scummvm/engines/myst3/database.h
Bastien Bouclet 540d4d8ba7 MYST3: Build the zip-bit index at runtime
It can differ between versions
2014-09-13 11:48:30 +02:00

224 lines
5.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DATABASE_H_
#define DATABASE_H_
#include "common/scummsys.h"
#include "engines/myst3/hotspot.h"
#include "common/str.h"
#include "common/ptr.h"
#include "common/array.h"
#include "common/hashmap.h"
#include "common/stream.h"
namespace Common {
class SeekableSubReadStreamEndian;
}
namespace Myst3 {
typedef uint32 SafeDiskKey[4];
struct NodeData {
int16 id;
int16 zipBitIndex;
Common::Array<CondScript> scripts;
Common::Array<HotSpot> hotspots;
Common::Array<CondScript> soundScripts;
Common::Array<CondScript> backgroundSoundScripts;
};
// Nodes are using ref counting pointers since they can be
// deleted by a script they own
typedef Common::SharedPtr<NodeData> NodePtr;
struct RoomData {
uint32 id;
char name[8];
uint32 scriptsOffset;
uint32 ambSoundsOffset;
uint32 unkOffset;
uint32 roomUnk5;
};
struct AgeData {
uint32 id;
uint32 disk;
uint32 roomCount;
uint32 roomsOffset;
uint32 labelId;
Common::Array<RoomData> rooms;
};
struct AmbientCue {
uint16 id;
uint16 minFrames;
uint16 maxFrames;
Common::Array<uint16> tracks;
};
class Myst3Engine;
struct ExecutableVersion;
class Database {
public:
/**
* Initialize the database from an executable file
*/
Database(Myst3Engine *vm);
/**
* Loads a room's nodes into the database
*/
void setCurrentRoom(uint32 roomID);
/**
* Returns a node's hotspots and scripts from the currently loaded room
*/
NodePtr getNodeData(uint16 nodeID, uint32 roomID = 0, uint32 ageID = 0);
/**
* Returns a node's zip id, as used by savestates
*/
int32 getNodeZipBitIndex(uint16 nodeID, uint32 roomID);
/**
* Returns the generic node init script
*/
const Common::Array<Opcode>& getNodeInitScript() { return _nodeInitScript; }
/**
* Returns the name of the currently loaded room
*/
void getRoomName(char name[8], uint32 roomID = 0);
/**
* Returns the id of a room from its name
*/
uint32 getRoomId(const char *name);
/**
* Returns the list of the nodes of a room
*/
Common::Array<uint16> listRoomNodes(uint32 roomID = 0, uint32 ageID = 0);
/**
* Returns an age's label id, to be used with AGES 1000 metadata
*/
uint32 getAgeLabelId(uint32 ageID);
/**
* Retrieve the file name of a sound from its id
*/
Common::String getSoundName(uint32 id);
/**
* Retrieve an ambient cue from its id
*/
const AmbientCue& getAmbientCue(uint16 id);
private:
Myst3Engine *_vm;
const ExecutableVersion *_executableVersion;
Common::Array<AgeData> _ages;
uint32 _currentRoomID;
RoomData *_currentRoomData;
Common::HashMap< uint16, Common::Array<NodePtr> > _roomNodesCache;
Common::Array<Opcode> _nodeInitScript;
Common::HashMap<uint32, Common::String> _soundNames;
Common::HashMap<uint16, AmbientCue> _ambientCues;
Common::HashMap<uint32, int16> _roomZipBitIndex;
RoomData *findRoomData(uint32 roomID);
Common::Array<NodePtr> getRoomNodes(uint32 roomID);
Common::Array<NodePtr> loadRoomScripts(Common::SeekableSubReadStreamEndian *file, RoomData *room);
void loadRoomNodeScripts(Common::SeekableSubReadStreamEndian *file, Common::Array<NodePtr> &nodes);
void loadRoomSoundScripts(Common::SeekableSubReadStreamEndian *file, Common::Array<NodePtr> &nodes, bool background);
void preloadCommonRooms(Common::SeekableSubReadStreamEndian *file);
void initializeZipBitIndexTable(Common::SeekableSubReadStreamEndian *file);
Common::Array<AgeData> loadAges(Common::ReadStreamEndian &s);
RoomData loadRoomDescription(Common::ReadStreamEndian &s);
Common::Array<CondScript> loadCondScripts(Common::SeekableSubReadStreamEndian & s);
Common::Array<Opcode> loadOpcodes(Common::ReadStreamEndian & s);
Common::Array<HotSpot> loadHotspots(Common::ReadStreamEndian & s);
Common::Array<PolarRect> loadRects(Common::ReadStreamEndian & s);
CondScript loadCondScript(Common::SeekableSubReadStreamEndian & s);
HotSpot loadHotspot(Common::ReadStreamEndian & s);
void loadSoundNames(Common::ReadStreamEndian *s);
void loadAmbientCues(Common::ReadStreamEndian *s);
Common::SeekableSubReadStreamEndian *openDatabaseFile() const;
Common::SeekableReadStream *decompressPEFDataSegment(Common::SeekableReadStream *stream, uint segmentID) const;
Common::SeekableReadStream *extractRussianM3R(Common::SeekableReadStream *stream) const;
static uint32 safeDiscDecode1(uint32 data);
static uint32 safeDiscDecode2(uint32 data);
};
#ifdef USE_SAFEDISC
class SafeDisc
{
public:
/** Constructor */
SafeDisc();
/** Decrypt a SafeDisc executable */
Common::SeekableReadStream *decrypt(Common::SeekableReadStream *stream) const;
/** Set the key used for TEA */
void setKey(const SafeDiskKey *key);
typedef uint32 (*DecodeFunc)(uint32);
/** Set the decoding functions */
void setDecodingFunctions(DecodeFunc f1, DecodeFunc f2);
private:
SafeDiskKey _key;
DecodeFunc _decode1;
DecodeFunc _decode2;
struct Section {
uint32 virtualAddress;
uint32 size;
uint32 offset;
};
void decryptBlock(uint32 *buffer, uint32 size) const;
};
#endif // USE_SAFEDISC
} // End of namespace Myst3
#endif // DATABASE_H_