scummvm/engines/m4
2011-01-03 11:36:39 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
animation.h Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
assets.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
assets.h Added support for idle character animations 2010-07-06 11:33:09 +00:00
burger_data.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
compression.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
compression.h COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
console.cpp GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings 2010-11-01 16:03:35 +00:00
console.h In progress work implementing the animation player 2010-05-31 12:10:30 +00:00
converse.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
converse.h M4: Do not use Common::SubReadStream where ReadStream suffices 2010-11-18 19:27:01 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogs.cpp M4: Fixed code analysis warnings - bug #3087845 2010-10-15 15:05:23 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
events.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
font.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
font.h Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
globals.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
globals.h M4: Remove unnecessary reference to file.h 2010-11-28 23:39:02 +00:00
graphics.cpp M4: Removed redundant colour index recalculation in palette manager 2011-01-03 11:36:39 +00:00
graphics.h Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
gui.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
hotspot.h M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_scene.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
m4_scene.h Lots of action related fields added; scroll over default action is now displayed on-screen 2010-07-23 09:49:40 +00:00
m4_views.cpp Fix warning, whitespace 2010-05-31 12:38:15 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
m4.h M4: Converted all printf's to debug 2010-11-02 00:51:12 +00:00
mads_anim.cpp M4: Converted all printf's to debug 2010-11-02 00:51:12 +00:00
mads_anim.h Added code to properly detect when an animation sequence is complete 2010-06-29 11:51:05 +00:00
mads_logic.cpp M4: Added function pointers to the the script engine data map list 2010-11-02 00:15:18 +00:00
mads_logic.h M4: Implementation of script engine 2010-08-25 06:42:54 +00:00
mads_menus.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
mads_menus.h M4: Implemented lots of support code for pre-action handling 2010-07-24 05:56:06 +00:00
mads_player.cpp M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
mads_player.h Implemented path-finding logic for accurate player movement 2010-07-16 13:15:18 +00:00
mads_scene.cpp M4: Added function pointers to the the script engine data map list 2010-11-02 00:15:18 +00:00
mads_scene.h M4: Added function pointers to the the script engine data map list 2010-11-02 00:15:18 +00:00
mads_views.cpp M4: NULL terminate after a strncpy 2010-09-18 12:08:59 +00:00
mads_views.h M4: Further work done on the setup and starting of actions 2010-07-29 11:04:54 +00:00
midi.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
rails.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
rails.h Preliminary implementation of lots of code related to player movement 2010-07-14 11:55:15 +00:00
resource.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp M4: Implementation of script engine 2010-08-25 06:42:54 +00:00
scene.h M4: Implementation of script engine 2010-08-25 06:42:54 +00:00
script.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
script.h COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
scripttab.h Initial import of the work in progress M4 engine 2008-04-20 14:47:37 +00:00
sound.cpp M4: Converted all printf's to debug 2010-11-02 00:51:12 +00:00
sound.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sprite.cpp Added extra validation for sprite decoding 2010-06-26 00:36:43 +00:00
sprite.h Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class 2010-06-07 09:19:42 +00:00
woodscript.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
woodscript.h COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
ws_machine.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
ws_sequence.cpp M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00