: no sound, 1: loaded, 2: playing)
uint32 _soundStartTime;
uint32 _skipFrames;
uint16 _soundFlags;
int16 _soundFreq;
int16 _soundSliceSize;
int16 _soundSlicesCount;
uint16 _soundSliceLength;
Audio::AppendableAudioStream *_audioStream;
Audio::SoundHandle _audioHandle;
uint32 _frameLength;
uint32 _lastFrameTime;
Audio::Mixer *_mixer;
void unsignedToSigned(byte *buffer, int length) {
while (length-- > 0) *buffer++ ^= 0x80;
}
void deleteVidMem(bool del = true);
void clear(bool del = true);
State processFrame(uint16 frame);
uint32 renderFrame(int16 left, int16 top, int16 right, int16 bottom);
void deLZ77(byte *dest, byte *src);
};
class Vmd : public Imd {
public:
Vmd();
~Vmd();
bool load(Common::SeekableReadStream &stream);
void unload();
void setXY(int16 x, int16 y);
void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false);
State nextFrame();
protected:
enum PartType {
kPartTypeAudio = 1,
kPartTypeVideo = 2
};
struct Part {
PartType type;
uint32 size;
int16 left;
int16 top;
int16 right;
int16 bottom;
byte flags;
} PACKED_STRUCT;
struct Frame {
uint32 offset;
Part *parts;
Frame() : parts(0) { }
~Frame() { delete[] parts; }
} PACKED_STRUCT;
static const uint16 _tableDPCM[128];
bool _hasVideo;
uint16 _partsPerFrame;
Frame *_frames;
byte _soundBytesPerSample;
byte _soundStereo; // (0: mono, 1: old-style stereo, 2: new-style stereo)
void clear(bool del = true);
State processFrame(uint16 frame);
uint32 renderFrame(int16 left, int16 top, int16 right, int16 bottom);
void emptySoundSlice(uint32 size);
void soundSlice8bit(uint32 size);
void soundSlice16bit(uint32 size, int16 &init);
void filledSoundSlice(uint32 size);
void filledSoundSlices(uint32 size, uint32 mask);
void deDPCM(byte *soundBuf, byte *dataBuf, int16 &init, uint32 n);
};
} // End of namespace Gob
#endif // GOB_COKTELVIDEO_H