scummvm/engines/lure
Eugene Sandulenko 33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
..
animseq.cpp
animseq.h
configure.engine
debugger.cpp
debugger.h
decode.cpp
decode.h
detection.cpp ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. 2016-03-08 19:01:13 +01:00
disk.cpp
disk.h
events.cpp
events.h
fights.cpp
fights.h
game.cpp LURE: Safer string manupulation 2016-05-13 23:50:31 +02:00
game.h
hotspots.cpp LURE: Fix potential buffer overrun introduced in 8577606 2016-05-16 16:56:57 +02:00
hotspots.h
intro.cpp
intro.h
lure.cpp
lure.h ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
luredefs.h
memory.cpp
memory.h
menu.cpp LURE: Add support for Russian version 2016-01-12 23:53:14 +01:00
menu.h
module.mk
palette.cpp
palette.h
res_struct.cpp LURE: Fix compiler warning 2015-11-16 22:46:36 -05:00
res_struct.h
res.cpp
res.h
room.cpp
room.h
screen.cpp
screen.h
scripts.cpp LURE: Safer string manipulation 2016-05-13 09:23:20 +02:00
scripts.h
sound.cpp
sound.h
strings.cpp
strings.h
surface.cpp LURE: Add support for Russian version 2016-01-12 23:53:14 +01:00
surface.h