mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
7ee034af88
to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
571 lines
13 KiB
C++
571 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#define NEED_SDL_HEADERS
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#include "stdafx.h"
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#include "scumm.h"
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#include "gui.h"
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#include "sound.h"
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#include "SDL_thread.h"
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#define SCALEUP_2x2
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Scumm scumm;
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ScummDebugger debugger;
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Gui gui;
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SoundEngine sound;
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SOUND_DRIVER_TYPE snd_driv;
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static SDL_Surface *screen;
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static int current_shake_pos;
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void updateScreen(Scumm *s);
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void updatePalette(Scumm *s) {
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SDL_Color colors[256];
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int first = s->_palDirtyMin;
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int num = s->_palDirtyMax - first + 1;
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int i;
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byte *data = s->_currentPalette;
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data += first*3;
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for (i=0; i<num; i++,data+=3) {
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colors[i].r = data[0];
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colors[i].g = data[1];
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colors[i].b = data[2];
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colors[i].unused = 0;
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}
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SDL_SetColors(screen, colors, first, num);
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s->_palDirtyMax = -1;
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s->_palDirtyMin = 0x3E8;
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}
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int mapKey(int key, byte mod) {
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if (key>=SDLK_F1 && key<=SDLK_F9) {
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return key - SDLK_F1 + 315;
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} else if (key>='a' && key<='z' && mod&KMOD_SHIFT) {
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key&=~0x20;
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} else if (key>=SDLK_NUMLOCK && key<=SDLK_EURO)
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return 0;
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return key;
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}
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void waitForTimer(Scumm *s, int msec_delay) {
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SDL_Event event;
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uint32 start_time;
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if (s->_fastMode&2)
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msec_delay = 0;
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else if (s->_fastMode&1)
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msec_delay = 10;
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start_time = SDL_GetTicks();
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do {
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while (SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_KEYDOWN:
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s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod);
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if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
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s->_saveLoadSlot = event.key.keysym.sym - '0';
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if (event.key.keysym.mod&KMOD_SHIFT) {
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sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot);
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s->_saveLoadFlag = 1;
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} else if (event.key.keysym.mod&KMOD_CTRL)
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s->_saveLoadFlag = 2;
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s->_saveLoadCompatible = false;
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} else if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
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exit(1);
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} else if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
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s->_fastMode ^= 1;
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} else if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) {
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s->_fastMode ^= 2;
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} else if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
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debugger.attach(s);
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} else if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) {
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s->resourceStats();
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} else if (event.key.keysym.sym==SDLK_RETURN && event.key.keysym.mod&KMOD_ALT) {
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if(!SDL_WM_ToggleFullScreen(screen))
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warning("Full screen failed");
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}
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#if defined(__APPLE__)
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if (event.key.keysym.sym=='q' && event.key.keysym.mod&KMOD_LMETA) {
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exit(1);
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}
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#endif
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break;
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case SDL_MOUSEMOTION: {
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int newx,newy;
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#if !defined(SCALEUP_2x2)
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newx = event.motion.x;
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newy = event.motion.y;
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#else
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newx = event.motion.x>>1;
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newy = event.motion.y>>1;
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#endif
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if (newx != s->mouse.x || newy != s->mouse.y) {
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s->mouse.x = newx;
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s->mouse.y = newy;
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s->drawMouse();
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updateScreen(s);
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button==SDL_BUTTON_LEFT)
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s->_leftBtnPressed |= msClicked|msDown;
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else if (event.button.button==SDL_BUTTON_RIGHT)
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s->_rightBtnPressed |= msClicked|msDown;
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break;
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case SDL_MOUSEBUTTONUP:
