scummvm/engines/scumm/script_v8.cpp
2010-11-01 21:37:47 +00:00

1362 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/akos.h"
#include "scumm/charset.h"
#include "scumm/file.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
#include "scumm/smush/smush_player.h"
#include "sound/mixer.h"
namespace Scumm {
#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v8, x)
void ScummEngine_v8::setupOpcodes() {
/* 00 */
OPCODE(0x01, o6_pushWord);
OPCODE(0x02, o6_pushWordVar);
OPCODE(0x03, o6_wordArrayRead);
/* 04 */
OPCODE(0x04, o6_wordArrayIndexedRead);
OPCODE(0x05, o6_dup);
OPCODE(0x06, o6_pop);
OPCODE(0x07, o6_not);
/* 08 */
OPCODE(0x08, o6_eq);
OPCODE(0x09, o6_neq);
OPCODE(0x0a, o6_gt);
OPCODE(0x0b, o6_lt);
/* 0C */
OPCODE(0x0c, o6_le);
OPCODE(0x0d, o6_ge);
OPCODE(0x0e, o6_add);
OPCODE(0x0f, o6_sub);
/* 10 */
OPCODE(0x10, o6_mul);
OPCODE(0x11, o6_div);
OPCODE(0x12, o6_land);
OPCODE(0x13, o6_lor);
/* 14 */
OPCODE(0x14, o6_band);
OPCODE(0x15, o6_bor);
OPCODE(0x16, o8_mod);
/* 18 */
/* 1C */
/* 20 */
/* 24 */
/* 28 */
/* 2C */
/* 30 */
/* 34 */
/* 38 */
/* 3C */
/* 40 */
/* 44 */
/* 48 */
/* 4C */
/* 50 */
/* 54 */
/* 58 */
/* 5C */
/* 60 */
/* 64 */
OPCODE(0x64, o6_if);
OPCODE(0x65, o6_ifNot);
OPCODE(0x66, o6_jump);
OPCODE(0x67, o6_breakHere);
/* 68 */
OPCODE(0x68, o6_delayFrames);
OPCODE(0x69, o8_wait);
OPCODE(0x6a, o6_delay);
OPCODE(0x6b, o6_delaySeconds);
/* 6C */
OPCODE(0x6c, o6_delayMinutes);
OPCODE(0x6d, o6_writeWordVar);
OPCODE(0x6e, o6_wordVarInc);
OPCODE(0x6f, o6_wordVarDec);
/* 70 */
OPCODE(0x70, o8_dimArray);
OPCODE(0x71, o6_wordArrayWrite);
OPCODE(0x72, o6_wordArrayInc);
OPCODE(0x73, o6_wordArrayDec);
/* 74 */
OPCODE(0x74, o8_dim2dimArray);
OPCODE(0x75, o6_wordArrayIndexedWrite);
OPCODE(0x76, o8_arrayOps);
/* 78 */
OPCODE(0x79, o6_startScript);
OPCODE(0x7a, o6_startScriptQuick);
OPCODE(0x7b, o6_stopObjectCode);
/* 7C */
OPCODE(0x7c, o6_stopScript);
OPCODE(0x7d, o6_jumpToScript);
OPCODE(0x7e, o6_dummy); // O_RETURN boils down to a NOP
OPCODE(0x7f, o6_startObject);
/* 80 */
OPCODE(0x80, o6_stopObjectScript);
OPCODE(0x81, o6_cutscene);
OPCODE(0x82, o6_endCutscene);
OPCODE(0x83, o6_freezeUnfreeze);
/* 84 */
OPCODE(0x84, o6_beginOverride);
OPCODE(0x85, o6_endOverride);
OPCODE(0x86, o6_stopSentence);
/* 88 */
OPCODE(0x89, o6_setClass);
OPCODE(0x8a, o6_setState);
OPCODE(0x8b, o6_setOwner);
/* 8C */
OPCODE(0x8c, o6_panCameraTo);
OPCODE(0x8d, o6_actorFollowCamera);
OPCODE(0x8e, o6_setCameraAt);
OPCODE(0x8f, o6_printActor);
/* 90 */
OPCODE(0x90, o6_printEgo);
OPCODE(0x91, o6_talkActor);
OPCODE(0x92, o6_talkEgo);
OPCODE(0x93, o6_printLine);
/* 94 */
OPCODE(0x94, o6_printText);
OPCODE(0x95, o6_printDebug);
OPCODE(0x96, o6_printSystem);
OPCODE(0x97, o8_blastText);
/* 98 */
OPCODE(0x98, o8_drawObject);
/* 9C */
OPCODE(0x9c, o8_cursorCommand);
OPCODE(0x9d, o6_loadRoom);
OPCODE(0x9e, o6_loadRoomWithEgo);
OPCODE(0x9f, o6_walkActorToObj);
/* A0 */
OPCODE(0xa0, o6_walkActorTo);
OPCODE(0xa1, o6_putActorAtXY);
OPCODE(0xa2, o6_putActorAtObject);
OPCODE(0xa3, o6_faceActor);
/* A4 */
OPCODE(0xa4, o6_animateActor);
OPCODE(0xa5, o6_doSentence);
OPCODE(0xa6, o6_pickupObject);
OPCODE(0xa7, o6_setBoxFlags);
/* A8 */
