scummvm/sdl.cpp
James Brown 7ee034af88 Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
to hit escape a few times, after selecting your difficulty).

Still very incomplete and in progress.

svn-id: r3568
2002-02-12 21:28:07 +00:00

571 lines
13 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#define NEED_SDL_HEADERS
#include "stdafx.h"
#include "scumm.h"
#include "gui.h"
#include "sound.h"
#include "SDL_thread.h"
#define SCALEUP_2x2
Scumm scumm;
ScummDebugger debugger;
Gui gui;
SoundEngine sound;
SOUND_DRIVER_TYPE snd_driv;
static SDL_Surface *screen;
static int current_shake_pos;
void updateScreen(Scumm *s);
void updatePalette(Scumm *s) {
SDL_Color colors[256];
int first = s->_palDirtyMin;
int num = s->_palDirtyMax - first + 1;
int i;
byte *data = s->_currentPalette;
data += first*3;
for (i=0; i<num; i++,data+=3) {
colors[i].r = data[0];
colors[i].g = data[1];
colors[i].b = data[2];
colors[i].unused = 0;
}
SDL_SetColors(screen, colors, first, num);
s->_palDirtyMax = -1;
s->_palDirtyMin = 0x3E8;
}
int mapKey(int key, byte mod) {
if (key>=SDLK_F1 && key<=SDLK_F9) {
return key - SDLK_F1 + 315;
} else if (key>='a' && key<='z' && mod&KMOD_SHIFT) {
key&=~0x20;
} else if (key>=SDLK_NUMLOCK && key<=SDLK_EURO)
return 0;
return key;
}
void waitForTimer(Scumm *s, int msec_delay) {
SDL_Event event;
uint32 start_time;
if (s->_fastMode&2)
msec_delay = 0;
else if (s->_fastMode&1)
msec_delay = 10;
start_time = SDL_GetTicks();
do {
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN:
s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod);
if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
s->_saveLoadSlot = event.key.keysym.sym - '0';
if (event.key.keysym.mod&KMOD_SHIFT) {
sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot);
s->_saveLoadFlag = 1;
} else if (event.key.keysym.mod&KMOD_CTRL)
s->_saveLoadFlag = 2;
s->_saveLoadCompatible = false;
} else if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
exit(1);
} else if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
s->_fastMode ^= 1;
} else if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) {
s->_fastMode ^= 2;
} else if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
debugger.attach(s);
} else if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) {
s->resourceStats();
} else if (event.key.keysym.sym==SDLK_RETURN && event.key.keysym.mod&KMOD_ALT) {
if(!SDL_WM_ToggleFullScreen(screen))
warning("Full screen failed");
}
#if defined(__APPLE__)
if (event.key.keysym.sym=='q' && event.key.keysym.mod&KMOD_LMETA) {
exit(1);
}
#endif
break;
case SDL_MOUSEMOTION: {
int newx,newy;
#if !defined(SCALEUP_2x2)
newx = event.motion.x;
newy = event.motion.y;
#else
newx = event.motion.x>>1;
newy = event.motion.y>>1;
#endif
if (newx != s->mouse.x || newy != s->mouse.y) {
s->mouse.x = newx;
s->mouse.y = newy;
s->drawMouse();
updateScreen(s);
}
break;
}
case SDL_MOUSEBUTTONDOWN:
if (event.button.button==SDL_BUTTON_LEFT)
s->_leftBtnPressed |= msClicked|msDown;
else if (event.button.button==SDL_BUTTON_RIGHT)
s->_rightBtnPressed |= msClicked|msDown;
break;
case SDL_MOUSEBUTTONUP:
if (event.button.button==SDL_BUTTON_LEFT)
s->_leftBtnPressed &= ~msDown;
else if (event.button.button==SDL_BUTTON_RIGHT)
s->_rightBtnPressed &= ~msDown;
break;
case SDL_QUIT:
exit(1);
break;
}
}
if (SDL_GetTicks() >= start_time + msec_delay)
break;
SDL_Delay(10);
} while (1);
}
#define MAX_DIRTY_RECTS 40
SDL_Rect dirtyRects[MAX_DIRTY_RECTS];
int numDirtyRects;
bool fullRedraw;
int old_mouse_x, old_mouse_y;
int old_mouse_h, old_mouse_w;
bool has_mouse,hide_mouse;
#define BAK_WIDTH 40
#define BAK_HEIGHT 40
byte old_backup[BAK_WIDTH*BAK_HEIGHT*2];
void addDirtyRect(int x, int y, int w, int h) {
SDL_Rect *r;
if (numDirtyRects==MAX_DIRTY_RECTS)
fullRedraw = true;
else if (!fullRedraw) {
r = &dirtyRects[numDirtyRects++];
#if defined(SCALEUP_2x2)
r->x = x*2;
r->y = y*2;
r->w = w*2;
r->h = h*2;
#else
r->x = x;
r->y = y;
r->w = w;
r->h = h;
#endif
}
}
void addDirtyRectClipped(int x, int y, int w, int h) {
if (x<0) { w += x; x=0; }
if (y<0) { h += y; y=0; }
if (w >= 320-x) w = 320-x;
if (h >= 200-y) h = 200-y;
if (w>0 && h>0)
addDirtyRect(x,y,w,h);
}
#define MAX(a,b) (((a)<(b)) ? (b) : (a))
#define MIN(a,b) (((a)>(b)) ? (b) : (a))
void setShakePos(Scumm *s, int shake_pos) {
int old_shake_pos = current_shake_pos;
int dirty_height, dirty_blackheight;
int dirty_top, dirty_blacktop;
if (shake_pos != old_shake_pos) {
current_shake_pos = shake_pos;
fullRedraw = true;
/* Old shake pos was current_shake_pos, new is shake_pos.
* Move the screen up or down to account for the change.
*/
#if defined(SCALEUP_2x2)
SDL_Rect dstr = {0,shake_pos*2,640,400}, srcr = {0,old_shake_pos*2,640,400};
#else
SDL_Rect dstr = {0,shake_pos,320,200}, srcr = {0,old_shake_pos,320,200};
#endif
SDL_BlitSurface(screen, &srcr, screen, &dstr);
/* Also adjust the mouse pointer backup Y coordinate.
* There is a minor mouse glitch when the mouse is moved
* at the blackness of the shake area, but it's hardly noticable */
old_mouse_y += shake_pos - old_shake_pos;
/* Refresh either the upper part of the screen,
* or the lower part */
if (shake_pos > old_shake_pos) {
dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos,0);
dirty_top = -MIN(shake_pos,0);
dirty_blackheight = MAX(shake_pos,0) - MAX(old_shake_pos,0);
dirty_blacktop = MAX(old_shake_pos,0);
} else {
dirty_height = MAX(old_shake_pos,0) - MAX(shake_pos, 0);
dirty_top = 200 - MAX(old_shake_pos,0);
dirty_blackheight = MIN(old_shake_pos,0) - MIN(shake_pos,0);
dirty_blacktop = 200 + MIN(shake_pos,0);
}
/* Fill the dirty area with blackness or the scumm image */
{
#if defined(SCALEUP_2x2)
SDL_Rect blackrect = {0, dirty_blacktop*2, 640, dirty_blackheight*2};
#else
SDL_Rect blackrect = {0, dirty_blacktop, 320, dirty_blackheight};
#endif
SDL_FillRect(screen, &blackrect, 0);
s->redrawLines(dirty_top, dirty_top + dirty_height);
}
}
}
/* Copy part of bitmap */
void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) {
byte *dst;
int i;
hide_mouse = true;
if (has_mouse) {
s->drawMouse();
}
/* Account for the shaking and do Y clipping */
y += current_shake_pos;
if (y < 0 ) { h += y; src -= y*320; y = 0; }
if (h > 200 - y) { h = 200 - y; }
if (h<=0) return;
if (SDL_LockSurface(screen)==-1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
#if !defined(SCALEUP_2x2)
dst = (byte*)screen->pixels + y*320 + x;
addDirtyRect(x,y,w,h);
do {
memcpy(dst, src, w);
dst += 320;
src += 320;
} while (--h);
#else
dst = (byte*)screen->pixels + y*640*2 + x*2;
addDirtyRect(x,y,w,h);
#ifdef DEBUG_CODE
byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF;
do {
i=0;
do {
dst[i*2] = dst[i*2+1] = src[i] & black;
} while (++i!=w);
memcpy(dst+640, dst, w*2);
dst += 640*2;
src += 320;
} while (--h);
#else
do {
i=0;
do {
dst[i*2] = dst[i*2+1] = src[i];
} while (++i!=w);
memcpy(dst+640, dst, w*2);
dst += 640*2;
src += 320;
} while (--h);
#endif
#endif
SDL_UnlockSurface(screen);
}
void updateScreen(Scumm *s) {
if (s->_fastMode&2)
return;
if (hide_mouse) {
hide_mouse = false;
s->drawMouse();
}
if(s->_palDirtyMax != -1) {
updatePalette(s);
}
if (fullRedraw) {
SDL_UpdateRect(screen, 0,0,0,0);
fullRedraw = false;
#if defined(SHOW_AREA)
debug(2,"update area 100 %%");
#endif
} else if (numDirtyRects) {
#if defined(SHOW_AREA)
int area = 0,i;
for (i=0; i<numDirtyRects; i++)
area += (dirtyRects[i].w * dirtyRects[i].h);
debug(2,"update area %f %%", (float)area/(640*400/100));
#endif
SDL_UpdateRects(screen, numDirtyRects, dirtyRects);
}
numDirtyRects = 0;
}
void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool visible) {
int x,y;
byte *dst,*bak;
byte color;
if (hide_mouse)
visible = false;
assert(w<=BAK_WIDTH && h<=BAK_HEIGHT);
if (SDL_LockSurface(screen)==-1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
#if defined(SCALEUP_2x2)
if (has_mouse) {
dst = (byte*)screen->pixels + old_mouse_y*640*2 + old_mouse_x*2;
bak = old_backup;
for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH*2,dst+=640*2) {
if ( (uint)(old_mouse_y + y) < 200) {
for (x=0; x<old_mouse_w; x++) {
if ((uint)(old_mouse_x + x) < 320) {