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if (event.button.button==SDL_BUTTON_LEFT)
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s->_leftBtnPressed &= ~msDown;
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else if (event.button.button==SDL_BUTTON_RIGHT)
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s->_rightBtnPressed &= ~msDown;
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break;
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case SDL_QUIT:
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exit(1);
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break;
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}
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}
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if (SDL_GetTicks() >= start_time + msec_delay)
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break;
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SDL_Delay(10);
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} while (1);
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}
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#define MAX_DIRTY_RECTS 40
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SDL_Rect dirtyRects[MAX_DIRTY_RECTS];
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int numDirtyRects;
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bool fullRedraw;
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int old_mouse_x, old_mouse_y;
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int old_mouse_h, old_mouse_w;
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bool has_mouse,hide_mouse;
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#define BAK_WIDTH 40
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#define BAK_HEIGHT 40
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byte old_backup[BAK_WIDTH*BAK_HEIGHT*2];
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void addDirtyRect(int x, int y, int w, int h) {
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SDL_Rect *r;
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if (numDirtyRects==MAX_DIRTY_RECTS)
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fullRedraw = true;
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else if (!fullRedraw) {
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r = &dirtyRects[numDirtyRects++];
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#if defined(SCALEUP_2x2)
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r->x = x*2;
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r->y = y*2;
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r->w = w*2;
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r->h = h*2;
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#else
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r->x = x;
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r->y = y;
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r->w = w;
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r->h = h;
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#endif
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}
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}
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void addDirtyRectClipped(int x, int y, int w, int h) {
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if (x<0) { w += x; x=0; }
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if (y<0) { h += y; y=0; }
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if (w >= 320-x) w = 320-x;
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if (h >= 200-y) h = 200-y;
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if (w>0 && h>0)
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addDirtyRect(x,y,w,h);
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}
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#define MAX(a,b) (((a)<(b)) ? (b) : (a))
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#define MIN(a,b) (((a)>(b)) ? (b) : (a))
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void setShakePos(Scumm *s, int shake_pos) {
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int old_shake_pos = current_shake_pos;
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int dirty_height, dirty_blackheight;
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int dirty_top, dirty_blacktop;
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if (shake_pos != old_shake_pos) {
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current_shake_pos = shake_pos;
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fullRedraw = true;
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/* Old shake pos was current_shake_pos, new is shake_pos.
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* Move the screen up or down to account for the change.
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*/
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#if defined(SCALEUP_2x2)
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SDL_Rect dstr = {0,shake_pos*2,640,400}, srcr = {0,old_shake_pos*2,640,400};
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#else
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SDL_Rect dstr = {0,shake_pos,320,200}, srcr = {0,old_shake_pos,320,200};
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#endif
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SDL_BlitSurface(screen, &srcr, screen, &dstr);
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/* Also adjust the mouse pointer backup Y coordinate.
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* There is a minor mouse glitch when the mouse is moved
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* at the blackness of the shake area, but it's hardly noticable */
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old_mouse_y += shake_pos - old_shake_pos;
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/* Refresh either the upper part of the screen,
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* or the lower part */
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if (shake_pos > old_shake_pos) {
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dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos,0);
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dirty_top = -MIN(shake_pos,0);
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dirty_blackheight = MAX(shake_pos,0) - MAX(old_shake_pos,0);
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dirty_blacktop = MAX(old_shake_pos,0);
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} else {
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dirty_height = MAX(old_shake_pos,0) - MAX(shake_pos, 0);
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dirty_top = 200 - MAX(old_shake_pos,0);
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dirty_blackheight = MIN(old_shake_pos,0) - MIN(shake_pos,0);
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dirty_blacktop = 200 + MIN(shake_pos,0);
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}
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/* Fill the dirty area with blackness or the scumm image */
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{
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#if defined(SCALEUP_2x2)
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SDL_Rect blackrect = {0, dirty_blacktop*2, 640, dirty_blackheight*2};
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#else
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SDL_Rect blackrect = {0, dirty_blacktop, 320, dirty_blackheight};
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#endif
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SDL_FillRect(screen, &blackrect, 0);
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s->redrawLines(dirty_top, dirty_top + dirty_height);
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}
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}
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}
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/* Copy part of bitmap */
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void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) {