OPCODE(0xa8, o6_createBoxMatrix);
OPCODE(0xaa, o8_resourceRoutines);
OPCODE(0xab, o8_roomOps);
/* AC */
OPCODE(0xac, o8_actorOps);
OPCODE(0xad, o8_cameraOps);
OPCODE(0xae, o8_verbOps);
OPCODE(0xaf, o6_startSound);
/* B0 */
OPCODE(0xb0, o6_startMusic);
OPCODE(0xb1, o6_stopSound);
OPCODE(0xb2, o6_soundKludge);
OPCODE(0xb3, o8_systemOps);
/* B4 */
OPCODE(0xb4, o6_saveRestoreVerbs);
OPCODE(0xb5, o6_setObjectName);
OPCODE(0xb6, o6_getDateTime);
OPCODE(0xb7, o6_drawBox);
/* B8 */
OPCODE(0xb9, o8_startVideo);
OPCODE(0xba, o8_kernelSetFunctions);
/* BC */
/* C0 */
/* C4 */
/* C8 */
OPCODE(0xc8, o6_startScriptQuick2);
OPCODE(0xc9, o6_startObjectQuick);
OPCODE(0xca, o6_pickOneOf);
OPCODE(0xcb, o6_pickOneOfDefault);
/* CC */
OPCODE(0xcd, o6_isAnyOf);
OPCODE(0xce, o6_getRandomNumber);
OPCODE(0xcf, o6_getRandomNumberRange);
/* D0 */
OPCODE(0xd0, o6_ifClassOfIs);
OPCODE(0xd1, o6_getState);
OPCODE(0xd2, o6_getOwner);
OPCODE(0xd3, o6_isScriptRunning);
/* D4 */
OPCODE(0xd5, o6_isSoundRunning);
OPCODE(0xd6, o6_abs);
/* D8 */
OPCODE(0xd8, o8_kernelGetFunctions);
OPCODE(0xd9, o6_isActorInBox);
OPCODE(0xda, o6_getVerbEntrypoint);
OPCODE(0xdb, o6_getActorFromXY);
/* DC */
OPCODE(0xdc, o6_findObject);
OPCODE(0xdd, o6_getVerbFromXY);
OPCODE(0xdf, o6_findInventory);
/* E0 */
OPCODE(0xe0, o6_getInventoryCount);
OPCODE(0xe1, o6_getAnimateVariable);
OPCODE(0xe2, o6_getActorRoom);
OPCODE(0xe3, o6_getActorWalkBox);
/* E4 */
OPCODE(0xe4, o6_getActorMoving);
OPCODE(0xe5, o6_getActorCostume);
OPCODE(0xe6, o6_getActorScaleX);
OPCODE(0xe7, o6_getActorLayer);
/* E8 */
OPCODE(0xe8, o6_getActorElevation);
OPCODE(0xe9, o6_getActorWidth);
OPCODE(0xea, o6_getObjectNewDir);
OPCODE(0xeb, o6_getObjectX);
/* EC */
OPCODE(0xec, o6_getObjectY);
OPCODE(0xed, o8_getActorChore);
OPCODE(0xee, o6_distObjectObject);
OPCODE(0xef, o6_distPtPt);
/* F0 */
OPCODE(0xf0, o8_getObjectImageX);
OPCODE(0xf1, o8_getObjectImageY);
OPCODE(0xf2, o8_getObjectImageWidth);
OPCODE(0xf3, o8_getObjectImageHeight);
/* F4 */
OPCODE(0xf6, o8_getStringWidth);
OPCODE(0xf7, o8_getActorZPlane);
/* F8 */
/* FC */
}
// In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games
uint ScummEngine_v8::fetchScriptWord() {
return fetchScriptDWord();
}
int ScummEngine_v8::fetchScriptWordSigned() {
return (int32)fetchScriptDWordSigned();
}
int ScummEngine_v8::readVar(uint var) {
debugC(DEBUG_VARS, "readvar(%d)", var);
if (!(var & 0xF0000000)) {
assertRange(0, var, _numVariables - 1, "variable");
return _scummVars[var];
}
if (var & 0x80000000) {
var &= 0x7FFFFFFF;
assertRange(0, var, _numBitVariables - 1, "bit variable (reading)");
return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
}
if (var & 0x40000000) {
var &= 0xFFFFFFF;
assertRange(0, var, 25, "local variable (reading)");
return vm.localvar[_currentScript][var];
}
error("Illegal varbits (r)");
return -1;
}
void ScummEngine_v8::writeVar(uint var, int value) {
debugC(DEBUG_VARS, "writeVar(%d, %d)", var, value);
if (!(var & 0xF0000000)) {
assertRange(0, var, _numVariables - 1, "variable (writing)");
if (var == VAR_CHARINC) {
// Did the user override the talkspeed manually? Then use that.
// Otherwise, use the value specified by the game script.
