mirror of
https://github.com/libretro/scummvm.git
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35052de25f
svn-id: r28383
314 lines
8.6 KiB
C++
314 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_COKTELVIDEO_H
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#define GOB_COKTELVIDEO_H
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#include "common/stream.h"
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#include "sound/mixer.h"
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#include "sound/audiostream.h"
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namespace Gob {
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/** Common interface for handling Coktel Vision videos and derivated formats. */
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class CoktelVideo {
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public:
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enum Features {
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kFeaturesNone = 0,
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/** Has an own palette. */
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kFeaturesPalette = 8,
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/** Suggests a data size. */
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kFeaturesDataSize = 0x20,
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/** Has sound. */
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kFeaturesSound = 0x40,
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/** Has specific frame coordinates. */
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kFeaturesFrameCoords = 0x80,
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/** Has general standard coordinates. */
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kFeaturesStdCoords = 0x100,
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/** Has a frame positions table. */
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kFeaturesFramesPos = 0x200,
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/** Has video. */
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kFeaturesVideo = 0x400
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};
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enum StateFlags {
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kStateNone = 0,
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/** Changed the palette. */
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kStatePalette = 0x10,
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/** Performed a jump to another frame. */
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kStateJump = 0x200,
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/** Updated according to the specific frame coordinates. */
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kStateFrameCoords = 0x400,
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/** Got no frame data. */
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kStateNoVideoData = 0x800,
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/** Updated according to the general standard coordinates. */
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kStateStdCoords = 0x1000,
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/** Had to explicitely seek to the frame. */
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kStateSeeked = 0x2000,
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/** Reached a break-point. */
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kStateBreak = 0x8000
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};
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struct State {
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/** Left-most value of the updated rectangle. */
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int16 left;
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/** Top-most value of the updated rectangle. */
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int16 top;
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/** Right-most value of the updated rectangle. */
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int16 right;
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/** Bottom-most value of the updated rectangle. */
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int16 bottom;
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/** Set accordingly to what was done. */
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uint32 flags;
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State() : left(0), top(0), right(0), bottom(0), flags(0) { }
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};
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virtual ~CoktelVideo() { }
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/** Returns the features the loaded video possesses. */
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virtual uint16 getFeatures() const = 0;
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/** Returns the x coordinate of the video. */
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virtual int16 getX() const = 0;
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/** Returns the y coordinate of the video. */
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virtual int16 getY() const = 0;
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/** Returns the width of the video. */
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virtual int16 getWidth() const = 0;
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/** Returns the height of the video. */
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virtual int16 getHeight() const = 0;
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/** Returns the number of frames the loaded video has. */
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virtual uint16 getFramesCount() const = 0;
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/** Returns the current frame number.
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*
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* This is the current frame after the last nextFrame()-call,
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* i.e. it's 0 after loading, 1 after the first nextFrame()-call, etc..
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*/
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virtual uint16 getCurrentFrame() const = 0;
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/** Returns the frame rate. */
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virtual int16 getFrameRate() const = 0;
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/** Returns the number of frames the video lags behind the audio. */
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virtual uint32 getSyncLag() const = 0;
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/** Returns the current frame's palette. */
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virtual const byte *getPalette() const = 0;
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/** Load a video out of a stream. */
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virtual bool load(Common::SeekableReadStream &stream) = 0;
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/** Unload the currently loaded video. */
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virtual void unload() = 0;
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/** Set the coordinations where to draw the video. */
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virtual void setXY(int16 x, int16 y) = 0;
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/** Use a specific memory block as video memory. */
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virtual void setVideoMemory(byte *vidMem, uint16 width, uint16 height) = 0;
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/** Use an own memory block as video memory. */
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virtual void setVideoMemory() = 0;
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/** Play sound (if the IMD has sound). */
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virtual void enableSound(Audio::Mixer &mixer) = 0;
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/** Don't play sound or stop currently playing sound. */
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virtual void disableSound() = 0;
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/** Seek to a specific frame.
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*
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* @param frame The frame to which to seek.
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* @param whence The offset from whence the frame is given.
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* @param restart Restart the video to reach an otherwise inaccessible frame?
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*/
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virtual void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false) = 0;
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/** Render the next frame. */
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virtual State nextFrame() = 0;
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/** Wait for the frame to end. */
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virtual void waitEndFrame() = 0;
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/** Copy the current frame.
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*
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* @param dest The memory to which to copy the current frame
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* @param x The x position to where to copy.
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* @param y The y position to where to copy.
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* @param pitch The buffer's width.
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* @param transp Which color should be seen as transparent?
