mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
386 lines
12 KiB
C++
386 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BRenderSDL.h"
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#include "engines/wintermute/utils/PathUtil.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/Base/BRegistry.h"
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#include "engines/wintermute/Base/BSoundMgr.h"
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#include "engines/wintermute/Base/scriptables/ScEngine.h"
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#include "common/str.h"
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#include "common/textconsole.h"
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#include "common/system.h"
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namespace WinterMute {
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CBGame *CBPlatform::Game = NULL;
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#define CLASS_NAME "GF_FRAME"
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int CBPlatform::Initialize(CBGame *inGame, int argc, char *argv[]) {
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Game = inGame;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBPlatform::HandleEvent(Common::Event *event) {
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switch (event->type) {
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case Common::EVENT_LBUTTONDOWN:
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if (Game) {
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if (Game->IsLeftDoubleClick()) Game->OnMouseLeftDblClick();
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else Game->OnMouseLeftDown();
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}
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (Game) {
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if (Game->IsRightDoubleClick()) Game->OnMouseRightDblClick();
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else Game->OnMouseRightDown();
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}
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break;
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case Common::EVENT_MBUTTONDOWN:
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if (Game) Game->OnMouseMiddleDown();
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break;
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case Common::EVENT_LBUTTONUP:
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if (Game) Game->OnMouseLeftUp();
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break;
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case Common::EVENT_RBUTTONUP:
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if (Game) Game->OnMouseRightUp();
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break;
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case Common::EVENT_MBUTTONUP:
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if (Game) Game->OnMouseMiddleUp();
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break;
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case Common::EVENT_KEYDOWN:
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if (Game) Game->HandleKeypress(event);
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break;
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case Common::EVENT_KEYUP:
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if (Game) Game->handleKeyRelease(event);
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break;
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case Common::EVENT_WHEELUP:
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case Common::EVENT_WHEELDOWN:
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if (Game) Game->HandleMouseWheel(event->mouse.y);
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break;
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/*#ifdef __IPHONEOS__
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{
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CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
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POINT p;
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GetCursorPos(&p);
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Game->SetActiveObject(renderer->GetObjectAt(p.x, p.y));
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if (Game->_activeObject != NULL && strcmp(Game->_activeObject->GetClassName(), "CUIButton") == 0) {
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CUIButton *btn = static_cast<CUIButton *>(Game->_activeObject);
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if (btn->_visible && !btn->_disable) btn->_press = true;
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}
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}
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#endif*/
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//TODO
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/* case SDL_MOUSEWHEEL:
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if (Game) Game->HandleMouseWheel(event->wheel.y);
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break;
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case SDL_KEYDOWN:
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case SDL_TEXTINPUT:
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if (Game) Game->HandleKeypress(event);
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break;
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case SDL_WINDOWEVENT:
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switch (event->window.event) {
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_RESTORED:
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if (Game) Game->OnActivate(true, true);
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SDL_ShowCursor(SDL_DISABLE);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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case SDL_WINDOWEVENT_MINIMIZED:
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#ifndef __IPHONEOS__
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if (Game) Game->OnActivate(false, false);
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SDL_ShowCursor(SDL_ENABLE);
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#endif
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break;
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case SDL_WINDOWEVENT_CLOSE:
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break;
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}
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break;
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*/
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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#ifdef __IPHONEOS__
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if (Game) {
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Game->AutoSaveOnExit();
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Game->_quitting = true;
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}
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#else
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if (Game) Game->OnWindowClose();
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#endif
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break;
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default:
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// TODO: Do we care about any other events?