// Note: To determine whether there was a user override, we only
// look at the target specific settings, assuming that any global
// value is likely to be bogus. See also bug #2251765.
if (ConfMan.hasKey("talkspeed", _targetName)) {
value = getTalkSpeed();
} else {
// Save the new talkspeed value to ConfMan
setTalkSpeed(value);
}
}
_scummVars[var] = value;
if ((_varwatch == (int)var) || (_varwatch == 0)) {
if (vm.slot[_currentScript].number < 100)
debugC(DEBUG_VARS, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
else
debugC(DEBUG_VARS, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number);
}
return;
}
if (var & 0x80000000) {
var &= 0x7FFFFFFF;
assertRange(0, var, _numBitVariables - 1, "bit variable (writing)");
if (value)
_bitVars[var >> 3] |= (1 << (var & 7));
else
_bitVars[var >> 3] &= ~(1 << (var & 7));
return;
}
if (var & 0x40000000) {
var &= 0xFFFFFFF;
assertRange(0, var, 25, "local variable (writing)");
vm.localvar[_currentScript][var] = value;
return;
}
error("Illegal varbits (w)");
}
void ScummEngine_v8::decodeParseString(int m, int n) {
byte b = fetchScriptByte();
switch (b) {
case 0xC8: // SO_PRINT_BASEOP
_string[m].loadDefault();
if (n)
_actorToPrintStrFor = pop();
break;
case 0xC9: // SO_PRINT_END
_string[m].saveDefault();
break;
case 0xCA: // SO_PRINT_AT
_string[m].ypos = pop();
_string[m].xpos = pop();
_string[m].overhead = false;
break;
case 0xCB: // SO_PRINT_COLOR
_string[m].color = pop();
break;
case 0xCC: // SO_PRINT_CENTER
_string[m].center = true;
_string[m].overhead = false;
break;
case 0xCD: // SO_PRINT_CHARSET Set print character set
_string[m].charset = pop();
break;
case 0xCE: // SO_PRINT_LEFT
_string[m].wrapping = false;
_string[m].overhead = false;
break;
case 0xCF: // SO_PRINT_OVERHEAD
_string[m].overhead = true;
_string[m].no_talk_anim = false;
break;
case 0xD0: // SO_PRINT_MUMBLE
_string[m].no_talk_anim = true;
break;
case 0xD1: // SO_PRINT_STRING
printString(m, _scriptPointer);
_scriptPointer += resStrLen(_scriptPointer) + 1;
break;
case 0xD2: // SO_PRINT_WRAP Set print wordwrap
_string[m].wrapping = true;
_string[m].overhead = false;
break;
default:
error("decodeParseString: default case 0x%x", b);
}
}
void ScummEngine_v8::readArrayFromIndexFile() {
int num;
int a, b;
while ((num = _fileHandle->readUint32LE()) != 0) {
a = _fileHandle->readUint32LE();
b = _fileHandle->readUint32LE();
if (b != 0)
defineArray(num, kIntArray, b, a);
else
defineArray(num, kIntArray, a, b);
}
}
void ScummEngine_v8::o8_mod() {
int a = pop();
push(pop() % a);
}
void ScummEngine_v8::o8_wait() {
int actnum;
int offs = -2;
Actor *a;
byte subOp = fetchScriptByte();
switch (subOp) {
case 0x1E: // SO_WAIT_FOR_ACTOR Wait for actor (to finish current action?)
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
if (a->isInCurrentRoom() && a->_moving)
break;
return;
case 0x1F: // SO_WAIT_FOR_MESSAGE Wait for message
if (VAR(VAR_HAVE_MSG))
break;
return;
case 0x20: // SO_WAIT_FOR_CAMERA Wait for camera (to finish current action?)
if (camera._dest != camera._cur)
break;
return;
case 0x21: // SO_WAIT_FOR_SENTENCE
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
}
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
case 0x22: // SO_WAIT_FOR_ANIMATION
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
if (a->isInCurrentRoom() && a->_needRedraw)
break;
return;
case 0x23: // SO_WAIT_FOR_TURN
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN");
if (a->isInCurrentRoom() && a->_moving & MF_TURN)
break;
return;
default:
error("o8_wait: default case 0x%x", subOp);
}
_scriptPointer += offs;
o6_breakHere();
}
void ScummEngine_v8::o8_dimArray() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
switch (subOp) {
case 0x0A: // SO_ARRAY_SCUMMVAR
defineArray(array, kIntArray, 0, pop());
break;
case 0x0B: // SO_ARRAY_STRING
defineArray(array, kStringArray, 0, pop());
break;
case 0x0C: // SO_ARRAY_UNDIM
nukeArray(array);
break;
default:
error("o8_dimArray: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_dim2dimArray() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord(), a, b;
switch (subOp) {
case 0x0A: // SO_ARRAY_SCUMMVAR
b = pop();
a = pop();
defineArray(array, kIntArray, a, b);
break;
case 0x0B: // SO_ARRAY_STRING
b = pop();
a = pop();
defineArray(array, kStringArray, a, b);
break;
case 0x0C: // SO_ARRAY_UNDIM
nukeArray(array);
break;
default:
error("o8_dim2dimArray: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_arrayOps() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
int b, c, d, len;
byte *data;
int list[128];
switch (subOp) {
case 0x14: // SO_ASSIGN_STRING
b = pop();
len = resStrLen(_scriptPointer);
data = defineArray(array, kStringArray, 0, len + 1);
copyScriptString(data + b);
break;
case 0x15: // SO_ASSIGN_SCUMMVAR_LIST
b = pop();
len = getStackList(list, ARRAYSIZE(list));
d = readVar(array);
if (d == 0) {
defineArray(array, kIntArray, 0, b + len);
}
while (--len >= 0) {
writeArray(array, 0, b + len, list[len]);
}
break;
case 0x16: // SO_ASSIGN_2DIM_LIST
b = pop();
len = getStackList(list, ARRAYSIZE(list));
d = readVar(array);
if (d == 0)
error("Must DIM a two dimensional array before assigning");
c = pop();
while (--len >= 0) {
writeArray(array, c, b + len, list[len]);
}
break;
default:
error("o8_arrayOps: default case 0x%x (array %d)", subOp, array);
}
}
void ScummEngine_v8::o8_blastText() {
// Original V8 interpreter uses StringSlot 2 for o_blastText and 4 for o_printDebug.