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*/
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virtual void copyCurrentFrame(byte *dest, uint16 x, uint16 y, uint16 width, int16 transp = -1) = 0;
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};
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/** Coktel Vision's IMD files.
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*/
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class Imd : public CoktelVideo {
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public:
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Imd();
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~Imd();
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uint16 getFeatures() const { return _features; }
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int16 getX() const { return _x; }
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int16 getY() const { return _y; }
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int16 getWidth() const { return _width; }
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int16 getHeight() const { return _height; }
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uint16 getFramesCount() const { return _framesCount; }
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uint16 getCurrentFrame() const { return _curFrame; }
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int16 getFrameRate() const { if (_hasSound) return 1000 / _soundSliceLength; return 12; }
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uint32 getSyncLag() const { return _skipFrames; }
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const byte *getPalette() const { return _palette; }
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bool load(Common::SeekableReadStream &stream);
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void unload();
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void setXY(int16 x, int16 y);
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void setVideoMemory(byte *vidMem, uint16 width, uint16 height);
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void setVideoMemory();
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void enableSound(Audio::Mixer &mixer);
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void disableSound();
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void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false);
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State nextFrame();
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void waitEndFrame();
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void copyCurrentFrame(byte *dest, uint16 x, uint16 y, uint16 width, int16 transp = -1);
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protected:
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struct Coord {
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int16 left;
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int16 top;
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int16 right;
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int16 bottom;
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} PACKED_STRUCT;
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Common::SeekableReadStream *_stream;
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uint16 _version;
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uint16 _features;
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uint16 _flags;
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int16 _x, _y, _width, _height;
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int16 _stdX, _stdY, _stdWidth, _stdHeight;
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uint16 _framesCount, _curFrame;
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uint32 *_framesPos;
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uint32 _firstFramePos;
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Coord *_frameCoords;
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uint32 _frameDataSize, _vidBufferSize;
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byte *_frameData, *_vidBuffer;
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byte _palette[768];
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bool _hasOwnVidMem;
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byte *_vidMem;
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uint16 _vidMemWidth, _vidMemHeight;
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bool _hasSound;
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bool _soundEnabled;
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uint8 _soundStage; // (0: no sound, 1: loaded, 2: playing)
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uint32 _soundStartTime;
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uint32 _skipFrames;
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uint16 _soundFlags;
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int16 _soundFreq;
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int16 _soundSliceSize;
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int16 _soundSlicesCount;
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uint16 _soundSliceLength;
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Audio::AppendableAudioStream *_audioStream;
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Audio::SoundHandle _audioHandle;
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uint32 _frameLength;
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uint32 _lastFrameTime;
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Audio::Mixer *_mixer;
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void unsignedToSigned(byte *buffer, int length) {
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while (length-- > 0) *buffer++ ^= 0x80;
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}
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void deleteVidMem(bool del = true);
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void clear(bool del = true);
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State processFrame(uint16 frame);
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uint32 renderFrame(int16 left, int16 top, int16 right, int16 bottom);
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void deLZ77(byte *dest, byte *src);
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};
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class Vmd : public Imd {
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public:
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Vmd();
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~Vmd();
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bool load(Common::SeekableReadStream &stream);
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void unload();
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void setXY(int16 x, int16 y);
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void seekFrame(int32 frame, int16 whence = SEEK_SET, bool restart = false);
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State nextFrame();
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protected:
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enum PartType {
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kPartTypeAudio = 1,
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kPartTypeVideo = 2
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};
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struct Part {
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PartType type;
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uint32 size;
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int16 left;
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int16 top;
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int16 right;
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int16 bottom;
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byte flags;
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} PACKED_STRUCT;
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struct Frame {
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uint32 offset;
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Part *parts;
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Frame() : parts(0) { }
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~Frame() { delete[] parts; }
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} PACKED_STRUCT;
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static const uint16 _tableDPCM[128];
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bool _hasVideo;
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uint16 _partsPerFrame;
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Frame *_frames;
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byte _soundBytesPerSample;
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byte _soundStereo; // (0: mono, 1: old-style stereo, 2: new-style stereo)
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void clear(bool del = true);
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State processFrame(uint16 frame);
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uint32 renderFrame(int16 left, int16 top, int16 right, int16 bottom);
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void emptySoundSlice(uint32 size);
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void soundSlice8bit(uint32 size);
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void soundSlice16bit(uint32 size, int16 &init);
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void filledSoundSlice(uint32 size);
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void filledSoundSlices(uint32 size, uint32 mask);
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void deDPCM(byte *soundBuf, byte *dataBuf, int16 &init, uint32 n);
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};
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} // End of namespace Gob
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#endif // GOB_COKTELVIDEO_H
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