scummvm/gui/ListWidget.h
Max Horn 58e5e0069f added simple message dialog
svn-id: r5020
2002-09-26 11:44:02 +00:00

83 lines
2.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef LISTWIDGET_H
#define LISTWIDGET_H
#include "widget.h"
#include "util.h"
class ScrollBarWidget;
enum {
kListNumberingOff = -1,
kListNumberingZero = 0,
kListNumberingOne = 1
};
// Some special commands
enum {
kListItemDoubleClickedCmd = 'LIdb', // 'data' will be item index
kListItemChangedCmd = 'LIch', // 'data' will be item index
};
/* ListWidget */
class ListWidget : public Widget, public CommandReceiver, public CommandSender {
typedef ScummVM::StringList StringList;
typedef ScummVM::String String;
protected:
StringList _list;
bool _editable;
bool _editMode;
int _numberingMode;
int _currentPos;
int _entriesPerPage;
int _selectedItem;
ScrollBarWidget *_scrollBar;
int _currentKeyDown;
String _backupString;
public:
ListWidget(Dialog *boss, int x, int y, int w, int h);
virtual ~ListWidget();
void setList(const StringList& list) { _list = list; scrollBarRecalc(); }
const StringList& getList() const { return _list; }
int getSelected() const { return _selectedItem; }
const String& getSelectedString() const { return _list[_selectedItem]; }
void setNumberingMode(int numberingMode) { _numberingMode = numberingMode; }
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleMouseUp(int x, int y, int button, int clickCount);
virtual bool handleKeyDown(char key, int modifiers);
virtual bool handleKeyUp(char key, int modifiers);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual bool wantsFocus() { return true; };
void scrollBarRecalc();
protected:
void drawWidget(bool hilite);
void lostFocusWidget();
void scrollToCurrent();
};
#endif