// Since slot 2 is already mapped to printDebug for V6 (see ScummEngine::printString()),
// we just "swap" the slots, and use slot 4 here.
decodeParseString(4, 0);
}
void ScummEngine_v8::o8_cursorCommand() {
byte subOp = fetchScriptByte();
int a;
int args[4];
switch (subOp) {
case 0xDC: // SO_CURSOR_ON Turn cursor on
_cursor.state = 1;
verbMouseOver(0);
break;
case 0xDD: // SO_CURSOR_OFF Turn cursor off
_cursor.state = 0;
verbMouseOver(0);
break;
case 0xDE: // SO_CURSOR_SOFT_ON Turn soft cursor on
_cursor.state++;
verbMouseOver(0);
break;
case 0xDF: // SO_CURSOR_SOFT_OFF Turn soft cursor off
_cursor.state--;
verbMouseOver(0);
break;
case 0xE0: // SO_USERPUT_ON
_userPut = 1;
break;
case 0xE1: // SO_USERPUT_OFF
_userPut = 0;
break;
case 0xE2: // SO_USERPUT_SOFT_ON
_userPut++;
break;
case 0xE3: // SO_USERPUT_SOFT_OFF
_userPut--;
break;
case 0xE4: // SO_CURSOR_IMAGE Set cursor image
{
int idx = pop();
int room, obj;
obj = popRoomAndObj(&room);
setCursorFromImg(obj, room, idx);
}
break;
case 0xE5: // SO_CURSOR_HOTSPOT Set cursor hotspot
a = pop();
setCursorHotspot(pop(), a);
break;
case 0xE6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
setCursorTransparency(pop());
break;
case 0xE7: // SO_CHARSET_SET
_string[0]._default.charset = pop();
break;
case 0xE8: // SO_CHARSET_COLOR
getStackList(args, ARRAYSIZE(args));
// This opcode does nothing (confirmed with disasm)
break;
case 0xE9: // SO_CURSOR_PUT
{
int y = pop();
int x = pop();
_system->warpMouse(x, y);
}
break;
default:
error("o8_cursorCommand: default case 0x%x", subOp);
}
VAR(VAR_CURSORSTATE) = _cursor.state;
VAR(VAR_USERPUT) = _userPut;
}
void ScummEngine_v8::o8_resourceRoutines() {
byte subOp = fetchScriptByte();
int resid = pop();
switch (subOp) {
case 0x3C: // Dummy case
break;
case 0x3D: // SO_HEAP_LOAD_COSTUME Load costume to heap
ensureResourceLoaded(rtCostume, resid);
break;
case 0x3E: // SO_HEAP_LOAD_OBJECT Load object to heap
{
int room = getObjectRoom(resid);
loadFlObject(resid, room);
}
break;
case 0x3F: // SO_HEAP_LOAD_ROOM Load room to heap
ensureResourceLoaded(rtRoom, resid);
break;
case 0x40: // SO_HEAP_LOAD_SCRIPT Load script to heap
ensureResourceLoaded(rtScript, resid);
break;
case 0x41: // SO_HEAP_LOAD_SOUND Load sound to heap
ensureResourceLoaded(rtSound, resid);
break;
case 0x42: // SO_HEAP_LOCK_COSTUME Lock costume in heap
_res->lock(rtCostume, resid);
break;
case 0x43: // SO_HEAP_LOCK_ROOM Lock room in heap
_res->lock(rtRoom, resid);
break;
case 0x44: // SO_HEAP_LOCK_SCRIPT Lock script in heap
_res->lock(rtScript, resid);
break;
case 0x45: // SO_HEAP_LOCK_SOUND Lock sound in heap
_res->lock(rtSound, resid);
break;
case 0x46: // SO_HEAP_UNLOCK_COSTUME Unlock costume
_res->unlock(rtCostume, resid);
break;
case 0x47: // SO_HEAP_UNLOCK_ROOM Unlock room
_res->unlock(rtRoom, resid);
break;
case 0x48: // SO_HEAP_UNLOCK_SCRIPT Unlock script
_res->unlock(rtScript, resid);
break;
case 0x49: // SO_HEAP_UNLOCK_SOUND Unlock sound
_res->unlock(rtSound, resid);
break;
case 0x4A: // SO_HEAP_NUKE_COSTUME Remove costume from heap
_res->setResourceCounter(rtCostume, resid, 0x7F);
break;
case 0x4B: // SO_HEAP_NUKE_ROOM Remove room from heap
_res->setResourceCounter(rtRoom, resid, 0x7F);
break;
case 0x4C: // SO_HEAP_NUKE_SCRIPT Remove script from heap
_res->setResourceCounter(rtScript, resid, 0x7F);
break;
case 0x4D: // SO_HEAP_NUKE_SOUND Remove sound from heap
_res->setResourceCounter(rtSound, resid, 0x7F);
break;
default:
error("o8_resourceRoutines: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_roomOps() {
byte subOp = fetchScriptByte();
int a, b, c, d, e;
switch (subOp) {
case 0x52: // SO_ROOM_PALETTE Set room palette
d = pop();
c = pop();
b = pop();
a = pop();
setPalColor(d, a, b, c);
break;
case 0x57: // SO_ROOM_FADE Fade room
a = pop();
if (a) {
_switchRoomEffect = (byte)(a);
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
}
break;
case 0x58: // SO_ROOM_RGB_INTENSITY Set room color intensity
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
darkenPalette(a, b, c, d, e);
break;
case 0x59: // SO_ROOM_TRANSFORM Transform room
d = pop();
c = pop();
b = pop();
a = pop();
palManipulateInit(a, b, c, d);
break;
case 0x5C: // SO_ROOM_NEW_PALETTE New palette
a = pop();
setCurrentPalette(a);
break;
case 0x5D: // SO_ROOM_SAVE_GAME Save game
_saveSound = 0;
_saveTemporaryState = true;
_saveLoadSlot = 1;
_saveLoadFlag = 1;
break;
case 0x5E: // SO_ROOM_LOAD_GAME Load game
_saveSound = pop();
if (!_saveLoadFlag) {
_saveTemporaryState = true;
_saveLoadSlot = 1;
_saveLoadFlag = 2;
}
break;
case 0x5F: // SO_ROOM_SATURATION Set saturation of room colors
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
desaturatePalette(a, b, c, d, e);
break;
default:
error("o8_roomOps: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_actorOps() {
byte subOp = fetchScriptByte();
Actor *a;
int i, j;
if (subOp == 0x7A) {
_curActor = pop();
return;
}
a = derefActorSafe(_curActor, "o8_actorOps");
if (!a)
return;
switch (subOp) {
case 0x64: // SO_ACTOR_COSTUME Set actor costume
a->setActorCostume(pop());
break;
case 0x65: // SO_ACTOR_STEP_DIST Set actor width of steps
j = pop();
i = pop();
a->setActorWalkSpeed(i, j);
break;
case 0x67: // SO_ACTOR_ANIMATION_DEFAULT Set actor animation to default
a->_initFrame = 1;
a->_walkFrame = 2;
a->_standFrame = 3;
a->_talkStartFrame = 4;
a->_talkStopFrame = 5;
break;
case 0x68: // SO_ACTOR_ANIMATION_INIT Initialize animation
a->_initFrame = pop();
break;
case 0x69: // SO_ACTOR_ANIMATION_TALK Set actor animation to talk animation
a->_talkStopFrame = pop();
a->_talkStartFrame = pop();
break;
case 0x6A: // SO_ACTOR_ANIMATION_WALK Set actor animation to walk animation
a->_walkFrame = pop();
break;
case 0x6B: // SO_ACTOR_ANIMATION_STAND Set actor animation to standing animation
a->_standFrame = pop();
break;
case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation
a->setAnimSpeed(pop());
break;
case 0x6D: // SO_ACTOR_DEFAULT
a->initActor(0);
break;
case 0x6E: // SO_ACTOR_ELEVATION
a->setElevation(pop());
break;
case 0x6F: // SO_ACTOR_PALETTE Set actor palette
j = pop();
i = pop();
assertRange(0, i, 31, "o8_actorOps: palette slot");
a->setPalette(i, j);
break;
case 0x70: // SO_ACTOR_TALK_COLOR Set actor talk color
a->_talkColor = pop();
break;
case 0x71: // SO_ACTOR_NAME Set name of actor
loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 0x72: // SO_ACTOR_WIDTH Set width of actor
a->_width = pop();
break;
case 0x73: // SO_ACTOR_SCALE Set scaling of actor
i = pop();
a->setScale(i, i);
break;
case 0x74: // SO_ACTOR_NEVER_ZCLIP
a->_forceClip = 0;
break;
case 0x75: // SO_ACTOR_ALWAYS_ZCLIP
a->_forceClip = pop();
// V8 uses 255 where we used to use 100
if (a->_forceClip == 255)
a->_forceClip = 100;
break;
case 0x76: // SO_ACTOR_IGNORE_BOXES Make actor ignore boxes
a->_ignoreBoxes = true;
a->_forceClip = 100;
if (a->isInCurrentRoom())
a->putActor();
break;
case 0x77: // SO_ACTOR_FOLLOW_BOXES Make actor follow boxes
a->_ignoreBoxes = false;
a->_forceClip = 100;
if (a->isInCurrentRoom())
a->putActor();
break;
case 0x78: // SO_ACTOR_SPECIAL_DRAW
a->_shadowMode = pop();
break;
case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor
a->_talkPosY = pop();
a->_talkPosX = pop();
break;
// case 0x7A: // SO_ACTOR_INIT Set current actor (handled above)
case 0x7B: // SO_ACTOR_VARIABLE Set actor variable
i = pop();
a->setAnimVar(pop(), i);
break;
case 0x7C: // SO_ACTOR_IGNORE_TURNS_ON Make actor ignore turns
a->_ignoreTurns = true;
break;
case 0x7D: // SO_ACTOR_IGNORE_TURNS_OFF Make actor follow turns
a->_ignoreTurns = false;
break;
case 0x7E: // SO_ACTOR_NEW New actor
a->initActor(2);
break;
case 0x7F: // SO_ACTOR_DEPTH Set actor Z position
a->_layer = pop();
break;
case 0x80: // SO_ACTOR_STOP
a->stopActorMoving();
a->startAnimActor(a->_standFrame);
break;
case 0x81: // SO_ACTOR_FACE Make actor face angle
a->_moving &= ~MF_TURN;
a->setDirection(pop());
break;
case 0x82: // SO_ACTOR_TURN Turn actor
a->turnToDirection(pop());
break;
case 0x83: // SO_ACTOR_WALK_SCRIPT Set walk script for actor?
a->_walkScript = pop();
break;
case 0x84: // SO_ACTOR_TALK_SCRIPT Set talk script for actor?
a->_talkScript = pop();
break;
case 0x85: // SO_ACTOR_WALK_PAUSE
a->_moving |= MF_FROZEN;
break;
case 0x86: // SO_ACTOR_WALK_RESUME
a->_moving &= ~MF_FROZEN;
break;
case 0x87: // SO_ACTOR_VOLUME Set volume of actor speech
a->_talkVolume = pop();
break;
case 0x88: // SO_ACTOR_FREQUENCY Set frequency of actor speech
a->_talkFrequency = pop();
break;
case 0x89: // SO_ACTOR_PAN
a->_talkPan = pop();
break;
default:
error("o8_actorOps: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_cameraOps() {
byte subOp = fetchScriptByte();
switch (subOp) {
case 0x32: // SO_CAMERA_PAUSE
//debug(0, "freezeCamera NYI");
break;
case 0x33: // SO_CAMERA_RESUME
//debug(0, "unfreezeCamera NYI");
break;
default:
error("o8_cameraOps: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_verbOps() {
byte subOp = fetchScriptByte();
VerbSlot *vs = NULL;
int slot, a, b;
if (subOp == 0x96) {
_curVerb = pop();
_curVerbSlot = getVerbSlot(_curVerb, 0);
assertRange(0, _curVerbSlot, _numVerbs - 1, "new verb slot");
return;
}
assert(0 <= _curVerbSlot && _curVerbSlot < _numVerbs);
vs = &_verbs[_curVerbSlot];
assert(vs);
switch (subOp) {
case 0x96: // SO_VERB_INIT Choose verb number for editing
// handled above!
break;
case 0x97: // SO_VERB_NEW New verb
if (_curVerbSlot == 0) {
for (slot = 1; slot < _numVerbs; slot++) {
if (_verbs[slot].verbid == 0)
break;
}
if (slot >= _numVerbs) {
error("Too many verbs");
}
_curVerbSlot = slot;
}
vs = &_verbs[_curVerbSlot];
vs->verbid = _curVerb;
vs->color = 2;
vs->hicolor = 0;
vs->dimcolor = 8;
vs->type = kTextVerbType;
vs->charset_nr = _string[0]._default.charset;
vs->curmode = 0;
vs->saveid = 0;
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
break;
case 0x98: // SO_VERB_DELETE Delete verb
killVerb(_curVerbSlot);
break;
case 0x99: // SO_VERB_NAME Set verb name
loadPtrToResource(rtVerb, _curVerbSlot, NULL);
vs->type = kTextVerbType;
vs->imgindex = 0;
break;
case 0x9A: // SO_VERB_AT Set verb (X,Y) placement
vs->curRect.top = pop();
vs->curRect.left = pop();
break;
case 0x9B: // SO_VERB_ON Turn verb on
vs->curmode = 1;
break;
case 0x9C: // SO_VERB_OFF Turn verb off
vs->curmode = 0;
break;
case 0x9D: // SO_VERB_COLOR Set verb color
vs->color = pop();
break;
case 0x9E: // SO_VERB_HICOLOR Set verb highlighted color
vs->hicolor = pop();
break;
case 0xA0: // SO_VERB_DIMCOLOR Set verb dimmed (disabled) color
vs->dimcolor = pop();
break;
case 0xA1: // SO_VERB_DIM
vs->curmode = 2;
break;
case 0xA2: // SO_VERB_KEY Set keypress to associate with verb
vs->key = pop();
break;
case 0xA3: // SO_VERB_IMAGE Set verb image
b = pop();
a = pop();
if (_curVerbSlot && a != vs->imgindex) {
setVerbObject(b, a, _curVerbSlot);
vs->type = kImageVerbType;
vs->imgindex = a;
}
break;
case 0xA4: // SO_VERB_NAME_STR Set verb name
a = pop();
if (a == 0) {
loadPtrToResource(rtVerb, _curVerbSlot, (const byte *)"");
} else {
loadPtrToResource(rtVerb, _curVerbSlot, getStringAddress(a));
}
vs->type = kTextVerbType;
vs->imgindex = 0;
break;
case 0xA5: // SO_VERB_CENTER Center verb
vs->center = 1;
break;
case 0xA6: // SO_VERB_CHARSET Choose charset for verb
vs->charset_nr = pop();
break;
case 0xA7: // SO_VERB_LINE_SPACING Choose linespacing for verb
_verbLineSpacing = pop();
break;
default:
error("o8_verbops: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_systemOps() {
byte subOp = fetchScriptByte();
switch (subOp) {
case 0x28: // SO_SYSTEM_RESTART Restart game
restart();
break;
case 0x29: // SO_SYSTEM_QUIT Quit game
quitGame();
break;
default:
error("o8_systemOps: invalid case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_startVideo() {
int len = resStrLen(_scriptPointer);
_splayer->play((const char*)_scriptPointer, 12);
_scriptPointer += len + 1;
}
void ScummEngine_v8::o8_kernelSetFunctions() {
// TODO
Actor *a;
int args[30];
int len = getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 11: { // lockObject
int objidx = getObjectIndex(args[1]);
assert(objidx != -1);
_res->lock(rtFlObject, _objs[objidx].fl_object_index);
break;
}
case 12: { // unlockObject
int objidx = getObjectIndex(args[1]);
assert(objidx != -1);
_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
break;
}
case 13: // remapCostume
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostume");
a->remapActorPalette(args[2], args[3], args[4], -1);
break;
case 14: // remapCostumeInsert
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostumeInsert");
a->remapActorPalette(args[2], args[3], args[4], args[5]);
break;
case 15: // setVideoFrameRate
// not used anymore (was smush frame rate)
break;
case 20: // setBoxScaleSlot
setBoxScaleSlot(args[1], args[2]);
break;
case 21: // setScaleSlot
setScaleSlot(args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
break;
case 22: // setBannerColors
// debug(0, "o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
break;
case 23: // setActorChoreLimbFrame
a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
a->startAnimActor(args[2]);
a->animateLimb(args[3], args[4]);
break;
case 24: // clearTextQueue
removeBlastTexts();
break;
case 25: { // saveGameReadName
Common::String name;
if (getSavegameName(args[1], name)) {
int size = name.size() + 1;
_res->nukeResource(rtString, args[2]);
ArrayHeader *ah = (ArrayHeader *)_res->createResource(rtString, args[2], size + sizeof(ArrayHeader));
ah->type = TO_LE_16(kStringArray);
ah->dim1 = TO_LE_16(size + 1);
ah->dim2 = TO_LE_16(1);
memcpy(getStringAddress(args[2]), name.c_str(), size);
}
break;
}
case 26: { // saveGameWrite
// FIXME: This doesn't work
char *address = (char*)getStringAddress(args[2]);
debug(0, "o8_kernelSetFunctions: saveGame(%d, %s)", args[1], address);
break;
}
case 27: // saveGameRead
_saveLoadSlot = args[1];
_saveLoadFlag = 2;
_saveTemporaryState = false;
break;
case 28: // saveGameStampScreenshot
debug(0, "o8_kernelSetFunctions: saveGameStampScreenshot(%d, %d, %d, %d, %d, %d)", args[1], args[2], args[3], args[4], args[5], args[6]);
break;
case 29: // setKeyScript
_keyScriptKey = args[1];
_keyScriptNo = args[2];
break;
case 30: // killAllScriptsButMe
killAllScriptsExceptCurrent();
break;
case 31: // stopAllVideo
debug(0, "o8_kernelSetFunctions: stopAllVideo()");
break;
case 32: // writeRegistryValue
{
int idx = args[1];
int value = args[2];
const char *str = (const char *)getStringAddress(idx);
debugC(DEBUG_GENERAL,"o8_kernelSetFunctions: writeRegistryValue(%s, %d)", str, value);
}
break;
case 33: // paletteSetIntensity
debug(0, "o8_kernelSetFunctions: paletteSetIntensity(%d, %d)", args[1], args[2]);
break;
case 34: // queryQuit
if (ConfMan.getBool("confirm_exit"))
confirmExitDialog();
else
quitGame();
break;
case 108: // buildPaletteShadow
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
break;
case 109: // setPaletteShadow
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
break;
case 118: // blastShadowObject
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
break;
case 119: // superBlastObject
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
default:
error("o8_kernelSetFunctions: default case 0x%x (len = %d)", args[0], len);
}
}
void ScummEngine_v8::o8_kernelGetFunctions() {
int args[30];
int len = getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 0x73: // getWalkBoxAt
push(getSpecialBox(args[1], args[2]));
break;
case 0x74: // isPointInBox
push(checkXYInBoxBounds(args[3], args[1], args[2]));
break;
case 0xD3: // getKeyState
push(getKeyState(args[1]));
break;
case 0xCE: // getRGBSlot
push(remapPaletteColor(args[1], args[2], args[3], -1));
break;
case 0xD7: // getBox
push(checkXYInBoxBounds(args[3], args[1], args[2]));
break;
case 0xD8: { // findBlastObject
int x = args[1] + (camera._cur.x & 7);
int y = args[2] + _screenTop;
BlastObject *eo;
for (int i = _blastObjectQueuePos - 1; i >= 0; i--) {
eo = &_blastObjectQueue[i];
if (eo->rect.contains(x, y) && !getClass(eo->number, kObjectClassUntouchable)) {
push(eo->number);
return;
}
}
push(0);
break;
}
case 0xD9: { // actorHit - used, for example, to detect ship collision
// during ship-to-ship combat.