dst[x*2+640] = dst[x*2] = bak[x*2];
dst[x*2+640+1] = dst[x*2+1] = bak[x*2+1];
}
}
}
}
}
if (visible) {
ydraw += current_shake_pos;
dst = (byte*)screen->pixels + ydraw*640*2 + xdraw*2;
bak = old_backup;
for (y=0; y<h; y++,dst+=640*2,bak+=BAK_WIDTH*2,buf+=w) {
if ((uint)(ydraw+y)<200) {
for (x=0; x<w; x++) {
if ((uint)(xdraw+x)<320) {
bak[x*2] = dst[x*2];
bak[x*2+1] = dst[x*2+1];
if ((color=buf[x])!=0xFF) {
dst[x*2] = color;
dst[x*2+1] = color;
dst[x*2+640] = color;
dst[x*2+1+640] = color;
}
}
}
}
}
}
#else
if (has_mouse) {
dst = (byte*)screen->pixels + old_mouse_y*320 + old_mouse_x;
bak = old_backup;
for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH,dst+=320) {
if ( (uint)(old_mouse_y + y) < 200) {
for (x=0; x<old_mouse_w; x++) {
if ((uint)(old_mouse_x + x) < 320) {
dst[x] = bak[x];
}
}
}
}
}
if (visible) {
ydraw += current_shake_pos;
dst = (byte*)screen->pixels + ydraw*320 + xdraw;
bak = old_backup;
for (y=0; y<h; y++,dst+=320,bak+=BAK_WIDTH,buf+=w) {
if ((uint)(ydraw+y)<200) {
for (x=0; x<w; x++) {
if ((uint)(xdraw+x)<320) {
bak[x] = dst[x];
if ((color=buf[x])!=0xFF) {
dst[x] = color;
}
}
}
}
}
}
#endif
SDL_UnlockSurface(screen);
if (has_mouse) {
has_mouse = false;
addDirtyRectClipped(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
}
if (visible) {
has_mouse = true;
addDirtyRectClipped(xdraw, ydraw, w, h);
old_mouse_x = xdraw;
old_mouse_y = ydraw;
old_mouse_w = w;
old_mouse_h = h;
}
}
static uint32 midi_counter;
void fill_sound(void *userdata, Uint8 *stream, int len) {
scumm.mixWaves((int16*)stream, len>>1);
}
int music_thread(Scumm *s) {
int old_time, cur_time;
old_time = SDL_GetTicks();
do {
SDL_Delay(10);
cur_time = SDL_GetTicks();
while (old_time < cur_time) {
old_time += 10;
sound.on_timer();
}
} while (1);
return 0;
}
void initGraphics(Scumm *s, bool fullScreen) {
SDL_AudioSpec desired;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)==-1) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
exit(1);
}
/* Clean up on exit */
atexit(SDL_Quit);
char buf[512], *gameName;
sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
free(gameName);
desired.freq = SAMPLES_PER_SEC;
desired.format = AUDIO_S16SYS;
desired.channels = 1;
desired.samples = 2048;
desired.callback = fill_sound;
SDL_OpenAudio(&desired, NULL);
SDL_PauseAudio(0);
SDL_WM_SetCaption(buf,buf);
SDL_ShowCursor(SDL_DISABLE);
if (!snd_driv.wave_based()) {
/* Create Music Thread */
SDL_CreateThread((int (*)(void *))&music_thread, &scumm);
}
#if !defined(SCALEUP_2x2)
screen = SDL_SetVideoMode(320, 200, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : SDL_SWSURFACE);
#else
screen = SDL_SetVideoMode(640, 400, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : SDL_SWSURFACE);
#endif
printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n",
sizeof(int8), sizeof(uint8),
sizeof(int16), sizeof(uint16),
sizeof(int32), sizeof(uint32),
sizeof(void*),
sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader),
sizeof(ImageHeader),
sizeof(Scumm)
);
}
#if !defined(__APPLE__)
#undef main
#endif
int main(int argc, char* argv[]) {
int delta,tmp;
int last_time, new_time;
sound.initialize(&scumm, &snd_driv);
scumm._gui = &gui;
scumm.scummMain(argc, argv);
if (!(scumm._features & GF_SMALL_HEADER))
gui.init(&scumm);
last_time = SDL_GetTicks();
delta = 0;
do {
updateScreen(&scumm);
new_time = SDL_GetTicks();
waitForTimer(&scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
if (gui._active) {
gui.loop();
delta = 5;
} else {
delta = scumm.scummLoop(delta);
}
} while(1);
return 0;
}