mirror of
https://github.com/libretro/scummvm.git
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224 lines
5.9 KiB
C++
224 lines
5.9 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DATABASE_H_
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#define DATABASE_H_
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#include "common/scummsys.h"
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#include "engines/myst3/hotspot.h"
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#include "common/str.h"
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#include "common/ptr.h"
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "common/stream.h"
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namespace Common {
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class SeekableSubReadStreamEndian;
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}
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namespace Myst3 {
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typedef uint32 SafeDiskKey[4];
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struct NodeData {
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int16 id;
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int16 zipBitIndex;
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Common::Array<CondScript> scripts;
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Common::Array<HotSpot> hotspots;
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Common::Array<CondScript> soundScripts;
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Common::Array<CondScript> backgroundSoundScripts;
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};
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// Nodes are using ref counting pointers since they can be
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// deleted by a script they own
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typedef Common::SharedPtr<NodeData> NodePtr;
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struct RoomData {
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uint32 id;
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char name[8];
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uint32 scriptsOffset;
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uint32 ambSoundsOffset;
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uint32 unkOffset;
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uint32 roomUnk5;
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};
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struct AgeData {
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uint32 id;
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uint32 disk;
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uint32 roomCount;
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uint32 roomsOffset;
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uint32 labelId;
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Common::Array<RoomData> rooms;
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};
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struct AmbientCue {
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uint16 id;
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uint16 minFrames;
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uint16 maxFrames;
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Common::Array<uint16> tracks;
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};
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class Myst3Engine;
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struct ExecutableVersion;
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class Database {
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public:
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/**
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* Initialize the database from an executable file
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*/
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Database(Myst3Engine *vm);
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/**
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* Loads a room's nodes into the database
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*/
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void setCurrentRoom(uint32 roomID);
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/**
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* Returns a node's hotspots and scripts from the currently loaded room
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*/
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NodePtr getNodeData(uint16 nodeID, uint32 roomID = 0, uint32 ageID = 0);
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/**
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* Returns a node's zip id, as used by savestates
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*/
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int32 getNodeZipBitIndex(uint16 nodeID, uint32 roomID);
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/**
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* Returns the generic node init script
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*/
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const Common::Array<Opcode>& getNodeInitScript() { return _nodeInitScript; }
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/**
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* Returns the name of the currently loaded room
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*/
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void getRoomName(char name[8], uint32 roomID = 0);
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/**
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* Returns the id of a room from its name
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*/
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uint32 getRoomId(const char *name);
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/**
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* Returns the list of the nodes of a room
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*/
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Common::Array<uint16> listRoomNodes(uint32 roomID = 0, uint32 ageID = 0);
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/**
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* Returns an age's label id, to be used with AGES 1000 metadata
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*/
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uint32 getAgeLabelId(uint32 ageID);
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/**
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* Retrieve the file name of a sound from its id
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*/
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Common::String getSoundName(uint32 id);
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/**
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* Retrieve an ambient cue from its id
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*/
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const AmbientCue& getAmbientCue(uint16 id);
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private:
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Myst3Engine *_vm;
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const ExecutableVersion *_executableVersion;
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Common::Array<AgeData> _ages;
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uint32 _currentRoomID;
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RoomData *_currentRoomData;
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Common::HashMap< uint16, Common::Array<NodePtr> > _roomNodesCache;
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Common::Array<Opcode> _nodeInitScript;
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Common::HashMap<uint32, Common::String> _soundNames;
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Common::HashMap<uint16, AmbientCue> _ambientCues;
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Common::HashMap<uint32, int16> _roomZipBitIndex;
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RoomData *findRoomData(uint32 roomID);
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Common::Array<NodePtr> getRoomNodes(uint32 roomID);
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Common::Array<NodePtr> loadRoomScripts(Common::SeekableSubReadStreamEndian *file, RoomData *room);
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void loadRoomNodeScripts(Common::SeekableSubReadStreamEndian *file, Common::Array<NodePtr> &nodes);
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void loadRoomSoundScripts(Common::SeekableSubReadStreamEndian *file, Common::Array<NodePtr> &nodes, bool background);
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void preloadCommonRooms(Common::SeekableSubReadStreamEndian *file);
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void initializeZipBitIndexTable(Common::SeekableSubReadStreamEndian *file);
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Common::Array<AgeData> loadAges(Common::ReadStreamEndian &s);
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RoomData loadRoomDescription(Common::ReadStreamEndian &s);
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Common::Array<CondScript> loadCondScripts(Common::SeekableSubReadStreamEndian & s);
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Common::Array<Opcode> loadOpcodes(Common::ReadStreamEndian & s);
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Common::Array<HotSpot> loadHotspots(Common::ReadStreamEndian & s);
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Common::Array<PolarRect> loadRects(Common::ReadStreamEndian & s);
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CondScript loadCondScript(Common::SeekableSubReadStreamEndian & s);
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HotSpot loadHotspot(Common::ReadStreamEndian & s);
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void loadSoundNames(Common::ReadStreamEndian *s);
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void loadAmbientCues(Common::ReadStreamEndian *s);
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Common::SeekableSubReadStreamEndian *openDatabaseFile() const;
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Common::SeekableReadStream *decompressPEFDataSegment(Common::SeekableReadStream *stream, uint segmentID) const;
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Common::SeekableReadStream *extractRussianM3R(Common::SeekableReadStream *stream) const;
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static uint32 safeDiscDecode1(uint32 data);
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static uint32 safeDiscDecode2(uint32 data);
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};
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#ifdef USE_SAFEDISC
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class SafeDisc
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{
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public:
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/** Constructor */
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SafeDisc();
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/** Decrypt a SafeDisc executable */
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Common::SeekableReadStream *decrypt(Common::SeekableReadStream *stream) const;
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/** Set the key used for TEA */
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void setKey(const SafeDiskKey *key);
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typedef uint32 (*DecodeFunc)(uint32);
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/** Set the decoding functions */
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void setDecodingFunctions(DecodeFunc f1, DecodeFunc f2);
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private:
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SafeDiskKey _key;
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DecodeFunc _decode1;
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DecodeFunc _decode2;
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struct Section {
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uint32 virtualAddress;
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uint32 size;
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uint32 offset;
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};
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void decryptBlock(uint32 *buffer, uint32 size) const;
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};
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#endif // USE_SAFEDISC
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} // End of namespace Myst3
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#endif // DATABASE_H_
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