.. |
actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
animation.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
assets.cpp
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
assets.h
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
burger_data.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
compression.cpp
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
compression.h
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
console.cpp
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GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
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2010-11-01 16:03:35 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
converse.h
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M4: Do not use Common::SubReadStream where ReadStream suffices
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2010-11-18 19:27:01 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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M4: Fixed code analysis warnings - bug #3087845
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2010-10-15 15:05:23 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
font.h
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
globals.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
globals.h
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M4: Remove unnecessary reference to file.h
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2010-11-28 23:39:02 +00:00 |
graphics.cpp
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M4: Removed redundant colour index recalculation in palette manager
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2011-01-03 11:36:39 +00:00 |
graphics.h
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
hotspot.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
m4_scene.h
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Lots of action related fields added; scroll over default action is now displayed on-screen
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2010-07-23 09:49:40 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
m4.h
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
mads_anim.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
mads_anim.h
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Added code to properly detect when an animation sequence is complete
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2010-06-29 11:51:05 +00:00 |
mads_logic.cpp
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M4: Added function pointers to the the script engine data map list
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2010-11-02 00:15:18 +00:00 |
mads_logic.h
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
mads_menus.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
mads_menus.h
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M4: Implemented lots of support code for pre-action handling
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2010-07-24 05:56:06 +00:00 |
mads_player.cpp
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
mads_player.h
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Implemented path-finding logic for accurate player movement
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2010-07-16 13:15:18 +00:00 |
mads_scene.cpp
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M4: Added function pointers to the the script engine data map list
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2010-11-02 00:15:18 +00:00 |
mads_scene.h
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M4: Added function pointers to the the script engine data map list
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2010-11-02 00:15:18 +00:00 |
mads_views.cpp
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M4: NULL terminate after a strncpy
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2010-09-18 12:08:59 +00:00 |
mads_views.h
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M4: Further work done on the setup and starting of actions
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2010-07-29 11:04:54 +00:00 |
midi.cpp
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
rails.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
rails.h
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Preliminary implementation of lots of code related to player movement
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2010-07-14 11:55:15 +00:00 |
resource.cpp
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
scene.h
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M4: Implementation of script engine
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2010-08-25 06:42:54 +00:00 |
script.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
script.h
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
scripttab.h
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Initial import of the work in progress M4 engine
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2008-04-20 14:47:37 +00:00 |
sound.cpp
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M4: Converted all printf's to debug
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2010-11-02 00:51:12 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added extra validation for sprite decoding
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2010-06-26 00:36:43 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
woodscript.h
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
ws_machine.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
ws_sequence.cpp
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |