scummvm/saga/game.cpp
Andrew Kurushin 58ec0f0aad problems solved:
- Allow more than one script work at once
- Proper implementation of address methods

some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality

svn-id: r16604
2005-01-21 21:55:54 +00:00

877 lines
24 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/map.h"
#include "base/plugins.h"
#include "base/gameDetector.h"
#include "backends/fs/fs.h"
#include "saga/rscfile_mod.h"
#include "saga/interface.h"
#include "saga/scene.h"
namespace Saga {
static int detectGame(const FSList &fslist, bool mode = false);
// ITE section
static PanelButton ITE_MainPanelButtons[] = {
{kPanelButtonVerb, 52, 4, 57, 10, kVerbWalkTo, 'w', 0, 1},
{kPanelButtonVerb, 52, 15, 57, 10, kVerbLookAt, 'l', 2, 3},
{kPanelButtonVerb, 52, 26, 57, 10, kVerbPickUp, 'p', 4, 5},
{kPanelButtonVerb, 52, 37, 57, 10, kVerbTalkTo, 't', 0, 1},
{kPanelButtonVerb, 110, 4, 56, 10, kVerbOpen, 'o', 6, 7},
{kPanelButtonVerb, 110, 15, 56, 10, kVerbClose, 'c', 8, 9},
{kPanelButtonVerb, 110, 26, 56, 10, kVerbUse, 'u', 10, 11},
{kPanelButtonVerb, 110, 37, 56, 10, kVerbGive, 'g', 12, 13},
{kPanelButtonArrow, 306, 6, 8, 5, 0, 'U', 0, 0},
{kPanelButtonArrow, 306, 41, 8, 5, 1, 'D', 0, 0}
};
static GameDisplayInfo ITE_DisplayInfo = {
320, 200, // logical width&height
35, // scene path y offset
137, // scene height
137, // status y
320, // status width
12, // status height
2, // status text y offset
186, // status text color
15, // status BG color
147, // verb text color
15, // verb text shadow color
96, // verb text active color
5, 4, // left portrait x, y offset
274, 4, // right portrait x, y offset
181, 155, // inventory x, y
2, 4, // inventory rows, columns
29, 20, // inventory icon width, height
1, 0, // inventory icon x, y offset
3, 1, // inventory x, y icon spacing
ARRAYSIZE(ITE_MainPanelButtons),
ITE_MainPanelButtons
};
static GameResourceDescription ITE_Resources = {
RID_ITE_SCENE_LUT, // Scene lookup table RN
RID_ITE_SCRIPT_LUT, // Script lookup table RN
RID_ITE_COMMAND_PANEL,
RID_ITE_DIALOGUE_PANEL
};
// Inherit the Earth - DOS Demo version
static GameFileDescription ITEDEMO_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"ite.dmo", GAME_DEMOFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GameFontDescription ITEDEMO_GameFonts[] = {
{0},
{1}
};
static GameSoundInfo ITEDEMO_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
static GameFontDescription ITEMACDEMO_GameFonts[] = {
{0},
{2}
};
// Inherit the Earth - Wyrmkeep Win32 Demo version
static GameFileDescription ITEWINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE}
};
// Inherit the Earth - Wyrmkeep Linux Demo version
static GameFileDescription ITELINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE},
{"musicd.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Wyrmkeep Linux version
static GameFileDescription ITELINCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
static GameFontDescription ITEWINDEMO_GameFonts[] = {
{0},
{2}
};
// Inherit the Earth - Mac Wyrmkeep version
static GameFileDescription ITEMACCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"Inherit the Earth Voices", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Diskette version
static GameFileDescription ITEDISK_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GameFontDescription ITEDISK_GameFonts[] = {
{2},
{0},
{1}
};
static GameSoundInfo ITE_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
// Inherit the Earth - CD Enhanced version
static GameFileDescription ITECD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE}
};
static GameFontDescription ITECD_GameFonts[] = {
{2},
{0},
{1}
};
static GameSoundInfo ITECD_GameSound = {
GAME_SOUND_PCM,
22050,
16,
0
};
// IHNM section
static PanelButton IHNM_MainPanelButtons[] = {
{kPanelButtonVerb, 0, 0, 0, 0, kVerbWalkTo, ' ', 0, 0}, //TODO
};
static GameDisplayInfo IHNM_DisplayInfo = {
640, 480,
0, //TODO: correct pathStartY
304, //TODO: correct sceneHeight
304,
640,
24,
8,
186,
11,
147,
15,
96,
5, 4,
-1, -1,
0, 0, //TODO: fill it all
0, 0,
0, 0,
0, 0,
0, 0,
ARRAYSIZE(IHNM_MainPanelButtons),
IHNM_MainPanelButtons
};
static GameResourceDescription IHNM_Resources = {
RID_IHNM_SCENE_LUT, // Scene lookup table RN
RID_IHNM_SCRIPT_LUT, // Script lookup table RN
RID_IHNM_COMMAND_PANEL,
RID_IHNM_DIALOGUE_PANEL
};
// I Have No Mouth and I Must Scream - Demo version
static GameFileDescription IHNMDEMO_GameFiles[] = {
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicesd.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail CD version
static GameFileDescription IHNMCD_GameFiles[] = {
{"musicfm.res", GAME_MUSICFILE_FM},
{"musicgm.res", GAME_MUSICFILE_GM},
{"scream.res", GAME_RESOURCEFILE},
{"patch.re_", GAME_PATCHFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices4.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail German CD version
static GameFileDescription IHNMCDDE_GameFiles[] = {
{"musicfm.res", GAME_MUSICFILE_FM},
{"musicgm.res", GAME_MUSICFILE_GM},
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"patch.re_", GAME_PATCHFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE}
};
static GameFontDescription IHNMCD_GameFonts[] = {
{2},
{3},
{4},
{5},
{6},
{7},
{8}
};
static GameSoundInfo IHNM_GameSound = {
GAME_SOUND_WAV, 0, 0, 0
};
struct GameMD5 {
GameIds id;
const char *md5;
const char *filename;
bool caseSensitive;
};
#define FILE_MD5_BYTES 5000
static GameMD5 gameMD5[] = {
{ GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false },
{ GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc", false },
{ GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_CD_G, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc", false },
{ GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
{ GID_ITE_CD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_CD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
// reported by mld. Bestsellergamers cover disk
{ GID_ITE_CD_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false },
{ GID_ITE_CD_DE, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_CD_DE, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD_DE, "2fbad5d10b9b60a3415dc4aebbb11718", "voices.rsc", false },
{ GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc", false },
{ GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc", false },
{ GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc", false },
{ GID_ITE_DEMO_G, "0b9a70eb4e120b6f00579b46c8cae29e", "ite.dmo", false },
{ GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc", false },
{ GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc", false },
{ GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc", false },
{ GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc", false },
{ GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", true },
{ GID_ITE_LINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_LINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_LINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_LINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
{ GID_ITE_LINCD, "d6454756517f042f01210458abe8edd4", "music.rsc", false },
{ GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false },
{ GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false },
{ GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc", false },
{ GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false },
{ GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc", false },
{ GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false },
{ GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false },
{ GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false },
{ GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc", false },
{ GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false },
{ GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc", false },
{ GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc", false },
{ GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false },
{ GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false },
{ GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc", false },
{ GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false },
{ GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
{ GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
{ GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
{ GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false },
{ GID_IHNM_CD, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
{ GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res", false },
{ GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res", false },
{ GID_IHNM_CD, "3bbc16a8f741dbb511da506c660a0b54", "voices3.res", false },
{ GID_IHNM_CD, "ebfa160122d2247a676ca39920e5d481", "voices4.res", false },
{ GID_IHNM_CD, "1f501ce4b72392bdd1d9ec38f6eec6da", "voices5.res", false },
{ GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res", false },
{ GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res", false },
// Reported by mld. German Retail
{ GID_IHNM_CD_DE, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
{ GID_IHNM_CD_DE, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
{ GID_IHNM_CD_DE, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false },
{ GID_IHNM_CD_DE, "32aa01a89937520fe0ea513950117292", "scripts.res", false },
{ GID_IHNM_CD_DE, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
{ GID_IHNM_CD_DE, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_CD_DE, "424971e1e2373187c3f5734fe36071a2", "voices1.res", false },
{ GID_IHNM_CD_DE, "c270e0980782af43641a86e4a14e2a32", "voices2.res", false },
{ GID_IHNM_CD_DE, "49e42befea883fd101ec3d0f5d0647b9", "voices3.res", false },
{ GID_IHNM_CD_DE, "c477443c52a0aa56e686ebd8d051e4ab", "voices5.res", false },
{ GID_IHNM_CD_DE, "2b9aea838f74b4eecfb29a8f205a2bd4", "voices6.res", false },
{ GID_IHNM_CD_DE, "8b09a196a52627cacb4eab13bfe0b2c3", "voicess.res", false },
{ GID_IHNM_DEMO, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
{ GID_IHNM_DEMO, "9626bda8978094ff9b29198bc1ed5f9a", "scripts.res", false },
{ GID_IHNM_DEMO, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_DEMO, "3bbc16a8f741dbb511da506c660a0b54", "voicesd.res", false },
};
static GameDescription gameDescriptions[] = {
// Inherit the earth - DOS Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_DEMO_G, // Game id
"Inherit the Earth (DOS Demo)", // Game title
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE, // Starting scene number
&ITE_Resources,
ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles
ITEDEMO_GameFiles,
ARRAYSIZE(ITEDEMO_GameFonts),
ITEDEMO_GameFonts,
&ITEDEMO_GameSound,
0, // features
},
// Inherit the earth - MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO2,
"Inherit the Earth (MAC Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - early MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO1,
"Inherit the Earth (early MAC Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - MAC CD Wyrmkeep version
{
"ite",
GType_ITE,
GID_ITE_MACCD,
"Inherit the Earth (MAC CD)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEMACCD_GameFiles),
ITEMACCD_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Linux Demo version
// Note: it should be before GID_ITE_WINDEMO2 version
{
"ite-demo",
GType_ITE,
GID_ITE_LINDEMO,
"Inherit the Earth (Linux Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINDEMO_GameFiles),
ITELINDEMO_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Linux Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO2,
"Inherit the Earth (Win32 Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Win32 Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO1,
"Inherit the Earth (early Win32 Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEWINDEMO_GameFonts),
ITEWINDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Wyrmkeep Linux CD version
// should be before GID_ITE_CD_G
{
"ite",
GType_ITE,
GID_ITE_LINCD,
"Inherit the Earth (Linux CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINCD_GameFiles),
ITELINCD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - DOS CD version
{
"ite",
GType_ITE,
GID_ITE_CD_G,
"Inherit the Earth (DOS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_CD_FX
},
// Inherit the earth - DOS CD German version
{
"ite",
GType_ITE,
GID_ITE_CD_DE,
"Inherit the Earth (De DOS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_LANG_DE | GF_CD_FX
},
// Inherit the earth - CD version
{
"ite",
GType_ITE,
GID_ITE_CD,
"Inherit the Earth (DOS/Win32 CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_CD_FX
},
// Inherit the earth - German Floppy version
{
"ite",
GType_ITE,
GID_ITE_DISK_DE,
"Inherit the Earth (De DOS Floppy)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
GF_LANG_DE
},
// Inherit the earth - Disk version
{
"ite",
GType_ITE,
GID_ITE_DISK_G,
"Inherit the Earth (DOS Floppy)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
0
},
// I Have No Mouth And I Must Scream - Demo version
{
"ihnm-demo",
GType_IHNM,
GID_IHNM_DEMO,
"I Have No Mouth and I Must Scream (DOS Demo)",
&IHNM_DisplayInfo,
0,
&IHNM_Resources,
ARRAYSIZE(IHNMDEMO_GameFiles),
IHNMDEMO_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - CD version
{
"ihnm",
GType_IHNM,
GID_IHNM_CD,
"I Have No Mouth and I Must Scream (DOS)",
&IHNM_DisplayInfo,
152,
&IHNM_Resources,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - De CD version
{
"ihnm",
GType_IHNM,
GID_IHNM_CD_DE,
"I Have No Mouth and I Must Scream (DE DOS)",
&IHNM_DisplayInfo,
152,
&IHNM_Resources,
ARRAYSIZE(IHNMCDDE_GameFiles),
IHNMCDDE_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
}
};
int SagaEngine::initGame(void) {
int gameNumber;
FSList dummy;
if ((gameNumber = detectGame(dummy)) == -1) {
warning("No valid games were found in the specified directory.");
return FAILURE;
}
if (loadGame(gameNumber) != SUCCESS) {
warning("Error loading game resource files.");
return FAILURE;
}
return SUCCESS;
}
RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) {
uint16 i;
for (i = 0; i < _gameDescription->filesCount; i++) {
if ( _gameDescription->filesDescriptions[i].fileType & type) {
return _gameFileContexts[i];
}
}
return NULL;
}
DetectedGameList GAME_ProbeGame(const FSList &fslist) {
DetectedGameList detectedGames;
int game_n;
if ((game_n = detectGame(fslist, true)) != -1)
detectedGames.push_back(gameDescriptions[game_n].toGameSettings());
return detectedGames;
}
int detectGame(const FSList &fslist, bool mode) {
int game_count = ARRAYSIZE(gameDescriptions);
int game_n = -1;
Common::StringMap filesMD5;
typedef Common::Map<Common::String, bool> StringSet;
StringSet filesList;
uint16 file_count;
uint16 file_n;
File test_file;
bool file_missing;
Common::String tstr, tstr1;
char md5str[32+1];
uint8 md5sum[16];
// First we compose list of files which we need MD5s for
for (int i = 0; i < ARRAYSIZE(gameMD5); i++) {
tstr = Common::String(gameMD5[i].filename);
tstr.toLowercase();
if (gameMD5[i].caseSensitive && !mode)
filesList[Common::String(gameMD5[i].filename)] = true;
else
filesList[tstr] = true;
}
if (mode) {
// Now count MD5s for required files
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
tstr = file->displayName();
// FIXME: there is a bug in String class. tstr1 = tstr; tstr.toLowercase()
// makes tstr1 lowercase as well
tstr1 = Common::String(file->displayName().c_str());
tstr.toLowercase();
if (filesList.contains(tstr) || filesList.contains(tstr1)) {
if (md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
filesMD5[tstr1] = Common::String(md5str);
}
}
}
}
} else {
File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
if (testFile.open(file->_key.c_str())) {
testFile.close();
if (md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[file->_key] = Common::String(md5str);
}
}
}
}
for (game_n = 0; game_n < game_count; game_n++) {
file_count = gameDescriptions[game_n].filesCount;
file_missing = false;
// Try to open all files for this game
for (file_n = 0; file_n < file_count; file_n++) {
tstr = gameDescriptions[game_n].filesDescriptions[file_n].fileName;
if (!filesMD5.contains(tstr)) {
file_missing = true;
break;
}
}
// Try the next game, couldn't find all files for the current
// game
if (file_missing) {
continue;
} else {
bool match = true;
debug(5, "Probing game: %s", gameDescriptions[game_n].title);
for (int i = 0; i < ARRAYSIZE(gameMD5); i++) {
if (gameMD5[i].id == gameDescriptions[game_n].gameId) {
tstr = gameMD5[i].filename;
if (strcmp(gameMD5[i].md5, filesMD5[tstr].c_str())) {
match = false;
break;
}
}
}
if (!match)
continue;
debug(5, "Found game: %s", gameDescriptions[game_n].title);
return game_n;
}
}
if (!filesMD5.isEmpty()) {
printf("MD5s of your ITE version are unknown. Please, report following data to\n");
printf("ScummVM team along with your ITE version:\n");
for (Common::StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
return -1;
}
int SagaEngine::loadGame(int gameNumber) {
RSCFILE_CONTEXT *loadContext;
uint16 gameCount = ARRAYSIZE(gameDescriptions);
const char *gameFileName;
uint16 gameFileCount;
uint16 i;
if (gameNumber >= gameCount) {
error("SagaEngine::loadGame wrong gameNumber");
}
_gameNumber = gameNumber;
_gameDescription = &gameDescriptions[gameNumber];
_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
gameFileCount = _gameDescription->filesCount;
_gameFileContexts = (RSCFILE_CONTEXT **)realloc(_gameFileContexts, gameFileCount * sizeof(*_gameFileContexts));
//TODO: on exit - FREE!
if (_gameFileContexts == NULL) {
memoryError("SagaEngine::loadGame");
}
// Load game resource files
for (i = 0; i < gameFileCount; i++) {
loadContext = RSC_CreateContext();
gameFileName = _gameDescription->filesDescriptions[i].fileName;
if (RSC_OpenContext(loadContext, gameFileName) != SUCCESS) {
return FAILURE;
}
debug(0, "Opened resource file: %s", gameFileName);
_gameFileContexts[i] = loadContext;
}
return SUCCESS;
}
} // End of namespace Saga