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byte *dst;
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int i;
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hide_mouse = true;
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if (has_mouse) {
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s->drawMouse();
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}
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/* Account for the shaking and do Y clipping */
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y += current_shake_pos;
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if (y < 0 ) { h += y; src -= y*320; y = 0; }
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if (h > 200 - y) { h = 200 - y; }
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if (h<=0) return;
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if (SDL_LockSurface(screen)==-1)
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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#if !defined(SCALEUP_2x2)
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dst = (byte*)screen->pixels + y*320 + x;
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addDirtyRect(x,y,w,h);
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do {
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memcpy(dst, src, w);
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dst += 320;
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src += 320;
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} while (--h);
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#else
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dst = (byte*)screen->pixels + y*640*2 + x*2;
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addDirtyRect(x,y,w,h);
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#ifdef DEBUG_CODE
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byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF;
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do {
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i=0;
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do {
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dst[i*2] = dst[i*2+1] = src[i] & black;
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} while (++i!=w);
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memcpy(dst+640, dst, w*2);
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dst += 640*2;
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src += 320;
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} while (--h);
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#else
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do {
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i=0;
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do {
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dst[i*2] = dst[i*2+1] = src[i];
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} while (++i!=w);
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memcpy(dst+640, dst, w*2);
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dst += 640*2;
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src += 320;
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} while (--h);
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#endif
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#endif
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SDL_UnlockSurface(screen);
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}
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void updateScreen(Scumm *s) {
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if (s->_fastMode&2)
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return;
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if (hide_mouse) {
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hide_mouse = false;
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s->drawMouse();
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}
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if(s->_palDirtyMax != -1) {
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updatePalette(s);
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}
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if (fullRedraw) {
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SDL_UpdateRect(screen, 0,0,0,0);
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fullRedraw = false;
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#if defined(SHOW_AREA)
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debug(2,"update area 100 %%");
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#endif
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} else if (numDirtyRects) {
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#if defined(SHOW_AREA)
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int area = 0,i;
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for (i=0; i<numDirtyRects; i++)
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area += (dirtyRects[i].w * dirtyRects[i].h);
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debug(2,"update area %f %%", (float)area/(640*400/100));
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#endif
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SDL_UpdateRects(screen, numDirtyRects, dirtyRects);
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}
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numDirtyRects = 0;
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}
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void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool visible) {
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int x,y;
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byte *dst,*bak;
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byte color;
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if (hide_mouse)
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visible = false;
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assert(w<=BAK_WIDTH && h<=BAK_HEIGHT);
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if (SDL_LockSurface(screen)==-1)
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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#if defined(SCALEUP_2x2)
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if (has_mouse) {
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dst = (byte*)screen->pixels + old_mouse_y*640*2 + old_mouse_x*2;
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bak = old_backup;
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for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH*2,dst+=640*2) {
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if ( (uint)(old_mouse_y + y) < 200) {
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for (x=0; x<old_mouse_w; x++) {
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if ((uint)(old_mouse_x + x) < 320) {
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dst[x*2+640] = dst[x*2] = bak[x*2];
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dst[x*2+640+1] = dst[x*2+1] = bak[x*2+1];
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}
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}
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}
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}
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}
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if (visible) {
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ydraw += current_shake_pos;
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dst = (byte*)screen->pixels + ydraw*640*2 + xdraw*2;
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bak = old_backup;
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for (y=0; y<h; y++,dst+=640*2,bak+=BAK_WIDTH*2,buf+=w) {
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if ((uint)(ydraw+y)<200) {
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for (x=0; x<w; x++) {
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if ((uint)(xdraw+x)<320) {
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bak[x*2] = dst[x*2];
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bak[x*2+1] = dst[x*2+1];