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break;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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int CBPlatform::SDLEventWatcher(void *userdata, Common::Event *event) {
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//TODO
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/* if (event->type == SDL_WINDOWEVENT && event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
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if (Game) Game->AutoSaveOnExit();
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if (Game) Game->OnActivate(false, false);
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SDL_ShowCursor(SDL_ENABLE);
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}
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*/
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return 1;
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}
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//////////////////////////////////////////////////////////////////////////
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// Win32 API bindings
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//////////////////////////////////////////////////////////////////////////
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HINSTANCE CBPlatform::ShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, int nShowCmd) {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBPlatform::OutputDebugString(LPCSTR lpOutputString) {
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/*
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#ifdef __WIN32__
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::OutputDebugString(lpOutputString);
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#endif
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*/
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 CBPlatform::GetTime() {
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return g_system->getMillis();
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::GetCursorPos(LPPOINT lpPoint) {
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CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
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Common::Point p = g_system->getEventManager()->getMousePos();
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lpPoint->x = p.x;
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lpPoint->y = p.y;
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renderer->PointFromScreen(lpPoint);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetCursorPos(int X, int Y) {
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CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
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POINT p;
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p.x = X;
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p.y = Y;
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renderer->PointToScreen(&p);
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// TODO
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//SDL_WarpMouseInWindow(renderer->GetSdlWindow(), p.x, p.y);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::ShowWindow(HWND hWnd, int nCmdShow) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::DeleteFile(const char *lpFileName) {
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return remove(lpFileName) ? true : false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::CopyFile(const char *from, const char *to, bool failIfExists) {
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// try {
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warning("CBPlatform::CopyFile(%s, %s, %d) - not implemented", from, to, failIfExists);
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return false;
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// if (failIfExists && boost::filesystem::exists(to)) return false;
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// boost::filesystem::copy_file(from, to);
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// return true;
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// } catch (...) {
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// return false;
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// }
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}
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//////////////////////////////////////////////////////////////////////////
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HWND CBPlatform::SetCapture(HWND hWnd) {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::ReleaseCapture() {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetForegroundWindow(HWND hWnd) {
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetRectEmpty(LPRECT lprc) {
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lprc->left = lprc->right = lprc->top = lprc->bottom = 0;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::IsRectEmpty(const LPRECT lprc) {
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return (lprc->left >= lprc->right) || (lprc->top >= lprc->bottom);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::PtInRect(LPRECT lprc, POINT p) {
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return (p.x >= lprc->left) && (p.x < lprc->right) && (p.y >= lprc->top) && (p.y < lprc->bottom);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::SetRect(LPRECT lprc, int left, int top, int right, int bottom) {
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lprc->left = left;
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lprc->top = top;
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lprc->right = right;
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lprc->bottom = bottom;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2) {
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if (IsRectEmpty(lprcSrc1) || IsRectEmpty(lprcSrc2) ||
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lprcSrc1->left >= lprcSrc2->right || lprcSrc2->left >= lprcSrc1->right ||
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lprcSrc1->top >= lprcSrc2->bottom || lprcSrc2->top >= lprcSrc1->bottom) {
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SetRectEmpty(lprcDst);
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return false;
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}
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lprcDst->left = MAX(lprcSrc1->left, lprcSrc2->left);
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lprcDst->right = MIN(lprcSrc1->right, lprcSrc2->right);
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lprcDst->top = MAX(lprcSrc1->top, lprcSrc2->top);
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lprcDst->bottom = MIN(lprcSrc1->bottom, lprcSrc2->bottom);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2) {
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if (IsRectEmpty(lprcSrc1)) {
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if (IsRectEmpty(lprcSrc2)) {
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SetRectEmpty(lprcDst);
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return false;
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} else {
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*lprcDst = *lprcSrc2;
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}
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} else {
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if (IsRectEmpty(lprcSrc2)) {
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*lprcDst = *lprcSrc1;
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} else {
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lprcDst->left = MIN(lprcSrc1->left, lprcSrc2->left);
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lprcDst->top = MIN(lprcSrc1->top, lprcSrc2->top);
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lprcDst->right = MAX(lprcSrc1->right, lprcSrc2->right);
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lprcDst->bottom = MAX(lprcSrc1->bottom, lprcSrc2->bottom);
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}
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::CopyRect(LPRECT lprcDst, RECT *lprcSrc) {
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if (lprcDst == NULL || lprcSrc == NULL) return false;
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*lprcDst = *lprcSrc;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::OffsetRect(LPRECT lprc, int dx, int dy) {
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if (lprc == NULL) return false;
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lprc->left += dx;
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lprc->top += dy;
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lprc->right += dx;
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lprc->bottom += dy;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBPlatform::EqualRect(LPRECT rect1, LPRECT rect2) {
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return rect1->left == rect2->left && rect1->right == rect2->right && rect1->top == rect2->top && rect1->bottom == rect2->bottom;
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}
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBPlatform::GetSystemFontPath() {
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#ifdef __WIN32__
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// we're looking for something like "c:\windows\fonts\";
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char winDir[MAX_PATH + 1];
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winDir[MAX_PATH] = '\0';
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::GetWindowsDirectory(winDir, MAX_PATH);
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return PathUtil::Combine(AnsiString(winDir), "fonts");
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#else
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// !PORTME
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//return "/Library/Fonts/";
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return "";
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBPlatform::GetPlatformName() {
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// TODO: Should conform to the WME-spec.
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//return AnsiString(SDL_GetPlatform());
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return AnsiString("ScummVM");
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}
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//////////////////////////////////////////////////////////////////////////
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char *CBPlatform::strupr(char *string) {
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if (string) {
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for (size_t i = 0; i < strlen(string); ++i) {
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string[i] = toupper(string[i]);
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}
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}
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return string;
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}
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//////////////////////////////////////////////////////////////////////////
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char *CBPlatform::strlwr(char *string) {
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if (string) {
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for (size_t i = 0; i < strlen(string); ++i) {
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string[i] = tolower(string[i]);
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}
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}
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return string;
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}
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} // end of namespace WinterMute
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