Actor *a = derefActor(args[1], "actorHit");
push(a->actorHitTest(args[2], args[3] + _screenTop));
break;
}
case 0xDA: // lipSyncWidth
push(_imuseDigital->getCurVoiceLipSyncWidth());
break;
case 0xDB: // lipSyncHeight
push(_imuseDigital->getCurVoiceLipSyncHeight());
break;
case 0xDC: // actorTalkAnimation
{
Actor *a = derefActor(args[1], "actorTalkAnimation");
push(a->_talkStartFrame);
}
break;
case 0xDD: // getGroupSfxVol
push(_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 2);
break;
case 0xDE: // getGroupVoiceVol
push(_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) / 2);
break;
case 0xDF: // getGroupMusicVol
push(_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 2);
break;
case 0xE0: // readRegistryValue
{
int idx = args[1];
const char *str = (const char *)getStringAddress(idx);
if (!strcmp(str, "SFX Volume"))
push(ConfMan.getInt("sfx_volume") / 2);
else if (!strcmp(str, "Voice Volume"))
push(ConfMan.getInt("speech_volume") / 2);
else if (!strcmp(str, "Music Volume"))
push(ConfMan.getInt("music_volume") / 2);
else if (!strcmp(str, "Text Status"))
push(ConfMan.getBool("subtitles"));
else if (!strcmp(str, "Object Names"))
push(ConfMan.getBool("object_labels"));
else if (!strcmp(str, "Saveload Page"))
push(14);
else // Use defaults
push(-1);
debugC(DEBUG_GENERAL,"o8_kernelGetFunctions: readRegistryValue(%s)", str);
}
break;
case 0xE1: // imGetMusicPosition
push(_imuseDigital->getCurMusicPosInMs());
break;
case 0xE2: // musicLipSyncWidth
push(_imuseDigital->getCurMusicLipSyncWidth(args[1]));
break;
case 0xE3: // musicLipSyncHeight
push(_imuseDigital->getCurMusicLipSyncHeight(args[1]));
break;
default:
error("o8_kernelGetFunctions: default case 0x%x (len = %d)", args[0], len);
}
}
void ScummEngine_v8::o8_getActorChore() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorChore");
push(a->_frame);
}
void ScummEngine_v8::o8_getActorZPlane() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorZPlane");
int z = a->_forceClip;
if (z == 100) {
z = getMaskFromBox(a->_walkbox);
if (z > _gdi->_numZBuffer - 1)
z = _gdi->_numZBuffer - 1;
}
push(z);
}
void ScummEngine_v8::o8_getObjectImageX() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].x_pos);
}
void ScummEngine_v8::o8_getObjectImageY() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].y_pos);
}
void ScummEngine_v8::o8_getObjectImageWidth() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].width);
}
void ScummEngine_v8::o8_getObjectImageHeight() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].height);
}
void ScummEngine_v8::o8_getStringWidth() {
int charset = pop();
int oldID = _charset->getCurID();
int width;
const byte *msg = _scriptPointer;
byte transBuf[512];
// Skip to the next instruction
_scriptPointer += resStrLen(_scriptPointer) + 1;
translateText(msg, transBuf);
msg = transBuf;
// Temporary set the specified charset id
_charset->setCurID(charset);
// Determine the strings width
width = _charset->getStringWidth(0, msg);
// Revert to old font
_charset->setCurID(oldID);
push(width);
}
void ScummEngine_v8::o8_drawObject() {
int state = pop();
int y = pop();
int x = pop();
int obj = pop();
setObjectState(obj, state, x, y);
}
} // End of namespace Scumm