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if ((color=buf[x])!=0xFF) {
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dst[x*2] = color;
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dst[x*2+1] = color;
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dst[x*2+640] = color;
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dst[x*2+1+640] = color;
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}
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}
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}
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}
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}
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}
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#else
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if (has_mouse) {
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dst = (byte*)screen->pixels + old_mouse_y*320 + old_mouse_x;
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bak = old_backup;
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for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH,dst+=320) {
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if ( (uint)(old_mouse_y + y) < 200) {
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for (x=0; x<old_mouse_w; x++) {
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if ((uint)(old_mouse_x + x) < 320) {
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dst[x] = bak[x];
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}
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}
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}
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}
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}
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if (visible) {
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ydraw += current_shake_pos;
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dst = (byte*)screen->pixels + ydraw*320 + xdraw;
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bak = old_backup;
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for (y=0; y<h; y++,dst+=320,bak+=BAK_WIDTH,buf+=w) {
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if ((uint)(ydraw+y)<200) {
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for (x=0; x<w; x++) {
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if ((uint)(xdraw+x)<320) {
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bak[x] = dst[x];
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if ((color=buf[x])!=0xFF) {
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dst[x] = color;
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}
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}
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}
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}
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}
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}
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#endif
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SDL_UnlockSurface(screen);
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if (has_mouse) {
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has_mouse = false;
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addDirtyRectClipped(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
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}
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if (visible) {
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has_mouse = true;
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addDirtyRectClipped(xdraw, ydraw, w, h);
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old_mouse_x = xdraw;
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old_mouse_y = ydraw;
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old_mouse_w = w;
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old_mouse_h = h;
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}
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}
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static uint32 midi_counter;
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void fill_sound(void *userdata, Uint8 *stream, int len) {
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scumm.mixWaves((int16*)stream, len>>1);
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}
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int music_thread(Scumm *s) {
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int old_time, cur_time;
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old_time = SDL_GetTicks();
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do {
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SDL_Delay(10);
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cur_time = SDL_GetTicks();
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while (old_time < cur_time) {
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old_time += 10;
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sound.on_timer();
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}
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} while (1);
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return 0;
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}
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void initGraphics(Scumm *s, bool fullScreen) {
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SDL_AudioSpec desired;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)==-1) {
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error("Could not initialize SDL: %s.\n", SDL_GetError());
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exit(1);
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}
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/* Clean up on exit */
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atexit(SDL_Quit);
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char buf[512], *gameName;
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sprintf(buf, "ScummVM - %s", gameName = s->getGameName());
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free(gameName);
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desired.freq = SAMPLES_PER_SEC;
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desired.format = AUDIO_S16SYS;
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desired.channels = 1;
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desired.samples = 2048;
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desired.callback = fill_sound;
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SDL_OpenAudio(&desired, NULL);
|
|
SDL_PauseAudio(0);
|
|
|
|
SDL_WM_SetCaption(buf,buf);
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
|
|
if (!snd_driv.wave_based()) {
|
|
/* Create Music Thread */
|
|
SDL_CreateThread((int (*)(void *))&music_thread, &scumm);
|
|
}
|
|
|
|
|
|
#if !defined(SCALEUP_2x2)
|
|
screen = SDL_SetVideoMode(320, 200, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : SDL_SWSURFACE);
|
|
#else
|
|
screen = SDL_SetVideoMode(640, 400, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : SDL_SWSURFACE);
|
|
#endif
|
|
|
|
printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n",
|
|
sizeof(int8), sizeof(uint8),
|
|
sizeof(int16), sizeof(uint16),
|
|
sizeof(int32), sizeof(uint32),
|
|
sizeof(void*),
|
|
sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader),
|
|
sizeof(ImageHeader),
|
|
sizeof(Scumm)
|
|
);
|
|
}
|
|
|
|
|
|
#if !defined(__APPLE__)
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
int delta,tmp;
|
|
int last_time, new_time;
|
|
|
|
sound.initialize(&scumm, &snd_driv);
|
|
|
|
scumm._gui = &gui;
|
|
scumm.scummMain(argc, argv);
|
|
|
|
if (!(scumm._features & GF_SMALL_HEADER))
|
|
gui.init(&scumm);
|
|
|
|
last_time = SDL_GetTicks();
|
|
delta = 0;
|
|
do {
|
|
updateScreen(&scumm);
|
|
|
|
new_time = SDL_GetTicks();
|
|
waitForTimer(&scumm, delta * 15 + last_time - new_time);
|
|
last_time = SDL_GetTicks();
|
|
|
|
if (gui._active) {
|
|
gui.loop();
|
|
delta = 5;
|
|
} else {
|
|
delta = scumm.scummLoop(delta);
|
|
}
|
|
} while(1);
|
|
|
|
return 0;
|
|
}
|
|
|