mirror of
https://github.com/libretro/scummvm.git
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592cca5402
OSD is now using the kGUIFont instead. The main advantage is that the kGUIFont can be used for translated text while only ASCII characters were present in ScummFont.
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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DECLARE_SINGLETON(Graphics::FontManager);
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namespace Graphics {
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FORWARD_DECLARE_FONT(g_sysfont);
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FORWARD_DECLARE_FONT(g_sysfont_big);
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FORWARD_DECLARE_FONT(g_consolefont);
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FontManager::FontManager() {
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// This assert should *never* trigger, because
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// FontManager is a singleton, thus there is only
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// one instance of it per time. (g_sysfont gets
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// reset to 0 in the desctructor of this class).
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assert(g_sysfont == 0);
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INIT_FONT(g_sysfont);
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INIT_FONT(g_sysfont_big);
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INIT_FONT(g_consolefont);
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}
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FontManager::~FontManager() {
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delete g_sysfont;
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g_sysfont = 0;
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delete g_sysfont_big;
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g_sysfont_big = 0;
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delete g_consolefont;
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g_consolefont = 0;
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}
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const struct {
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const char *name;
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FontManager::FontUsage id;
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} builtinFontNames[] = {
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{ "builtinConsole", FontManager::kConsoleFont },
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{ "fixed5x8.bdf", FontManager::kConsoleFont },
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{ "fixed5x8-iso-8859-1.bdf", FontManager::kConsoleFont },
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{ "fixed5x8-ascii.bdf", FontManager::kConsoleFont },
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{ "clR6x12.bdf", FontManager::kGUIFont },
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{ "clR6x12-iso-8859-1.bdf", FontManager::kGUIFont },
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{ "clR6x12-ascii.bdf", FontManager::kGUIFont },
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{ "helvB12.bdf", FontManager::kBigGUIFont },
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{ "helvB12-iso-8859-1.bdf", FontManager::kBigGUIFont },
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{ "helvB12-ascii.bdf", FontManager::kBigGUIFont },
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{ 0, FontManager::kConsoleFont }
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};
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const Font *FontManager::getFontByName(const Common::String &name) const {
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for (int i = 0; builtinFontNames[i].name; i++)
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if (!scumm_stricmp(name.c_str(), builtinFontNames[i].name))
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return getFontByUsage(builtinFontNames[i].id);
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if (!_fontMap.contains(name))
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return 0;
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return _fontMap[name];
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}
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const Font *FontManager::getFontByUsage(FontUsage usage) const {
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switch (usage) {
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case kConsoleFont:
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return g_consolefont;
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case kGUIFont:
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return g_sysfont;
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case kBigGUIFont:
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return g_sysfont_big;
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}
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return 0;
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}
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} // End of namespace Graphics
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